• Publisher: Ubisoft
  • Release Date: Sep 28, 2004
User Score
6.7

Mixed or average reviews- based on 34 Ratings

User score distribution:
  1. Positive: 12 out of 34
  2. Negative: 4 out of 34
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  1. Oct 5, 2020
    10
    The best detective game out there, and one of the best puzzle games of all times, for sure. This game really challenge your brain, or whatever you have inside your skull. In russian localization it's very mellifluous to hear Livanov's voice!
  2. Mar 6, 2012
    3
    Hate IT, it is that basic. Controls hurt my hands, game to weird, I love Sherlock, I have yet to find a game that does him justice! I hope they just stop making them til they get a real game engine and learn about WASD!
  3. [Anonymous]
    Sep 6, 2005
    6
    Story too complex, but nice. graphics and sound very good. Gameplay a little boring and confusing.
  4. Sep 20, 2018
    7
    Really very well done old-school adventure game. No WASD, no highlighting of usable objects, no in-game help. Patience and rational thinking is the key, my dear player. The voice acting is solid, puzzles pose challenge but everything is purely logical (if somewhat too convoluted ). The engine is old and controls aren't perfect but the game is a great tribute to the world's greatest detective.
  5. Dec 29, 2020
    4
    Okay, here we have the first real Sherlock Holmes game in front of us, as the mystery of the mummy was on the verge of being classified as a sudoku with animations and terrible music.

    In this release, our dear detective is involved in the so-called "Silver Earring Case" in which we will investigate the events at Sir Bromsby's mansion with his consequent murder. The action is
    Okay, here we have the first real Sherlock Holmes game in front of us, as the mystery of the mummy was on the verge of being classified as a sudoku with animations and terrible music.

    In this release, our dear detective is involved in the so-called "Silver Earring Case" in which we will investigate the events at Sir Bromsby's mansion with his consequent murder.

    The action is concentrated around a few locations, which for me is a virtue, but after about half the game, it dissociates from the central theme to fill the narrative with " diverse scenarios ", it is at this point where the relationships between the central events and the peripheral elements become almost random, only to make sense in the resolution of the case, and it is this aspect that without a doubt is the weakest, but I will describe it in depth during the analysis of the characters.

    In the mechanical section, there is much to say; on certain occasions, it turns out to be a pixel hunter, where it is more beneficial to drag the mouse around the screen than to actively search for the pixels in the form of "a feather" or "a piece of cloth".
    The character's movement is slow, and on many occasions tedious, depending on the perspective, the areas flicker due to the poor location of the loading screens (very evident in the area of the monastery and its labyrinth), I would find it in very good style for the character to be a little more agile and able to move rapidly around the screens; something that, paradoxically, its predecessor did, although more "uncontrollable".

    The puzzles are much more immersive and are justified by the plot itself, although they are all a little simple, the one that I found by far the most complex was the labyrinth of the abbey, but for a matter of memory rather than for a matter of deduction.

    Finally, I would like to mention the approach given to Holmes in this piece, and it turns out that when the plot began, the detective showed off his deductive abilities, describing Mr. Bromsby perfectly by the arrangement of the furniture or by the people attending the celebration, a fragment of dialogue in the purest Sherlock style, a delight.
    The biggest problem I find with the character is with the way in which he justifies the strings he pulls, very fine and almost unconnected with the subject we are dealing with here, but for reasons I do not know, always right, and that is that once the pieces are placed, everything is... elementary.

    Paradoxically, the last scenario where we treat and relate the famous silver earring to the case, could not be more fanciful, a cheap excuse leads us to relate two different cases with their only element in common, a striking silver earring of an actress who coincided with the daughter of the victim; I think it is too much even for Holmes himself; an unparalleled intelligence that not only breaks the charts but also brings out the scarce care for the script work.
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  6. Mar 11, 2021
    7
    Не понимаю недовольных. Игра классический квест, олдскулы поймут, загадки более логичны чем нынешний игровой треш, история довольно интересная. В свое время пропустил серию игр, сейчас навёрстываю. Прохождением остался доволен 7/10, не шедевр, но игра стоит внимания несмотря даже на устаревшую графику.Не понимаю недовольных. Игра классический квест, олдскулы поймут, загадки более логичны чем нынешний игровой треш, история довольно интересная. В свое время пропустил серию игр, сейчас навёрстываю. Прохождением остался доволен 7/10, не шедевр, но игра стоит внимания несмотря даже на устаревшую графику.
  7. May 13, 2023
    7
    nagyon bonyolult egy játék talán túl nehéz is! semmi rávezetést nem kapsz a játéktól. a történet tipikus sherlock holmes!
Metascore
68

Mixed or average reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 29
  2. Negative: 4 out of 29
  1. The attractive graphics, excellent voice work and relatively coherent , if convoluted, story offer some promise, but a there just isn't enough game in this game.
  2. PC Format
    46
    Miserable nonsense that would have Holmes reaching for the syringe. Real detective work is tedious, lengthy, frustrating and often pointless. In that sense at least, Silver earring is spot on. This is fun how? [Nov 2004]
  3. The game features interesting characters, an engaging plot, and beautiful graphics, yet it's an adventure with few puzzles and a mystery where you don't actually solve the mystery.