- Publisher: Microsoft Game Studios
- Release Date: May 29, 2007
- Also On: Xbox 360
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The biggest disappointment in this otherwise fairly enjoyable shooter is the lack of content once you've finally grasped the formula. There are only nine similar-looking maps to choose from, with more expected down the line via downloadable content.
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A well-designed, well-conceived game.
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This multiplayer-only shooter does absolutely nothing with the Shadowrun name, and its unique strengths are offset by a lack of variety.
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Shadowrun has no visible persistent statistics, no way to modify character models, nothing, outside of Achievements, to serve as reward. As gamers, it's rewards we crave, be it of the narrative variety, in-game items, new options or modes, or something entirely different.
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Shadowrun’s impressive array of skills and magic gives standard first-person shooters a run for their money, but its lack of game modes or rewards or even a rewarding feeling slows this game to a walk.
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The game is one-dimensional though, and you will become bored quickly. Level design is mediocre and the lack of any single player mode makes the game feel unsatisfying.
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Though Shadowrun is a first-person shooter, it still manages to include a lot of the qualities that made the original RPG a hit. At the same time, with just a few multiplayer modes and a paltry nine maps, the fun only lasts for so long.
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This bland online shooter (no single player element exists) offers only a handful of maps and no map editor. While the game's is based upon an entrenched role-playing game, not a single role-playing element exists.
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The action is fast paced, and the level of complexity it will take to become one of the best is astounding. If you're like me, however, you just can't justify a game costing that much money and offering so little in return.
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Perfect for anyone who used to pit their G.I. Joes against their Dark Crystal dolls.
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The nine maps available aren’t nearly enough, the lack of rankings and leaderboards provide no incentive to hone your skills to perfection, and the extremely meager offline options drag everything down.
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Argghhh, the frustration of playing this game wouldn't be so bad if the rest of it stunk. But to have a game with cool devices, an interesting war over who should get magic and some really clever gameplay and then have stinky online play only makes the cut go that much deeper.
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Shadowrun is one of those games that you want to like, but that ends up disappointing you in the end.
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The lack of Windows XP support shuts out a legion of potential PC customers, the connection issues are more than a bit annoying, and the single-player bot play is at best uninspired.
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PC Zone UKWooly, hollow and redundant. [Aug 2007, p.78]
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PC Gamer UKA great game system, a lack of levels. [Aug 2007, p.66]
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Games Master UKEntertaining and fairly original shooter, cursed by too little content and a high price. [Aug 2007, p.76]
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Overall Shadowrun is worth the expense as a first person multiplayer game but some extra content would be nice.
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Edge MagazineShadowrun has too many cooks: it’s a heady broth initially, and the possibilities might seem unmatched, but ultimately it turns out to be limited fun. [Aug 2007, p.88]
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The game is definitely over-priced. With that said, this is still one of the most engaging new multiplayer-only games out there.
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Offering battles for magical artifacts on nine different battlefields, Microsofts multi-player shooter is the first game to bring PC- and console-gamers together, - driving both of them crazy, while charging for it.
Awards & Rankings
User score distribution:
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Positive: 20 out of 38
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Mixed: 3 out of 38
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Negative: 15 out of 38
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DuncanM.Jul 6, 2008
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DaveK.Jun 1, 2007
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Sep 22, 2010