Shadowhand, by contrast, is not for me. I’ll put Pip and Adam’s love of the previous game, which looks to be the same mix of cogs and odds, down to a monumental clash of tastes. Where they found that blend of petticoats and card-plucking soothing and thoughtful, I found this one boring in the extreme and stylistically overblown, floating through a brief few hours with it in a somnambulic state (I couldn’t bear to finish it) occasionally roused enough to tut at an uncooperative deck or the hackneyed dialogue.