- Publisher: Ubisoft
- Release Date: Mar 25, 2003
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- Critic score
- Publication
- By date
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PC GamerIts innovation definitely injects a shot of adrenaline into a genre that desperately needed it. [June 2003, p.78]
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Computer Games MagazineThe player guild experience is the Shadowbane experience. Get involved with a good one and depth of gameplay becomes clear. Get involved with a bad one and you'll never get past the same old monster farming you've seen before. [July 2003, p.68]
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The game looks and feels dated. The colors are drab, and the world lacks character. Nothing here looks state of the art, yet the system requirements are quite high.
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GMR MagazineHas the most ambitious plan for post-treadmill play of any MMORPG released to date. [July 2003, p.71]
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The lag alone could ruin any online gamer's experience, and with such a complicated interface, it's not a game anybody can pick up and play with ease.
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Cheat Code CentralThe replay value is off the map. There is something so cool about playing characters controlled by living, breathing humans. If you haven't tried a persistent online RPG, you're in for an incredible experience.
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Computer Gaming WorldShadowbane has jolted much-needed new life into the massively multiplayer genre - a genre that was showing every sign of being drowned in a flood of derivative games. It's a brave attempt at something new, and it succeeds. [July 2003, p.70]
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A game for the serious online player who’s willing to pay for a monthly fee to adventure in what is the most detailed (virtual world) game on the market right now.
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While it’s simple and easy to get into, Shadowbane seriously lacks the depth and long term appeal of titles like "EverQuest" and "Star Wars Galaxies."
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If the idea of politics, sieges and large-scale warfare in your MMORPG appeal to you, and you're willing to wait out the stability and lag issues, Shadowbane may be just the game you're looking for.
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Game InformerThe combat and chat systems seem to be adequate, and the experience apparatus will satiate the level-hounds out there; but all told, Shadowbane is decidedly average. [June 2003, p.117]
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Disappointing. Not for newbies or those looking to jump into established worlds.
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There's no denying that when you find a good group and you're fighting, chatting, and gaining levels, Shadowbane is at least as good as "EverQuest" and Dark Age of Camelot.
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It's not great by any means, but it does provide one of the most satisfactory Player vs. Player experiences of any current online world.
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In Shadowbane, the players get to remap the world, and that's something that just hasn't been done before. It's a significant achievement, and an engrossing gameplay experience that should be applauded, albeit cautiously.
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Wolfpack's idea of a MMORPG is unique and wonderful, and in some areas they delivered perfectly; in others, the delivery was a big letdown.
Awards & Rankings
User score distribution:
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Positive: 7 out of 12
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Mixed: 3 out of 12
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Negative: 2 out of 12
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Jun 20, 2012
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mishforestNov 13, 2006
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eXtReMeGaMeRAug 29, 2003