Metascore
72

Mixed or average reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 40
  2. Negative: 0 out of 40
  1. For all its quirks, Ska Studios have themselves a solid entry here. I don’t think there were many problems I encountered that couldn’t be patched out, and I had a lot of fun with the game in spite of some annoyances. If Salt And Sanctuary was Ska Studios sheepishly imitating a more successful formula, then Salt And Sacrifice is them confidently finding their stride. For a game about tearing out hearts, it’s clearly had a lot of heart put into it and Monster Hunter fans in particular shouldn’t pass this one up. Just don’t expect perfection.
User Score
3.8

Generally unfavorable reviews- based on 102 Ratings

User score distribution:
  1. Positive: 21 out of 102
  2. Negative: 64 out of 102
  1. May 20, 2022
    3
    How can you ruin a sequel so badly.
    Every single new idea and mechanic makes the game so much worse.
  2. May 12, 2022
    0
    Big downgrade from the first one... chasing mage is boring.. combat is sketchy, not nervous like the first one.. the skill tree open only onBig downgrade from the first one... chasing mage is boring.. combat is sketchy, not nervous like the first one.. the skill tree open only on the half of the screen and it's really annoying to work on it? You need to go back to camp to level up and you need to jump around in the camp to go to the level up statue... You need to farm to get health potion back.. the loot is boring..

    Really disappointing, i enjoy so much the first one and i really wish a good sequel.
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  3. May 17, 2022
    1
    What a shame. It is a huge disappointment.

    I cannot even recall how many times I've finished Salt and Sanctary - certainly more than 20
    What a shame. It is a huge disappointment.

    I cannot even recall how many times I've finished Salt and Sanctary - certainly more than 20 times. I love pretty much everything about this game and when a sequel was announced I felt overjoyed and even more excited for this game to release than I was for Elden Ring (which, of course, I also played).

    So, why is Salt and Sanctuary such a disappointment:

    -The world isn't interconnected anymore. There is a hub and there are individual levels. The layout of the levels does not make any sense at all - this was kinda also the case with Salt & Sanc but at least it did make some sense from a lore point of view. A step backwards from the predecessor.

    -You can only level up in the hub and from the hub you can only return to the starting point of a level. Given, there are a lot of shortcuts - but it is still annoying. Definitely another step backwards.

    -Magic spells are now completely tied to the weapon you use. Spells are very limited. Guess where we are going? Yeah, right - backwards.

    -Mage hunts are obnoxious and can create unfair situations. Mage bosses will randomly spawn in the levels and will constantly spawn minions. Normal mobs in the levels will attack Mages and their minions. After taking some damage, Mages will teleport to a new location (can be like 5 meters away or across the map). Sometimes they may even teleport to areas that you cannot access yet. It is also possible to have 2 Mages in the same room - which is completely dumb and chaotic. You can be overwhelmed easily by unfair and chaotic situations. This can make exploring levels a complete chore. You will want to fight these mages and their minions for upgrade materials. So you're basically doing the same crap over and over again.

    -Non-mage bosses on the other hand have been a complete push-over so far.

    The game frustrated me after like 5 minutes everytime I started it. When I got caught in a whirlwind by a Wind Mage being unable to move for several seconds and was chopped to death by a flying minion during that time I decided it was time to quit. This game is not worth my time.
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