The graphics are not bad, to be honest. However, due to a minimal number of locations in the game, we spend like 70% of it in 3 rooms, so it gets boring to look at.
The music is pretty repetitive; as expected in a small indie game, but I found it suited the atmosphere well and even with its repetitiveness it didn't get irritating.
This is a story-driven game, so you would expect theThe graphics are not bad, to be honest. However, due to a minimal number of locations in the game, we spend like 70% of it in 3 rooms, so it gets boring to look at.
The music is pretty repetitive; as expected in a small indie game, but I found it suited the atmosphere well and even with its repetitiveness it didn't get irritating.
This is a story-driven game, so you would expect the story to be at least decent, but it’s actually pretty blunt and way too slow at times. There are 8 different endings, which you get through different combinations of choices made throughout the game. However, you have to sit through about 40 minutes of monotone dialogue before even the first choice can be made. I got 7 of the 8 endings and most of them were pretty boring, but there is a fourth-wall-breaking ending which was actually pretty good.
There are also many spelling and grammar mistakes, and some of the dialogue doesn’t make sense at all in English, almost like the game was translated using Google Translator. Also, even after picking English, some dialogue boxes were still shown in Russian.
The “Skip seen dialogue” setting didn’t work at all, so I had to sit there spamming left-click to check other paths, which was extremely annoying and I gave up on trying to get the 8th ending.
Overall, I found the game to be way to slow, with too many pointless dialogue lines and repetitive gameplay. The game was also not scary at all, like seriously don’t let the name fool you, this is not a horror game.… Expand