Romancelvania feels a lot like an idea too grand, a team too small, and a deadline too short. There is a lot of vision, a great deal of creativity, and no shortage of love, but all of that got crushed under the reality of the workload. The whole combination of two established subgenres is a substantial experiment, and that requires a lot of prototyping, testing, failing, and starting over. Romancelvania feels like it charged ahead without looking back on a lot of things. As such, the end product is a bit of a mess...Like your own favorite hand, it gets the job done. You can accurately say that Romancelvania is both dating sim and Metroidvania. However, also like your hand, it’s ultimately an unsatisfying experience.