Most of the game would translate just fine onto a flat screen, barring a few motion control mechanics. (Although it’s published by Oculus, so don’t get your hopes up.) But virtual reality is a great place for Harmonix to try new, weird mechanics in a low-risk environment. The Oculus Rift platform has a limited audience that doesn’t expect a lot of genre-specific features, because VR genres barely exist yet. Rock Band VR is a full-fledged game, but at least for now, it’s not bearing the mantle of the entire series. Getting an Oculus Rift might be too much commitment for many Rock Band fans, but I wouldn’t be surprised to see its ideas spread beyond VR in the years to come — albeit not without some polish.