User Score
7.2

Mixed or average reviews- based on 587 Ratings

User score distribution:
  1. Negative: 93 out of 587
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  1. Mar 14, 2011
    8
    I am (like, I suspect, many other Rift players) a long-time World of Warcraft player who saw Rift as a promising alternative. WoW kept my attention for over five years, but it has become rather stale, and it hasn't done much to address its core deficiencies over the years. Rift made the wise decision to not diverge radically from the familiar MMO format, but rather offer new twists andI am (like, I suspect, many other Rift players) a long-time World of Warcraft player who saw Rift as a promising alternative. WoW kept my attention for over five years, but it has become rather stale, and it hasn't done much to address its core deficiencies over the years. Rift made the wise decision to not diverge radically from the familiar MMO format, but rather offer new twists and variations that really enhance the experience. This very well executed balance makes Rift a familiar but refreshing experience. Environments are pretty decent and atmospheric, the audio and visual quality is good, and the class variation and customization is the most welcome aspect of this game. Just about the only thing that annoys me about this game is how much it penalizes you for trying to avoid fights - if you get hit from behind while running, a harsh debuff stacks up increasing the damage you take. Combine that with the fact that you get knocked off your mount pretty easily, and the fact that level gaps make no difference to an enemy's aggro radius, and you have an environment in which simply getting around can be somewhat tiresome. It's an annoyance, but the game overall is a nice, refreshing newcomer to an MMO world that is abundant in quantity but lacking in quality. Expand
  2. Mar 19, 2011
    8
    This is a very good game. Its not quite as polished as Warcraft but, considering this has just released, that is to be expected. The level of polish it does have, however, is amazing. The visuals in this game are absolutely astounding outside of the opening areas and I really did believe that I was fighting in a Great War in a fantasy world - very well done to the developers for achievingThis is a very good game. Its not quite as polished as Warcraft but, considering this has just released, that is to be expected. The level of polish it does have, however, is amazing. The visuals in this game are absolutely astounding outside of the opening areas and I really did believe that I was fighting in a Great War in a fantasy world - very well done to the developers for achieving this level of immersion. As I just mentioned, however, the opening areas where you will begin your journey are a bit cliched and not as good looking as the other areas in the game so I am going to substract a couple of points for that. The character creation and progression systems are also very well realised. At a time when World of Warcraft is cutting choice when it comes to our characters in half (all talent trees chopped to pieces, less spells, less customization), Rift has given the (obvious?) option of having 3 talent trees. The result of this is a set of skills, powers, spells and abilities that could be utterly unique if you wish it to be or the fad of the month if you play that way. When it comes to pvp Rift has some battlegrounds that are very innovative compared to the tired, boring, 6 year old "capture the flag" and "resource battles" that WoW keeps on pumping out, having taken ideas from console pvp games such as HALO and Gears of War. Lastly, World of Warcrafts graphical engine, having been developed in 1999 is starting to show its age. I will always be the first to say that gameplay is more important than graphics but what if you could have a game that has WoWs gameplay with mind blowing, next-gen, immersive graphics? That game is Rift. Because of the poor starting areas that nearly made me quit, the stupid story and the fact that it is not quite as polished as World of Warcraft, I am going to subtract 1.5 points from ten (0.5 minus for each bad point) and give this game a very well deserved 8.5. If you are bored of World of Warcraft I urge you to give this cheeky little game a shot. I hope you enjoy Rift as much as I have and let me just finally add that the PVE RP server EU has a very good community. Expand
  3. Mar 21, 2011
    8
    This game doesn't reinvent the wheel. But it is an awfully nice wheel.

    Playing this game felt like I was playing old school "Vanilla Warcraft" before Blizzard they decided to try and level past the old content as fast as possible. Also, the graphics are pretty good and often remind me of a high-fantasy novel, instead of a cartoon-anime-fantasy setting like Warcraft has become.
  4. Mar 29, 2011
    8
    I purchased this game the day after release and have been very impressed. Visually it's beautiful. I purchased a new Alienware M15X laptop just so I can play it on ultra settings. The questing is fun especially if you take the time to read the story quests so you understand the bigger picture. The rift system is fun but I can see where it could get old. Also, while I like the ability toI purchased this game the day after release and have been very impressed. Visually it's beautiful. I purchased a new Alienware M15X laptop just so I can play it on ultra settings. The questing is fun especially if you take the time to read the story quests so you understand the bigger picture. The rift system is fun but I can see where it could get old. Also, while I like the ability to have so many options for the characters themselves, the soul system gives too many options. It would take hours to explore all of the options if you want to explore all different souls. This is a very solid game and I'm sure I'll enjoying playing it for a very long time. Expand
  5. Apr 10, 2011
    8
    Anyone giving this game a zero is just wasting everybody's time. Is it the best game ever? No. Is it completely awful? No. It's a very decent WoW clone and isn't pretending to be anything else. Poor game balance and other teething problems don't deserve a 0. If you're looking for a replacement for WoW this is probably your game.
  6. Apr 11, 2011
    8
    This review contains spoilers, click expand to view. Rift, in simplest terms, is a revamped version of most MMOs on the market. It's very hit or miss, depending on how you enjoy playing MMOs. Rift is an entertaining new game with fresh new ideas. However, as far as the execution of the game goes, there are a few parts I think could be improved.

    GRAPHICS:
    This game has decent graphics and some impressive particles in my opinion. Many people that compare this game to WoW will see that on the lower end settings, WoW and Rift look similar. However, when I turned on the highest settings possible, I thought it looked very nice and quite stunning, to be honest. Not much else to say here.

    GAMEPLAY: Gameplay is similar to WoW as much of the game is either questing or raiding against the in-game zone-wide Rifts. These are basically little tears in the sky where the entire zone can come together and defeat a horde of mobs for treasures and loots. Your performance and participation determines the loots you receive. Questing in the game can be very difficult, and even frustrating, at early levels. If more than one mob jumps on you at early levels, surviving can be a challenge. Also, escaping can be difficult if you have no escape moves, as enemies travel at the same speed as actual players. However, questing runs smoothly in spite of these minor inconveniences. There are also instances like in WoW where a small team can enter their own private dungeon and defeat mobs and bosses for loot. PvP is also available in rift, but I haven't tried yet so I have no basis for comparison.

    SOUND: I wasn't impressed with the sounds of Rift. I'm not going to say that they are bad in any way, because they're not. However, they are definitely nothing new. I don't play games for sound, but it's always nice to have a good soundtrack in any game. Rift, unfortunately, does not please me in this category. REPLAY VALUE: As with most MMOs, you can have a large amount of alternative characters (henceforth referred to as "alts", as many of you know is a common description of these characters) across different servers, so replay value really is determined on how much you enjoyed playing on your main and whether or not you wish to make more characters. Personally, I do not roll many alts, as I just enjoy playing on my Mage and going around doing Rifts. I do have a small collection of alts though, and do play them frequently. I find this game similar to WoW in this respect.

    Overall, Rift is a good game with a lot of new experiences. Even though it's a clone of other MMOs, it doesn't subtract from the entertainment value of the game. Sometimes, a new lore and new environment is all we need to realize that we enjoy these games a lot, so playing more than one is fine. I enjoy Rift very much and hope that all others who try it do too.
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  7. Apr 15, 2011
    8
    Rift doesn't do much to separate itself from other Fantasy MMO's established on the market. Most complaints about the game compare it to WoW, which is unfair. It has gone to great lengths to make itself NOT WoW. It's difficult to write a review without comparing it to other games, as, everything in the game has been done before in other games. Rifts and invasions are nothing more thanRift doesn't do much to separate itself from other Fantasy MMO's established on the market. Most complaints about the game compare it to WoW, which is unfair. It has gone to great lengths to make itself NOT WoW. It's difficult to write a review without comparing it to other games, as, everything in the game has been done before in other games. Rifts and invasions are nothing more than Public Quests from Warhammer, all dungeons are instanced, like all MMO's since 2004, and the base classes fall under the Rogue, Mage, Cleric, Warrior template.

    But, this is where Rift differentiates itself from the pack. With the base classes, there are 8 sub-classes to mix and match to each particular players playstyle. And, by switching roles, you can play different 'soul' combinations, completely changing the make up of the character. Each role can be up to 3 souls (4 souls with End game loots) of the 8, and you can have up to 4 different roles with these souls. Each soul has 2 trees within the 3 souls, where points are spent going 'up' the tree, and the more points put into a soul unlocks traits going 'down' the tree. The combinations are endless! Rogues, having a bard soul, can be back up healers. Mages, with a Chloromancer soul, can be healers, Clerics and Rogues can be tanks... the combos add for a lot of fun. And, that is also a bit of it's downfall. Having so many choices can really overwhelm some players, and thankfully there is no 'magic combination' to having the perfect class. Players are encouraged to play and build the character they want, not follow some formula for face melting.

    The game was inundated with naysayers throughout the first month, but, now that the free month is over, it's settled down into a quality game that delivers what it promises. PVP is still being 'balanced' and that is the biggest complaint of the game at this point. For PVE, the game is quite good, aside from the copious amounts of creatures that will plague the players every step, quite literally. Movement in the game can be frustrating fighting through waves of mobs, especially when following roads, through areas beyond the lowbie zone of Freemarch.

    I enjoy what Trion has offered in terms of MMO's, but, it's a difficult market to break into with so many choices. There are some things WoW won't be able to steal from Rift, but is it enough to warrant the monthly charge over other more established games? The truth is in the tagline for the game: "We're not in Azeroth anymore." Their marketing strategy is to offer a game that isn't WoW. Those sick of WoW will find a fun, well put together game, but not quite as expansive or all encompassing behemoth that WoW has become. Those expecting the game to be WoW will be surprised at the differences. It is a different game, but, in the end, it is an MMO.
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  8. Jan 1, 2012
    8
    I'll tell you what, after playing SWTOR this game feels like the most innovative game in the universe. Seriously, good lord. So anyway, this game is basically a cookie cutter theme park mmo, but it's probably the most stream lined and polished one I've played. The rifts are the gimmick of this game and they are pretty fun, but can get a little annoying at times. Still, it's a niceI'll tell you what, after playing SWTOR this game feels like the most innovative game in the universe. Seriously, good lord. So anyway, this game is basically a cookie cutter theme park mmo, but it's probably the most stream lined and polished one I've played. The rifts are the gimmick of this game and they are pretty fun, but can get a little annoying at times. Still, it's a nice addition. The best thing about this game - the developers. Crazy thing I know, but it's true. They pump out INSANE amounts of content, easily more than double or triple most other mmo companies, and it's not just crap content. I have a lot of respect for a company like this, and they address what players ask for.

    In general the game has a lot of nice features: great UI, rifts and zone events are awesome, constant world events, collection system, nice exploration carrots like puzzles and so forth, robust achievement system with rewards, alternate advancement system, nice realistic graphics, world full of immersion with npc chatter and scripted activities, swimming, day / night, weather, creatures, etc (if you've played SWTOR you've seen the exact opposite of world immersion). The game does have negatives though like only 1 starter zone each, minimal races to choose from and they are all humanoid, lacking pvp, generic quest types, typical end game mechanics of raid or pvp, generic questing, smallish community, etc.
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  9. May 21, 2011
    8
    I have actually started to play Rift beyond low levels and while I miss the stamina/sprint system of AoC, and especially the directionall combos and realistic movement. I have to admit being blown away be the graphic in Rift. The scenery is stunning and while the characters have pets and there are trolls etc. the actual look of the characters themselves is realistic in my view. I get aI have actually started to play Rift beyond low levels and while I miss the stamina/sprint system of AoC, and especially the directionall combos and realistic movement. I have to admit being blown away be the graphic in Rift. The scenery is stunning and while the characters have pets and there are trolls etc. the actual look of the characters themselves is realistic in my view. I get a good frame rate to with loads of players around, the coding is very good. I started playing on EU but switched to US servers because there are a tonne more players there until servers merge. Expected more players then they got however there are a few points about the game that I do not like. It favours range classes. I hate that in games, that some coward can be a mile away and kill me while I am engaging someone in melee and do "more" dps than me. I hate it but I have tried it and it is fun and easy do I see why the majority do go that way. Its the same in all MMO's. You always have tonnes of Rangers, Mages etc. The melee rogue I am playing is fun though and I do manage to get kills in mini games so far at low levels but I can see problems with having tonnes of people playing mage and marksman classes because its easy and OP ... Rifts can be small OR totally take out a complete zone. I have covered most things. I am rewriting this review and this is my new opinion of RIFT after playing longer. Expand
  10. Jul 5, 2011
    8
    I enjoy playing RIFT but...
    First, the good: I love the classes. The skill trees are extremely cool and varied. I'm sure the powergamers can tell you what's better then what, but the fun factor for me is great. I felt interested every time I leveled. The game also plays extremely smooth, graphics are good, rifts are, imo interesting and varied. Community is mostly friendly, outside
    I enjoy playing RIFT but...
    First, the good: I love the classes. The skill trees are extremely cool and varied. I'm sure the powergamers can tell you what's better then what, but the fun factor for me is great. I felt interested every time I leveled. The game also plays extremely smooth, graphics are good, rifts are, imo interesting and varied. Community is mostly friendly, outside of your normal problems
    The bad: Leveling is extremely fast, it's so easy to solo that I seldom bothered to group - I'm paying for an MMO, I think group content should be featured more then solo content (but I'm an old EQ player where you couldn't have solo'd beyond the entry levels). So many possible actions that there is some button overload. Uncertain: I'm not into PVP, so I have no way to judge that - it looked well set up, but I have no idea. I dislike the 'can't group with them' thing that's started filling MMO's -- why cut your player base in half and have half of them lose out on half of your content? I'lll never understand that.
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  11. Jul 9, 2011
    8
    Rift has a great first impression, deeper character customization than most MMO's except for Aion. Logging into the game you are immediately caught in the middle of either an apocalyptic future for the Defiant or a very bloody past for the Guardians. The class system is very intuitive, from the four beginning archetypes you get, you get 8 different "soul" trees plus a PvP tree. You canRift has a great first impression, deeper character customization than most MMO's except for Aion. Logging into the game you are immediately caught in the middle of either an apocalyptic future for the Defiant or a very bloody past for the Guardians. The class system is very intuitive, from the four beginning archetypes you get, you get 8 different "soul" trees plus a PvP tree. You can have 3 different souls on your current talent tree combination, and 5 different "dual-specs" you can buy from your trainer. Classes are pretty much balanced, with a few minor exceptions (mostly in PvP). Being a Cataclysm veteran, I have to say the questing is not as great, but, every zone builds up to where it culminates at some conclusion, and the game has quite a bit of lore with a much darker story line. One of the major parts of the game, the rift system, introduces a very dynamic world. Every zone has 3 rift elements, and there can be around 20 types of each rift per zone, plus the zone-wide invasions where the planar forces lay siege on the entire zone. For end game the dungeon system allows for randoms on normal, tier 1 and 2 expert dungeons, which are the "heroic mode" for dungeons. The dungeons, even are normal, are a bit hard, but expert brings that to the next level, each tier being harder. There are also raids and raid/expert rifts you can do for higher rewards. The learning curve is a bit steep but prepares you enough for the end-game. In PvP there are 4 battle grounds or war fronts. There's one where you need to hold a fang longer than the other team, one where you have to dominate the map, a capture the flag, and a flow blown battle to kill the commanding officer of the other team. This game is breath of fresh air from WoW. There are easy in-game character transfer methods, tutorials, and the game pretty much prepares you for end game content ahead of time with rifts and normal dungeons. The graphics in this game are far superior to most (if not all) good MMOs out there, if your card can handle it. There is an easy Looking for Dungeon (LFD) tool and instant queues for all battlegrounds. Rift encourages being social, guilds have weekly quests for great rewards, you get amazing guild perks, and there is no experience penalty for being in a group (like in WoW). The crafting system in the game is very easy. There are many gathering and crafting abilities, there is an easy crafting menu to manage your skills, and best of all the items you get while crafting are very useful and, if you keep your level on par with your crafting skill (which isn't too hard) you should be able to even use the armor, spells, potions, etc. that you craft. If you are one of those people who just go for those crazy achievements and to collect everything, you're in luck. In Rift you find artifacts which can be added to a special artifact collection tab. Artifacts can tell stories and clear up some lore for you, and you can trade them in for fun items. If you find a book, you can also pick it up and put it in another bar specifically for books. In some cases, quests may be mundane or repetitive, but there is so much to do while you're leveling that if you don't like this quest, go do something else or just go into a new zone. Rift does have some down points, queues can be very long, the lore may not be up to snuff with what you're used to, but most of these can be easily overlooked and do not prevent you from having a great time. Rift is, as I've said, a real breath of fresh air in the MMO community. It certainly isn't a WoW killer, but if you were looking for a new MMO to play, this is for you. Also, if you don't want to pay the hefty fee that WoW costs to buy WoW, BC, Wotlk, and Cataclysm, this game is certainly worth the money, even if it isn't very old or popular. Rift has been out for 6 months and already 3 major patches with raids, so expect the amount of end game content in the future to be astounding. This is a chance for someone to start at the very beginning of an MMO, a whole new world to explore, there are puzzles, artifacts, and amazing quests. This game will feel very familiar, especially the UI (plus you can customize the UI), but it does give a very great feel to the game. I would very much recommend this to a friend (in fact, I already have friends that I got hooked onto it). Despite it's minor downfalls, Trion has created an amazing new title, and I hope new MMOs take a bit out of Rift in the future. Expand
  12. Aug 27, 2011
    8
    RIGHTS : In these hard times with a lot of whiners on forums and "WOW KILLER QUOTES" its really hard to prove your rights. RIFT took old principles from games like World of Warcraft, Aion and others .. and put them into great looking next-gen MMO shell. I can say honestly the RIFT is actually the one and the right choice for people who want to start with MMORPG. I can say this game have aRIGHTS : In these hard times with a lot of whiners on forums and "WOW KILLER QUOTES" its really hard to prove your rights. RIFT took old principles from games like World of Warcraft, Aion and others .. and put them into great looking next-gen MMO shell. I can say honestly the RIFT is actually the one and the right choice for people who want to start with MMORPG. I can say this game have a perfect nvidia surround and Eyefinity support which is not a rule in 8 games out of 10. MINUS : RIFT still need its time to grow up .. content is still little low, few dungeons, few locations making harder and harder your leveling with every new character and if you want really enjoy the game you bet have a good computer because low-details graphics looks worst than WoW. Expand
  13. Dec 22, 2011
    8
    Rift is an excellent game for those who arent into a kid game like WoW. Where WoW dumbs down class systems Rift went the opposite way of creating a very innovative way of allowing you to do what you want. In terms of PVE and PVP content you will find it is very generic but it does it well. The game is truley beautiful in terms of graphics but I believe this Realism graphics does not ageRift is an excellent game for those who arent into a kid game like WoW. Where WoW dumbs down class systems Rift went the opposite way of creating a very innovative way of allowing you to do what you want. In terms of PVE and PVP content you will find it is very generic but it does it well. The game is truley beautiful in terms of graphics but I believe this Realism graphics does not age well (oblivion, everquest 2) The most excellent MMO dev team in the world have developed this game, with massive content (PVE content only though) in every patch makes this game a PVE'ers heaven.

    The only downside to Rift is the PVP, they do not cater to their PVP community by adding real open world PVP, PVP rifts do not count as they are in no terms a good way to supplement Warfronts in terms of pvp progression. They need a PVP world Zone with excellent rewards to pull in players. Great game overall, maxed out 3 characters and enjoyed every minute.
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  14. Oct 22, 2011
    8
    Rift is a great MMORPG that follows the template of WoW but allowing you to completely customize the HUD.

    It is a lot prettier then any MMO out there and is great for PvE with open parties (you can make them private) so questing is easy. Sadly PvP is lacking, it is all just ganking and separated by the factions (Guardian and Defiant...no PKing that tool stilling all your quest mobs...but
    Rift is a great MMORPG that follows the template of WoW but allowing you to completely customize the HUD.

    It is a lot prettier then any MMO out there and is great for PvE with open parties (you can make them private) so questing is easy. Sadly PvP is lacking, it is all just ganking and separated by the factions (Guardian and Defiant...no PKing that tool stilling all your quest mobs...but you can just party with him and do it together Yay!)

    It is enjoyable and worth the monthly fees. If want a refreshing change from WoW this would be a great game for you.
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  15. Apr 21, 2012
    8
    This game is basically a WoW clone, but a very good one. It's fun progressing through the game, and I enjoyed the dynamics that the rifts brought to the table. I have played each class extensively, and they all work well, although PVP tends to be unbalanced (with different classes taking turns being way OP). I especially enjoyed playing as a Chloromancer, as it allowed me to play a typeThis game is basically a WoW clone, but a very good one. It's fun progressing through the game, and I enjoyed the dynamics that the rifts brought to the table. I have played each class extensively, and they all work well, although PVP tends to be unbalanced (with different classes taking turns being way OP). I especially enjoyed playing as a Chloromancer, as it allowed me to play a type of role that felt fresh and a little bit innovative. The problem with Rift, unfortunately, is the end game. It quickly becomes a boring grind, where you end up doing fairly tedious things over and over again. PVP in the same battlegrounds. Do the same daily quests. Run the same instances. You know the drill, and in Rift, the drill doesn't have the staying power that I was hoping for. Expand
  16. Dec 15, 2013
    8
    Rift's class system is amazing. The interface, the graphics, everything technical in this game is smooth and well designed. The only thing that's not so is the writing and quests. They handle f2p really well in this game too. It's well worth playing.
  17. May 17, 2012
    8
    Rift is a fantastic MMO. Great graphics, beautiful and detailed landscapes. Trion is an amazing development company that truly gives players there sub's worth. However I felt there were some downs to the game(your opinion may vary). Personally I felt the story was bland and boring, and didn't do a good job of pulling me into the story. Another dislike was how the classes lacked anyRift is a fantastic MMO. Great graphics, beautiful and detailed landscapes. Trion is an amazing development company that truly gives players there sub's worth. However I felt there were some downs to the game(your opinion may vary). Personally I felt the story was bland and boring, and didn't do a good job of pulling me into the story. Another dislike was how the classes lacked any unique mechanics, and many skill trees seemed to be very close to wow skill trees. Also no real open pvp(rvr style) was a downer. That being said, the game play and rifts were fun. Expand
  18. Mar 28, 2014
    8
    Average MMO, yet highly likable and polished.

    I first played RIFT at beta and early release before going back to my regular MMO of the time. I've been without a regular MMO and despite waiting for elder scrolls, most of my friends are on RIFT. In short, RIFT was 'something to do'. However. RIFT has the unique advantage of having an entirely original world, base, and story. At first
    Average MMO, yet highly likable and polished.

    I first played RIFT at beta and early release before going back to my regular MMO of the time. I've been without a regular MMO and despite waiting for elder scrolls, most of my friends are on RIFT. In short, RIFT was 'something to do'. However.

    RIFT has the unique advantage of having an entirely original world, base, and story. At first glance the game world doesn't have the glamour and lore of a game such as LOTRO or SWTOR, but RIFT doesn't lack in quality.

    The content is very versatile and available from level 1 to cap. Low level instances are fun, higher level players can scale down to do content. The main concept of the game, the rifts, are random and open. As hordes of monsters enter the landscape, a global quest, shared by all appears for that area. Players have to defeat invaders and aid each other to close the rifts and defeat the bosses. Not only is this fun, it has the ingenious advantage of encouraging group play without being forced or non existent.

    The thing that impressed me the most this second time round of trying RIFT was the number of players in the starting and low level areas, in short, they are packed. Other games are devoid of players upto cap level areas, RIFT is populated throughout and the level scaling plays a great part in this.

    The character skill trees are extensive and work well, there is plenty of choice for building the role you want.

    The RIFT store is accessible by a small icon among the usual cluster of buttons for various menus you expect to see on the UI, it is not forced in anyway and functional. The reason I mention the store is for the way it entirely prevents gold selling. Players can buy a barter item for points which typically sells for a large amount of in game currency, not exactly my cup of tea however no gold sellers is a plus for an MMO.

    RIFT is well worth playing, and free to play.
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  19. Jan 22, 2014
    8
    Great game! It's hard to find a game that has many interesting features such as RIFT. RIFT isn't just a game that relies awesome graphics, but also provide a new MMO gaming experience. Unfortunately, the use of 'play & quest' system sometimes makes the player feel bored.
  20. Feb 24, 2014
    8
    I have spent countless hours playing this game, mostly levelling, I did some dungeons and PvP too. Despite being accused of copying WoW I found many things in this game very refreshing. It has a unique atmosphere, which is one of the most important factors for me. Despite being an MMO it is quite immersive too. I also like character creation and some of the questlines aren't that bad. OneI have spent countless hours playing this game, mostly levelling, I did some dungeons and PvP too. Despite being accused of copying WoW I found many things in this game very refreshing. It has a unique atmosphere, which is one of the most important factors for me. Despite being an MMO it is quite immersive too. I also like character creation and some of the questlines aren't that bad. One of the flwas is however repetitive quest design. There is too much of the same quests. Even though the good potential is there, the later questing experience feels very generic at time. But, overall, the game is pretty solid and Trion knows well what it is doing. First few weeks after launch I was completely addicted to this game and the experience was blast! The game is still very good, I spent few weeks in it a year ago. Good stuff. Expand
  21. Aug 15, 2014
    8
    Rift is a very good MMORPG, one of my favorites alongside Star Wars: The Old Republic, everything looks nice, it's optimised pretty well and the class balancing is OK, like SWTOR, but some classes are a mile ahead at PVP compared to others, just like that flipping Jedi Shadow in SWTOR, always annoying my gunslinger... Anyway, Another thing about the game is that it's very enjoyable toRift is a very good MMORPG, one of my favorites alongside Star Wars: The Old Republic, everything looks nice, it's optimised pretty well and the class balancing is OK, like SWTOR, but some classes are a mile ahead at PVP compared to others, just like that flipping Jedi Shadow in SWTOR, always annoying my gunslinger... Anyway, Another thing about the game is that it's very enjoyable to play, the only problem is the difficulty of the game, sometimes it seems like I can just spam my main attack and get through the rift unscathed, as there's normally about 500 other players by the rifts, all spamming their main attacks. It would be a lot better if there was an advanced difficulty, where you gain XP faster but have less health and attack power. Expand
  22. Dec 31, 2014
    8
    Rift. Just... Wow. Exactly! "W.O.W" much like the game "World of war craft" (WOW) they have been able to produce an amazing mmo rpg, only rift didn't ruin it with childish games. Although it's free to play, don't let this from stopping you from trying this classic game out. In this mmo rpg there are 2 teams: the guardians and the deviants. Each with their special abilities and forgivableRift. Just... Wow. Exactly! "W.O.W" much like the game "World of war craft" (WOW) they have been able to produce an amazing mmo rpg, only rift didn't ruin it with childish games. Although it's free to play, don't let this from stopping you from trying this classic game out. In this mmo rpg there are 2 teams: the guardians and the deviants. Each with their special abilities and forgivable graphics for races. With outstanding class choices, it's virtually impossible to copy another class build! Often miss placed with wow rip offs, it's still has the special rift features that not another game has yet to provide. Although this game is in my top 10, it still hasn't met my credentials for 10 stars. Thus i gave it 8. Expand
  23. Mar 18, 2015
    8
    I believe Rift is the game for users who are looking for playing freely mmorpg games. Rift is one of the kind free to play games that it is no need to pay to play as good as a premium player! Exept from the cool graphics and gameplay that its has. Rift should make its pvp system more attractive.
  24. Mar 18, 2011
    7
    Got a rogue to level 30, then quit playing. 0 interest in ever playing this game again. It was fun till level 25, then it just got boring. Maybe i'm not in the right mindset for mmo's at the moment.
  25. Mar 18, 2011
    7
    Right now the user positive reviews are 108 where the negative ones are 14 which says something on its own. I won't say anything more than that Rift is similar, if not better, in content and gameplay to WoW and it barely just launched. The present and future for this game looks bright. On the other hand WoW had no future since its first expansion. Congrats to Trion.
  26. May 17, 2011
    7
    Tried rift's free trial, because of all the fuss that's being made about it i decided to review it and since it aims to compete with World of Warcraft specifically i'll spend most of the time comparing Rift and WoW (world of warcraft):

    Simply put: It is World of Warcraft, but with better graphics (still not really good though), unimaginative enemies, crappy animations, a more fun talent
    Tried rift's free trial, because of all the fuss that's being made about it i decided to review it and since it aims to compete with World of Warcraft specifically i'll spend most of the time comparing Rift and WoW (world of warcraft):

    Simply put: It is World of Warcraft, but with better graphics (still not really good though), unimaginative enemies, crappy animations, a more fun talent tree specialisation (with the drawback that it becomes boring after a certain time and doesn't work well for the balance in player versus player combat) and ofcourse it has Rifts.
    The music is slightly worse then that of WoW, but that matters little because in practice very few people play mmo's with the original music on.

    The story behind rift isn't exactly remarkable but that's no surprise when it has to compare to games which are based on already existing expansive storylines. (World of Warcraft, DC Universe Online, Lord of the Rings online, Star wars: knights of the old republic etc.)

    In the end it's a decent but unremarkable mmo with some decent new additions that get old really fast: - Rifts are fun but after a while they're not more remarkable then any other random event in any given mmo.

    - Rift's main competitor (World of Warcraft) has worse graphics, but better music and more interesting enemies, of course this only matters if you care about such things.

    - The talent (or soul system as they call it) is far more customisable then that of any other, however in practice only a few combinations "work" and it gives problems for player versus player based combat as some soul combinations are a lot stronger then others.
    In the end this means that while you do have more choice you will always go for a certain choice if you want to compete with others, since some combinations simply stand out too much.

    In the end all the difference between Rift and World of Warcraft is a matter of taste, however World of Warcraft has a lot more content for the moment due to its age.
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  27. May 6, 2011
    7
    Well, now that the game is a couple of months into being online, and the whole euphoria of "NEW TOY SYNDROME" has worn off for me, I think it's a good time to sit down and write a review. This review will be organized based off of multiple sections and each will be given their own score, with an average score being the final.
    Graphics- 8: Many people immediate jump in and give this game a
    Well, now that the game is a couple of months into being online, and the whole euphoria of "NEW TOY SYNDROME" has worn off for me, I think it's a good time to sit down and write a review. This review will be organized based off of multiple sections and each will be given their own score, with an average score being the final.
    Graphics- 8: Many people immediate jump in and give this game a 10 for one reason...you need a top end graphics card or SLI rig to be able to run it at maximum all. While this does lead to a very VERY pretty game, it still is not nearly as beautiful as some in the genre, most notably Final Fantasy 14.There is no real Anti-Aliasing option between "Edge Smoothing" and "Supersampling" (which can lead to a really big difference in visual quality...at the expense of 2/3 of your FPS) and the graphics don't rate max level in my book. The surrounding areas, while MUCH more pretty and realistic than WoW, still have some flaws that are glaringly obvious, especially in viewing objects at distance, some of the animal animations, and the like. I think the biggest glaring graphic issue for me is a graphics snafu on the wall of the tunnel leading to the CC instance where the lack of coordination in graphics for the wall shows a completely visible LINE in the graphics halfway up the wall.-Tacky...
    Gameplay/UI -6: The gameplay and UI for this game is pretty much your cut and dry MMORPG circa...well pretty much anything nowadays. Simple AWSD with numbered boxes, cooldowns, and the like. The gameplay itself can be kinda wonky with areas STILL not loading correctly and random disconnects still plaguing a majority of the population.
    Customization of Character/Class-10: The amount of customization of your character on the creation screen is on par with games like AoC and well beyond WoW and some of the other, older MMOs. The customization of your class is where this game is AWESOME in that you have, not only 2 but FOUR different spec sets you can keep at once and interchange as you need to. These specs are chosen among the 8 different souls your class can use, leading to just about any number of possible specs to fit just about any play desires...Sadly there is very limited healing among warriors, which makes soloing a bit of a chore, but otherwise it is worlds apart from pretty much every other MMO as far as customization of your class is concerned.
    Immersion-6: Back at launch of the game I would have given this a 10, but that was before I made it through to the end-zones and saw how LIMITED the world is in Rift. Firstly there are only 2 capitol cities. Each of which is about half the size of a Capitol City in WoW. TWO. That's it. Aside from that you have a few mid-range size towns (think slightly smaller Southshore or Tarren Mill) scattered about, lots of little outposts with 4-6 quest NPCs, and LOTS of mobs that want to kill you. You can't take two steps in this game without getting agro from SOMETHING. The Rifts add a sense of urgency and need to the zone, but if you fail Rift invasions there really isn't a huge downside aside from having to kill invasion points and such to get quest givers back. A super boss that will 1-shot anyone would be a good consequence in my book. Sadly, the game lacks in pretty much anything that makes you want to care about your faction or the people of Telara. Once outside of the starter zones you find that all of the citizens of Telara are either giving you quests, are guards, or one of maybe 50 npcs that are meant to add "feel" to the game. Sadly this does NOT provide any immersion value at all unless you find constantly fighting for your life to be an immersive experience.
    RP-Friendly- 3: This is where the game really suffers. The lack of areas for players to congregate for RP purposes (There are only 3-4 inn type places for tavern RP), the lack of comprehensive lore (they're still making it up as they go), and the complete lack of immersive areas where people can actually try to base a RP event around leads the RP to mainly be Tavern-based or PvP based. At least on my server. Developers- 6: I give the devs a 6 primarily due to their obvious willingness to be open and willing to admit mistakes. (Check the RoS apology) However, they are also very absorbed in trying to make everyone happy, and thus have made some MASSIVE (no exaggeration) changes to classes/souls all in the name of "Balance" that have effectively either ruined the soul for their role (Riftblade) or made it damn near unkillable (Pyro). This leads me to some sad conclusions for the future.
    Sadly, the direction of the game has taken even more of a turn toward being a WoW copy. The implementation of a LFD system, the blatant favoritism of certain souls, and the lack of direction of the game other than creating events based off of the Rifts (More combat, less immersion) has the game leaning away from the slogan "We're not in Azeroth anymore" and more toward "A prettier, smaller Azeroth".
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  28. Mar 3, 2011
    7
    Firstly, I should say that I think that Rift is in no way a bad game. For a game that has just came out it runs fairly well, has quests placed in a well thought out order, and has an interesting way of doing character progression. The rift concept works well to break up the leveling grind and from what I've seen it doesn't look like there will be racial imbalances for apposing factions.Firstly, I should say that I think that Rift is in no way a bad game. For a game that has just came out it runs fairly well, has quests placed in a well thought out order, and has an interesting way of doing character progression. The rift concept works well to break up the leveling grind and from what I've seen it doesn't look like there will be racial imbalances for apposing factions. For a game that just came out it has very few bugs and graphics are nice. The reason I cant give this game a positive score aside from the minor bugs that should be fixed with a patch is because of the lack of innovation. It isn't a terrible thing to take the better aspects from other games and use them, but after this many years of mmo's, one might expect something more than the standard quest grind to end game then raiding with PvP mixed in there every now and then. If you like WoW chances are you'll like Rift because in the end its almost the same game. Not that its a bad thing, but I'm just tired of playing the same game with different names. Expand
  29. Mar 13, 2011
    7
    It's always difficult to review an MMo. While just about any and every MMo will have problems and glitches upon launch, usually they can be ironed and the game improved upon over time. However, there are many things that are simply too ingrained into the game, its gameplay, mechanics or engine to readily be changed.
    Half the reason any other MMo's have been successful is the general
    It's always difficult to review an MMo. While just about any and every MMo will have problems and glitches upon launch, usually they can be ironed and the game improved upon over time. However, there are many things that are simply too ingrained into the game, its gameplay, mechanics or engine to readily be changed.
    Half the reason any other MMo's have been successful is the general fluid-ness of gameplay, its (default) interface, graphics and animations. While the graphics might seem 'modernized' compare to more dated MMo's, no screenshot can do justice to how jarring the animation can be. Personally, I'm
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  30. May 7, 2011
    7
    It's a WoW clone. Plain and simple, it's WoW but with a few name changes and pretty graphics. That's a good thing, because WoW is a good MMO, but in the end it's all personal preference that would make you play rift. If you like WC lore like I do, play WoW, if you want pretty graphics, play Rift.
Metascore
84

Generally favorable reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 59
  2. Negative: 0 out of 59
  1. Nov 29, 2011
    90
    There have been obvious comparisons made to WoW, with some even going as far as calling it a clone. But what makes Rift so special is that it goes out of its way to avoid falling into the same traps as the many that have fallen before it. It avoids the painful, mindnumbing grind, makes incremental patches everyday and listens intently to its rapidly growing community.
  2. 89
    It's true that the soul trees offer outstanding flexibility for character development and the rifts bring a welcome sense of insecurity into Telara's everyday life, but for some players this simply might not be enough.
  3. Jun 28, 2011
    88
    Rift offers a really polished MMO experience but looks and feels much like a mix of many good MMOs like World of Warcraft, Lord of the Rings Online and Warhammer Online.