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  • Summary: The world has ended, Demons have risen to conquer the uninhabited and flourishing nature outside. It's your turn, with your unknown identity, to find your path for a new beginning. Reset 1-1 is a good ol' fashioned frantic action RPG platformer! Battle your way through demon hordes andThe world has ended, Demons have risen to conquer the uninhabited and flourishing nature outside. It's your turn, with your unknown identity, to find your path for a new beginning. Reset 1-1 is a good ol' fashioned frantic action RPG platformer! Battle your way through demon hordes and gigantic bosses! Let's not beat about the bush here. Reset 1-1 is everything you loved about the late 80's/early 90's. It's a blast from the past, with a fresh spin. It's a great little fun game. Remember when games used to be fun and challenging? Reset 1-1 is just that. Enjoy! Expand
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  1. Jul 27, 2017
    5
    It's a decent little platformer, albeit a short one. Sadly, it's cluttered with a bunch of small annoyances that suck the enjoyment out ofIt's a decent little platformer, albeit a short one. Sadly, it's cluttered with a bunch of small annoyances that suck the enjoyment out of this game.

    It's very visually pleasing. The levels are well constructed in the detailed pixel graphics, with very nice use of colors...
    But, they've decided to add a gimmick where as you die, the game changes its colors into the sepia and then the shades of gray, giving you the colors back only after beating the stage.
    And since the game is rather difficult, it forces you to play the majority of it without any colors, making it not only dull looking but also more unforgiving at some parts of the game, as the projectiles blend together with the background.

    They've also made a big cast of enemies (big enough for the game of this length at least,) varied in both design and attack behavior...
    But, past the few initial stages, they were utilized very poorly, for the most part having them clustered together in larger amounts, making it a chore to fight with them, and therefore encouraging the player to skip entire sections of an already short levels (since they have an ability to very easily do so,) which is never a good thing.

    There is also an RPG leveling-up system to the game that was tacked on as an afterthought, as it doesn't add anything substantial (just a couple of insignificant bonuses to damage, health or stamina,) and activates at seemingly random times, without any indicator on how long it will take until the next one.
    The level-ups could have been easily replaced with a simple pick-ups, just as it was done with the weapons. In fact, I believe this would make the game better, by rewarding the player with tangible things for exploring the stages and beating the rows of enemies, instead of just rolling past them.

    This is not a bad game, I'm sure that a platformer fan will find some enjoyment out of this. But, it's just disappointing.
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