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7.4

Mixed or average reviews- based on 1161 Ratings

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  1. Feb 21, 2015
    10
    This is the best game I've played in a while, and it's honestly terrible to see it at such a low average score. Yes, you do need to go from A to B (as with every game, except they might not explicitly tell you about it). Yes, they really did mess up with the secret Mnesist system.

    But I don't think the combat was bad at all. You can customize your combos, you can use special abilities,
    This is the best game I've played in a while, and it's honestly terrible to see it at such a low average score. Yes, you do need to go from A to B (as with every game, except they might not explicitly tell you about it). Yes, they really did mess up with the secret Mnesist system.

    But I don't think the combat was bad at all. You can customize your combos, you can use special abilities, you can run around, dodge, all that stuff. I didn't really see anything wrong with it other than the auto-targetting, which is indeed not the best, but who cares? You can get used to it. Could be worse.

    This game is definitely worth playing for the overall experience of the plot, the sound, and the setting. I almost believed the haters, but I got this on a sale - and it was awesome.
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  2. May 25, 2015
    7
    While the game is not excellent in most components, it will stay in your memory for its unique charm.

    Games and stories about memory have been done, and this has approached it in a fairly original manner. Could it have been better? Sure (especially with the ending). But it still adds something.
    And that's worth something.
  3. Mar 29, 2014
    6
    Remember Me is a game with a compelling story that drives the entire game. It is difficult to get invested in however. Without giving anything away, the game explores some dark, emotional, and philosophical ideas about a future in which memory has been monetized and commercialized, your character, Nilin, is the one to unravel the threads and find the truth behind herself and much more.Remember Me is a game with a compelling story that drives the entire game. It is difficult to get invested in however. Without giving anything away, the game explores some dark, emotional, and philosophical ideas about a future in which memory has been monetized and commercialized, your character, Nilin, is the one to unravel the threads and find the truth behind herself and much more.

    Before getting into the story/characters, lets get the gameplay out of the way first; It's mediocre. The combat system starts out rather engaging, allowing the player to customize a series of combo moves (Pressen) to tailor fit Nilin for any specific situation. While engaging, the combat system quickly becomes extremely repetitive and hinges on the players ability to properly dodge and wait for cooldowns to become available. In addition, every substantial enemy (bosses, mini-bosses) ends with every bodies favorite thing...quick time events! The result is an unsatisfying one to say the least. I never felt like I actually defeated anyone as it's all done for you through the QTE's. Despite all this, the combat is not bad. It does require patience though.

    Now on to the story/characters...The game is driven heavily by (obviously) the evolution of the story, but seeing as how nobody can remember anything (barring Edge), the weight of carrying the story falls to the characters and how they develop and interact, this is where I found it impossible to become invested in the game. The story by itself is good, but the characters that tell it to you are basically emotionless or otherwise reading some horrible line of dialogue. Most of the time you'll be wondering how the hell some of the lines made it to the final cut. This would be fine if the characters actually portrayed emotion through facial animations, something that is basically non-existent in todays gaming market. Instead, every character, whether in or out of a cut-scene or cinematic, has the same expression for everything. Happy, sad, concerned, fearful, angst (oh there's plenty of that), angry...it's all the same facial expression. This leads to extremely static characters, despite all the developing they're doing. In short, the main focal point of the game's story is told through static, boring characters with horrible dialogue.

    The "gimmick", I suppose one could call it, of the game is the ability to influence and change (called Rewriting memories in the game's terminology) peoples memories. This is a great concept in the game and it is indeed fun when you get to do it. It is unfortunate that you only get the chance to do this four times (three if you played the demo, because that one is repeated). Still, despite this, it is a welcome part to the game and helps to break up the monotony of the extremely linear gameplay, the combat, and the between-chapter monologues.

    Remember Me gets a 6/10. While it has it's problems, the saving grace for the game is a compelling story, even if it's told through robotic inexpressive characters.
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  4. Mar 19, 2014
    10
    Picked this game up on Steam for $10 on sale - I absolutely urge anyone who is an avid gamer to buy it.

    I have seen a lot of griping about a number of things, and I hope to put some of them to rest. One example is that someone mentioned a seeming lack of imagination when it comes to enemies. To that, all I have to point out is that great games like Bioshock, for example, literally had
    Picked this game up on Steam for $10 on sale - I absolutely urge anyone who is an avid gamer to buy it.

    I have seen a lot of griping about a number of things, and I hope to put some of them to rest. One example is that someone mentioned a seeming lack of imagination when it comes to enemies. To that, all I have to point out is that great games like Bioshock, for example, literally had like two types of enemies - Splicers and Big Daddies. That game is still widely regarded as a great title and this one is no different. Enemy archetypes are low in number, but the variance in enemies is by no means small. I found myself constantly enthralled by the evolution of enemies over time. It definitely felt like they were ramping up the the difficulty as time went on (when playing on the hardest difficulty) and therefore I think they did fine in this department.

    Another thing people have mentioned is that they felt as though the combat system was strange or too simple - what have you. The combat system is exactly like what you would see in Batman: Arkham Asylum. It has that sort-of fluid momentum to it that I, personally, praise in video games. So, if you liked Arkham Asylum's combat system, you will like Remember Me's.

    Things like the plot (I am about 50% of the way done) and the world seem to be wonderfully crafted. The world especially is breathtaking. In every chapter so far, there seems to be a subtle moment handed to the player to let them know that the environment is expansive and enveloping. It really does well, with the majorly-accredited musical score that accompanies it, in making the player feel immersed. The plot is interesting and holds up well to what I originally anticipated from the game.

    Another major gripe seemed to be the interaction with memories and the player's ability to alter them. This was a minor pitfall in the sense that I felt like there needed to be more examples of this throughout the game. Still, in the examples that have occurred up to where I am currently at in the game, I have had plenty of fun trying to solve the puzzles. Sometimes you screw yourself, sometimes you accidentally alter it the wrong way - it /has/ to be limited to some extent but it is still really fun.

    I gave the game a 10/10 simply because I think it is a fantastic game overall, an wonderfully immersive experience for players, and a great addition to any gamer's collection. If you can pick it up at $10, I would say it is entirely worth the cash if you have it on hand.

    As an afterthought, here are some games that it contains elements of as a means of comparison to your tastes: The Bioshock Series, Batman: Arkham Asylum, elements of horror similar to those in parts of Dead Space and Dead Space 2, Mirror's Edge, Assassin's Creed, and even some relation to Dishonored. Super fun game, check it out in the very least and, if you get it, I definitely recommend tackling it with a controller.
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  5. Mar 20, 2014
    10
    This review contains spoilers, click expand to view. It is simply fantastic! Great Setting. The combats are a bit tricky at the beginning but in no-time you will be a decent hero! Climbing is easy, too. All you have to do is to believe that you already are aiming to the right side ;). I really enjoyed it! Nice Dystopia. Expand
  6. Mar 21, 2014
    10
    Like many, I have to give this game my protest vote of 10, even though in a world that was just I could give it the 7 that I actually think it deserves. I do not understand the people who have rated this a zero.

    PROS: Graphically stunning Excellent soundtrack New, unique IP that is well thought out Strong voice acting Interesting story CONS: Unintuitive control structure. It
    Like many, I have to give this game my protest vote of 10, even though in a world that was just I could give it the 7 that I actually think it deserves. I do not understand the people who have rated this a zero.

    PROS:
    Graphically stunning
    Excellent soundtrack
    New, unique IP that is well thought out
    Strong voice acting
    Interesting story

    CONS:
    Unintuitive control structure. It would have been nice to be told "to rewind memories don't just tweak the mouse to the left like the icon shows, make large counterclockwise circles around your mouse pad" which is cool, but just not obvious.

    The fighting system has a great premise (customize your attack/healing/special moves) but a bit clunky in the execution for a mouse and keyboard port (key mappings maybe would have been better).

    The open world isn't nearly open enough. You have a fairly linear path through most of the game, and I would have loved to explored some of what I could see.
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  7. Apr 2, 2014
    9
    Extremely underrated game, Beautiful graphics, great visuals, unique combat system, original story.

    The combat system is kind of like a mix between Magicka and Batman where you put together long strings of combos using different types of attacks that do things like reduce time your cooldowns, heal, extra dmg, amplify the previous rune etc. there several different types of cooldowns you
    Extremely underrated game, Beautiful graphics, great visuals, unique combat system, original story.

    The combat system is kind of like a mix between Magicka and Batman where you put together long strings of combos using different types of attacks that do things like reduce time your cooldowns, heal, extra dmg, amplify the previous rune etc. there several different types of cooldowns you can use to boost dps, crowd control, mind control etc.

    Where the game loses points is the parts that are actually challenging are a bit too spread out during the game but the great visuals and story more than make up for it imo.
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  8. Aug 29, 2014
    10
    Well, like some other guy here, I don't believe this game deserves a 10 (would give it 710 or even 8), but I think that this game is highly underrated! So I gave it a 10 in order to balance things a little. (The metascore and critics reviews give the wrong impression, in my opinion.
    First of all - I must say this loud and clear, this game deserves to be played! You really should play it!
    Well, like some other guy here, I don't believe this game deserves a 10 (would give it 710 or even 8), but I think that this game is highly underrated! So I gave it a 10 in order to balance things a little. (The metascore and critics reviews give the wrong impression, in my opinion.
    First of all - I must say this loud and clear, this game deserves to be played! You really should play it!

    When I first played it, I was shocked by the not-too-good reception of the game and later on I figured out what was wrong about it.
    You can summarize what's wrong like this - this game could be, and promised to be, something big, different, innovative, even revolutionary- in terms of gameplay. It seems as if it even intended to do so, but didn't fully succeed.

    What makes this game look so interesting is the fact that you're being a memory hunter. Messing with people's memories is not a concept often explored in common video games. The one extraordinary feature which raise this game above many others is the memory remixing - you'll have to remix people's memories in order to change their views, thoughts and actions. Sounds amazing, isn't it? And indeed, the few times you'll be doing this in the game are rather cool and exciting, even though it felt like the mechanics of the remixes was a bit too simple, it still felt really good. But as I said, you'll only be doing this a couple of times. Four actually, throughout the entire game, which isn't totally satisfying and makes you want more of it.
    What else will you do that's related to memories? Well, you're gonna steal some, replay some, and kill some, but it's all done with a few buttons' clicks and not in a very interesting way. And what else will you do? Well, you'll kick your enemies' butts. And climb. You'll also jump a bit, but you're gonna climb a lot.

    And in Remember Me... it just isn't enough.
    The game is not very long, yet it might feel like you're playing forever, as the game gets more and more tedious in time when you feel like you fight horde after horde of enemies with cutscenes in between. The fighting isn't that interesting, and is generally easy, except for some parts in the game where it's not. But that's only because of the controls, which at first seemed fine to me, but somehow from the middle of the game and on I just felt like it all became too clunky and Nilin's movements didn't always have much to do with the buttons I pressed on the keyboard.

    The platforming is not that interesting as well. It only gets long and repetitive in time. The only thing that makes it good is the gorgeous graphics and surroundings which I'll speak of later, and the somewhat-artistic camera angles which change and flow smoothly. But still, as I said, it gets long and repetitive, especially when you don't have much freedom of choice about where to go, and not even the illusion of it. There's almost always only one single path to follow, you can never wander too much, and many times when you do the game would quickly suggest you the 'correct' path or action that has to be done. That makes the game even easier, and makes you feel like you just follow a trail of cutsceneshordes of enemies at times.

    So, yeah, gameplay-wise, the game is not necessarily brilliant. But now let's talk about the good stuff, which far outweigh the disappointing gameplay.

    Remember Me is very much story-driven. It's purely a science fiction kind of story and yet it revolves around humanity and its mind, their memories and their urge to change or guard them. It isn't the deepest tale to be told but it has its insightful moments, and its a very personal and at times heart-touching.
    The cutscenes and dialogues which transfer the story are very well done, never too long and never too short, usually very interesting, and with very good and professional voice acting (Note: the game is fully dubbed in English, French, Italian, German, which is very cool!).
    The graphics looked absolutely amazing, and without requiring a super-high-tech-machine (Bought my computer in 2010, even back then it didn't have the best specs possible. The game worked very nicely on my machine on High graphic settings). The world of Neo-Paris seemed very wide and detailed, colorful and alive, with my only complaint about it is that the game won't let you explore the environment much - as I said earlier, it's very linear and many obstacles would make you walk in a specific one way instead of exploring the world around you which seems so interesting and eye-catching.
    The soundtrack of the game is beautiful, combining symphonic and electronic tracks together (trust me, it's good!) which integrate brilliantly with the game and battle sequences.
    The collectibles are nice, not too hard to find usually, but gives you some interesting information to read about the peoplesurroundings around you.

    In short(VERY short)- Amazing storytelling which absolutely overshadows disappointing gameplay (the memory remixes totally worth it, though)
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  9. Feb 21, 2015
    9
    An awesome cyberpunk game with a nice story, plot twists, good character writing and amazing artwork in it.

    This game is what happens when you mix up Deus Ex Machina , Devil May Cry and Assassin's Creed in one of the most impressive things I've seen in a while : Capcom publishing a game and not mucking it up. Also, the combat is fantastic and the main protagonist have short hair,
    An awesome cyberpunk game with a nice story, plot twists, good character writing and amazing artwork in it.

    This game is what happens when you mix up Deus Ex Machina , Devil May Cry and Assassin's Creed in one of the most impressive things I've seen in a while : Capcom publishing a game and not mucking it up.

    Also, the combat is fantastic and the main protagonist have short hair, totally a keeper.
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  10. Nov 13, 2014
    9
    Wow
    I cannot stress how much people have been hood winked into thinking this is not worth there time or money.

    This is a Gem of a game, yes its a bit linear and you don't interact with everything in the world but to be honest I think this would slow the pace. Awesome in ever way and some what pioneering.

    To me this is a AAA Game without doubt
    .
    Miss it at your peril.

    Easy 8.9/10
  11. Apr 5, 2015
    9
    Gran historia y fantástico sistema de combate que te pondrá en apuros en más de una ocasión si te descuidas. La dificultad es quizás demasiado baja pero se nota que el juego está pensado para disfrutar de su historia y de su ambientación futurista.
    Eso si, no es muy largo.
  12. Jul 4, 2015
    10
    This Game one of the best creation...
    Storyboard, Game play, Graphic and Imagination
    environment of the game is nicely detailed
    I wish if there movie should come on same concept
  13. Jun 21, 2016
    7
    Not bad of a game despite some of the flaws that make it hard to like.

    This is third person perspective fighting/adventure game set in the futuristic future where people memory can be stored, remixed and removed. You are Nilin and you wake up in a memory wiping facility - and the story takes you from here through the neo-Paris to destroy the M3morize - the company behind it all. The
    Not bad of a game despite some of the flaws that make it hard to like.

    This is third person perspective fighting/adventure game set in the futuristic future where people memory can be stored, remixed and removed. You are Nilin and you wake up in a memory wiping facility - and the story takes you from here through the neo-Paris to destroy the M3morize - the company behind it all.

    The story overall felt interesting and compelling to push on. The graphics, voice acting, locations - all well designed and interesting to look. The game leads you by a string - there's no sightseeing involved. Might as well be a good thing as it keeps the story focused.

    There are two annoying things though that you should keep in mind. The audio seems to disappear from time to time for no apparent reason. Quite annoying to be honest. The second flaw is the combat system. Although in theory interesting - you build combos in separate menu from nodes. Each node represents different power like healing, reducing cooldown on special abilities or increasing the punch strength. There's like 5 different combos - from the 3 node one up to 8 (or 7) node one. In practice however I found to be using almost only one at all times. It does little sense to use any other - apart from the shortest one which I set to heal only. The longest one however was too long to ever complete so I ended up never using it.

    The game also features a few puzzles of which some are pretty interesting and really do add up to the game.

    This game reminds me Oni - an older game but similar in a lot of ways which was in plus as I really liked Oni. However the combat ends up feeling a bit slow with the need to time the combos. Not a favorite part of the game.

    Overall despite some of the flaws I quite enjoyed the game and wouldn't mind recommending it if you're ok with letting pass a rather mediocre combat system.
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  14. Jan 27, 2017
    7
    Remember Me has lots of potential to be a great game, but the heights that it's trying to reach is hampered by an underwhelming gameplay. One can clearly see the ambition that the development team was going for, however, it doesn't translate very well in the game. My main concerns are with the Combat and level design, where everything is simplified and doesn't offer variety. The latter,Remember Me has lots of potential to be a great game, but the heights that it's trying to reach is hampered by an underwhelming gameplay. One can clearly see the ambition that the development team was going for, however, it doesn't translate very well in the game. My main concerns are with the Combat and level design, where everything is simplified and doesn't offer variety. The latter, especially, is somewhat disappointing, since the backdrops are sprawling and detailed, and players are left with linear pathways and simple verticality. I can imagine the possibilities that they could have achieved with a little more tinkering and polish.

    But this is a story-centric game, and choosing between one aspect over another, you'd have to go and focus with what's hot and trending. The story in Remember Me is good. Nothing mind-blowing or emotional; it just needs to develop its characters more, and not make everything so coincidental. It's very exposition-heavy, and they were clearly planning for the long term, since the world, characters, past and present events, are all laid out for the player. It's like Mass Effect: the universe and everything that's happened in it is explained in the first game, and further explored and polished in the subsequent games. If Dontnod could turn this into a franchise, it would be great. The premise is cool, and the world is oozing with style. So go ahead and buy this game. Make Capcom see reason, because it would be such a waste if the suits are just going to throw it out.

    Some things to take note of:

    *The camera is pretty unreliable, and can move erratically when indoors. This leads to major problems during enemy encounters.

    *Combat is very repetitive, and there's no variation at all; you just do combo after combo, and there's not much skill involved. Since this is a story-focused title, I suggest that you play in easy mode, since the only thing that hard mode does is make your enemies hit sponges.

    *Boss battles have obscure QTE segments. I say obscure because the icons that flash on the screen, doesn't represent keyboard or controller icons; they have their own unique prompts that follow the stylish aesthetic of the whole game. If you miss a single prompt in the whole QTE segment, you're going to have to lower the boss' health again - and do the QTE segment all over again.

    *You can pause cutscenes, but you can't skip it. This also applies to second playthroughs.

    *Uses an autosave system. No manual saving for you, little man!

    And there you have it.
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  15. Aug 5, 2017
    8
    This game has a lot of potential to become a masterpiece . The graphics are absolutely beautiful but if we could explore this gorgeous world more thoroughly and if there was more work on the game in general it would have been much better . The story is quite engaging , there's nice music and in my opinion the fighting system is quite interesting . But the thing that really needs to beThis game has a lot of potential to become a masterpiece . The graphics are absolutely beautiful but if we could explore this gorgeous world more thoroughly and if there was more work on the game in general it would have been much better . The story is quite engaging , there's nice music and in my opinion the fighting system is quite interesting . But the thing that really needs to be reconsidered in this game is the numerous , annoying bugs in this game . I had to restart my level few times and it was REALLY annoying .
    Overall this game is worth your time and you should try it at least once .
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  16. Aug 8, 2017
    8
    Remember Me jest ciekawą grą akcji, przy której bawiłem się całkiem dobrze. Gra składa się z 8 epizodów, a przejście jej zajęło mi około 9 godzin. Wyróżnia ją ciekawa, pełna zwrotów akcji fabuła oraz niezła (mimo wykorzystania tak starego silnika) grafika. Na duży plus zasługuje również ogólna koncepcja gry oraz wizja świata w niej przedstawionego. Z minusów warto wymienić przede wszystkimRemember Me jest ciekawą grą akcji, przy której bawiłem się całkiem dobrze. Gra składa się z 8 epizodów, a przejście jej zajęło mi około 9 godzin. Wyróżnia ją ciekawa, pełna zwrotów akcji fabuła oraz niezła (mimo wykorzystania tak starego silnika) grafika. Na duży plus zasługuje również ogólna koncepcja gry oraz wizja świata w niej przedstawionego. Z minusów warto wymienić przede wszystkim schematyczną walkę oraz małe, ograniczone etapy. Widać, że twórcy mieli sporo ciekawych koncepcji, szkoda jednak, że nie dopracowali bardziej innych elementów gry. W pamięci utkwiło mi pożegnanie, którego używali bohaterowie - zamiast klasycznego „do zobaczenia” używali sformułowania „do przypomnienia”. Do przypomnienia zatem - przy następnej recenzji ;-)

    Plusy:
    + fabuła oraz historia głównej bohaterki
    + …oraz ona sama
    + sugestywny i klimatyczny świat gry
    + wizualny styl etapów
    + możliwość zmiany czyichś wspomnień
    + całkiem niezła grafika

    Minusy:
    – schematyczna rozgrywka
    – zbyt małe i ograniczone etapy
    – szybko nudzące się walki
    – …których jest zdecydowanie za dużo
    – gra zostawia pewien niedosyt

    Pełna recenzja dostępna jest na blogu Gracz.org
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  17. Oct 16, 2019
    7
    I really want to give this game an 8 but i simply can't.
    The combat system is plainly useless.
    Combos are useless, any combination of moves will get you to progress even the more advanced parts of the game.
    Although the story is good, level design and the overall world fails to be unique.
    Music is good but not memorable.
  18. Jun 30, 2013
    9
    Wow! This was a fantastic, emotional journey for me and I loved (almost) every minute of it. There are QTEs and those are the moments I didn't like, but at least you don't die if you fail, just have to try again. The combat is not the focus of this game, although enemies do require a variety of tactics to deal with and I basically had 3 combos I relied on (when I had that many unlocked)Wow! This was a fantastic, emotional journey for me and I loved (almost) every minute of it. There are QTEs and those are the moments I didn't like, but at least you don't die if you fail, just have to try again. The combat is not the focus of this game, although enemies do require a variety of tactics to deal with and I basically had 3 combos I relied on (when I had that many unlocked) reduce cooldown of powers, heal, and do damage. I like that the game introduces new powers and abilities gradually, allowing you time to master them all, and gives hints if you're missing the way to deal with a specific enemy.

    All of that is nothing of consequence, though, when you consider the gorgeously realised world and the story that you follow through it. This is the focus of the game and what makes this stand above all others this year so far. I don't care about the best way to click to kill things, what I care about is story crafting and being involved in what is happening at a deeper level. This game delivers in spades and I so hope that another game gets made. What a great vision and slickly executed. Please, if you are unsure of whether to bother with this then DO. Otherwise you will be missing out on a work of art.

    It is a shame that this game wasn't better received, even though a lot of the criticism seems to be along the lines of "if only it had done it EVEN better then it would have been fantastic". I loved it. You probably will too, so take a chance!
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  19. Jul 11, 2013
    10
    I really enjoyed this game. It has great graphics and stunning environments, great music, and I loved the sci-fi plot. Definitely nice to have an interesting new plot. The game play is alright. The memory remix is a welcome mechanic, and really fits in well with the game. It's linear, but it fits with Remember Me's story. The combat isn't overly challenging (I played on normal) but some ofI really enjoyed this game. It has great graphics and stunning environments, great music, and I loved the sci-fi plot. Definitely nice to have an interesting new plot. The game play is alright. The memory remix is a welcome mechanic, and really fits in well with the game. It's linear, but it fits with Remember Me's story. The combat isn't overly challenging (I played on normal) but some of the fights are interesting. The story and visual/environmental design absolutely are the strong points of Remember Me. If you like sci-fi at all, you won't want to miss this it's a lot of fun. I look forward to whatever Dontnod makes next. Expand
  20. Sep 22, 2013
    8
    A visit to Neo-Paris 2084 itself is worth playing this game. It has good action and puzzles, great storytelling, and an absolutely amazing setting. The environment and the methods that require use of the remixer glove to navigate make me think that this is what Hydrophobia Prophecy, a different game from a defunct indie developer, should have been.

    'Remember Me' takes place in a
    A visit to Neo-Paris 2084 itself is worth playing this game. It has good action and puzzles, great storytelling, and an absolutely amazing setting. The environment and the methods that require use of the remixer glove to navigate make me think that this is what Hydrophobia Prophecy, a different game from a defunct indie developer, should have been.

    'Remember Me' takes place in a beautiful futuristic city, with a little cyberpunk slum thrown into the mix. You play as Nilin, a wicked-awesome memory hunter that starts off with her memory being wiped, and goes on an adventure to get her memories back and take down a corrupt system. To help along theway, she has a glove that does everything from opening doors and moving objects (similar to Kate's keytool in Hydrophobia), to taking down enemies like a cannon, and ultimately steal/remix memories.

    The climbing and navigating challenges were fun, and there's also a very unique puzzle system, which exists in this game here; remixing memories at major points in the game were pieces of art themselves! However, these were used rarely (only on key characters), but I suppose the writers wanted to emphasize that this was a power not to be abused by the heroine. Still, I wouldn't have minded if they added one or two more events along the way.

    The story is interesting and tight, avoiding inconsequential side-quests that don't contribute to anything, and instead opt to let you see the amazing sights around you while pursuing your objectives.

    There are several QTEs, which I found a little annoying, but the combo system they have is entertaining and allows for interesting combat. I would really like to see whatever improvements DONTNOD might have planned if we're ever fortunate enough to see Neo-Paris again.

    Meanwhile, go and play this game!
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  21. Jun 10, 2013
    8
    Simply put, Remember Me is one of the most stunning games to come in a long time. Beautiful visuals, a gripping soundtrack, and a well-designed protagonist unlike any other, make for a fantastic experience that will draw you in from the very start.

    The soundtrack especially is one of the hallmarks of the game. It has a REZ-like quality to it. During combat, music has a sort of techno
    Simply put, Remember Me is one of the most stunning games to come in a long time. Beautiful visuals, a gripping soundtrack, and a well-designed protagonist unlike any other, make for a fantastic experience that will draw you in from the very start.

    The soundtrack especially is one of the hallmarks of the game. It has a REZ-like quality to it. During combat, music has a sort of techno style, with a beat that seems to fluctuate depending on how well you fight. String enough combos together, and the speed of the music picks up and flows. Take a hit however, and the music appears to grind to a halt as you recover. Add this to the innovative, albeit underdeveloped, combo crafting system, and the solid feel that combat has in general, and it makes for a wonderful fighting system that will have you looking forward to every encounter with the residents of Neo Paris.

    Nilin herself is a fantastic character. She seems more real than other protagonists in almost every way. Nilin is possessing of a rather exotic look, and coupled with a fantastic voice actor she immediately becomes appealing from the very start. The developers seem to have taken a clue from the recent Tomb Raider as well. Nilin walks and runs in a very life-like manner. She glances around at various people and objects that she passes, looks behind her every now and then as she runs, and holds her arm up to shield her face from the heat of flames in the event that you encounter them. Such elements serve to bring the character to life in a more engaging manner.

    Remember Me is not without flaws however. The combat system, though solid and innovative, feels like a missed opportunity. The combo lab allows the player to create a number of combos from four different varieties of moves, thus giving the player a measure of control over how combat plays out. However, the system might leave the player with a feeling as if there should have been a few more move types to work with, and perhaps a couple more combo strings to customize. In terms of length, some players may also feel that the story is rather short at an estimated 7-10 hours. It is worth noting however that quality over quantity is a mantra to live by, and Remember Me should not be overlooked simply because of its length.

    The story itself is best left as a surprise, to be discovered by the individual, but altogether these aforementioned elements of the game make for a fantastic, engaging experience. The game can only be compared to the likes of Enslaved and Okami, more art than anything else. While some may feel that Remember Me is more on the side of art and doesn't quite step over the border to the side of gaming, it is nevertheless a wonderful experience that should not be missed for any reason.
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  22. Jun 18, 2013
    9
    i totally agree with everything good, that has been said about the game PLUS the fighting system is AWESOME! it does steal from arkhams batman obviously, but it does a good job stealing and even comes with some fresh ideas: check out the kombo-system, that lets you build your own kombos with different effects (damage, healing, cooling time for specials, mulitpicators), then there are thei totally agree with everything good, that has been said about the game PLUS the fighting system is AWESOME! it does steal from arkhams batman obviously, but it does a good job stealing and even comes with some fresh ideas: check out the kombo-system, that lets you build your own kombos with different effects (damage, healing, cooling time for specials, mulitpicators), then there are the special techniques that are ALL usefull and fun. whenever a fight starts you need to check against which kind of enemies you are fighting and really have to make a plan on how to beat them. and the game does a great job in introducing all the possibilities you have and all the varying enemies you are up against.

    one little critic, that i haven't read yet: it makes me cry at night, that despite the main story cutscenes there are no dialoges in this game. whats the point in creating such an optically rich enviroment when you don't have the possibility to explore this world and get to know its inhabitants? that's reaaally sad and the only reason i wouldn't score a 10.
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  23. Jun 29, 2013
    9
    This game is just awesome. Since it was available to pre-purchase it, I couldn't wait to hold this game in my hands.
    Now, that I've played it a couple of hours I can say it again. This game is absolutely worthly to play.
    It contains a great story, great music and a pretty well gameplay. Of course, it's not perfect. The camera-handling with the controller (it's terrible on the PC with
    This game is just awesome. Since it was available to pre-purchase it, I couldn't wait to hold this game in my hands.
    Now, that I've played it a couple of hours I can say it again. This game is absolutely worthly to play.
    It contains a great story, great music and a pretty well gameplay.
    Of course, it's not perfect. The camera-handling with the controller (it's terrible on the PC with keyboard and mouse for my taste, with controller it's way more likely to handle) could be better here and there. The terrain where you could go in the game could be a little bit bigger, but that's all I can criticise. Otherwise this game shows that you can make a great game even as your first game of the studio (DONTNOD Entertainment) and without those damn fire-weapons and stuff like that (which is now in about 70% of the new game-IPs) just with a great character design and a cool fighting-system.
    It shows some great new ways to play a game, and I really hope that the harsh critic of some guys here and the not that good sales of the game won't ruin a sequel to this, which fixes the critic-points of the first game and shows an even better experience for the player. If Remember Me 2 will come, I'll buy it. Definentaly.
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  24. Jun 14, 2013
    9
    Beautiful game, I really liked the story, its characters, especially Nilin (The main character). And of course, i loved the incredible dystopian ambience in Paris.

    I wish it was open world to explore the beautiful city, but it turned out to be linear, which is not all bad because it allows you to concentrate on the story without deviating in other variants. The mechanics of combat
    Beautiful game, I really liked the story, its characters, especially Nilin (The main character). And of course, i loved the incredible dystopian ambience in Paris.

    I wish it was open world to explore the beautiful city, but it turned out to be linear, which is not all bad because it allows you to concentrate on the story without deviating in other variants.

    The mechanics of combat can be frustrating at first, but after some time and practice, it turns out to be easy and intuitive with combos really easy to execute, and the possibility of causing damage with special powers.

    The game is not very long, but does very well with its 8 chapters.
    This is another of those games that hopefully will have a sequel. It was a nice surprise and it is a very solid game. A job well done in this one.
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  25. Oct 19, 2013
    10
    Awesome and smart "Johnny Mnemonic"-like story with sweet graphics, tasty platformer parts and smashing combats what do you need more to remember and love the game? I really satisfied with it. THX Dontnod.
  26. Jun 11, 2013
    10
    Remember me offers one of the best stories in a console/PC game, stunning graphics and a very believable futuristic world. The story is by far the best asset in the game, yet the story unfolds with nearly no player-choices. It provides something close to an interactive movie in the same way as select Naughty Dog games or Ubisoft games. Like a movie, you cannot influence the end, you justRemember me offers one of the best stories in a console/PC game, stunning graphics and a very believable futuristic world. The story is by far the best asset in the game, yet the story unfolds with nearly no player-choices. It provides something close to an interactive movie in the same way as select Naughty Dog games or Ubisoft games. Like a movie, you cannot influence the end, you just discover it while the story moves forward. In my humble opinion, the fact that the world is realistic and Nilin shares thoughts and views with you makes the whole much more compelling.

    But lets set the expectations right. If you are looking for freedom of choice, non-linear story. Something like GTA or Saint Row, then this game is not for you. It is closer to a Tomb Raider, Uncharted or Assassin Creed 2.

    On the gameplay, as it seems to be a recurring critique:

    If I would have to make a mixed review of the gameplay, it would be that it starts too basic and scales up in complexity slowly. Yet, once you are in Episode 4+, faced a couple of Boss and groups of enemies need to be dealt with more care. When you start to have a full arsenal of powers and multiple combos, especially in Memory Hunter mode; then you get the full potential of the gameplay.

    But the full potential only comes 4+ hours into the game. That's maybe something DONTNOD should have thought about. The gameplay is not a revolution, but it is better then Assassin Creed or AC2. Even more interesting than Tomb Raider from a combat perspective, even if weaker from a platform gameplay perspective.

    Imho, there is a lot of potential for improvement. But it is a first game in a new setting. The augmented reality implementation is very nice. The fact you can recognize Paris places and settings is awesome too. The memory hack principle may need refinement in order to be slightly less time consuming, yet it works fine.
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  27. Oct 27, 2013
    10
    it seems i only give my vote to highly underrated games (see my other reviews), but i just can´t help to see the injustice brought by the official critics to what i would call a gem of a game. if you are into cyberpunk, like dark and complex storylines and can live with a few (really only a few) flaws, then let me recommend this game: awesome graphics, nice gameplay, intriguing storyline,it seems i only give my vote to highly underrated games (see my other reviews), but i just can´t help to see the injustice brought by the official critics to what i would call a gem of a game. if you are into cyberpunk, like dark and complex storylines and can live with a few (really only a few) flaws, then let me recommend this game: awesome graphics, nice gameplay, intriguing storyline, great art direction as well as the music. overall well done. especially for the first title of a studio. well done, dontnod! Expand
  28. Oct 20, 2014
    8
    This game could of easily of been a 10/10 if it wasn't for some of it's issues. First the good. The story is a great cyberpunk tale and the environment of Neo Paris is beautiful. The music is one that you will want to continue listening well after the game ends. The combat system is fun and allows you to design your own combos. And the puzzles in this game are actually puzzles unlikeThis game could of easily of been a 10/10 if it wasn't for some of it's issues. First the good. The story is a great cyberpunk tale and the environment of Neo Paris is beautiful. The music is one that you will want to continue listening well after the game ends. The combat system is fun and allows you to design your own combos. And the puzzles in this game are actually puzzles unlike other games that ditched the concept of having puzzles in them. *cough cough* Resident Evil *cough*

    Now the bad, Quick time events are a **** in this game. Sometimes they don't show up correctly and will make you lose a boss fight. The camera extremely annoying in the combat and the auto aim feels clunky.

    Like I said if it wasn't for the bad, all the good would of made this game a 10/10. Still if you are a fan of cyberpunk, this game is a must buy. If you don't care too much about cyberpunk, the game might not be able to hold you.
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  29. Jun 4, 2013
    9
    Remember Me is an awesome game. It’s sometimes frustrating with it's difficulty, but it also transports you to an amazing world with striking designs, a deep culture, and interesting characters. The game might rely a little too heavily on “been there, done that” elements of play, but when it breaks from the norm and it does so often it hands players power and a sense of freedom inRemember Me is an awesome game. It’s sometimes frustrating with it's difficulty, but it also transports you to an amazing world with striking designs, a deep culture, and interesting characters. The game might rely a little too heavily on “been there, done that” elements of play, but when it breaks from the norm and it does so often it hands players power and a sense of freedom in experimentation. Expand
  30. Jan 26, 2014
    10
    How could a game so wonderful get such terrible reviews? How could a game that I'd consider one of the best ever made get seen so poorly? Every aspect of this game, every single facet, is amazing -- the world, the characters, the flow of the combat. I will never understand, and will lament for quite a while, that this game may never get its proper recognition -- but I can say here and now,How could a game so wonderful get such terrible reviews? How could a game that I'd consider one of the best ever made get seen so poorly? Every aspect of this game, every single facet, is amazing -- the world, the characters, the flow of the combat. I will never understand, and will lament for quite a while, that this game may never get its proper recognition -- but I can say here and now, do yourself a favor: play Remember Me. Expand
  31. Jun 19, 2013
    6
    It's such a shame that they wasted a lot of the potential on this title. First let me start with the positives. I liked the graphics and the atmospheric scenery. The voiceacting, especially on Nilin is nothing short of superb. I like the fact that you can customize your combos. The memory remixes are fun and a unique game mechanic. The soundtrack is great too. Now to the negative partsIt's such a shame that they wasted a lot of the potential on this title. First let me start with the positives. I liked the graphics and the atmospheric scenery. The voiceacting, especially on Nilin is nothing short of superb. I like the fact that you can customize your combos. The memory remixes are fun and a unique game mechanic. The soundtrack is great too. Now to the negative parts about the game. It is rather short, I finished the game within 9 hours. While the setting is beautiful the linear corridor levelsdesign leaves absolutely 0 room for exploration. The fights are predictable and monotone. The last third of the game feels artificially dragged out. You can not interact with any NPC within the game, not even a line of text. The climbing feels unnessecary and extremely dumbed down as orange arrows will constantly tell you where exactly to go. The game constantly interrupts the gameflow with tutorial like messages that can't be disabled and even on the hardest difficulty setting the game felt like a breeze. Most bossfights are simply blunt and tedious and boring. The most interesting part of the game the memory remixes are too few and too easy. There is only 1 solution in all of them, (eg when you need to kill someone), it would have been nice to have more interactive objects and several different solutions but the way they did it, it's only 1 single solution possible which leads them to be nothing else then trial and error. Overall this game had a lot of potential but the monotonous fighting system combined with the extreme linearity and the short usage of the games biggest innovative gameplay (memory remix) resulted in a barely average gaming experience. I would recommend giving this game a try at a sales price but can't recommend for full price unfortunately. It isn't a bad game, it's a mediocre experience with many up and downsides. At 50-75% off I would recommend the purchase for a decent experience. Expand
  32. Jun 17, 2013
    10
    Awesome game. Enjoyed the adventure from the begining to the end. The atmosphere is awesome, music is fantastic. Art is outstanding. Models are wonderful. I mean.. if you dont like or you dont understand Art will not like the game
  33. Jul 9, 2013
    9
    imagine a mix of mirrors edge, tomb raider, street fighter, with the graphics of unreal tournament 3. thats basically what it is.

    but not in a bad way. i had a lot of fun playing this, seriously. the game includes so many new ideas, a good story and an incredible use of the unreal engine. leveldesing, especially the later stages, the reflections, the light effect and details
    imagine a mix of mirrors edge, tomb raider, street fighter, with the graphics of unreal tournament 3. thats basically what it is.

    but not in a bad way.
    i had a lot of fun playing this, seriously.

    the game includes so many new ideas, a good story and an incredible use of the unreal engine.
    leveldesing, especially the later stages, the reflections, the light effect and details simply amazing.

    the music and sounds are matching, the controls are simple.
    i point that out because some noobs in the forums complain about "hard controls and weird camera angle". i call this the camera is just moving like at tomb raider, or else.

    the only thing i didnt like were the enemies, there could have been more different ones, and i would like to have a litte more open world feeling.
    the game also bugs sometimes when you alt+tab while its running.

    all together its a great game and shouldnt be missing in your collection.
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  34. Jun 10, 2013
    9
    Review #2:
    The game world is very diverse. In every chapter new things are implemented. The game keeps being refreshing chapter after chapter. Quiet well planned. The enemies are not just basic, with their own skills and stats, but some enemies have co-exists and boost each others powers. This can be seen by a leaper with a red shielding, making invulnerable Or a soldier with 2 leaper
    Review #2:
    The game world is very diverse. In every chapter new things are implemented. The game keeps being refreshing chapter after chapter. Quiet well planned. The enemies are not just basic, with their own skills and stats, but some enemies have co-exists and boost each others powers. This can be seen by a leaper with a red shielding, making invulnerable Or a soldier with 2 leaper slaves which attack first, these leapers have some kind of connection with it's host. This can be seen with the communication line between master and leaper slaves.

    During the battle you try to execute the highest combo, thus earning yourself much more 'exp' points to boost your skills. This game is no longer a buton mashing game, can be, but to really enjoy the game you have to try to use combo's.

    Just one impressive game.
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  35. Jul 5, 2013
    8
    It is a very, very beautiful and sexy game, with a lot of artistic sense in it. Everybody who has been in free-climbing (as a sport or adventure) can see big influence from that thanks.
    On the other side it could benefit from the better fighting with more strategic ideas in it not just a hysteric left-right mouse buttons pressing added by the space bar and WASD keys... You know, to have
    It is a very, very beautiful and sexy game, with a lot of artistic sense in it. Everybody who has been in free-climbing (as a sport or adventure) can see big influence from that thanks.
    On the other side it could benefit from the better fighting with more strategic ideas in it not just a hysteric left-right mouse buttons pressing added by the space bar and WASD keys... You know, to have a feeling you were smart at the end of the fighting scene, not just that you have quick fingers. After 11 hours of play still do not understand combos what to use and how.
    In any way, didn't regret buying it. Would recommend to everybody with inclination to SF. Graphics is one of the best ever.
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  36. Jun 9, 2013
    7
    After a playthrough on Normal difficulty.

    Pros - I found combat to be quick, reactive, and fun. There was enough strategy and tactics to keep it interesting throughout my play. - The art, ambiance, and setting were inspired. The world was well crafted, the levels varied and pretty, it just all came together beautifully. More than willing to explore the world again, was a treat a
    After a playthrough on Normal difficulty.

    Pros

    - I found combat to be quick, reactive, and fun. There was enough strategy and tactics to keep it interesting throughout my play.

    - The art, ambiance, and setting were inspired. The world was well crafted, the levels varied and pretty, it just all came together beautifully. More than willing to explore the world again, was a treat a travel.

    - The music. A joy to listen to. Energetic and custom made for every punch and footstep.

    - Nilin. Well voiced, well acted, well done.

    Cons

    - The story. The premise is intriguing and thought provoking, to be sure. It started out so good, it had me hooked. But then it rushed head first off a cliff, diving down into a bottomless pit. After the literal world building, getting the travel and combat mechanics working, and making Nilin a decent protagonist, it seems they just didn't have time to flesh out the story to an appreciable degree.

    -The supporting cast. Besides Nilin and Edge, everyone else just seemed like a plot device to further the story. No growth, no serious interaction, just there to push the story along then disappearing. Made exploring such a lovely world feel like a cheap amusement park. Such a let down.

    - The controls and camera angle. Nitpicking on controls. I fell to my death a LOT because of pressing wrong buttons while hanging off an edge. I got used to it eventually. Trying to move stuff with the Junk Spammer was a painfully slow process, though, during certain scenes. And the camera.. did not want me looking up at all during any part of the game, even when it was almost required. Quite frustrating.

    Final thoughts

    Frustrating controls and lackluster story aside, exploring the beautiful and vibrant looking world of Neo-Paris was a pleasure. I had fun climbing and kick-boxing my way through the baddies and puzzles presented to me. Nilin was well crafted and a great choice for the setting.

    Now that you guys have the game working and have proven you can make a couple awesome characters, expand/flesh out/make a better story. It felt far too rush and slapped together the farther one gets into the game.
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  37. Jun 9, 2013
    7
    What really stands out for me in Remember Me is the artdesign, which is really top-notch! They really got that future setting spot on and filled it with love for detail. Everything from the lead character, enemies, sorroundings is designed to look cool and i often catched myself just looking around and exploring all the details. The artdesign simply fits. Exploring falls a bit shortWhat really stands out for me in Remember Me is the artdesign, which is really top-notch! They really got that future setting spot on and filled it with love for detail. Everything from the lead character, enemies, sorroundings is designed to look cool and i often catched myself just looking around and exploring all the details. The artdesign simply fits. Exploring falls a bit short though, the game is strictly linear with no alternative routes to your objective, alternative routes usually lead to the collectable goodies, which make your character stronger.

    I have to give kudos to the developers to give the lead role to a female character, and she is a very stylish chick, her outfit is really slick and i loved how they put extra effort into her animations. Nilin has idle animations and constantly checks her sorroundings while running, you can even walk if you feel like it. I had the impression that they borrowed a few ideas from other games.

    Combat system has a punch and a kick and consists of premade button sequences, which you unlock on the course of the game and then you can customize those with specialized attacks, to fit your style. Attacks can be: Damage, Regenerative, Cooldown-reducing and Booster which boost the previous attack in the chain. The combo menu might be a bit confusing at the start, but once you experiment a little bit you get the hang of it quickly. Nilin also has some ultimates which give her an edge in combat and are at some points necessary to progress through the fight.

    Another nice feature is Nilin's special ability to alter memories of other people, while very interesting to explore all the possible outcomes, there is only 1 correct solution and i was hoping there are more sequences like this, but overall you cannot use this power very often in the game. Imo a lost opportunity.

    The story of the game is straight forward and is definitely something new and interesting. The game is supported with an excellent soundtrack, which really underlines the dystopian athmopshere of the world.

    Final Verdict: Overall i really enjoyed the game, the visuals are absolutely gorgeous and the combat system is interesting, but can get repetetive, but the game always throws interesting enemy compositions at you. My major negative points are: 1) The linearity, there is little exploring or alternative routes. 2) The memory remix sequences fall a bit short. 3) Filmgrain, which you can't disable via option and have to use texmod modificatrion to get rid of. This is personal preference, but i really hate filmgrain in games.

    My score of 7/10 is not just copied from the critic reviews, imo this score really fits for this game, it's a "GOOD" Game with untouched potential. I can definitely give a clear recommendation for this game and i really hope that the developers and Capcom consider additional content or even a sequel to it, it would be definitely worth it!
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  38. Jul 24, 2013
    8
    This game deserves a MUCH higher rating than it has. It's not a 66. I'm thoroughly enjoying this game. The combat system fights like batman, but you also get to select how each strike in a combo effects your situation. Some strikes can heal you, some can reduce cooldown timers, some add more damage. Ignore the metacritic rating. Watch the gameplay videos. If you think you might like itThis game deserves a MUCH higher rating than it has. It's not a 66. I'm thoroughly enjoying this game. The combat system fights like batman, but you also get to select how each strike in a combo effects your situation. Some strikes can heal you, some can reduce cooldown timers, some add more damage. Ignore the metacritic rating. Watch the gameplay videos. If you think you might like it from that, then play. Expand
  39. Aug 16, 2013
    10
    Super Spiel jeder Cent war es wert!
    Super Story!
    Und Gute Grafik!
    Gute Musik!
    Gameplay ist in Ordnung!
    Macht Super Spaß das Spiel noch mal zu Zocken
  40. Jun 23, 2013
    10
    The only reason I'm giving this game a 10/10 is beacuase I feel the current scoring does not accurately reflect the state of the game at present time. Remember Me is one of the most refreshing gaming experiences I have had in a while.

    That said, many people like to complain about the combat, for me the combat was just fine. It was fluid & provided a good customization system for your
    The only reason I'm giving this game a 10/10 is beacuase I feel the current scoring does not accurately reflect the state of the game at present time. Remember Me is one of the most refreshing gaming experiences I have had in a while.

    That said, many people like to complain about the combat, for me the combat was just fine. It was fluid & provided a good customization system for your combos, I only wish it wasn't only limited to four. And since when did linearity become such a bad thing, it is absurd how we declare games as bad if they don't offer Skyrim levels of exploration. I don't want Skryim in my Remember Me. Skyrim was a terrible game that doesn't deserve any of the praise that is currently has. Everything about it was bland & uninspiring. My taxes are too damn high!
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  41. Jun 13, 2013
    7
    This game is not worth the ~$50 asking price. The setting is very interesting and the combat is fun at first but grows annoying and stale after a while. The story is ok and sadly I feel they didn't do as well as the could have with it. Overall this game is ok and provided the entertainment that i deem for the price I payed ($19.99). So if you want a game the can provide an ok amount ofThis game is not worth the ~$50 asking price. The setting is very interesting and the combat is fun at first but grows annoying and stale after a while. The story is ok and sadly I feel they didn't do as well as the could have with it. Overall this game is ok and provided the entertainment that i deem for the price I payed ($19.99). So if you want a game the can provide an ok amount of entertainment with a good setting then this game is it, but i would suggest waiting till is goes on sale or just buy a Russian CD key for $20. Expand
  42. Jul 19, 2013
    3
    Graphics/Art style are top notch.
    Theme/subject is really cool but poor execution on them.
    Level design is about as linear as a noodle.
    Sound really good.
    Music really good.
    Gameplay pretty lame.
    Combat felt lame also.
  43. Mar 26, 2014
    10
    This game is highly underrated. The story kept me interested, the combat was really fun, boss battles wer entertaining. Voice acting was pretty good (Edge was kind of crappy), but really I don't think this game deserves the crap I've read about it. People are too critical.
  44. Jan 20, 2015
    10
    This is by far one of my favourite games ever. The storyline is fantastic, the art is beautiful and the mechanics to set up your combos for fights are unique. The controls can be a little awkward due to the often bad camera angles but as a big fan of Capcom games, you get used to it. The storyline of this game easily makes up for this anyhow. 10/10 will never forget this game :D
  45. Jun 6, 2013
    10
    As the credits roll on this 11 hour journey, I’m pleasantly surprised to see such a great title come out of a brand new studio. The team at DONTNOD Entertainment have brought something unique to the table, giving us not only beautiful graphics and incredible sound, but also a new combat approach wrapped around a very engaging storyline
  46. Jun 5, 2013
    8
    Game need just to be polished in some aspects. Capcom sould give more money to these guys, it is seen that the budget was too low.
    But is good stuff.
    I liked it
    Try it.
  47. Jun 4, 2013
    8
    Polaris1020 8 Remember Me is destined to be overlooked, which is sad. One thing is for sure: It is a true underrated gem.

    I'm about mid-way in the game, and it is a fantastic and hypnotic game, captivating me with it's beautiful and heavily detailed world. The setting is the first thing you'll notice; vivid, unconventional colors blot this world, and it is a feast for the eyes.
    Polaris1020 8 Remember Me is destined to be overlooked, which is sad. One thing is for sure: It is a true underrated gem.

    I'm about mid-way in the game, and it is a fantastic and hypnotic game, captivating me with it's beautiful and heavily detailed world. The setting is the first thing you'll notice; vivid, unconventional colors blot this world, and it is a feast for the eyes.

    Combat works and plays out like Batman, but not quite as fluid. The ability to change up your combos makes for a refreshing experience each time. Enemies are can be quite tough in numbers--especially when they differ in types, forcing you to use different tactics for various enemies. Button mashing won't get you very far.

    The platforming and exploration are the weakest links, as they are far too scripted. You never get a sense that you're in immediate danger from scaling walls. And exploration is so linear, so confined, which is a shame considering Neo-Paris is a major sight to behold.

    Memory Remixes are the star of Remember Me, setting it apart from other action/adventure games. Basically, you can hack into peoples memories and alter things, changing the outcome of their behavior. It's fun to mess around and experiment. Not to mention, the memory remixes give great insight into Nilin's character; you really get a sense that she is conflicted with the ethics of what she is doing, which, in my opinion, makes her a very human character to which we can relate.

    The story... I won't elaborate about it. You really need to experience it for yourself because it will blow you away. Some of the writing is awful, though. But most of it works.

    Overall, fantastic game. The story and lore are the strongest aspects. The game play is, for the most part, solid. Remember Me gets an 8/10 for me.
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  48. Jun 8, 2013
    8
    Great plot and world. Too little time to show it. Perfect combat system, bad camera management and not polished tutirial. The game can make you worry for characters, but they are outnumbered by faceless enemies. So it's just 8.
  49. Jun 7, 2013
    9
    This is really an obligatory "review" to tip scales, as some others are doing, to the positive side of things.

    I generally don't hold general opinions with any merit at all in the first place, but this is one game I can't allow to stay so low when it's so well done. I suppose this is proof that user-generated ratings really are crap. I believe some people should rethink how saying 4 out
    This is really an obligatory "review" to tip scales, as some others are doing, to the positive side of things.

    I generally don't hold general opinions with any merit at all in the first place, but this is one game I can't allow to stay so low when it's so well done. I suppose this is proof that user-generated ratings really are crap. I believe some people should rethink how saying 4 out of 5 portions of the game design are great, with one being personally distasteful, yet giving the game a 5> is justified or even remotely rational. I can understand some people's qualms about linearity, QTEs, and general interruptions to the game, but I also understand those aren't very objective or sensible complaints. QTEs? Dialogue? Linearity? Are these really bad in a game that's aimed to be story-centric and immersing? I don't believe so. I would be speaking out of my ass if I said the gameplay was intuitive as a whole, but see, that doesn't make it unoriginal. Does it come up with a grand new scheme ideas and elements we've never seen before? As a whole, no. It has some elements that are original, but others aren't. Does that make it unoriginal, mundane, and copy-paste, though? Absolutely not. Originality is not black and white, and you should feel bad if you believe it is.

    Overall, though, this is a game that most people probably won't enjoy. Why? Because we're being spoiled with massively open worlds, rail-shooters, etc. A fraction of people will like this game, and an even smaller fraction will truly understand the passion behind it and how great it is.
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  50. Jun 8, 2013
    7
    Remember me is aesthetically impressive with some fresh ideas, many of which are underused. The plot whilst engaging is betrayed by the minor characters and the actors who voice them. Ultimately it falls flat as a repetitive combat system and mischievous camera break the immersion and irritate the player. I would however, love to see more of this world with less of the tedium.
  51. Jun 8, 2013
    6
    Overall, a decent game that dabbles into an exciting world but ultimately doesn't reach the level you hope for. Wait for it to go on sale.

    Pros: - Excellent setting giving an authentic feel - Perfect music complimenting the game - 'Memory remixes' are the most fun aspect of the game Cons: - Limited interaction between yourself and the world - 'Newbie' tips preventing exploration
    Overall, a decent game that dabbles into an exciting world but ultimately doesn't reach the level you hope for. Wait for it to go on sale.

    Pros:
    - Excellent setting giving an authentic feel
    - Perfect music complimenting the game
    - 'Memory remixes' are the most fun aspect of the game

    Cons:
    - Limited interaction between yourself and the world
    - 'Newbie' tips preventing exploration
    - Repetitive combat
    - Very few 'memory remixes'
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  52. Jun 6, 2013
    7
    I've played for a few hours now, and I really enjoy this game, except for combat system and interface itself. First off, I've been waiting for it since "memory change" trailer and when I first got to change memory I loved it! But there's not alot of such moments in this game, there's more of combat (And combat system is just dull) and corridor-like gaming with this arrow pointer whichI've played for a few hours now, and I really enjoy this game, except for combat system and interface itself. First off, I've been waiting for it since "memory change" trailer and when I first got to change memory I loved it! But there's not alot of such moments in this game, there's more of combat (And combat system is just dull) and corridor-like gaming with this arrow pointer which shows you where to go, ugh it pissed me off few times already. But the game is good, and I'm glad that purchased it. Expand
  53. Jun 10, 2013
    6
    If I had to bring up why this game is disappointing it is that I want to play in Neo Paris it is an amassing world artistically stunning and dripping with unique style as well as a decent story and absolutely fantastic music.

    The problem is the combat is dull and repetitive, the world is a corridor, the platforming is both annoying and blatantly obvious as to what you must do. None of
    If I had to bring up why this game is disappointing it is that I want to play in Neo Paris it is an amassing world artistically stunning and dripping with unique style as well as a decent story and absolutely fantastic music.

    The problem is the combat is dull and repetitive, the world is a corridor, the platforming is both annoying and blatantly obvious as to what you must do. None of the "game parts of this game work well but the IP is still good. It is a game I did not like yet want a sequel of as a different genre or with a completely overhauled combat system and no platforming.

    Make it a Witcher style RPG as that game never shined in combat though it fairs better than Remember me. Perhaps make the Presen Combo lab to where it has a real tangible effect and more than 4 combos. Simply open the stunning world that is keeping my from giving this a negative review score as the part oft his game where there is no combat are the only memorable parts as the world just looks so fantastic. Any of these you make this a massive IP but for now it is something to put in your steam Watch list and pick it up on sale.
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  54. Jun 5, 2013
    7
    "Remember Me" is a sci-fi story set in a believable world with an equally believable plot that offers quite a lot of fun, but stiff climbing controls, wonky camera positions and awkward combat make this game fall short to its expectations.
  55. Jun 4, 2013
    8
    This review contains spoilers, click expand to view. Story and world are overall very engaging. Presented both fast pace and slow take it slow when it's supposed to be fast and you DIE, take it fast when it's supposed to be slow and you miss out on the beauty and the world. The game even helps you pay attention to the little things; if you walk up to a window or a newsflash, the camera will fill the screen and the audio will adjust to focus. It's fairly clear when the game is supposed to be fast and when it's supposed to be slow, there's a lot of hand-holding throughout the game. Inherently there are signs and markers everywhere justified in-world by the SenSen, but there's also a lot of popups that hint what you're supposed to do.

    That being said, there managed to be some [gameplay] portions weren't very clear so immersion was broken as I reloaded to checkpoint six or seven times attempting to figure out the correct pattern. Certain lethal mechanics will happen without notice and chances are you won't get them right the first time. As it contrasts so highly with most of the rest of the hand-holding, I can't help but see those unclear points as a design choice. A choice which I can understand since the absence makes things feel more urgent, butt a choice don't entirely agree with. Might end up being a controls problem though.

    On linearity, game actually pulls it over on you a couple of times. As there is no custom save setting, often it starts to feel like there's only one thing to do, then it hits you that there was some other thing two paths, one to some bonus and one to the next checkpoint, and you don't know which is which. No hard feelings here though, as I don't agree with the convention that the player should always be able to backtrack. Felt like there was constant motion in the presentation. (Except when the previously mentioned lethal mechanics happen.)

    Fighting is pretty fun once you have enough moves to fill up three combos, and/or when you have enough focus to execute multiple specials. Before that, it's somewhat monotonous. Simple, not the best, but mostly fun nonetheless.

    Collectibles get linearly more difficult. Puzzles I'm not sure if they're supposed to get easier or harder some of them I figured out instantly, others I had to attempt several times to figure it out. Some enemy types create great difficulty initially, then are reasonable once you figure them out. Other enemy types seem like just decoration or space-takers. The way reinforcements file in is pretty comical and could probably have been done better.

    For the most part I got used to the music by the end, so it didn't seem too amazing (I blazed through it in one go), but when I first heard it it was amazing. I am sure it will be amazing again when I do another playthrough.

    >>>SPOILERS >>>
    Biggest disappointment was in characters. Most characters are simply temporary, and are less like people more like events. I forgot Olga existed by the end of the game. Random bounty hunter shows up after you get the glove, then becomes your friend, and then serves as your taxi two times and that's it. There are ways to temporarily introduce characters well; Frank and Alexia were fine and they had even less screentime than Olga. But most NAMED characters just aren't presented in this way and don't seem to matter, they seem like plot devices and only plot devices. Governor of Bastille I remember as some boss with a powerful cane. Xmas Kid as a buff guy with gold teeth. Tommy as some resident. There are some human connections, but there doesn't seem to be enough. I should not feel more intimate with a certain random enemy type. "Remember You Soon", well, I am more likely to remember Maggie.
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  56. Jun 5, 2013
    6
    Design and music are things that save this game. People responsible for programing, design, graphics, mo cap and sound did fantastic job on creating beautiful environment and game world. But the people responsible for the gameplay ruined everything.
    Entire game is a one big tunnel that you run through, that's funny. cause game its advertised with a word "explore". There's no exploring at
    Design and music are things that save this game. People responsible for programing, design, graphics, mo cap and sound did fantastic job on creating beautiful environment and game world. But the people responsible for the gameplay ruined everything.
    Entire game is a one big tunnel that you run through, that's funny. cause game its advertised with a word "explore". There's no exploring at all. Platforming aspect is reduced to the most basic level possible. Its simply auto-jumping from ledge to ledge, game even shows you the way where to go with annoying arrows.
    Fighting is very simple and bit repetitive but the biggest flaw is that the game is insanely easy. Therese like 5-6 hours of breezing through the game and you're done.

    But still i love the design.
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  57. Jun 8, 2013
    6
    not a bad game worth playing its not nearly as bad as some of the below 5 points are making it out to be.The story is not bad the fighting mechanics are OK could of been better all in all its average as i said worth playing at least once.
  58. Jun 19, 2013
    7
    Overall I would say that Remember Me is an entertaining sci-fi action game that is flawed in areas and fails to reach it's true potential.

    Visually it is a very striking game that avoids being overly stylistic and provides plenty of beautiful environments and high tech eye candy. Unfortunately the scenery is just that, scenery that you look at it in the background as the gameplay is
    Overall I would say that Remember Me is an entertaining sci-fi action game that is flawed in areas and fails to reach it's true potential.

    Visually it is a very striking game that avoids being overly stylistic and provides plenty of beautiful environments and high tech eye candy. Unfortunately the scenery is just that, scenery that you look at it in the background as the gameplay is quite linear. This game is much more linear than say the recent release The Last of Us. The gameplay consists of a mix of platforming ala Assassin's Creed and Uncharted but with a lot less freedom to explore. Check that, almost no freedom to explore; there is just the bare minimum of side paths which are very minimal in depth themselves. While I was disappointed that this was not a more open world type of game it did not cause me to quit playing. The story, characters, settings, voice acting and dialogue were all done well enough to keep me immersed in the game.

    The combat is akin to fighting games and the ability to more or less make up your own combos (within the scope of the preset combo templates) adds to the customization of the combat. The different categories of hand and foot attacks by way of straight damage/regeneration/power build up/combo modifier adds a layer of strategy to the combo building. The special powers each feel different enough although there were some I didn't use beyond the mandatory tutorial parts. The fights themselves get pretty formulaic however, combat is mostly setup as locked of rooms of enemies that must be defeated to move on. Enemy grouping is fairly patterned as well, with boss fights at the end of most levels. Fortunately, each boss fight feels mostly unique although each individual boss fight follows a fairly standard pattern of attack sequences followed by QTE's to finish off the fight.

    The dialogue writing is a bit weak at times, but the characters are interesting enough and the relationships between them develop fairly well throughout the story to make the game as much character driven as it is story and setting driven. The memory remixing is a neat element of the game that while I feel it could have been used a lot more in an open world setting, I do think that this aspect is integrated into the gameplay enough to feel organic to the story and not forced.

    This game has the look of a AAA game, but I don't feel it is quite up to the standard of AAA games. The length of the gameplay varies from 6-10 hours on average depending on your play style. Not quite worth the $50 price tag, feels more like it should have cost closer to $30.
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  59. Jun 11, 2013
    8
    Greatly under-rated game. I think too many people have a stick up their ass since the release of Bioshock infinite and other brilliant games. This game isn't perfect, but it does have a great story, visuals and setting. The combat isn't great, however I did find it challenging in parts and enjoyable enough for me to play at least 6 hours straight (I think I spent 9-10 hours completing it).Greatly under-rated game. I think too many people have a stick up their ass since the release of Bioshock infinite and other brilliant games. This game isn't perfect, but it does have a great story, visuals and setting. The combat isn't great, however I did find it challenging in parts and enjoyable enough for me to play at least 6 hours straight (I think I spent 9-10 hours completing it).

    I recommend playing this game, however don't play it if you're expecting the next Bioshock Infinite.
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  60. Jul 10, 2013
    7
    Very rarely do you find a game where it would have been better served to be some kind of movie. This is a game you will remember (heh) for quite some time but you won't always think of great things when it comes to this game.

    First the good: this is one of the most original new worlds to come along in forever. The subject matter dealt with is wonderful and it's a clever twist on the
    Very rarely do you find a game where it would have been better served to be some kind of movie. This is a game you will remember (heh) for quite some time but you won't always think of great things when it comes to this game.

    First the good: this is one of the most original new worlds to come along in forever. The subject matter dealt with is wonderful and it's a clever twist on the classic amnesia backdrop. The characters aren't stellar but they move the story along just fine and the ending is wonderful and refreshing. The memory sequences you play movie director on were very fun. I personally have never done something like that so it was refreshing.

    Now the bad: pretty much everything that makes this a game is average or below average. The gameplay is terrible, the poor camera got me killed multiple times at the end during combat and the platforming is pretty poor. When games like Assassin's Creed exist that have perfected the running platforming/combat mixture, there's no reason for this kind of piss poor gameplay all around. The boss battles are ok but the tacked on QTE elements added to them just show laziness on the part of the developer. This game is not God of War and QTE's in general are just so overplayed now. Plus there are only 4 of those great memory sequences in the entire game, meaning you'll experience the best part of the game less than a 1/10th of the time you play this game. There needed to be at least 3-4 more of these sequences in the game, especially toward the beginning.

    With everything wrong with this game, I'd still highly recommend people playing it for the story. It's very creative and it would be a shame to allow one of the most original universes to come around in a long time be pushed aside just cause of terrible gameplay. I hope they make a sequel, or better yet, a movie along these same subject lines. This story was meant to be watched and not played and the potential for this universe to shine is very attractive. It's just a shame that a great setting and subject matter have to be bogged down by gameplay elements that are very subpar. Wait for this game to go on sale, which it already has at this point, to pick this up but definitely pick this up and play through it. It's a treat, maybe a soggy mess, but it's still a treat.
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  61. Jun 5, 2013
    6
    The best feature of "Remember Me" is undoubtedly memory changing, it's original, creative and the only reason why I won't call this game "boredom"! I'm really surprised that combat is so frustrating, just poor imitation of Arkham Asylum! I expected mush more from this game, but it has potential
  62. Jun 10, 2013
    9
    having actually beaten the game and enjoyed it, it's definitely much more linear than Uncharted. it's corridor after corridor after corridor. Uncharted doesn't do that and i've completed 2 & 3.
    It's level design is extremely similar to Enslaved. but Enslaved is far worse. the Linearity also hurts with the game's lack of collectibles.
    unquestionably though this is the second most linear
    having actually beaten the game and enjoyed it, it's definitely much more linear than Uncharted. it's corridor after corridor after corridor. Uncharted doesn't do that and i've completed 2 & 3.
    It's level design is extremely similar to Enslaved. but Enslaved is far worse. the Linearity also hurts with the game's lack of collectibles.
    unquestionably though this is the second most linear game i've ever played. beautiful graphics, good story, and solid gameplay
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  63. Jun 10, 2013
    9
    The platforming starts out with a generic ledge shuffle, but progressively includes more and more tools your spammer can break weak obstacles, tractor objects around to change the puzzle, and yank the energy out of one mechanism so you can dump it into another mechanism in order to advance the puzzle (kind of like carrying around a companion cube, if it was a blaze of glowing lightThe platforming starts out with a generic ledge shuffle, but progressively includes more and more tools your spammer can break weak obstacles, tractor objects around to change the puzzle, and yank the energy out of one mechanism so you can dump it into another mechanism in order to advance the puzzle (kind of like carrying around a companion cube, if it was a blaze of glowing light wrapping your arm that could be fired from a distance). Using stolen memories is incorporated with all of these tools, so the gameplay you get in the second half of the game is far more developed than what you see in the pre-release trailers, which focus on the early levels.

    I’ve heard people complaining about how the game shows you what ledge to jump to, and I have to say so does every other game. Usually ledges are lit, colored or textured differently, or they just stand the hell out. Remember Me just uses a different mechanism. The game also tricks the player a few times; when I stop and really look around, I'll see another jump marker that was just off screen that I would have missed had I been simply following prompted jumps, and that other marker leads me to a powerup reward. And some markers fail under you, leaving Nilin to take a tumble a mechanism that isn't used frequently enough for you to come to expect it, which is good.

    Loved the combat, gaining moves as rewards for accumulating XP. Once you get a serious arsenal Nilin' will be stringing spectacular movements together into a buttkicking ballet that you can reinvent whenever you want by changing animation and effect (again, this a completely different animal in the second half of the game because you have so many more moves and abilities). Upon replay you can keep all of the moves you purchased in your previous run-through. More advanced enemies keep the difficulty interesting; I particularly like the guards whose electrified armor hurts you when you hit them, and the invisible buggers you have to reveal before you can take them on. You will use every tool you are given.

    And of course Nilin and Neo Paris look great, from the classic architecture to the sci fi archologies to the plates of rats the street vendors sell in the slums (I am playing on a powerful PC, so take that into consideration). The beauty is mostly to look at, not interact with, so if the inability to kick cardboard boxes around and stand on tables is a dealbreaker for you, then get used to disappointment.

    I was expecting a far worse game based on the reviews I've read, usually in the vein of "It falls short" (falls short of what? Of perfection? Of failure? Falls short of fun? Is it fun? It is fun, by the way). Upon playthrough I found that many statements in those reviews are factually incorrect. I don't mean a difference of opinion, but statements like "the game doesn't do this" when it actually does, as if they wrote the review after playing only an hour of it, or they based their opinion on the pre-release videos. What you see in the early game is just a platform on which the late-game is built. It's a little embarrassing actually, as if all these guys solemnly said "Halo is set on the Pillar of Autumn, and we feel this makes the game fall short".

    Dontnod is small and new and they've made a game bigger than themselves. It’s beautiful, it’s fun, and it does powerful things with its ideas. I say get it.
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  64. Jan 8, 2014
    9
    A hugely underrated game, this one is a good indication of why a game's worth should not be reduced to a single [metacritic] number.

    This game tells a story. A story about a distopia where memories are commodity for desperate junkies, and the rich. It's full of references and quotations from famous literary writers and philosophers (from Balzac to Simone de Beauvoir). This narrative is
    A hugely underrated game, this one is a good indication of why a game's worth should not be reduced to a single [metacritic] number.

    This game tells a story. A story about a distopia where memories are commodity for desperate junkies, and the rich. It's full of references and quotations from famous literary writers and philosophers (from Balzac to Simone de Beauvoir). This narrative is also very well executed, and enriched with awesome graphics and an extremely fun combat system.

    So why the low general score? The only negative issues I've seen target the game's linearity and hance the lack of replayability caused by it. I guess people judge games by their value of being potentially the only game to play for the rest of their lives, nowadays. Bugs are close to nonexistent or too minor to take any notice.

    If you're into the concept of memories and a good distopic narrative that tells about it in an artistic manner sounds intriguing, this game is for you.
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  65. Jun 8, 2013
    9
    Taking into consideration that this is a new title from a new game developer. I personally think that this game is surprisingly good and I really look forward to what DONTNOD entertainment do next. It has a unique style to the game and interesting mechanics, the only thing that is holding this game back is the combat. I love the fact that you can personalize the combos in the game, butTaking into consideration that this is a new title from a new game developer. I personally think that this game is surprisingly good and I really look forward to what DONTNOD entertainment do next. It has a unique style to the game and interesting mechanics, the only thing that is holding this game back is the combat. I love the fact that you can personalize the combos in the game, but after a while I feel that the combat becomes somewhat of a chore. And I would have liked to see more memory mixing moments in the game as that's what the game is about.

    Overall a good game from a new development company, and I look forward to what they do next. Definitely check this game out.
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  66. Jun 8, 2013
    10
    Before I start, i'd like to state that the game is good, it's not a 10/10 at best i'd rate it 7.5/10 however due to checking reviews before buying the game, and then deciding to ignore the large proportion of which are negative against the game and go out and buy it anyway, i feel it has a lot of undeserved criticism, hence the review.

    There are 3 basic game play styles of this game:
    Before I start, i'd like to state that the game is good, it's not a 10/10 at best i'd rate it 7.5/10 however due to checking reviews before buying the game, and then deciding to ignore the large proportion of which are negative against the game and go out and buy it anyway, i feel it has a lot of undeserved criticism, hence the review.

    There are 3 basic game play styles of this game: Assassins creed style climbing system, Capcom's usual fighting system in a hack and slash sorta way, and finally a Lara croft puzzle exploration system. Broken down it doesn't sound inspiring and hell some are issue's with linearity with the game, don't go expecting another Dishonored with branching stories and several layers of exploration, its not what your going to get.

    This however from my view was never meant to be the strength of the game, or what even intrigued me in the first place. When I first watched the trailer what amazed me was the concept, the story line is unique, its original and its fresh. This coupled with visual style of mirrors edge and background visuals that I would say rival Deux Ex: Human Revolutions...which if you haven't played that game, are stunning, well and truly.

    The story-line will keep you interested throughout the game which in my opinion was of an acceptable length, there are 3-4 collectibles 3 of which are upgrades e.g health and 1 take a codex role of providing additional information. If you look for these then the game time will definitely be much longer as there around 50 of each to find.

    The user interface is simple and easy to understand, i was using an xbox 360 controller to play the game and found that the controls where relatively easy to cope with, however spikes in difficulty were present in boss fights. They are a b***h when compared to the average enemies.

    The greatest asset to the game however, is most certainly the memory remix, its worth playing the game purely for this one feature and it's something i haven't seen pulled off in any other game, if built upon in sequels this mechanic could be one of the greatest pieces of game play on the market.

    Overall this game will entertain you for sure, its no game of the year, however, i feel if they have an option of a sequel, then they could build certainly on the existing material and that may be a GOTY contender, but it would require a vast improvement in basic game-play i.e exploration. I'd recommend this once the price drops to mid £20's but its well worth picking up and playing :)

    + Visuals/Graphics
    +Concept
    +Combat
    +Story line
    +Originality
    +Refreshing original player character (doesn't fall into stereotypes)

    -Limited exploration
    -Linear
    -Lack of branching story line
    -Capcom's inevitable marketing practices e.g DLC
    -Very slow start (Have to get to at least episode 3)
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  67. Jun 8, 2013
    9
    This game is a gem that is likely to remain under-rated due to the simple fact it is not a game style or a setting that will be appreciated by everyone.

    Most critic reviews have complained about the game being 'linear' and having a 'constricted; level design; both, while true, are in no way a deciding factor in whether a game is good or not; heck Bioshock Infinite was linear and yet is
    This game is a gem that is likely to remain under-rated due to the simple fact it is not a game style or a setting that will be appreciated by everyone.

    Most critic reviews have complained about the game being 'linear' and having a 'constricted; level design; both, while true, are in no way a deciding factor in whether a game is good or not; heck Bioshock Infinite was linear and yet is probably one of the best games of this decade.

    Remember me has a memorable setting and lead; an excellent soundtrack, an intuitive combat system and most importantly is not another 'me too' FPS/TPS with guns and bulky dudes. It also is NOT an easy game, we seem to get more and more of those these days as all games try to tend to a larger audience.

    The visuals in particular are breathtaking, particularly on the PC with Supersampling ON.

    If you are a fan of sci-fi cyberpunk you should not miss this one; it is well worth your $60
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  68. Jun 19, 2013
    9
    Remember me is an amazing game for people like me who enjoy story based games. The story is great with couple of twists (don't they all) and the game's linearity helps see the story without spending 30 minutes trying to get to the top of the tower or fighting a boss that doesn't mean anything in the big picture. The feeling that the game left me after finishing it was the feeling that iRemember me is an amazing game for people like me who enjoy story based games. The story is great with couple of twists (don't they all) and the game's linearity helps see the story without spending 30 minutes trying to get to the top of the tower or fighting a boss that doesn't mean anything in the big picture. The feeling that the game left me after finishing it was the feeling that i got after finishing Mass Effect 1 & 2. Awesome storyline and great characters all around. Expand
  69. Jul 13, 2013
    0
    remember me is great game that has few miss steps that take it from greatness. its also not as deep as it should have been. remember mes world is amazing!!!! theres a great artstyle and architecture. the world is full with cool robots and inventions. the game has cool technology, especially the sensen, which shows you cool things on your journey. the game has a great concept, but it couldremember me is great game that has few miss steps that take it from greatness. its also not as deep as it should have been. remember mes world is amazing!!!! theres a great artstyle and architecture. the world is full with cool robots and inventions. the game has cool technology, especially the sensen, which shows you cool things on your journey. the game has a great concept, but it could have been taken even further the use of the concept in the game is still awesome) the games music is also pretty good and sound design is great. most of the voice acting is good, though some of it was a bit bad. the same can be said for the writing. most of the writing was good though a bit was dumb. the games camera angles are really cool and are used masterfully. i did have few problems when getting close to walls but its nothing major. the world also has cool and interesting notes and collectibles to find. the combat system is great though towards the end it gets a bit repetetive its not really bad). the combo lab is great feauture and i hope other games use it as well. memory remixes are also pretty fun and i hope to see more of them in the future. the games platforming is a bit problematic. the game is just inconsistent to what ledges you can use. this makes the platforming kind of dumb. also a problem is what the w,a,s,d keys do when platforming. they just change all the time and its a bit frustrating. the game also has few invisible walls and i encountered few audio glitches. also the locking system is a bit annoying. the game is linear, which isnt a bad thing, and thats just the king of game it is. if you dont like linear games, then dont get it, but you cant complain about the kind of game it is!!

    overall a great game! its concept and interesting world are awesome, and if you like action games that are linear you should definetly get this!!!!!
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  70. Jul 14, 2013
    10
    When you not feeling ADHD, and u can concentrate -and let something take you and float you, move you. This game is A MA ZING experience. You get to that other world! -rather than rage in Dota LoL or CS -As a guy who plays dota cs over 8 hours a day and studies about other 8 hours, game programming, im telling you- its a game that frees you for a moment and takes you away!
  71. Jun 7, 2013
    8
    Remember me is a great story, experience and world, wrapped in mediocre gameplay.

    The World and Story are simply beautiful, and made me simply want to explore every part of it. The graphics are beautiful, although there is an odd film grain, which can be removed via some PC Hacks. The combat is... average. It's not bad, but not particularly great either. You can make up your own
    Remember me is a great story, experience and world, wrapped in mediocre gameplay.

    The World and Story are simply beautiful, and made me simply want to explore every part of it. The graphics are beautiful, although there is an odd film grain, which can be removed via some PC Hacks.

    The combat is... average. It's not bad, but not particularly great either. You can make up your own combos in the combo lab, but it doesn't really make that much of a difference, and i didn't find myself ever changing them like the game had wanted me to. The gameplay isn't bad though, and I personally don't experience what others are saying about the dodge button not working properly, it works well and dodges things for me.

    There are some small annoyances though, but i wouldn't miss the game simply because of these small issues. Give it a chance if you like a good story and a futuristic world.

    Not game of the year, but
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  72. Jun 10, 2013
    8
    Engaging, interesting and nicely put together. The underlying story makes for a slightly linear experience and this is more than compensated for by the feel and fine touches of the overall environment and setting. It is also nice to play a game that is not North American in that the differences in culture and value show through the choices and interactions you have. A little too console inEngaging, interesting and nicely put together. The underlying story makes for a slightly linear experience and this is more than compensated for by the feel and fine touches of the overall environment and setting. It is also nice to play a game that is not North American in that the differences in culture and value show through the choices and interactions you have. A little too console in controls for me and some of the combos are not easy to understand/execute. All said, most enjoyable and I expect to be replaying it over the next while. Expand
  73. Jan 6, 2014
    10
    I'm absolutely amazed by this game, i loved the graphics the gameplay, the combat with combos. Without any doubt play it and pick it up.... The soundtrack was an amaze it always kept the feel of it... even tho it has some minuses, just because it was my best gaming experience i will rate it a ten out of ten
  74. Jun 4, 2013
    5
    $50 for a 6 hour game? The combat get quirky and the levels are highly linear. The story is very flat and has little to no acceleration. It's just not worth the money at all. Perhaps if this were an indie developer pricing their game fairly ($10-20), I could recommend the game. As it stands, Capcom is trying to steal your money and give very little in return.
  75. Jun 5, 2013
    10
    I'm also putting in a 10 because you can really tell this game is gorgeous and the story/concept are very non-generic. I'm also thinking that because it's a little different than Mirror's Edge, people aren't liking the isometric changes.
  76. Jun 4, 2013
    9
    I don't know, why rating this game negative. It's well programmed, nice graphics, a good story i'll follow and at summary, it's a pretty nice game. 1st started the game and thought: Mirrors Edge? Damn, there are some similarities! Sure, no real prarkour, but nice. I really don't miss the weapons the game is based on combos. Well executed, it will make enough damage & to be honest: WeaponsI don't know, why rating this game negative. It's well programmed, nice graphics, a good story i'll follow and at summary, it's a pretty nice game. 1st started the game and thought: Mirrors Edge? Damn, there are some similarities! Sure, no real prarkour, but nice. I really don't miss the weapons the game is based on combos. Well executed, it will make enough damage & to be honest: Weapons you'll find in each 0815 game. Just give it a try it's no mainstream game. Expand
  77. Jun 6, 2013
    9
    Remember me is very enjoyable game, also the plot so far(im about 40%) is very interesting and the way that rolls out is well played. It may not be an open world game(never claimed to be), it may be linear, but on the other hand it has great atmosphear, well directed cutscenes and very interesting characters. Also the game mechanics are mostly simple(just a bit confusing in the begining)Remember me is very enjoyable game, also the plot so far(im about 40%) is very interesting and the way that rolls out is well played. It may not be an open world game(never claimed to be), it may be linear, but on the other hand it has great atmosphear, well directed cutscenes and very interesting characters. Also the game mechanics are mostly simple(just a bit confusing in the begining) but functional, and i have to state that i loved the "change somebody memories" part of the game. Ok may not the next big game of the decade, but its fun to play and thats something that most of the games luck nowdays. Expand
  78. Jun 5, 2013
    8
    To sad the truth, I am not fan of games that have similar fighting mechanic.
    Right now I am about at 30% of game progress and I am absolutely enjoying every minute in this game.
    Interesting story line, nice soundtrack, nice level design, nice graphic, fighting mechanic is not confusing, just need to use a little of your head. Also absolutely love "memory remix" scenes and how these
    To sad the truth, I am not fan of games that have similar fighting mechanic.
    Right now I am about at 30% of game progress and I am absolutely enjoying every minute in this game.
    Interesting story line, nice soundtrack, nice level design, nice graphic, fighting mechanic is not confusing, just need to use a little of your head. Also absolutely love "memory remix" scenes and how these working.
    Game disadvantages few times camera was crazy, also bad mouse acceleration, but it is not making problems. Also, I don't know is it minus or plus, but I expected open world, which isn't in this game, but feels open and huge.
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  79. Jun 5, 2013
    10
    this game is awesome, the graphics, the music, the story, all of them are very engaging. Play yourself this game before listen to angry nerds whit hedonist view of games, you will not regret.
  80. Jun 10, 2013
    8
    My cons and pros for this game.

    +Atmosphere +Design +Art Direction +Cutscenes +Music +Acting ++++Remixing Memories ++++Puzzles (2 of them but worthy) ++++++ Story +/- Combat - Cutscenes unable to skip (i don't mind but some will) - Some glitches and bugs - Confusing combat combos menu - Combos not really usefull except two maybe. I didn't even make a fourth combo -
    My cons and pros for this game.

    +Atmosphere
    +Design
    +Art Direction
    +Cutscenes
    +Music
    +Acting
    ++++Remixing Memories
    ++++Puzzles (2 of them but worthy)
    ++++++ Story

    +/- Combat

    - Cutscenes unable to skip (i don't mind but some will)
    - Some glitches and bugs
    - Confusing combat combos menu
    - Combos not really usefull except two maybe. I didn't even make a fourth combo
    - Linear level design

    So my final thought is. If DONTNOD get a chance to make a sequel they should make the level design more like Mass Effect with side quests. And they should also iron out the game and fix the combat. BUT, i applaud them for the atmosphere, story, setting, music, acting and allround feeling.
    And also, the remixing memories part and the couple riddles are always a welcome plus.

    For me it deserves 8.5/10
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  81. Jan 1, 2014
    8
    I enjoyed this game. The visuals are super. The audio was a bit scary as the cutting-out and repeat in music made me think my machine was having trouble; but no, it is just the way the sound is composed. The customizable combos might be a good idea, but I ended up using the 2-length punch combo all the time. Some boss fights were annoying a bit and had to look up the solution. Remixing wasI enjoyed this game. The visuals are super. The audio was a bit scary as the cutting-out and repeat in music made me think my machine was having trouble; but no, it is just the way the sound is composed. The customizable combos might be a good idea, but I ended up using the 2-length punch combo all the time. Some boss fights were annoying a bit and had to look up the solution. Remixing was fun and I managed to "accidentally" get some extra achievements with them. The story is interesting and the corridor-like gameplay didn't disturb me at all. Some aspects reminded me of Bungie's old action game Oni (2001). I bought it on a sale but was well worth the money. Expand
  82. Jun 4, 2013
    8
    First, I would like to start off by saying that I loved this game. Despite numerous problems with it. Yes, the story is bad, the stiflingly linear level design, and some weird combat mechanics. Really though the game does stand out from all the other mediocre games I've played. The memory remixing sequences are a blast to do, even if they are few and far between. The combat is fun to playFirst, I would like to start off by saying that I loved this game. Despite numerous problems with it. Yes, the story is bad, the stiflingly linear level design, and some weird combat mechanics. Really though the game does stand out from all the other mediocre games I've played. The memory remixing sequences are a blast to do, even if they are few and far between. The combat is fun to play around with 95% of the time. Sometimes however the camera will move to bad positions due to the small environments. Exploration is a little disappointing, but the controls work well for platforming and jumping, sort of like Prince of Persia or Tomb Raider. The game has it's problems no doubt, but I was so amazed at what they did right I couldn't have cared less. Expand
  83. Jun 11, 2013
    10
    The game is just awesome, detailed world cool music, diverse setting, and most importantly (at least for me) is a very interesting and emotional storyline.
  84. Jun 9, 2013
    7
    Acceptable fighting system, good story, AWESOME panorama, very good graphics, but It felt SO INCREDIBLY LIMITING. Every minute of playing I encountered a door I couldn't open, a ledge I couldn't grapple on, a 30cm box I could jump above, and on and on and on. I liked the concept, but I really couldn't stand the fact that the whole game was made a corridor. Acceptable game nonetheless. TheAcceptable fighting system, good story, AWESOME panorama, very good graphics, but It felt SO INCREDIBLY LIMITING. Every minute of playing I encountered a door I couldn't open, a ledge I couldn't grapple on, a 30cm box I could jump above, and on and on and on. I liked the concept, but I really couldn't stand the fact that the whole game was made a corridor. Acceptable game nonetheless. The Neo Paris panorama was gorgeous, the graphics when maxed out were gorgeous, and the music awesome. If only I didn't feel I was in a very long cage the whole time I played it... Expand
  85. Jun 7, 2013
    9
    I really liked this game so I'd give it 88/100. The visuals and art style are fantastic on the PC. Even though the game is very linear, I still enjoyed stopping to look at the environment and beautiful designs of rooms. The music is awesome and especially the main theme. Little sound effects like when you successfully pull off a combo are a nice touch as well. The story was actually veryI really liked this game so I'd give it 88/100. The visuals and art style are fantastic on the PC. Even though the game is very linear, I still enjoyed stopping to look at the environment and beautiful designs of rooms. The music is awesome and especially the main theme. Little sound effects like when you successfully pull off a combo are a nice touch as well. The story was actually very interesting. Nilin is a great main character that I cared for. The gameplay is a nice mix and very fun. The combat is different from other games in the genre so it was a breath of fresh air. Once you understand how the timing works and you start creating your own combos from the menu it gets super entertaining. Nilin also has a bunch of really cool abilities to add to the mix during fights against different enemies. People who find this combat too difficult or frustrating are obviously not fans of Devil May Cry or Ninja Gaiden. Getting around the areas was also well executed with a combination of Nilin's special glove and climbing around like Uncharted. PC optimization is just fine until the very last level where super sampling can easily drop your frame rate. Luckily the scene I'm referring to is very short. Besides for that there are little stutters when the game saves at a checkpoint but that's not very uncommon in games even today.

    If Nilin ever gets a sequel...I'm in. Remember you soon.
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  86. Oct 3, 2013
    5
    A story with great unique potential, sadly backed up poorly. Fighting and movement feels awkward, and bossfights and many encounters are so monotonic you want to facepalm your self so hard that your brain is all over the wall behind you.
    While the story seemed ok, i never finished the game, after afew hours of playing i simply felt the lacking and repetetive gameplay and odd steering and
    A story with great unique potential, sadly backed up poorly. Fighting and movement feels awkward, and bossfights and many encounters are so monotonic you want to facepalm your self so hard that your brain is all over the wall behind you.
    While the story seemed ok, i never finished the game, after afew hours of playing i simply felt the lacking and repetetive gameplay and odd steering and camera angles, were not worth to go trough to see how the story would actually end. A shame really.
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  87. Jun 5, 2013
    7
    This is the best game so far in 2013 both story and gameplay is perfect for me.This game could be better if only Console exclusive imo.Nilin is great character both personality and looking,voice acting is superb, music is great (main menu and xmb menu) other musics is okay.The control is perfect for console version,
    I really hope tis game is not gonna milk like AC,COD. This is a
    This is the best game so far in 2013 both story and gameplay is perfect for me.This game could be better if only Console exclusive imo.Nilin is great character both personality and looking,voice acting is superb, music is great (main menu and xmb menu) other musics is okay.The control is perfect for console version,
    I really hope tis game is not gonna milk like AC,COD. This is a masterpiece there is no need sequels.Finally a new game without nudism,XXX scenes,romantic plot and boobfest.This is a true masterpiece.
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  88. Jun 4, 2013
    7
    A great start to what hopefully becomes a more fleshed-out series. Although the game's most interesting and fun parts, the memory remixes, only appear a meager 4 times in the game, it's still a fun ride. The customized combat system keeps fighting from becoming stale, and the environment and music create a fantastic atmosphere.

    Although it might not be worth the full asking price, not
    A great start to what hopefully becomes a more fleshed-out series. Although the game's most interesting and fun parts, the memory remixes, only appear a meager 4 times in the game, it's still a fun ride. The customized combat system keeps fighting from becoming stale, and the environment and music create a fantastic atmosphere.

    Although it might not be worth the full asking price, not many games are. Still, Remember Me is a fantastic game that should be enjoyed, short as it may be.
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  89. Jun 5, 2013
    6
    Good are graphics, good atmosphere in first couple of levels, than it drops to average. Combat is a direct copy to games like "Sleeping Dogs" but with a twist! You can create your own combos! Which is you just can change the effect of the punches, the combos are fix. Feels dull after a while. You get a couple of special moves which are fun to play around with. The game clocks at 10 hoursGood are graphics, good atmosphere in first couple of levels, than it drops to average. Combat is a direct copy to games like "Sleeping Dogs" but with a twist! You can create your own combos! Which is you just can change the effect of the punches, the combos are fix. Feels dull after a while. You get a couple of special moves which are fun to play around with. The game clocks at 10 hours for me, you can try to find all the secret goodies and push it maybe to 13 hours. Re-playability is bad though seeing as you can't skip any cut- or dialogue scenes. Again for the first couple of levels the game really tries to keep you on your toes, mixing action with slower parts and having the camera pan out to admire the beautiful Neo-Tokyo.. I mean Neo-Paris. But at around mid point the game is doing that less and less, like they didn't give a flying after the first 3 hours of game play. One of the special features of the game are memory sequences where you can remix dramatic memories of character so they change their life style and start doing your bidding. I was pretty confused the whole game if I was the good or bad guy(girl). Those sequences are few and far between though and you don't really have that much input, the game basically tells you what do change, you do it, look how it plays out, the end. And one memory you have to remix twice, so all in all there are 3 memory remix scenes, what a waste. The music is suits the cyberpunk setting, also its affected by your game play sometimes. In one fight for example the music pans out when you get it, gets faster when you do long combos and gets erratic when you go berserk. Doesn't do that in all fights though. The main draw is the story which is not bad, its worth a look. I enjoyed my time with it, especially the main characters ass was in good shape.

    TL;DR: Average game play with good atmosphere, graphics and story
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  90. Jun 9, 2013
    4
    Beautiful environments and an interesting cyberpunk plot are completely let down by absolutely TERRIBLE GAMEPLAY. It's almost like they didn't do any play testing before release. Such a disappointment.

    Can't recommend that anyone buys this unless they enjoy being constantly frustrated by imbecilic controls, ill-placed autosave points, ridiculously slow reloads, unforgiving and
    Beautiful environments and an interesting cyberpunk plot are completely let down by absolutely TERRIBLE GAMEPLAY. It's almost like they didn't do any play testing before release. Such a disappointment.

    Can't recommend that anyone buys this unless they enjoy being constantly frustrated by imbecilic controls, ill-placed autosave points, ridiculously slow reloads, unforgiving and repetitive combat, painful QTEs and utterly pointless climbing sections where you basically just follow on-screen instructions.

    To the art and story designers my sincerest commiserations, it was a great concept. As for the gameplay devs, you deserve a fate worse than death: you should be forced to play your own game for the rest of time!
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  91. Jun 9, 2013
    8
    It is a great game just for the story.
    The combat and some of the mechanics will really annoy you at times as they're not 100% reactive but there are great puzzle segments and a satisfying combat style. I admit I almost quit playing because of one of the remixes i spent 30 mins trying to just change 1 thing (pc controls are terrible for this) so i recommend you grab an xbox controller for
    It is a great game just for the story.
    The combat and some of the mechanics will really annoy you at times as they're not 100% reactive but there are great puzzle segments and a satisfying combat style. I admit I almost quit playing because of one of the remixes i spent 30 mins trying to just change 1 thing (pc controls are terrible for this) so i recommend you grab an xbox controller for those segments.
    For combat, pc controls are tighter and easier than the controller. I also recommend that you make sure you look up your hotkeys so that you know which symbol means which move on boss fights. Nothing is worse than having to do the same bit 30 times not being able to figure out which button to press :)

    For those that like lists, here's what this game does well:
    Graphics perfectly optimised, i had no frameloss on highest settings with several programs open on a GTX460. Very impressive visuals.

    Story At first, you're trying to get used to this 'Neo Paris' and spend some time working out what it is. Then everything changes. The story becomes more and more intense and builds up to one of the best story finales I have ever experienced.

    Music This game has really great music and it responds to your combat experience. As you land combo's, the music becomes more fragmented which gives a great adrenaline pumped experience. In chapters 1-4 the music is very low-key but in 5-8 it becomes a beautiful masterpiece and enhances the story experience greatly.

    Puzzle segments I won't spoil them as they are only going to be as much fun the first time... but don't look them up on the internet! Some of these require some thought, but sadly there aren't many of these. Which brings me to...

    Memory remixes! This. Is. Great! if only there were more of these, the game would be getting much greater scores. Painfully underused, these segments are original and very fun! ...on an xbox controller. Do not use your mouse and keyboard for these!!

    Things the game does badly:

    Platforming While the tomb raider assassin's creed style swinging from rooftops is fun, the arrows make it far too easy and there is always only 1 way to go. This feels like you're on a train track and you're just pressing the forward button.

    Camera controls The camera is sometimes fixed for no apparent reason in places where you really need it to be free. The combat situations where this happens are often very frustrating and do not give the desire to revisit that situation.
    PC controls are appalling in all but the combat. for whatever reason, looking up requires 1 meter of mouse-mat and the first QTE's button presses are simply confusing as you suddenly need to know what the symbols mean which you may not unless you've checked the hotkey settings.
    Go into the game knowing the what the problems are and how to deal with them and you'll enjoy yourself a lot. It is a masterpiece with a few cracks in places but they can be overlooked as the last 3 chapters are just...wow. just amazing.
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  92. Sep 2, 2013
    6
    Beautiful graphics, but the story is ridiculously linear and lacks true feeling. It is best described as a failed ham, trying to feel more dramatic and emotional instead of what it really is a hasty, uninteresting story. Combat is just another beat-em-up type system with a combo "lab" that boils down to varying four types of attacks in each combo. Gorgeous? Yes. Good? No.
  93. Dec 26, 2013
    8
    *Update* Was upset because I can't play more than 15 min without game turning into a Lag Fest! Game was running more than 45 fps before suddenly dropping down to under 10 fps. Only way was to quit game & restart. Then someone advised me to turn of Supersampling & forced AA through Nvidia's control panel. It worked! I'm now gaming at near max. settings with beautiful graphics running*Update* Was upset because I can't play more than 15 min without game turning into a Lag Fest! Game was running more than 45 fps before suddenly dropping down to under 10 fps. Only way was to quit game & restart. Then someone advised me to turn of Supersampling & forced AA through Nvidia's control panel. It worked! I'm now gaming at near max. settings with beautiful graphics running almost 60 fps. No problem at all! Thus, other than it being a poorly optimized PC port of the console game, the game itself is really pretty. However, there's lots of unrealized potential unable to interact with the gorgeous environment because it is a corridor shooter with a story and a path mapped out in a linear manner i.e. practically no turn left-or-right options. Simply too linear. However, story is not bad, and the memory remixes is refreshing. Combat is ok. Its an overall innovative piece of work. However, you must be able to accept it being a linear action-adventure game. Expand
  94. Jun 8, 2013
    9
    I made a mistake pre judging this game in its first two hours. lesson learned. after episode 3, this game is a masterpiece of its own. the music, the atmosphere, the art, its amazing, underrated and not appreciated. the last of us deserves a 10? please, leave that crap out of gaming and give us some more of remember me. must be because its a black female character cause otherwise iI made a mistake pre judging this game in its first two hours. lesson learned. after episode 3, this game is a masterpiece of its own. the music, the atmosphere, the art, its amazing, underrated and not appreciated. the last of us deserves a 10? please, leave that crap out of gaming and give us some more of remember me. must be because its a black female character cause otherwise i dont see why the 6 and belows for this game. Expand
  95. Mar 1, 2016
    5
    You know those games where you feel sorry for the artists and animators of a studio because they've put so much work into a game that looks absolutely fantastic... but has unbelievably terrible gameplay with ridiculous and cliche writing? This is one of those.

    An extremely console-ish game with some interesting gameplay ideas - utilized very badly - and ultimately resulting in a
    You know those games where you feel sorry for the artists and animators of a studio because they've put so much work into a game that looks absolutely fantastic... but has unbelievably terrible gameplay with ridiculous and cliche writing? This is one of those.

    An extremely console-ish game with some interesting gameplay ideas - utilized very badly - and ultimately resulting in a frustrating, annoying, and unengaging experience. A lot of potential here has been squandered for style over substance.

    Disorienting cameras that are trying - and failing - to give some kind of cinematic experience while breaking all the rules of good cinematography. Platforming that is about as boring as it gets and seems designed simply to show off the profoundly cluttered and illogically laid-out maps. A never-ending tutorial that infuriatingly interrupts combat which requires precise timing and attention.

    Even in easy mode, a few hits from the swarms of enemies puts you in a risky state of low health. Forcing you to go through the tedious process of modifying your combo effects to heal yourself or speed up your cooldowns on overload-type attacks. Lacking focus to use these attacks but only have invulnerable enemies left? TOO BAD! It's like this game was never even play-tested.
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  96. Jun 16, 2013
    8
    Remember Me is a special game. You love it or you hate it. No mid point. For me, is one of the best SCIFI games i played in the last months. Great Story, well telled, nothing surprising, but if story still good, it's not a problem. Good hack & slash gameplay, very arcade style, and i realy don't care about 0 exploration on maps, keep in mind'a that a very linear arcade with a very linearRemember Me is a special game. You love it or you hate it. No mid point. For me, is one of the best SCIFI games i played in the last months. Great Story, well telled, nothing surprising, but if story still good, it's not a problem. Good hack & slash gameplay, very arcade style, and i realy don't care about 0 exploration on maps, keep in mind'a that a very linear arcade with a very linear story. Try to think about this game like a good SCIFI movie with interactive combats. In other hand you have the puzzles (simples, that's true) and the remix memories ones. This is a realy good feature of this game and i miss had some more of them. On tecnical side graphics are correct (very well polished ones in most cases) and a amazing sound track. I realy enjoyed this game. But like all things, it's only my subjective opinion. Like i said at begin, you can love this game, or just hate it, but it's a realy good start point for a new studio. Expand
  97. Mar 20, 2015
    6
    This game has a lot of potential, but fails to excel and realize that potential. The story has an interesting premise, but a lackluster ending; the visual design is excellent, but the graphics fail to do it justice due to low-quality assets, the ability to create your own combos is promising, but the system is too shallow; remixing memories is just a matter of activating a few switchesThis game has a lot of potential, but fails to excel and realize that potential. The story has an interesting premise, but a lackluster ending; the visual design is excellent, but the graphics fail to do it justice due to low-quality assets, the ability to create your own combos is promising, but the system is too shallow; remixing memories is just a matter of activating a few switches dressed up as a game mechanic. Keyboard and mouse controls are adequate, but occasionally have problems, and the camera is not very responsive. Overall, this game is worth a playthrough, but don't expect too much of it. Expand
  98. Jun 9, 2013
    10
    Excellent industrial design, great music and an unusual, interesting history.

    -Limited exploration
    -Linear
    -Lack of branching story line
    -Capcom's inevitable marketing practices e.g DLC
    -Very slow start
  99. Mar 19, 2014
    3
    Unskippable cutscenes. Incomprehensible QTEs. Bizarre mouse and keyboard controls. Awkward combat. Broken combo system. Constant crashes to desktop.
  100. Jul 29, 2013
    4
    Excellent art work and GUI design in combination with stupid combat system, non-existent gameplay, corridor-like levels and annoying cutscenes.
    After you've watched all the endless (but very nice looking) cutscenes, they give you 30 seconds to run forward a bit, then show another cutscene, another 30 secs, and another cutscene. The designer just doesn't let you play and keeps interrupting
    Excellent art work and GUI design in combination with stupid combat system, non-existent gameplay, corridor-like levels and annoying cutscenes.
    After you've watched all the endless (but very nice looking) cutscenes, they give you 30 seconds to run forward a bit, then show another cutscene, another 30 secs, and another cutscene. The designer just doesn't let you play and keeps interrupting you with the cutscenes. It feels more like a movie than a game.
    There is no mouse control in any of the menus which is very annoying when you attempt to configure all those combos.
    The scenery is extremely detailed and looks as if you do lots of things, go to all kind of directions and places, but all of this is just fake. It's non-interactive, there is only one ledge to jump to, only one way to go.
    Stupid, pointless and worthless game where so many art assets are just wasted. Cmon, I just don't understand how you managers can have so little respect for the artists whom you force to illustrate the garbage you are producing.
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Metascore
65

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 26
  2. Negative: 1 out of 26
  1. Sep 10, 2013
    60
    Remember Me is a competent action game that never really excels. The story is wasted and the platforming is poorly implemented with the rest of the game. Still the combat system is interesting and the framing around memories is at least somewhat original.
  2. LEVEL (Czech Republic)
    Jul 9, 2013
    40
    A game with great potential, great setting and great music. However, it's knocked down by its incomplete implementation of the original ideas and its frustrating battle system. [Issue#231]
  3. Jul 8, 2013
    60
    There are a lot of ideas packed into this game but I feel like if they would have cut back on a couple of the concepts to focus more on the story then this could have been a real stand out game. As it is now Remember Me is more appealing when it gets cheaper or if you have absolutely nothing to play.