User Score
7.4

Mixed or average reviews- based on 1161 Ratings

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  1. Oct 25, 2021
    7
    Büyük umutlar ile başladığım ama geliştirici ekibin niyeyse çok kritik yerlerde ki büyük hataları sebebi ile şaheser olamayıp ortalama belki ortalamanın altında kalan bir oyun

    ARTILARI +Fena olmayan hikaye (kesinlikle daha iyi olabilirmiş) +Ana karakterimiz mükemmel yazılıp kurgulanmış +Ana karakterimiz ile çok rahat şekilde empati kurup onun psikolojik durumunu ve aklından geçenleri
    Büyük umutlar ile başladığım ama geliştirici ekibin niyeyse çok kritik yerlerde ki büyük hataları sebebi ile şaheser olamayıp ortalama belki ortalamanın altında kalan bir oyun

    ARTILARI
    +Fena olmayan hikaye (kesinlikle daha iyi olabilirmiş)
    +Ana karakterimiz mükemmel yazılıp kurgulanmış
    +Ana karakterimiz ile çok rahat şekilde empati kurup onun psikolojik durumunu ve aklından geçenleri net şekilde anlayabiliyoruz
    +Grafikler hala daha taş gibi
    +Muazzam bir optimizasyonu var
    +Oyun lineer bir oyun için uzun olsa da sürekli kazandığımız yeni güçler oyunu taze tutmaya yetiyor
    +Oyunun dünyası çok hoş
    +Oyunun atmosferi iyi sağlanmış

    EKSİLERİ
    -Mekanikler her ne kadar oyunu taze tutsa da dövüşler gereğinden fazla uzun olduğu için oyun tekrara düşüp size "artık dövüşmeyelim sıkıldımmm" dedirtiyor
    -Yan karakterlerin hepsi boktan
    -Boss savaşları gereksiz uzun ve sıkıcı, onları yenince de tatmin hissiyatı almıyorsunuz
    -Sonu bok gibi
    -Hikaye fena değil seviyesinde olsa da hikayenin anlatımı acayip kötü
    -Sonlara doğru hikaye sapıtıyor

    68/100

    Dediğim gibi oyun çok iyi olabilecek iken saçma tasarım hataları yüzünden ortalama/ortalama altı bir oyun olmaktan öteye geçemiyor maalesef
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  2. Jan 6, 2023
    7
    Düzgün çalışan bir kombat sistemi olmasına karşın. Sizin vuruşlarınızın duşmanların vuruşlarını engellememesi ve kombata oyunun sonuna kadar fazla bir şey eklenmemesi biraz sıkıyor. Fena olmayan bir hikayesi var.
  3. Oct 16, 2019
    7
    I really want to give this game an 8 but i simply can't.
    The combat system is plainly useless.
    Combos are useless, any combination of moves will get you to progress even the more advanced parts of the game.
    Although the story is good, level design and the overall world fails to be unique.
    Music is good but not memorable.
  4. Jan 5, 2020
    7
    A futuristic game with interesting cyberpunk universe and plot. However, story is not that amazing. Combat mechanics are good.
  5. Aug 2, 2020
    7
    I only learned this game from a Steam Sale one day and said it looked interesting so I bought it, after playing the start it hooked me in instantly then before I knew it I was playing it the whole day. This game was really unnoticed by people and it's really sad to know that this game was fun and engaging, mixing your attacks and unlocking more attacks was amazing and the hacking partsI only learned this game from a Steam Sale one day and said it looked interesting so I bought it, after playing the start it hooked me in instantly then before I knew it I was playing it the whole day. This game was really unnoticed by people and it's really sad to know that this game was fun and engaging, mixing your attacks and unlocking more attacks was amazing and the hacking parts were fun. But the story was meh, and the dialogue was cringey at times. Still a fun game though! Expand
  6. Jul 27, 2020
    7
    ‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍
  7. Nov 28, 2022
    7
    I really liked the cyperpunk atmosphere of the game, the art design, graphics, environment are very nice. The story is not bad, it has a few twists. The characters aren't bad. The parts where we play with memories are good. But fighting can be a bit boring. I wish we could fight more freely instead of comboing. And with the points we collected, we could open more various upgrades. OrI really liked the cyperpunk atmosphere of the game, the art design, graphics, environment are very nice. The story is not bad, it has a few twists. The characters aren't bad. The parts where we play with memories are good. But fighting can be a bit boring. I wish we could fight more freely instead of comboing. And with the points we collected, we could open more various upgrades. Or various abilities. But instead we get combo keys and that's not a big deal either. And as for the thing I complain about the most in the game, it is BUG BUG BUG too much BUG. Expand
  8. Jun 11, 2013
    6
    The game's solid story, great visuals and interesting ideas are let down by poor execution. The rooftop action doesn't pass muster in a post-Assassins Creed world, and the innovative combo system doesn't stop the combat from being a button-masher.
  9. Jun 10, 2013
    6
    If I had to bring up why this game is disappointing it is that I want to play in Neo Paris it is an amassing world artistically stunning and dripping with unique style as well as a decent story and absolutely fantastic music.

    The problem is the combat is dull and repetitive, the world is a corridor, the platforming is both annoying and blatantly obvious as to what you must do. None of
    If I had to bring up why this game is disappointing it is that I want to play in Neo Paris it is an amassing world artistically stunning and dripping with unique style as well as a decent story and absolutely fantastic music.

    The problem is the combat is dull and repetitive, the world is a corridor, the platforming is both annoying and blatantly obvious as to what you must do. None of the "game parts of this game work well but the IP is still good. It is a game I did not like yet want a sequel of as a different genre or with a completely overhauled combat system and no platforming.

    Make it a Witcher style RPG as that game never shined in combat though it fairs better than Remember me. Perhaps make the Presen Combo lab to where it has a real tangible effect and more than 4 combos. Simply open the stunning world that is keeping my from giving this a negative review score as the part oft his game where there is no combat are the only memorable parts as the world just looks so fantastic. Any of these you make this a massive IP but for now it is something to put in your steam Watch list and pick it up on sale.
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  10. Jun 8, 2013
    6
    not a bad game worth playing its not nearly as bad as some of the below 5 points are making it out to be.The story is not bad the fighting mechanics are OK could of been better all in all its average as i said worth playing at least once.
  11. Jun 19, 2013
    6
    It's such a shame that they wasted a lot of the potential on this title. First let me start with the positives. I liked the graphics and the atmospheric scenery. The voiceacting, especially on Nilin is nothing short of superb. I like the fact that you can customize your combos. The memory remixes are fun and a unique game mechanic. The soundtrack is great too. Now to the negative partsIt's such a shame that they wasted a lot of the potential on this title. First let me start with the positives. I liked the graphics and the atmospheric scenery. The voiceacting, especially on Nilin is nothing short of superb. I like the fact that you can customize your combos. The memory remixes are fun and a unique game mechanic. The soundtrack is great too. Now to the negative parts about the game. It is rather short, I finished the game within 9 hours. While the setting is beautiful the linear corridor levelsdesign leaves absolutely 0 room for exploration. The fights are predictable and monotone. The last third of the game feels artificially dragged out. You can not interact with any NPC within the game, not even a line of text. The climbing feels unnessecary and extremely dumbed down as orange arrows will constantly tell you where exactly to go. The game constantly interrupts the gameflow with tutorial like messages that can't be disabled and even on the hardest difficulty setting the game felt like a breeze. Most bossfights are simply blunt and tedious and boring. The most interesting part of the game the memory remixes are too few and too easy. There is only 1 solution in all of them, (eg when you need to kill someone), it would have been nice to have more interactive objects and several different solutions but the way they did it, it's only 1 single solution possible which leads them to be nothing else then trial and error. Overall this game had a lot of potential but the monotonous fighting system combined with the extreme linearity and the short usage of the games biggest innovative gameplay (memory remix) resulted in a barely average gaming experience. I would recommend giving this game a try at a sales price but can't recommend for full price unfortunately. It isn't a bad game, it's a mediocre experience with many up and downsides. At 50-75% off I would recommend the purchase for a decent experience. Expand
  12. Jul 30, 2013
    6
    Almost there. The proportions of various gameplay mechanics (combat, puzzles, platforming) are good, however there's not enough of the flagship feature memory remixing. You do it only like 5 times in the game and it accounts for less than 10% of the play time. I really wish they put in more of that. Also, I was hoping to see a living city with lots of environment interaction, talking NPCsAlmost there. The proportions of various gameplay mechanics (combat, puzzles, platforming) are good, however there's not enough of the flagship feature memory remixing. You do it only like 5 times in the game and it accounts for less than 10% of the play time. I really wish they put in more of that. Also, I was hoping to see a living city with lots of environment interaction, talking NPCs and performing various tasks, but the game is totally linear and the surroundings are just a backdrop. Expand
  13. Mar 20, 2015
    6
    This game has a lot of potential, but fails to excel and realize that potential. The story has an interesting premise, but a lackluster ending; the visual design is excellent, but the graphics fail to do it justice due to low-quality assets, the ability to create your own combos is promising, but the system is too shallow; remixing memories is just a matter of activating a few switchesThis game has a lot of potential, but fails to excel and realize that potential. The story has an interesting premise, but a lackluster ending; the visual design is excellent, but the graphics fail to do it justice due to low-quality assets, the ability to create your own combos is promising, but the system is too shallow; remixing memories is just a matter of activating a few switches dressed up as a game mechanic. Keyboard and mouse controls are adequate, but occasionally have problems, and the camera is not very responsive. Overall, this game is worth a playthrough, but don't expect too much of it. Expand
  14. Jun 4, 2013
    6
    I will admit I was excited for this game. I felt it would have been a create mix between Assassin's Creed (for the climbing and going after high valued targets seemed to be indicative of this), Batman Arkham Asylum/City (the fighting style seemed to resemble this), and Deus Ex: Human Revolution (for the futuristic aspect and the environment interaction with the HUD).Before I begin into theI will admit I was excited for this game. I felt it would have been a create mix between Assassin's Creed (for the climbing and going after high valued targets seemed to be indicative of this), Batman Arkham Asylum/City (the fighting style seemed to resemble this), and Deus Ex: Human Revolution (for the futuristic aspect and the environment interaction with the HUD).Before I begin into the negatives of this game, let me point to some of the more positive of the game.

    -The voice acting is wonderful. Whenever the first cut scene played, it truly bought into the story of the three people who told the viewer of how wonderful the memory technology was and the elderly woman's story and voice acting made me feel as if that was a real person.
    -The story created a desire for me to go forward and find out what was around the corner. Although the names Capcom gives some of their characters breaks the illusion of this game being a game about survival, sabotage, kickin' in faces, and being public enemy number one.
    -Being able to create your own combos was such an interesting ideal that it warrants being a positive; however, the execution was a bit underwhelming.
    -Remixing memories was such an enjoyable trail-and-error aspect.

    Now that I have got that out of the way. Here are some of the things I felt (and you may feel) made the game lesser than what it could have been.

    -It leads you by the hand... Forcibly. I played on the hardest difficulty (Memory Hunter) and was still bombarded with an icon that tells me where to go when I am climbing with no discernible way to turn this off. It is as if it did not even trust you find your way, to make your own mistakes when climbing to a location, or Capcom felt that did not do a good enough job on some of the camera angles that they felt that it would be necessary to put an icon at every ledge you should go to.
    -Do you like the thrill of exploring (even in linear games) and finding upgrades for yourself? It is as if the game thinks you have around two brains cells and gives you an image of where an upgrade (for health and focus) is NEARBY. I can understand that they wanted to stick with the whole memory idea and this was another way of introducing their idea, but if you are anything like me, I prefer to make my own mistakes and explore to find collectibles without assistance even if I look in some of the most inane spots to achieve this, you will not enjoy this feature.An apt comparison is Metro Last Light. It took me 12 hours to beat a 7 to 8 hour game because the game created a desire for me to go an explore. I saw buildings in the distance or rooms away from where my OPTIONAL objective locator told me was the right way to go and thought to myself "Is ammo in there? What about another weapon? Journal entry?"
    -I would have loved for an OPTIONAL breadcumb device like in Dead Space to show me where I should be going beyond climbing up. In Dead Space and Metro games bringing up that device caused me to want to explore. I would see "Hey, I need to go here. There is a strong chance that I might not be able to return to this area, so let me explore the other doors." However, in Remember Me, the game although forcibly shows you where to go when climbing, it does not allow to check where your current objective is. There has been multiple times where I have forgone exploring another doorway because I thought it may be where I should go. Turns out it was not and whenever I went through the other doorway, I could not return to the previous location.

    The game was alright, but not worth the $50. I would really wait until the game is on sale.
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  15. Jun 4, 2013
    6
    It's really a shame when game with so much potential falls short. There are a lot of great elements within this game but all of them (except of graphics and music probably) made in a wrong fashion. They made an interesting world you want to explore, but they denied you that and put you in a narrow corridor. They tried to do some fighting in Batman style. While i like that idea but againIt's really a shame when game with so much potential falls short. There are a lot of great elements within this game but all of them (except of graphics and music probably) made in a wrong fashion. They made an interesting world you want to explore, but they denied you that and put you in a narrow corridor. They tried to do some fighting in Batman style. While i like that idea but again they made it wrong. Fighting system in this game is the most stupid thing i ever saw. I like all that climbing in Tomb Rider or Uncharted, but they manage to do something stupid in my opinion even with that. Yeap, huge arrow that tells you where to go. No, i don't want that! I want to figure that myself. And memory remixes? It's a great idea, it's innovative (well, not like we never saw ideas like that before, but that's not a common thing for sure) and so on, but why they used it only a few times?
    This game looks magnificent on paper but in reality it's kind of mediocre. That's a shame. Also i have to point our that AAA games now gave a tendency to became shorter and shorter. As already been mentioned here you can beat this game in 5-6 hours.
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  16. Jun 8, 2013
    6
    Overall, a decent game that dabbles into an exciting world but ultimately doesn't reach the level you hope for. Wait for it to go on sale.

    Pros: - Excellent setting giving an authentic feel - Perfect music complimenting the game - 'Memory remixes' are the most fun aspect of the game Cons: - Limited interaction between yourself and the world - 'Newbie' tips preventing exploration
    Overall, a decent game that dabbles into an exciting world but ultimately doesn't reach the level you hope for. Wait for it to go on sale.

    Pros:
    - Excellent setting giving an authentic feel
    - Perfect music complimenting the game
    - 'Memory remixes' are the most fun aspect of the game

    Cons:
    - Limited interaction between yourself and the world
    - 'Newbie' tips preventing exploration
    - Repetitive combat
    - Very few 'memory remixes'
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  17. Jul 31, 2013
    6
    What could have been a good game is absolutely ruined by terrible controls. I have seen a lot of crapy console ports but this one takes the cake. On top of that mediocre graphics don't help the game either. Otherwise this game has some innovative game play and is impressive by its futuristic design of the world.
  18. Jun 5, 2013
    6
    The best feature of "Remember Me" is undoubtedly memory changing, it's original, creative and the only reason why I won't call this game "boredom"! I'm really surprised that combat is so frustrating, just poor imitation of Arkham Asylum! I expected mush more from this game, but it has potential
  19. Jun 5, 2013
    6
    Good are graphics, good atmosphere in first couple of levels, than it drops to average. Combat is a direct copy to games like "Sleeping Dogs" but with a twist! You can create your own combos! Which is you just can change the effect of the punches, the combos are fix. Feels dull after a while. You get a couple of special moves which are fun to play around with. The game clocks at 10 hoursGood are graphics, good atmosphere in first couple of levels, than it drops to average. Combat is a direct copy to games like "Sleeping Dogs" but with a twist! You can create your own combos! Which is you just can change the effect of the punches, the combos are fix. Feels dull after a while. You get a couple of special moves which are fun to play around with. The game clocks at 10 hours for me, you can try to find all the secret goodies and push it maybe to 13 hours. Re-playability is bad though seeing as you can't skip any cut- or dialogue scenes. Again for the first couple of levels the game really tries to keep you on your toes, mixing action with slower parts and having the camera pan out to admire the beautiful Neo-Tokyo.. I mean Neo-Paris. But at around mid point the game is doing that less and less, like they didn't give a flying after the first 3 hours of game play. One of the special features of the game are memory sequences where you can remix dramatic memories of character so they change their life style and start doing your bidding. I was pretty confused the whole game if I was the good or bad guy(girl). Those sequences are few and far between though and you don't really have that much input, the game basically tells you what do change, you do it, look how it plays out, the end. And one memory you have to remix twice, so all in all there are 3 memory remix scenes, what a waste. The music is suits the cyberpunk setting, also its affected by your game play sometimes. In one fight for example the music pans out when you get it, gets faster when you do long combos and gets erratic when you go berserk. Doesn't do that in all fights though. The main draw is the story which is not bad, its worth a look. I enjoyed my time with it, especially the main characters ass was in good shape.

    TL;DR: Average game play with good atmosphere, graphics and story
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  20. Jun 5, 2013
    6
    Design and music are things that save this game. People responsible for programing, design, graphics, mo cap and sound did fantastic job on creating beautiful environment and game world. But the people responsible for the gameplay ruined everything.
    Entire game is a one big tunnel that you run through, that's funny. cause game its advertised with a word "explore". There's no exploring at
    Design and music are things that save this game. People responsible for programing, design, graphics, mo cap and sound did fantastic job on creating beautiful environment and game world. But the people responsible for the gameplay ruined everything.
    Entire game is a one big tunnel that you run through, that's funny. cause game its advertised with a word "explore". There's no exploring at all. Platforming aspect is reduced to the most basic level possible. Its simply auto-jumping from ledge to ledge, game even shows you the way where to go with annoying arrows.
    Fighting is very simple and bit repetitive but the biggest flaw is that the game is insanely easy. Therese like 5-6 hours of breezing through the game and you're done.

    But still i love the design.
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  21. Jun 26, 2013
    6
    This game is a story you can play but you can't interact with it. Has long you are ok with that you wil have a good time. But like so many game nowdays it really is a short game (8 to 10 hours in the hardest difficulty). with all in graphics nothing in game life time. Some pro and con now. It is on many point like mirror edge.

    Pro: great original and captivating story. Fun and
    This game is a story you can play but you can't interact with it. Has long you are ok with that you wil have a good time. But like so many game nowdays it really is a short game (8 to 10 hours in the hardest difficulty). with all in graphics nothing in game life time. Some pro and con now. It is on many point like mirror edge.

    Pro: great original and captivating story. Fun and interesting gameplay.
    Con: Really short. You can't decide anything your watching the game and story and just fight for time to time. Linear.

    In the end if it was cheaper or with choice to influence and change the story (various ending) or with a longer life time, it would have been a good 8 but considering all these i put a 6.
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  22. Jul 22, 2013
    6
    Le jeu mérite un 6 mais pas plus. Il est beau, l'histoire est intéressante mais le reste est fade:
    - on est dans un couloir
    - pas de possibilité de "mixer" le cerveau de qui on veut - combat plutôt simple - effet de passage de niveau trop l'ancienne - 6/8 heures de jeux pas plus à côté de ça, les mouvements du personnage sont bons et les combats très immersifs mais ça s'arrête là,
    Le jeu mérite un 6 mais pas plus. Il est beau, l'histoire est intéressante mais le reste est fade:
    - on est dans un couloir
    - pas de possibilité de "mixer" le cerveau de qui on veut
    - combat plutôt simple
    - effet de passage de niveau trop l'ancienne
    - 6/8 heures de jeux pas plus

    à côté de ça, les mouvements du personnage sont bons et les combats très immersifs mais ça s'arrête là, j'espère qu'il y aura une suite qui corrigera les points négatifs que je lui reproche.
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  23. Aug 31, 2013
    6
    Although the gameplay wasn't too great, I did enjoy the storyline and premise quite a bit. The game was well worth the play though and I completed the game all the way which is more than I can say for some games. As I have stated before, I do love a game with a intriguing storyline and this one delivers with its gripping vision of neo-paris.

    However I cannot justify paying the retail
    Although the gameplay wasn't too great, I did enjoy the storyline and premise quite a bit. The game was well worth the play though and I completed the game all the way which is more than I can say for some games. As I have stated before, I do love a game with a intriguing storyline and this one delivers with its gripping vision of neo-paris.

    However I cannot justify paying the retail price for this game, it doesn't deliver enough for the price and although the premise of memory hunting in the future is grand, the game fails to amaze and at times fails to entertain. couple that with less than stellar gameplay and it puts the game way lower on my rating table than it could have been.

    Worth a play, but only after the price has dropped considerably.
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  24. Sep 2, 2013
    6
    Beautiful graphics, but the story is ridiculously linear and lacks true feeling. It is best described as a failed ham, trying to feel more dramatic and emotional instead of what it really is a hasty, uninteresting story. Combat is just another beat-em-up type system with a combo "lab" that boils down to varying four types of attacks in each combo. Gorgeous? Yes. Good? No.
  25. Mar 29, 2014
    6
    Remember Me is a game with a compelling story that drives the entire game. It is difficult to get invested in however. Without giving anything away, the game explores some dark, emotional, and philosophical ideas about a future in which memory has been monetized and commercialized, your character, Nilin, is the one to unravel the threads and find the truth behind herself and much more.Remember Me is a game with a compelling story that drives the entire game. It is difficult to get invested in however. Without giving anything away, the game explores some dark, emotional, and philosophical ideas about a future in which memory has been monetized and commercialized, your character, Nilin, is the one to unravel the threads and find the truth behind herself and much more.

    Before getting into the story/characters, lets get the gameplay out of the way first; It's mediocre. The combat system starts out rather engaging, allowing the player to customize a series of combo moves (Pressen) to tailor fit Nilin for any specific situation. While engaging, the combat system quickly becomes extremely repetitive and hinges on the players ability to properly dodge and wait for cooldowns to become available. In addition, every substantial enemy (bosses, mini-bosses) ends with every bodies favorite thing...quick time events! The result is an unsatisfying one to say the least. I never felt like I actually defeated anyone as it's all done for you through the QTE's. Despite all this, the combat is not bad. It does require patience though.

    Now on to the story/characters...The game is driven heavily by (obviously) the evolution of the story, but seeing as how nobody can remember anything (barring Edge), the weight of carrying the story falls to the characters and how they develop and interact, this is where I found it impossible to become invested in the game. The story by itself is good, but the characters that tell it to you are basically emotionless or otherwise reading some horrible line of dialogue. Most of the time you'll be wondering how the hell some of the lines made it to the final cut. This would be fine if the characters actually portrayed emotion through facial animations, something that is basically non-existent in todays gaming market. Instead, every character, whether in or out of a cut-scene or cinematic, has the same expression for everything. Happy, sad, concerned, fearful, angst (oh there's plenty of that), angry...it's all the same facial expression. This leads to extremely static characters, despite all the developing they're doing. In short, the main focal point of the game's story is told through static, boring characters with horrible dialogue.

    The "gimmick", I suppose one could call it, of the game is the ability to influence and change (called Rewriting memories in the game's terminology) peoples memories. This is a great concept in the game and it is indeed fun when you get to do it. It is unfortunate that you only get the chance to do this four times (three if you played the demo, because that one is repeated). Still, despite this, it is a welcome part to the game and helps to break up the monotony of the extremely linear gameplay, the combat, and the between-chapter monologues.

    Remember Me gets a 6/10. While it has it's problems, the saving grace for the game is a compelling story, even if it's told through robotic inexpressive characters.
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  26. Nov 5, 2017
    6
    Remember Me is, honestly, forgettable. Overly simple, unattractive combat, awkward platforming and a lackluster story tear down the potentials set up by the game's memory remix sessions and aesthetic settings.
  27. Dec 1, 2015
    6
    Remember Me is an action-filled science fiction game from Dontnod Entertainment. While the graphics, the setting, the theme, and the unique combat mechanics of Remember Me are praiseworthy, progressing thru the middle of the game up to before the end is painfully frustrating, annoying and repetitive.

    First of all, fvck the confusing quick time events. Of all the games that I have
    Remember Me is an action-filled science fiction game from Dontnod Entertainment. While the graphics, the setting, the theme, and the unique combat mechanics of Remember Me are praiseworthy, progressing thru the middle of the game up to before the end is painfully frustrating, annoying and repetitive.

    First of all, fvck the confusing quick time events. Of all the games that I have played, I can say that Remember Me quick time events is painfully annoying and difficult. They should've put normal buttons there instead of those symbols. Second, combat may be unique -- but sometimes enemies are too damn hard and too many making the game really friggin' annoying. Third, game is full of bugs. Fourth, game is smooth on my device but loading screen takes too much time especially when repetitively DYING from this disappointment of a game. Fifth, the game feels too repetitive even with the new mechanics being introduced as the player progresses. Sixth, the collectibles is really ridiculous. The health bar and focus bar should be improved automatically during the game and not by looking for stupid easter eggs! Seventh, shallow story. Just beating people up to stop someone from doing this for whatever reason that only Edge and Nillin knows. Eight, almost emotionless if not totally emotionless voice acting.

    Thankfully, if you actually play the game in the easiest mode and just finish the game thru the end, everything will be fine and less frustrating slash repetitive. The ending is good, plot twist is totally unexpected.
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  28. Mar 1, 2016
    5
    You know those games where you feel sorry for the artists and animators of a studio because they've put so much work into a game that looks absolutely fantastic... but has unbelievably terrible gameplay with ridiculous and cliche writing? This is one of those.

    An extremely console-ish game with some interesting gameplay ideas - utilized very badly - and ultimately resulting in a
    You know those games where you feel sorry for the artists and animators of a studio because they've put so much work into a game that looks absolutely fantastic... but has unbelievably terrible gameplay with ridiculous and cliche writing? This is one of those.

    An extremely console-ish game with some interesting gameplay ideas - utilized very badly - and ultimately resulting in a frustrating, annoying, and unengaging experience. A lot of potential here has been squandered for style over substance.

    Disorienting cameras that are trying - and failing - to give some kind of cinematic experience while breaking all the rules of good cinematography. Platforming that is about as boring as it gets and seems designed simply to show off the profoundly cluttered and illogically laid-out maps. A never-ending tutorial that infuriatingly interrupts combat which requires precise timing and attention.

    Even in easy mode, a few hits from the swarms of enemies puts you in a risky state of low health. Forcing you to go through the tedious process of modifying your combo effects to heal yourself or speed up your cooldowns on overload-type attacks. Lacking focus to use these attacks but only have invulnerable enemies left? TOO BAD! It's like this game was never even play-tested.
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  29. Jun 4, 2013
    5
    $50 for a 6 hour game? The combat get quirky and the levels are highly linear. The story is very flat and has little to no acceleration. It's just not worth the money at all. Perhaps if this were an indie developer pricing their game fairly ($10-20), I could recommend the game. As it stands, Capcom is trying to steal your money and give very little in return.
  30. Oct 3, 2013
    5
    A story with great unique potential, sadly backed up poorly. Fighting and movement feels awkward, and bossfights and many encounters are so monotonic you want to facepalm your self so hard that your brain is all over the wall behind you.
    While the story seemed ok, i never finished the game, after afew hours of playing i simply felt the lacking and repetetive gameplay and odd steering and
    A story with great unique potential, sadly backed up poorly. Fighting and movement feels awkward, and bossfights and many encounters are so monotonic you want to facepalm your self so hard that your brain is all over the wall behind you.
    While the story seemed ok, i never finished the game, after afew hours of playing i simply felt the lacking and repetetive gameplay and odd steering and camera angles, were not worth to go trough to see how the story would actually end. A shame really.
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Metascore
65

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 26
  2. Negative: 1 out of 26
  1. Sep 10, 2013
    60
    Remember Me is a competent action game that never really excels. The story is wasted and the platforming is poorly implemented with the rest of the game. Still the combat system is interesting and the framing around memories is at least somewhat original.
  2. LEVEL (Czech Republic)
    Jul 9, 2013
    40
    A game with great potential, great setting and great music. However, it's knocked down by its incomplete implementation of the original ideas and its frustrating battle system. [Issue#231]
  3. Jul 8, 2013
    60
    There are a lot of ideas packed into this game but I feel like if they would have cut back on a couple of the concepts to focus more on the story then this could have been a real stand out game. As it is now Remember Me is more appealing when it gets cheaper or if you have absolutely nothing to play.