User Score
7.5

Generally favorable reviews- based on 375 Ratings

User score distribution:
  1. Negative: 41 out of 375
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  1. Jul 26, 2011
    7
    In a casual sense, RF:G's gameplay is a LOT of fun, I say casual because after an hour or so, things get monotonous (the objective of almost every mission is to destroy stuff), gameplay resembles Saints Row 2 somewhat, minus story, customisation and characters (I finished the game and can't recall what was happening) - you basically drive from location to location destroying stuff, soundsIn a casual sense, RF:G's gameplay is a LOT of fun, I say casual because after an hour or so, things get monotonous (the objective of almost every mission is to destroy stuff), gameplay resembles Saints Row 2 somewhat, minus story, customisation and characters (I finished the game and can't recall what was happening) - you basically drive from location to location destroying stuff, sounds bad but it isn't really. Expand
  2. Feb 20, 2019
    7
    This is going to be a pain in the *HAMMER*. I love original Red Faction game... I've replayed it A LOT and then RF 2 came out and it was still good, but not as good as original. Then Volition forgot about the series and after a few years we'd get this... Guerilla. What is this game? Well, basically this is a GTA clone, but on Mars with destructive elements, but not as destructive as inThis is going to be a pain in the *HAMMER*. I love original Red Faction game... I've replayed it A LOT and then RF 2 came out and it was still good, but not as good as original. Then Volition forgot about the series and after a few years we'd get this... Guerilla. What is this game? Well, basically this is a GTA clone, but on Mars with destructive elements, but not as destructive as in original Red Faction (you can't do your own tunnels with explosives, actually Guerilla takes place only on the outside). So, if you're a fan of sandbox games, you'll love this game. There are s***loads of side missions like blowing stuff up, rescuing faction members, driving supplies on time... if you're planning on doing all of these missions this game might take you around 30 hours to complete. And this is a problem with this game... the side missions. There are probably around 6 types of these missions and there is TOO MUCH of them. These side missions quickly become a chore, not fun. The fun stays in blowing stuff up, not driving supplies on time... is this Far Cry? I'm really not happy with the path they have taken with this game. It has nothing on first two Red Faction games. Destroying stuff is fun as hell and the campaign is okay, but the music is an atrocity... it's amazing that there's no "See You" album from Korn on the soundtrack, it's that bad... or maybe there was no music? You see it was so forgettable that now I'm not even sure if there was any music to begin with! I'm having a hard time reviewing this game... mostly I really liked it, but it has so many annoying elements like health regeneration... the f*** is this supposed to be? I want medkits, not hiding behind a piece of furniture that the enemies will destroy and in 5 seconds I will have to find another cover and then another cover and then finally regenerate... why don't just give us medkits? Feckin Mason is a big boi, he can hold a big hammer, let him carry 10 medkits, so we can heal instantly anywhere and make the game more fun. Nah, let's add health regeneration, because it's "cool" and "newschool", I really hate this... I will always complain about health regeneration, because it makes the fights annoying. Also the game has that star system from GTA, but instead of stars and the police chasing you, you get a weird bar and if it's yellow they're onto you, if it's red better pack things up, because enemies just won't let go! These poor feckers just keep on coming and are so violent that it's nuts! The fact that to start a mission you'll need to have the alarm bar "green" does not help... you'll spend lots of times waiting for the bar to turn green, because some fecker spotted you from a mile and started shooting and won't stop chasing you! This is absurd! All in all, I complained A LOT here, but I think this is an okay game... play it if you've got the time! Pickens approves! Expand
  3. SDM
    Jun 21, 2011
    7
    While the gimmick of a destructible environment brings enormous fun during the first few hours of gameplay, it also loses its appeal quite quickly and you're left with "just" a solid sandbox game.
  4. May 17, 2014
    7
    Game: Red Faction Guerrilla
    Genre: Action
    Developer: Volition/Nordic Games System: Steam (PC) Total Score: 76/100 Value Score: 7.6/10 • Story: 7/10 • Characters: 6/10 • GamePlay: 8/10 • Graphics: 8/10 • Sound: 9/10 • Music: 5/10 • Length: 7/10 • Replay Value: 9/10 • Player Value:7 /10 Pros +Open World/Sandbox with elements of destructible environment makes this
    Game: Red Faction Guerrilla
    Genre: Action
    Developer: Volition/Nordic Games
    System: Steam (PC)
    Total Score: 76/100
    Value Score: 7.6/10

    • Story: 7/10
    • Characters: 6/10
    • GamePlay: 8/10
    • Graphics: 8/10
    • Sound: 9/10
    • Music: 5/10
    • Length: 7/10
    • Replay Value: 9/10
    • Player Value:7 /10

    Pros
    +Open World/Sandbox with elements of destructible environment makes this a unique experience
    +A lot of action packed fights
    +Multiplayer competitive capabilities with different types of game modes
    +Different Difficulty modes (allows you to unlock harder difficulties upon completion of game)
    +Ability to customize your weapons and tools through upgrades
    +A morale base system which is affected depending on your actions (Unique)

    Cons
    -Repetitive missions
    -Characters are forgettable
    -Music is almost non-existent except during fights
    -Mechanics of the controls are a bit awkward (mostly with driving)
    Expand
  5. Apr 22, 2012
    8
    Always wanted to destroy the world that is around you ?
    Never wanted to visit Mars ?
    Well this game is made for you, a mix of action with an amazing story and nicely made enemies AI, be ready cause they won't die easy, you will also have a big arsenal of weapons with all they're upgrades, save Mars and the people who became slaves under EDF control.
  6. Nox
    Oct 28, 2009
    7
    God why do people jack the score up on this game? Did you not play Saint's Row 2? This game plays like a showpiece for their destructability engine. It's excruciatingly repetitive, the story is not at all engaging and none of the things we know are possible are in it. Customization, multiplayer, flight, interesting missions, side missions, humor - there's nothing in here God why do people jack the score up on this game? Did you not play Saint's Row 2? This game plays like a showpiece for their destructability engine. It's excruciatingly repetitive, the story is not at all engaging and none of the things we know are possible are in it. Customization, multiplayer, flight, interesting missions, side missions, humor - there's nothing in here that made Saint's Row 2 great, and it's a baffling mystery since it's the same studio. Expand
  7. Coeco
    Oct 13, 2009
    8
    Probably the most fun third person game i've ever played. I dearly wish to give it a 10/10 but i managed to find some dissapointments with it, There's not enough huge stuff to be destroyed, The shooting is a bit awkward with the nanorifle since the character needs to turn around, THEN shoot with the help of one click, but boy, destroying stuff couldn't be more fun. Probably the most fun third person game i've ever played. I dearly wish to give it a 10/10 but i managed to find some dissapointments with it, There's not enough huge stuff to be destroyed, The shooting is a bit awkward with the nanorifle since the character needs to turn around, THEN shoot with the help of one click, but boy, destroying stuff couldn't be more fun. Guerrilla missions gets a bit repetitive but the game allows you to go and smash stuff whenever you feel like it so its a clear 8 from me. Expand
  8. DrakeS
    Oct 29, 2009
    9
    There are few games that use gimmicks and pull them off. There's Prey, which takes portals and gravity experiments and puts them in the back seat in order to have a damn good shooter with some really fun extras once in a while. There's Penumbra, which uses its amazing lighting and physics at the front of the title in order to stimulate a sense of realism and the player's There are few games that use gimmicks and pull them off. There's Prey, which takes portals and gravity experiments and puts them in the back seat in order to have a damn good shooter with some really fun extras once in a while. There's Penumbra, which uses its amazing lighting and physics at the front of the title in order to stimulate a sense of realism and the player's fear of the unknown. Red Faction: Guerrilla follows in this small chain of unique games that actually do it right in which you, simply enough, fuck shit up. It follows in the path of Volition's other work Saints Row 2. It's an open world shooter based more around incredible minigames than the real storyline. It's really great, since the storyline is generic, more likely to have been directed by THQ rather than Volition (see: FreeSpace for Volition's awesomeness). The perspective has been changed from the previous RF games from first- to turd-person in order to please wimpy console gamers, which is bad, but the perspective doesn't fall flat as in Dead Space. There are various bugs reported by consumers, none of which I have come across, but I'm lucky, and, as with Saints Row 2, I'd wait for a patch if I was someone else, because the port was again not made by Volition. Also, like Saints Row 2, there are also limited graphics options due to a quick port job, but nothing as drastically bad as that of Grand Theft Auto IV. Now, I've covered all the iffy-to-bad stuff. What about the gameplay, Mister Person Man? Well, it's awesome. The driving controls are smooth, and I do believe the bouncy vehicles generates a sense of Martian gravity. The guns are the most fun weapons I've shot since the TrueCombat:Elite mod for Enemy Territory. The effects are amazing and definitely add depth to the world. Blowing shit up is also very in-depth and feels simply correct. A.I. is smart on both friendly and enemy sides, sans a few small glitches. I still like the original Red Faction more, but this is also a candidate for super awesome. Expand
  9. SPMXVC
    Oct 8, 2009
    9
    Why 9? Simple really. The game is new, fresh, something totally different! There ARE problems within the game, but as far as problems go they are well within the limits. The AI is a little shaky at times, sometimes it knows exactly where you are even if you're hiding inside a building on one side of a compound and an explosion goes off at the other end. The over the shoulder view is Why 9? Simple really. The game is new, fresh, something totally different! There ARE problems within the game, but as far as problems go they are well within the limits. The AI is a little shaky at times, sometimes it knows exactly where you are even if you're hiding inside a building on one side of a compound and an explosion goes off at the other end. The over the shoulder view is still something I'll never like, it always generates this false sense of gravity, targeting, and movement. Bullets don't travel from your character model, but rather the center of your screen right behind your cross hair. You can be standing behind a solid object with the cross hair around the corner, you can shoot around it, but can't be shot yourself. It also causes problems when team-mates run to your right hand side, they will actually get shot even though physically that are standing BESIDE the gun and not in front of it. Controlling turrets and mechs is just an absolute travesty, it somehow beefs up your sensitivity to levels of insanity, making precise movements or aim difficult and sometimes outright impossible. I do understand this game came from the console first, in which case it's a VERY good job. I've seen MUCH MUCH MUCH worse jobs done in that category. Driving Vehicles doesn't feel natural, the physics of them feel very stiff and difficult to turn and control, precise turns become laborious and frustrating. As far as the major issues with the game, that's probably about all of them. You really don't have to worry too much about it, they definitely don't remain in the foreground for too long and soon you'll be blasting pretty much everything on screen into little itty bitty pieces! This game certainly is one of those games I hated to stop playing, realizing it was 3AM in the morning and I had to get up at 6AM for work. The weapons were numerous enough to give you a decent selection, although some weapons were pretty useless. The explosions and creative demolition in the game is revolutionary. This is destructive power and force at the absolute pinnacle! How do you destroy a giant bridge? Park a car fitted with a high explosive charge in the middle of it, set remote charges in structural support zones? It doesn't end there, I thought about it "What would really make this cool is if a bunch of enemy soldiers were ON the bridge when I set it off!" So I shot some soldiers and lured them back over the bridge, by the time I got there I had about 10 Soldiers chasing me in vehicles, on foot and even one of those Hoverdrone thingies. I shot down the Hoverdrone with my rocket launcher. Lo and Behold it smashed RIGHT INTO THE BRIDGE! So not only did the impact severely damage the bridge, but it set off some of my remote charges and blew up my high explosive in the vehicle I had parked there earlier. The ensuing chaos was brilliant, I detonated my remaining remote charges, watched from one side of the bridge as the entire structure creaked, groaned, crumbled, and finally collapsed into a gigantic pile of steel, enemy bodies, and burning vehicles at the foot of the canyon. The major feature of this game is that you can be so creative about how you accomplish your goals. You can charge in guns blazing and rockets firing everywhere, be sneaky and plant charges in inconspicuous places, move gasoline tanks and use them as explosives, drive a vehicle strapped with explosives towards a huge structure and jump just before it smashes through the wall and explodes in a cosmic display of fire, smoke, and flying metal! Alternatively you can just charge in screaming "IT'S HAMMER TIME!" This game certainly had me hooked early, and gave me plenty of game time for my moneys worth! Let's not forget, it was heaps of fun too! Expand
  10. Sean
    Sep 25, 2009
    9
    I agree with most of the positive feedback however, this is directed toward Calvin... the game doesn't have the sandbox-freeform-do-as-you-please feel of GTA... it has a more sandbox-freeform-do-as-you-please feel of Saints Row, coincidentally made by THQ and Volition... Saints Row 2 being one of the most underrated games I've ever played, RF:Guerilla using practically the same I agree with most of the positive feedback however, this is directed toward Calvin... the game doesn't have the sandbox-freeform-do-as-you-please feel of GTA... it has a more sandbox-freeform-do-as-you-please feel of Saints Row, coincidentally made by THQ and Volition... Saints Row 2 being one of the most underrated games I've ever played, RF:Guerilla using practically the same game elements but gaining higher ratings. Expand
  11. Aug 24, 2010
    8
    Blowing stuff up with the various weapons you're given is REALLY fun, and multiplayer is pretty cool with all the backpacks, adding a twist to an otherwise bog standard FPS.
    Fine, the story is not exactly amazing, and the whole game suffer from Far Cry 2-itis. That is, it's too long and repetitive to finish without wanting to kill yourself. Booting up the game every so often to blow up
    Blowing stuff up with the various weapons you're given is REALLY fun, and multiplayer is pretty cool with all the backpacks, adding a twist to an otherwise bog standard FPS.
    Fine, the story is not exactly amazing, and the whole game suffer from Far Cry 2-itis. That is, it's too long and repetitive to finish without wanting to kill yourself. Booting up the game every so often to blow up locations has made this game entertaining enough to gain a score of 8 in any case, but be warned that is all this game really excels at.
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  12. Aug 30, 2012
    7
    It's insanely fun to break apart buildings, this has never been done so well before, with the physics engine and all. The controls and gameplay is fun, you'll enjoy fighting and shooting in the destrutible environment, wandering around in this sandbox game blowing **** up the many weapons offered to you. Now the bad. The story deserves a 0. It has no believability at all. It's so stupid IIt's insanely fun to break apart buildings, this has never been done so well before, with the physics engine and all. The controls and gameplay is fun, you'll enjoy fighting and shooting in the destrutible environment, wandering around in this sandbox game blowing **** up the many weapons offered to you. Now the bad. The story deserves a 0. It has no believability at all. It's so stupid I just skipped everything. The game could have been optimized better for PC, I find it runs slower than other games with better graphics. Thirdly, the overall terrain is repetitive and dull. Since breaking things is so fun I would have liked more of that, however the settlements are too few. Overall, fun game, fun while you're in the midst of the heat, in the core of the gameplay, and forget the all around ****ty package. Will last you about 10 hours. This game deserves a 6.5, I'll round that to a low 7. Reminds me of Just Cause 2 but about 100x less good, get that game instead. Expand
  13. Jul 20, 2012
    10
    Personally I didn't like the singleplayer mode on this game, it becomes boring quite fast.
    That said, the Multiplayer is simply AMAZING alot like the old Red Faction1, awesome weapons, hammers and special ability backpacks. The gamecontrols are very easy to use and maps are very simple, I really enjoyed the MP in this game alot.
  14. Oct 2, 2012
    10
    Recently picked up this game for 5 bucks on steam, I didn't regret it at all. It demostrates something that has been rare in recent games, some good ole explosions, most of the games recently have been shoot em ups, with little desctruction elements besides things like vehicles. Beautiful landscape and polished gameplay make this a treat to play
  15. Mar 16, 2013
    7
    This game has so much potential but the graphical bugginess makes it impossible to receive a score any higher than 7. It becomes nearly impossible to drive, which you do a LOT of, when the game fails to render busy intersections that also have elaborate check points. You are literally driving blind. I love the effects when they render. Blowing up buildings, vehicles, etc. is veryThis game has so much potential but the graphical bugginess makes it impossible to receive a score any higher than 7. It becomes nearly impossible to drive, which you do a LOT of, when the game fails to render busy intersections that also have elaborate check points. You are literally driving blind. I love the effects when they render. Blowing up buildings, vehicles, etc. is very satisfying. The open world aspects are great but can be overly challenging at times as in occasionally unfair. The shooting is sort of bland despite having a great variety of weapons at your disposal. The pacing of the story is horrid and you should not expect that much from the story line. After liberating 3 of the six districts I find myself becoming a bit bored of the repetitive nature. The stealth in the game is not well developed. The AI is not great but at least it will not bug out completely. All in all its an enjoyable game but certainly one that you will want to pick up when its on sale on steam like I did. At 75% off its a steal considering what is good about this game graphics, open world and awesome destruction with bombs. launcher, gas cylinders, etc. Expand
  16. Oct 14, 2012
    10
    Honestly, this is one of the best open world third person shooters i have ever played. The other games in the red faction series were not always that great but i greatly enjoyed this one. It helps make the game fun when you can destroy any building you see.
  17. Nov 18, 2012
    8
    This game is awesome! You play as Alec Mason. He is new to the Red Faction series. Anyway, you go around just blowing stuff up! IT's addicting, and fun. The only problem I found with the buildings is the fact that they don't rebuild. But even if the buildings don't rebuild, you can go around and murder the EDF (Earth Defense Force) It can get really bloody though, especially when you areThis game is awesome! You play as Alec Mason. He is new to the Red Faction series. Anyway, you go around just blowing stuff up! IT's addicting, and fun. The only problem I found with the buildings is the fact that they don't rebuild. But even if the buildings don't rebuild, you can go around and murder the EDF (Earth Defense Force) It can get really bloody though, especially when you are using a sledge hammer, or the assault rifle. And if that doesn't satisfy you, than there is a lot of vehicles you can drive. From simple cars to missile tanks, you have your selection. And then you have bonus missions, which award you with scrap metal, which is the currency in this game. The bonus missions includes, Faction missions, defending missions, delivering EDF messages, and then destroying buildings. It is very addicting. But the main missions aren't that great though. The writing can be kinda cheesy or boring. But the missions over-all are decent enough. But the main missions are the only thing holding this game back from a 10. Expand
  18. sft
    Nov 15, 2015
    7
    Go ape with a sledgehammer

    RED FACTION: GUERRILLA is all about destruction. A lot of game time is spent smashing buildings and enemies with a huge sledgehammer. What’s not to like about that? It is great fun and remains so throughout the game. Unfortunately the rest of the package isn’t quite so effective. The graphics are tolerable but not great for a 2009 game, and Mars is a pretty
    Go ape with a sledgehammer

    RED FACTION: GUERRILLA is all about destruction. A lot of game time is spent smashing buildings and enemies with a huge sledgehammer. What’s not to like about that? It is great fun and remains so throughout the game. Unfortunately the rest of the package isn’t quite so effective. The graphics are tolerable but not great for a 2009 game, and Mars is a pretty dull landscape. The story is instantly forgettable, and I really didn’t think about it at all during the time I spent playing the game. The missions are very repetitive and the voice acting variable (Kari Whalgren’s British accent is really bizarre). The combat is surprisingly tough and frustrating at times, especially when ammo is scarce and enemies continuously spawn. The most fun is to be had completing the missions where you ride shotgun and shoot at as much stuff as you can in a given time limit, and the Heavy Metal missions, where you get to operate a mechanical loader and smash as much stuff as possible in a given time limit. This is where RFG excels, as much of the developer’s efforts have gone into the physics of the game. Just about everything in the environment is destructible and the level of realism when an object comes apart is quite impressive. If you fancy a few hours of fun smashing things to pieces with a big hammer, and blowing buildings to kingdom come then you should enjoy this game.
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  19. Nov 6, 2015
    7
    In this game, you get to **** some **** up on Mars. You are Alec Mason, the hero (a.k.a. the only person who's really doing anything) of Red Faction, a resistance movement fighting against the tyrannical rule of Earth Defence Force.

    The open world of Mars gets fairly dull quickly, the graphics look really outdated, the story and characters are "meh" at best (Samanya's fake British
    In this game, you get to **** some **** up on Mars. You are Alec Mason, the hero (a.k.a. the only person who's really doing anything) of Red Faction, a resistance movement fighting against the tyrannical rule of Earth Defence Force.

    The open world of Mars gets fairly dull quickly, the graphics look really outdated, the story and characters are "meh" at best (Samanya's fake British accent is absolutely unbearable) and the third person shooting is quite bare-bones. However, the game does have an ace up its sleeve: completely destructible buildings. Pretty much every man-made thing can be utterly annihilated by explosives or vehicles or even your trusty sledgehammer. I cannot stress enough how fun it is to just go to an enemy stronghold and destroy everything in your sight.

    Every open world game needs to have its own gimmick to stand out from the crowd. Red Faction Guerrilla's gimmick is destruction. A damn fine gimmick, I'd say. Otherwise, it's just an alright open world third person action/adventure game.
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  20. Feb 26, 2016
    7
    Some are comparing the Red Faction: Guerrilla with Grand Theft Auto (GTA) on Mars. Indeed the gameplay can be very similar to that of GTA. The most unique and compelling feature of Guerrilla is the ability to destroy almost everything in the game world. And you can do this in a lot of ways - by crushing with your powerful sledgehammer or any type of transport, by shooting, by blowing up aSome are comparing the Red Faction: Guerrilla with Grand Theft Auto (GTA) on Mars. Indeed the gameplay can be very similar to that of GTA. The most unique and compelling feature of Guerrilla is the ability to destroy almost everything in the game world. And you can do this in a lot of ways - by crushing with your powerful sledgehammer or any type of transport, by shooting, by blowing up a charge or a chemical cistern and so on.

    Although "on paper" the missions are quite varied in reality you are endlessly crushing (most times it's more effective than shooting) and blowing your opponents, their vehicles and buildings. Besides your enemies are respawning infinitely from "empty air", even in "liberated" sectors. All in all the gameplay is quite repetitive. Also you would want more role playing options when interacting with the game world. Guerrilla is a game of driving, killing, crushing and blowing, not of talking and enjoying Mars.

    The world is quite poor in aspects of detailed landscape features and texture richness (especially indoors). The transport quality, variety and control easiness in contrary is very good. The game is really heavy on using physics but it is simplified to destructibility. Don't expect qualitative body motion or realistic damage to materials. As the destruction is the selling point of Guerrilla I would expect more accuracy in this aspect. You will often end in a building hanging in mid-air with only a tiny bar holding it or blow up an atomic(!) bomb realizing it can't even destroy some mediocre bridge.

    Despite the imperfections Guerrilla is still a great game and definitely a must-play for Mars fans. Its open world freedom is the thing every Mars fan would dream of in the real world.

    The full review @ HumanMars.net
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  21. Jul 25, 2018
    7
    This is going to be a pain in the *HAMMER*. I love original Red Faction game... I've replayed it A LOT and then RF 2 came out and it was still good, but not as good as original. Then Volition forgot about the series and after a few years we'd get this... Guerilla. What is this game? Well, basically this is a GTA clone, but on Mars with destructive elements, but not as destructive as inThis is going to be a pain in the *HAMMER*. I love original Red Faction game... I've replayed it A LOT and then RF 2 came out and it was still good, but not as good as original. Then Volition forgot about the series and after a few years we'd get this... Guerilla. What is this game? Well, basically this is a GTA clone, but on Mars with destructive elements, but not as destructive as in original Red Faction (you can't do your own tunnels with explosives, actually Guerilla takes place only on the outside). So, if you're a fan of sandbox games, you'll love this game. There are s***loads of side missions like blowing stuff up, rescuing faction members, driving supplies on time... if you're planning on doing all of these missions this game might take you around 30 hours to complete. And this is a problem with this game... the side missions. There are probably around 6 types of these missions and there is TOO MUCH of them. These side missions quickly become a chore, not fun. The fun stays in blowing stuff up, not driving supplies on time... is this Far Cry? I'm really not happy with the path they have taken with this game. It has nothing on first two Red Faction games. Destroying stuff is fun as hell and the campaign is okay, but the music is an atrocity... it's amazing that there's no "See You" album from Korn on the soundtrack, it's that bad... or maybe there was no music? You see it was so forgettable that now I'm not even sure if there was any music to begin with! I'm having a hard time reviewing this game... mostly I really liked it, but it has so many annoying elements like health regeneration... the f*** is this supposed to be? I want medkits, not hiding behind a piece of furniture that the enemies will destroy and in 5 seconds I will have to find another cover and then another cover and then finally regenerate... why don't just give us medkits? Feckin Mason is a big boi, he can hold a big hammer, let him carry 10 medkits, so we can heal instantly anywhere and make the game more fun. Nah, let's add health regeneration, because it's "cool" and "newschool", I really hate this... I will always complain about health regeneration, because it makes the fights annoying. Also the game has that star system from GTA, but instead of stars and the police chasing you, you get a weird bar and if it's yellow they're onto you, if it's red better pack things up, because enemies just won't let go! These poor feckers just keep on coming and are so violent that it's nuts! The fact that to start a mission you'll need to have the alarm bar "green" does not help... you'll spend lots of times waiting for the bar to turn green, because some fecker spotted you from a mile and started shooting and won't stop chasing you! This is absurd! All in all, I complained A LOT here, but I think this is an okay game... play it if you've got the time! Pickens approves! Expand
  22. Jun 12, 2011
    7
    Red Faction: Guerrilla is a game that takes some getting used to. The first couple of hours are a real frustrating bore. Early on, it takes one forever to get used to driving mechanics on the PC version. I felt they were horrendous, yet, as you move on and become more fluent with the game, the easier they become, and by the end of the game you're able to enjoy them. The only big flaw isRed Faction: Guerrilla is a game that takes some getting used to. The first couple of hours are a real frustrating bore. Early on, it takes one forever to get used to driving mechanics on the PC version. I felt they were horrendous, yet, as you move on and become more fluent with the game, the easier they become, and by the end of the game you're able to enjoy them. The only big flaw is how flimsy they are. You can be going so slow, accidently tap a rock and all your windows will shatter and the front end of your vehicle will be damaged. All vehicles are like this, and I felt as if NPC vehicles were much weaker than mine on the Normal difficulty. I would plow into an NPC vehicle and absolutely destroy the thing. And the lack of any sort of flying vehicle was a shame. Graphically the game looks pretty well, characters design here is solid. However, things tend to get boring environmentally. Every environment is virtually the same, just different shades of dirt. Oasis green, Parker red, Dust dust, Eos dust, Badlands darker red (but then again, it IS Mars, what can you really do for it?). The storyline is almost as bland as the color scheme. Mars is controlled by the evil corporations who just want moneymoneymoney and it's up to you, the downtrodden masses to rise up. Characters have no real character, and cut scenes always feel awkward for some reason. And what would a review be without talking about RF's destruction? Destruction is really fun, and probably the saving grace of the game. I really enjoyed being able to knock into a building, or place charges and watch a building implode on itself (my favorite being any of the games few massive bridges you're able to take down). The only real problem with it, is that the number of buildings to destroy are limited and over time they don't repair. Once you liberate a zone, targets go away. I kind of wish they wouldn't. The bigger buildings especially would be nice to be able to destroy again and again. When all is said and done, RF: Guerrilla is your typical shooter with the same bland taste in story as the franchise has come to know, held up by some entertaining free roam destruction and driving mechanics. Expand
  23. FredrikP
    Oct 7, 2009
    5
    I thought this game was pretty dull. The atmosphere the game offers is repetitive.. the story is nothing new; it has been done million times. The only thing fun in this game is the physics. Destroying a building with a hammer is fun! The rest is pretty unbalanced and boring. The weapons and vehicles lack weight.
  24. TM
    Oct 16, 2009
    2
    This game is a terrible, terrible console port. While it is incredibly fun blowing stuff up and destroying buildings with hammers, it does get boring quickly. The missions very repetative and the combat is laughable. Don't waste your money on this.
  25. Sep 29, 2010
    8
    Wonderful potential almost realized is my lead-in for this game. I honestly believe the next BIG thing in gaming is destructible environments using physics. This is a great attempt and loads of fun on that front. The nano rifle is by far my favorite weapon, the Mechs are fun, the jetpack is cool, but the vehicle driving has this strange "floaty" feeling. Overall I enjoyed the game andWonderful potential almost realized is my lead-in for this game. I honestly believe the next BIG thing in gaming is destructible environments using physics. This is a great attempt and loads of fun on that front. The nano rifle is by far my favorite weapon, the Mechs are fun, the jetpack is cool, but the vehicle driving has this strange "floaty" feeling. Overall I enjoyed the game and now that it is discounted from MSRP, it is a great value for anyone that has not had the opportunity to play it. I am a bit concerned with the upcoming sequel being underground, but we'll wait and see... Expand
  26. MadsL
    Oct 30, 2009
    5
    this game is a physics demo more than a game. it IS by all means fun to blow up buildigs, but there are a million soldiers and missions holding you away from doing just that. The combat is a joke, the vihicle-part handles like fucking toy cars, and riding shotgun on a those damage missions suddenly makes the sensitivity skyrocket. The storyline is a complete failure, we want to kick this game is a physics demo more than a game. it IS by all means fun to blow up buildigs, but there are a million soldiers and missions holding you away from doing just that. The combat is a joke, the vihicle-part handles like fucking toy cars, and riding shotgun on a those damage missions suddenly makes the sensitivity skyrocket. The storyline is a complete failure, we want to kick people off mars, (and then starve to death, since there is no food and water) we do this mostly by blowing up civilian buildings . the weapons are completly useless, exept for the hammer, which breaks buildings in 3 strokes and kill instantly, and the nanorifle. building up morale is good, it makes guerillas come to battle, and get themselves killed, so your morale goes down agai WTF!? sucks so bad the only good part about this game is the "demolition crew" part, which should have been released seperately, cheap, keeping people entertained until the astronomic morons at volition could launch a proper game. not just a physics engine with a broken campaign attached to it. Expand
  27. Feb 29, 2012
    7
    The only other 'interesting' red faction game after the original. RFG does a lot right. It gives you a free roaming world, most of which you can level. It scatters most generic activities around, and basically gives you the keys to do whatever you want. Unlike the original red faction, this game takes away the ability to destroy the actual ground, and lets you destroy anything on top of itThe only other 'interesting' red faction game after the original. RFG does a lot right. It gives you a free roaming world, most of which you can level. It scatters most generic activities around, and basically gives you the keys to do whatever you want. Unlike the original red faction, this game takes away the ability to destroy the actual ground, and lets you destroy anything on top of it - I would have preferred both. The side content is mostly just 'go here and destroy this' 'destroy this is 30 seconds' 'bring there people over here' 'kill these guys'. It all get's repetitive really fast. That's why this game is best enjoyed in small spurts, a few generic quests and a dull storyline mission are perfectly fine if you just use them as an excuse to collect some parts for upgrades and level as much as you can. If you want a story focused game with quality side content. Look elsewhere. Expand
  28. R.L
    Oct 16, 2009
    5
    The destroyable buildings are amazing, but everything else in this game isn't. Boring missions, boring storyline, bad weapons design, mediocre world design. Combat has almost no flavor to it - the weapons are very similar in performance (and especially performance to ammo available), you can't really apply any interesting tactics, and the enemies aren't good for any The destroyable buildings are amazing, but everything else in this game isn't. Boring missions, boring storyline, bad weapons design, mediocre world design. Combat has almost no flavor to it - the weapons are very similar in performance (and especially performance to ammo available), you can't really apply any interesting tactics, and the enemies aren't good for any surprise either. It feels like you usually move around for 2-4 minutes to reach a mission or strategic building, do whatever thing you need to do, then restock weapons, and repeat. Expand
  29. Apr 11, 2012
    9
    After starting the game, I spent 20 minutes just destroying walls, destroying the floor and just causing mayhem with a sledgehammer. When I finally decided to follow the mission I got trigger-happy with the explosives, becoming somewhat of a demoman. I majorly enjoyed the destruction engine, and the fact that pretty much anything can be blown up, smashed or shot. After finishing theAfter starting the game, I spent 20 minutes just destroying walls, destroying the floor and just causing mayhem with a sledgehammer. When I finally decided to follow the mission I got trigger-happy with the explosives, becoming somewhat of a demoman. I majorly enjoyed the destruction engine, and the fact that pretty much anything can be blown up, smashed or shot. After finishing the tutorial, I hopped into one of the ute/truck like vehicles and started to run down people, run through walls and just causing more mayhem behind the wheel.
    I found Red Faction Guerilla an interesting game. What I adore about it is that its a sandbox where when it comes to destruction the skies the limit. However, what I did find was that many of the enemies are quite difficult to kill on Normal, as it takes close to a full clip (40 rounds) to defeat an opponent. The storyline is not bad, however the death at the start (not naming names) was unexpected. Overall, this deserves to be recognised along with games with a destruction engine similar like Battlefield, Brothers in arms Hells Highway and Quantum of Solace. This game deserves recognition as a game that is absolutely amazing. A few kinks but the rest very easily makes up for it.
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  30. Nov 8, 2014
    7
    After so many years and full Steam support coming up, I've replayed this game and finished it under 20 hours minus some collectables. The destruction mechanics is as fun as ever. Visuals are good and the music is non-intrusive.

    However, the game has some shortcomings and outright frustrating properties. For example, you can "collect" ores and supply crates yet only a grand total is
    After so many years and full Steam support coming up, I've replayed this game and finished it under 20 hours minus some collectables. The destruction mechanics is as fun as ever. Visuals are good and the music is non-intrusive.

    However, the game has some shortcomings and outright frustrating properties. For example, you can "collect" ores and supply crates yet only a grand total is given and doesn't list how many of each remained in a particular sector; forcing the player to sweep the whole map just for the last few of them. Being a console port, it was a bit difficult to get used to how the movement controls work on the character and in vehicles (no strafe but full body turn).

    Driving via mouse and keyboard gave me the most frustration. Sometimes, the vehicle wouldn't turn, sometimes it would turn a lot for the shortest keypresses. The smallest bump throws it into the air or starts drifting; all these come exponentially when one does the driving challenges. I know its Mars with 1/3 gravity, but steering shouldn't be this difficult.

    By the way, mission are quite strange in respect of their location. The marker sends the player somewhere, then there is usually a 2 minute long driving section to get to the actual mission location. I don't get it why missions couldn't be started way closer to the intended target area?

    The final annoyance was with the limited ammo. Some say they are gerrillas so live with the limited resources, but they should be able to carry more ammunition (or have upgrades to them), especially when half a clip is needed per enemy or half stock per building.

    Enemies seem to be smart as they take cover and (sarcastically) spawn behind the player; health regenerates but usually there isn't a quiet spot where it would. I often found myself surrounded and seemingly cleared areas produce more enemies pretty quickly.

    In conclusion, it is a decent game, but clearly doesn't have the advancements in mechanics, dos and don'ts in making sandbox games.
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Metascore
82

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 29
  2. Negative: 0 out of 29
  1. Red Faction: Guerrilla is a sandbox game in its purest form. Watching giant structures collapse is an absolute thrill, and although the characters and their backgrounds aren't very compelling, the awesome weapons and great amount of side missions will take players on a path of destruction for hours to come.
  2. 90
    Despite its lackluster storytelling, Red Faction: Guerrilla is a whole lot of fun to play, thanks to its meaty campaign and well-rounded multiplayer offerings.
  3. The best in-game destruction ever can't make up for a few major shortcomings, but when a game is built to blow up buildings, it's hard to find much fault when it does that so well. You'll definitely overlook the shortcomings and focus on what this game does well instead.