- Publisher: Simon & Schuster
- Release Date: Oct 1, 2002
- Summary: Includes 14 new single player missions, 20 new skirmish maps, new artificial intelligence called "ADVANCED ORDERS", new units and buildings, and new interface graphics. [SSI]
Buy Now
- Developer: Rival Interactive
- Genre(s): Strategy, Real-Time, Military, General, Military
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
Trailer
Play Sound
Please enter your birth date to watch this video:
You are not allowed to view this material at this time.
Score distribution:
-
Positive: 1 out of 10
-
Mixed: 6 out of 10
-
Negative: 3 out of 10
-
This is proof enough that a cliché rather than an original idea and a decent instead of excellent code and design can sometimes be sufficient for achieving success.
-
If you're looking for a real-time strategy title that takes a look at modern day warfare in a realistic fashion, this is probably about as good as you're going to get.
-
A tremendous improvement over its predecessor. It's just too bad that the original "Real War" needed way more improvement than this to make it a great game.
-
With the poor storyline, unchallenging missions, and poor enemy AI, the single player portion of the game is totally disposable. With enough patience, players could find Rogue States worthwhile, in a multiplayer capacity.
-
The game's outdated look and obtuse artificial intelligence make it hard to recommend.
-
Having to deal with Rogue States' frustrating AI is a bit like playing a multiplayer game with some guy who keeps breaking up the game by walking away from his computer to grab a snack from the kitchen.
-
PC GamerThe same shabby AI and pathfinding that plagued the original have survived the trip. It's truly despicable that none of the problems were fixed. [Jan 2003, p.110]
Score distribution:
-
Positive: 0 out of
-
Mixed: 0 out of
-
Negative: 0 out of