- Publisher: Simon & Schuster
- Release Date: Oct 1, 2002
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A tremendous improvement over its predecessor. It's just too bad that the original "Real War" needed way more improvement than this to make it a great game.
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An improvement over "Real War," but only in parts. It's still a clumsy game to play with a major frustration factor.
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Computer Gaming WorldThe A.I. is far superior to the original, having gone from pathetic to passable. [Feb 2003, p.97]
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PC GamerThe same shabby AI and pathfinding that plagued the original have survived the trip. It's truly despicable that none of the problems were fixed. [Jan 2003, p.110]
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Computer Games MagazineRival Interactive had their chance to fix its onerous product, and for all the tweaks, it's still just not enough. [Feb 2003, p.81]
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The game's outdated look and obtuse artificial intelligence make it hard to recommend.
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With the poor storyline, unchallenging missions, and poor enemy AI, the single player portion of the game is totally disposable. With enough patience, players could find Rogue States worthwhile, in a multiplayer capacity.
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Having to deal with Rogue States' frustrating AI is a bit like playing a multiplayer game with some guy who keeps breaking up the game by walking away from his computer to grab a snack from the kitchen.
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If you're looking for a real-time strategy title that takes a look at modern day warfare in a realistic fashion, this is probably about as good as you're going to get.
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This is proof enough that a cliché rather than an original idea and a decent instead of excellent code and design can sometimes be sufficient for achieving success.