- Publisher: Apogee Software, Ltd.
- Release Date: Apr 1, 1994
- Also On: iPhone/iPad
Summary:
Your engine's turbines roar as you scream out of the sky. Startled troops look up just in time to see your wing cannons blaze. The plane bucks as your missiles streak toward your targets. A flash in the distance tells you that you've aced your mission once again!
The Raptor, a bird of prey, is the future's most awesome warplane. You're a top-gun mercenary, hand-picked to fly this super-tech craft on interplanetary missions to knock off the MegaCorps' competitors. The Mega-Corps pay well, but you can't cash in if you crash out!
Battle hordes of relentless enemies! For each ship and ground target you destroy, you'll earn cash to beef up your devastating arsenal with the hottest weapons the future has to offer. Discover secrets, find bonuses, and battle the boss ships that appear at the end of every wave!
Incredibly smooth VGA graphics explode on the screen with a cinematic that'll wake up your neighbors! Raptor is the most action-crazed, guns blazing, shoot 'em game you've ever played! You'll be driven to kill and destroy - but then, it's in your blood anyway!
Raptor - the all-time top shooter! This ain't no dinosaur game!
| Developer: | Cygnus Multimedia Productions |
|---|---|
| Genre(s): | Action, Shooter, Shoot-'Em-Up, Vertical |
| Number of Online Players: | No Online Multiplayer |
| Cast | Credit |
|---|---|
| Bobby Prince | Apogee Theme |
| Jim Molinets | Level Design |
| Rich Fleider | Art And Level Design |
| Rich Fleider | Artist |
| Tim Neveu | Artist |
| Scott Host | Programming And Design |
| Tim Nevue | Art And Level Design |
| Matt Murphy | Music |
| Terry Herrin | Lead Beta Tester |
| Paul Radek | Sound System |
Designer/Producer/Programmer credits provided by GameFAQs.
If you contributed to this game and feel you should be
credited, please read our
FAQ.