While the game’s art is decent, if not particularly exceptional, the level and environmental designs suffer from a drought of creativity. Things change a bit in each of the game’s few different areas, but none are particularly interesting or unique. Environmental obstacles, a core part of the platforming experience, don’t fair any better. For example, there’s open electricity everywhere.. I had to sit and ponder a few moments what to even call the things, because they aren’t real things. They aren’t even electrified floor tiles or fence. They’re just two little protrusions that can be on just about any surface, always uniformly spaced, with open electricity flowing between them. I understand that it seems like a strange, small thing to get caught up on, but in a platformer the environments and obstacles are a major part of the experience, and having the screen constantly flooded with lazy, uninspired obstacles grew tired before I even got through the tutorial level. Tangentially, speaking of presentation and design, the writing’s pretty rough. The story, focused around a mad scientist that controls people through addiction, is fine, but the dialogue extremely unnatural, and there are a number of grammar and word errors that I spotted. The humor didn’t hit for me either, rarely getting funnier than Hey there, how good does my hair look?