User Score
5.4

Mixed or average reviews- based on 1788 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Nov 25, 2011
    4
    The amount of hype and excitement generated for this game created a fail of epic proportions when the product was finally released. The PC version is garbage, riddled with bugs, terrible porting causing shockingly low FPS and streaming textures at every direction. After some patches that should have already been implemented on release, the game runs fairly well. Even this doesn't make upThe amount of hype and excitement generated for this game created a fail of epic proportions when the product was finally released. The PC version is garbage, riddled with bugs, terrible porting causing shockingly low FPS and streaming textures at every direction. After some patches that should have already been implemented on release, the game runs fairly well. Even this doesn't make up for Rage's shortcomings that are suppose to make the game/engine a technological marvel described by some. There is no dynamic lighting and barely any physics(this world feels so static I could get an electric shock and die while playing). Games using the Unreal 3 engine have more polished and interesting features than this game. The animations on the enemies are swell and all, but has anyone looked at the animations for the friendly NPCs that hand out quests? Did they forget to animate the entire lower section of the rig? It feels like those old 70s robots you find at Disneyland that just move around the upper part of their body and the rest is stationary to hold them in place. LOOKS REDICULOUS FOR SOMETHING THAT TOOK 7 YEARS TO DEVELOP. The art is awesome, and that is the only reason this game gets a 4 from me. The rest barely holds up to current AAA standards. If this game was sold for 39.99 brand new, I would have a lot more forgiveness, but being released for a full 60 dollar price tag brings shame to id. This game is nothing new and I bet there is no way in hell that this fantastically crappy megatexture technology id developed will be used by anyone in the near future, it has proven to be an utter waste of time unless all you want is pretty screenshots to put in your portfolio. Expand
  2. Jan 15, 2012
    4
    The game should really be called "look but don't touch". RAGE is trying to do too many things and none of them well really, except for the graphics which are amazing, but the world you play in is dead, and not because of the story dead in that all of the maps are completely static, all of the objects are stuck to the floor, no physics or objects being scattered after an explosion orThe game should really be called "look but don't touch". RAGE is trying to do too many things and none of them well really, except for the graphics which are amazing, but the world you play in is dead, and not because of the story dead in that all of the maps are completely static, all of the objects are stuck to the floor, no physics or objects being scattered after an explosion or anything to move around, you can't even jump ontop of objects below your waist. The entire world is off limits so to speak. You can basically move and look at things like a simulation but there's no real reason to explore, you may find a few hidden items like playing cards for the mini game or pieces used to build stuff but they're randomly placed and it's just not fun and that goes in to the map designs as well:

    The maps are basically linear and you just go around shooting everythign until you loop back around to the end. There's very little variety in terms of enemy AI and placement, with the exception of the mutants but you can easily just walk over the invisible triggers in an area to make them jump out then run back in to a doorway to murder them all in a nice row, very not fun and annoying really.

    The rest of the enemies are not fun either, they take way too many bullets to kill and the mutant characters don't even leave any loot to find, they just absorb bullets and return nothing which forces you to do other things that aren't fun like racing and playing card games or delivering mail to make extra money so you can trudge through the next mission fighting the same types of things in the same way.

    To put rage in perspective HL2 came out in 2004 and offered the same type of post appo. world and did it right, the world while dead was completely alive, you broke things to open boxes, you solved puzzles to get around a map, enemies were varied and fun and the game has characters and story you give a **** about. As for the weapons, they're underpowered, all of them minus wing blade are worthless. the shotgun maybe not but it's only good close range and sometimes it doesn't kill the same two enemies with the same shot. Not sure whats the problem. Nothing is really that amazing you can change your ammo types but who cares, and you can hold up to 4 guns.

    The game has some RPG elements which translates to wasting your time back tracking and pressing the activate key twice to listen to an NPC babble on until you get to the mission accept screen. It's tedious, especially when dealing with vendors, each time you need to listen to the idiot vendor tell you he buys and sells items, then you need to wait for him to finish talking before you can buy said items every single time you visit a vendor. It's absolutely retarded. The game really isn't all that inspiring, I'm about 1/4 of the way through the game and I could give a flying **** whether or not I ever beat this, I may just watch the endnig on youtube and call it a day. I kinda owe it to my wife to finish this turd because she bought it for me for christmas. Oh well, nice try ID but this could have been a linear shooter and it would have been much better.
    Expand
  3. Oct 11, 2011
    4
    Pros: Decent NPC animations. Interesting mix of weapons/ammo. Good sound(except vehicles)
    Cons: Minimal, irrelevant story. Unoriginal setting/scenario. Extremely linear level design . Average graphics when rendered properly. Predictable gameplay. No fun factor.
    As a strict FPS it's standard fare. For me, the ending seemed to be a fitting match for my overall experience - uninspired.
    Pros: Decent NPC animations. Interesting mix of weapons/ammo. Good sound(except vehicles)
    Cons: Minimal, irrelevant story. Unoriginal setting/scenario. Extremely linear level design . Average graphics when rendered properly. Predictable gameplay. No fun factor.
    As a strict FPS it's standard fare. For me, the ending seemed to be a fitting match for my overall experience - uninspired.
    Definitely seems catered to the console market.



    Once again disappointed by a release I was looking forward to(this and Brink).
    Expand
  4. Oct 10, 2011
    4
    After eventually getting this to work using a combination of patches, launch options, drivers and a bit of good luck I was treated to some impressive visuals. Unfortunately the story has not motivated me so far because from what I can see there isn't one. There is no driving force behind the player's motivations. You're kicked out of of this pod you were cryogenically suspended in andAfter eventually getting this to work using a combination of patches, launch options, drivers and a bit of good luck I was treated to some impressive visuals. Unfortunately the story has not motivated me so far because from what I can see there isn't one. There is no driving force behind the player's motivations. You're kicked out of of this pod you were cryogenically suspended in and you're not told a damn thing about why you were there or what happened and this is a theme that runs throughout the game.

    I get the feeling that Rage is nothing more than John Carmack needing more money to fund his Rocket ships and he doesn't personally give a damn about this game except to churn out the engine and critical success is a bonus.
    Expand
  5. Oct 9, 2011
    4
    More bugs than a david attenborough nature documentary, utter stupid multiplayer modes (seriously they make a driving game the focus for multi on a FPS???) then make a 1gb patch a week after release that doesnt even fix most of the issues. The game looks like a piece of crap from 6 years ago even on a high end rig.
  6. stg
    Jun 6, 2012
    4
    Nice looking, but a bit slow in action and way too buggy. It is amazing that this game was released as it was - with major problems on very common video cards - but it is even worse that several months after the release major problems exist.
  7. Dec 29, 2011
    4
    It was too short!!! The game once textures were fixed was ok. It just wasnt how they represented the game to be. I expected a game about Fallout 3 in length. This game was done in a day. Very repetitive and so totally on rails that there was no choices really to be made. Its pretty but this did feel more like a tech demo of see how pretty we can make a world.
  8. Oct 4, 2011
    4
    PC version review only. The game looks beautiful...when standing still. When I move though, the graphics become choppy. I'll mention that I could not load the game until ATI came up with a post-release graphic fix; there have been many ATI owners who have this problem. In time it will probably be fixed. Technical difficulties abound.
    Gameplay. From playing for a few hours, the AI mobs are
    PC version review only. The game looks beautiful...when standing still. When I move though, the graphics become choppy. I'll mention that I could not load the game until ATI came up with a post-release graphic fix; there have been many ATI owners who have this problem. In time it will probably be fixed. Technical difficulties abound.
    Gameplay. From playing for a few hours, the AI mobs are great; combat rolls, wall bounding, general dodging to avoid my aiming. The quest line at the beginning was confusing; some guy rescues you and asks you to rescue the town? Why did you put your neck out in the first place? Perhaps that will be revealed later. No world or region map; just a small minimap in the upper corner. Voice acting is pretty good. Quests have been the typical go here, do this, come back for a reward and the advancement of the story. The game is very beautiful, just had to say that again (the only great thing going for it).
    Many people are saying it is a console port; I can believe it because the menu, graphical interface options are all very limited when compared to other computer games. I would suggest all PC buyers wait until a price drop to buy the game, console buyers would probably be fine with purchasing the game as it currently is.
    Expand
  9. Oct 10, 2011
    4
    Upgraded in preparation for what i thought was going to be one of the best games of 2011.
    Gameplay starts fun but when the boredom sets in you get to wishing that Rage at least had good graphics going for it ... and unfortunately this doesn't seem to be the case.
    I'm giving Doom 4 a skip as i don't trust ID Software to produce quality.
  10. Oct 18, 2011
    4
    I have to ask myself while i play this game, does ID remember it made Doom? Because at the end after you go through a pretty decent shooting fest, theres no boss. NO smiggin boss at the end of an ID game!
  11. Dec 30, 2013
    4
    ID Software, For all we've been through, DooM, DooM 2, Doom 3... The graphics is beautiful and flourish, best performance I ever have seen compared with graphics. But the game is pretty easy And since it's the creators of doom, I had expected some more bosses, You have big guns, but you can actually complete the game with only pistol and the machine gun.
  12. Oct 22, 2011
    4
    Since many of the graphic issues have been fixed here is my take on the CURRENT state of the game.
    1. Too short - 8-10 hours of game play max for single player even if you suck at racing
    2. Graphics are STILL not top notch for a PC game. The excuse that it is designed mostly for consoles is inexcusable. If you are designing for a console only, leave it there. 3. Nice weapon and ammo
    Since many of the graphic issues have been fixed here is my take on the CURRENT state of the game.
    1. Too short - 8-10 hours of game play max for single player even if you suck at racing
    2. Graphics are STILL not top notch for a PC game. The excuse that it is designed mostly for consoles is inexcusable. If you are designing for a console only, leave it there.
    3. Nice weapon and ammo mechanics make for some nice differences
    4. Story starts out strong with OK acting and ends abruptly with little in the way of gaming climax. End cinematic was fine, but the end game play was shockingly nonexistent.
    Expand
  13. Nov 7, 2011
    4
    It is just Borderlnad clone. Graphics are really good. But IMO Borderland was a great game and this one fails. Unfortunately, this game is linear and boring.
  14. Mar 12, 2013
    4
    Rage is one of this games that could have, should have, been really great. One of those games that not only game with a lot of promise, but started in such a way that you think, "this is gonna be awesome!"...inky to smash those hopes on the rocks a few too many times. The premise: Earth was clobbered by the Apophis asteroid (real rock, look it up for more info). Select survivors (includingRage is one of this games that could have, should have, been really great. One of those games that not only game with a lot of promise, but started in such a way that you think, "this is gonna be awesome!"...inky to smash those hopes on the rocks a few too many times. The premise: Earth was clobbered by the Apophis asteroid (real rock, look it up for more info). Select survivors (including you) were buried in stasis in subterranean "arks," while the majority were left to enjoy a huge asteroid whacking the planet from the front-row seats. Nevertheless, there were survivors on the surface amid the destruction, and this is the world into which you emerge: blasted rubble, hardscrabble existence, and no shortage of conflict. So, great premise. Graphics are unbelievable, particularly the environments, vehicles, and especially the first-person weapon renders. Audio is great (SFX are top-notch). Writing is good (enough), voice acting very good. The crafting system for creating ammunition, tools, and weapons was clever and, amazingly, not tedious. So what went wrong? Well, in a word: id. Yeah, the old warhorse of FPS gaming, id Software (remember Doom? Them.) totally wrecked an otherwise grand game. Short story is that Rage suffers from ego poisoning. It's impossible to play for more than a few minutes before you run into another self-serving self-refence to another id game, be it Doom, Wolfenstein, or whatever. Look, I have no problem with easter-egg appearances. When I saw the space marine bobblehead on a dashboard within the first five minutes of gameplay, I thought "cool dev nod, nice." But after dozens of references, half of which were absolutely ridiculous, I spent more time rolling my eyes and getting mad at id than I did enjoying the game. (Seriously, there was a Doom hell prince as the texture for a COFFEE POT. Someone deserved to be slapped for that.) id's ego was out of control and disproportionally so; Bethesda Softworks snuck in one easter egg, a vaultboy bobblehead from Fallout, which was cool because it actually appeared in the original game, unlike the Doom hell prince which I don't think ever took up residence in small kitchen appliances. That aside, the game felt unfinished. Missions were clever and varied until the end, whereuoon the game took on an attitude of "we ran out of ideas, so here's some leftover 1990's style monster box gameplay and then we're gonna roll credits." Devs, take note, because this is what really screwed up Fallout 2: too many pop culture references. Game worlds, like film, are about suspension of disbelief. Keep bombarding the audiene with references and you blow that. Lose it and the experience suffers and the faults become far apparent. It's worth noting that I bought this game on the faith and belief in Bethesda's commitment to quality; by my experience, they'd never made a dud, and I had no reason to think they were going to start. One $60 mistake later and that trust was vapor. Six out of ten is very generous for this ego hodgepodge blended unevenly with an actual game...too generous. Make it five. Expand
  15. May 23, 2012
    4
    I really enjoyed this game up until the end, where it just ended without any ability to continue playing the game. Not sure what was the point of upgrading vehicles, weapons and talk of how dangerous the authority is, when it was quite the opposite and saw really none of them. The ending of the game really made the journey through the entire game pointless.
  16. Jun 2, 2012
    4
    This is a mediocre game that could've been great. The large scale, panoramic graphics are gorgeous, but small items are often pixellated and barely recognizable. The mix of FPS, item crafting and upgrading, racing, and vehicle combat is compelling, but it's overshadowed by a lack of content. The plot could easily have been developed into a solid new post-apocalyptic franchise, but there'sThis is a mediocre game that could've been great. The large scale, panoramic graphics are gorgeous, but small items are often pixellated and barely recognizable. The mix of FPS, item crafting and upgrading, racing, and vehicle combat is compelling, but it's overshadowed by a lack of content. The plot could easily have been developed into a solid new post-apocalyptic franchise, but there's no development of the characters beyond a few intro quests. Even the main story line feels clipped, like they stopped at chapter 15 of book with 30 or more chapters. I really loved this game until it became clear that nothing about it would be fully developed, and the restriction of multi-player content to a small number of co-op levels and vehicle races prevents it from having any replay value. It feels almost like I was duped into paying for a tech demo. And the lack of response from the developer and publisher is maddening. The promised level editor never showed up. The 64-bit exe and high res texture pack for PC never showed. And even though they promised DLC 'soon' after release, they're still refusing to confirm if it even exists nearly eight months later. Expand
  17. Aug 3, 2012
    4
    i dont undersatnd what went wrong .but it has.terrible textures even on pc.i have a high end pc i built and not my 1st build.the idea is amazing the world setting is awsome ,but the bugs,omg the bugs.horrendous texture draw.i cant believe this made it out to the public total failure.i want my money back Carmack
  18. Jan 25, 2013
    4
    After hearing the developers brag about this "megatextures" nonsense, the actual textures in-game are horrifyingly disappointing. In fact, almost every aspect of the game is horribly disappointing. The story might as well be nonexistent, the weapons are bland and you really don't need anything else once you get the Authority LMG (which has less recoil and a higher rate of fire than theAfter hearing the developers brag about this "megatextures" nonsense, the actual textures in-game are horrifyingly disappointing. In fact, almost every aspect of the game is horribly disappointing. The story might as well be nonexistent, the weapons are bland and you really don't need anything else once you get the Authority LMG (which has less recoil and a higher rate of fire than the assault rifle), and the shameless backtracking at parts is just unforgivable.

    I've played worse games, but this is just a generally bad game.
    Expand
  19. Sep 24, 2012
    4
    I was eagerly anticipating this game, because it looked like something of a cross between Borderlands, and something else I can't quite remember now. I pre-ordered it on steam, and when it finally came out I was so hyped, I couldn't get home quick enough to start playing.
    Except I couldn't.
    Because the launch was so bug-filled it took several days to work out the problems with my ATI
    I was eagerly anticipating this game, because it looked like something of a cross between Borderlands, and something else I can't quite remember now. I pre-ordered it on steam, and when it finally came out I was so hyped, I couldn't get home quick enough to start playing.
    Except I couldn't.
    Because the launch was so bug-filled it took several days to work out the problems with my ATI card, which at the time (HD 6970) was one of the best ATIs on the market. But alas, the problems plagued it.
    When I finally managed to get onto the game, again, the textures kept popping, screen tearing even with VSync on, etc. It was terrible.
    I think I left the game for a while, waited for a big patch or two, then came back to it eagerly. The first two-three hours of gameplay were quite enjoyable, but quickly I began to tire. The same repetitive scenes with repetitive enemies were boring, I expected a more open-world sort of thing, like Borderlands, instead of the enclosed canyon walls. If there is more than that, I didn't get up to that because I never finished the game.
    The weapons were another thing that annoyed me. Although I did love the wingstick, and the grenades/throwing items in general were cool, the shooting element was terrible. The assault rifle was terrible. It took damn near two magazines to kill someone! Although it /may/ have been some bad marksmanship on my part, it still took ages to kill people. The driving was a decent element, the races were pretty fun half the time, I guess. The crafting element was interesting too.

    But overall, it could have been a much better game. The gameplay was repetitive and got boring very quickly, plagued by graphics problems, and even now I think my card struggles slightly due to bad optimization. The only thing that prevents me from rating this a solid 0 is the fact it's a decent attempt, some parts of the game are fun, although the story had me completely lost very quickly. Although the post-apocalyptic genre/theme has a lot of scope and if pulled off correctly, could become a fantastic game comparable to legends like Fallout, and Borderlands, but RAGE doesn't come close.
    I expected much more, iD.
    Expand
  20. Jun 4, 2013
    4
    There is no surprise this is made by the guys who brought us DOOM, the game play is EXACTLY the same as it's 20 year old brother, just strafe and shoot, strafe and shoot.

    Can look spectacular, but you're never given a chance to explore the world as you're kept in a corridor and pushed towards the next bullet sponge. Very disappointing.
  21. Jun 10, 2014
    4
    Before I start reviewing the game itself, I would like to say, that with the latest 1.3 patch the game runs fine on a R9 270. There are some minor frame rate drops here and there, some texture pop-ins, but overall the performance is passable, so at least id took the horrible release problems into account. Now, a friend of mine told me about "Rage" about a year ago, but I never reallyBefore I start reviewing the game itself, I would like to say, that with the latest 1.3 patch the game runs fine on a R9 270. There are some minor frame rate drops here and there, some texture pop-ins, but overall the performance is passable, so at least id took the horrible release problems into account. Now, a friend of mine told me about "Rage" about a year ago, but I never really looked into it until recently. I had just completed "Borderlands" and I was curious if there were other games, which attempted this interesting mixture of open world and FPS (besides the new "Fallout" games) and this game came to my attention. To my surprise, it was made by id, the company which started the FPS genre in the first place. Despite the mixed reviews, I decided to give the game a chance. Perhaps, I thought, it was the poor release that spoiled may gamers' experience. The first impression the game made on me was a good one, suspenseful opening cutscene, intriguing visual design, especially when it comes to NPCs, however the game's numerous flaws quickly become apparent and at a certain point you come to a disappointing conclusion- the game is simply not fun. It's like a big, shiny firecracker that turns out to be a dud. The first thing you are going to notice is that the game doesn't even make an attempt at a story, or any promising development and immediately turns into a string of uninspired kill x, fetch x, bring x to y quests, even less varied than in "Borderlands" .Now I'm not saying I expected a movie grade masterpiece here, but come on, what was the point of that suspenseful CG cutscene if it doesn't amount to anything but a bunch of fetch/kill quests. Regardless of much money they spent on that cutscene, it was better spent elsewhere. Characters look interesting, but are bland as vanilla ice cream. Just soulless husks that give you quests. You will probably remember their distinct features instead of their names (the guy with the green shades, the chick with the boomerang and so on) . Your main character,however, has the most uninspired look you could think. He really, really reminds me of another equally uninspired d*ck - James Vega from " Mass Effect 3" and that is someone who I really don't want to remember. Oh and hes is mute and has no free will, no surprise there. But it's a FPS, you won't be seeing much of him. Characters and plot are not crucial to a good FPS, however- the combat and game mechanics are the meat of the game. Well, the combat was a mixed bag for me. Since "Rage" was made by veterans of the FPS genre, I expected an oldschool, fast paced Shooter with greater freedom for exploration. Well tough luck, the game is a MODERN FPS through and through. It has it all - the regenerating health, reliance on cover. Now, at least the execution was okay, combat feels fluent, more fast-paced than most tactical first person shooters. Ammo types were a nice addition. The weapons were a huge disappointment for me - a sawed-off shotgun, a magnum revolver, an AK, this is the best they could come up with? One of the most important elements of any good FPS game is having access to an arsenal of badass guns, the more unique the weapons are, the more memorable the game is.Probably the only creatively designed weapon was the boomerang,which wasn't really a weapon, just secondary equipment. Another big issue was the difficulty. I don't consider myself a hardcore gamer, but nightmare,as i found out was the optimal difficulty for me. And i still refrained from using med-packs. Exploration is very minimal, I wouldn't even compare it to "Borderlands" (which had a lot of corridor sections), it's more like the you get in "Bioshock". The only difference is that the corridors are longer, so you're forced to use the game's vehicles, which, to be honest, were ok in terms of handling, but I felt they were just there for padding out the game. Speaking of that, the game is rather short, you' ll probably clock in at around 14 hours with most side activities done. There is almost no character progression. You can unlock schematics for the engineering system, which feels tacked-on and completely pointless. I hate the UI, I really do. Now this may seem like nitpicking, but it becomes progressively more and more annoying as you play the game. The design of the interface looks incredibly bland with a tint of putrid green as an added bonus, unnecessary mouse acceleration that can only be turned off by fiddling with .ini filie, horrible and very console-focused inventory/equip system, they basically did a CnP from "Borderlands", reversed the layout and added a new tab for junk items. Overall "Rage" wasn't really a bad game. It just feels very underdeveloped (despite the long development cycle) and unsure exactly what it wants to be. There is little replay value, due to the low difficulty and lack of character development/ equipment variety/ exploration. Expand
  22. Feb 16, 2013
    4
    What we were all waiting for was a pure hard core fps in the finest tradition of the genre from its creators what we actually got was a buggy not very open ended world the enviroments are not that big action rpg with teadious questing and not enough shooting. id at one time were the undisputed masters of this genre but ever since quake 1 they have been moving further and further away fromWhat we were all waiting for was a pure hard core fps in the finest tradition of the genre from its creators what we actually got was a buggy not very open ended world the enviroments are not that big action rpg with teadious questing and not enough shooting. id at one time were the undisputed masters of this genre but ever since quake 1 they have been moving further and further away from what we loved them for. Fast pasced full on adrenaline pumping action. Rage is a buggy dreary game best forgotten. My real fear is that now id are working with Bethesda that Doom 4 will follow rage down the rabbit hole and come out with myxomatosis. GOD I HOPE THEY GO BACK AND DO WHAT THEYRE GREAT AT!!!! Expand
  23. Jan 20, 2014
    4
    As a PC port, this game fails on a technical level due to ugly textures. It will make anyone sad to see how little the distributor cared for giving us a PC version as this really looks like a rushed job. What’s even sadder is that even if the graphics were on par with the console versions, the game would still fall flat. Regardless of what version you are playing, you will be given a veryAs a PC port, this game fails on a technical level due to ugly textures. It will make anyone sad to see how little the distributor cared for giving us a PC version as this really looks like a rushed job. What’s even sadder is that even if the graphics were on par with the console versions, the game would still fall flat. Regardless of what version you are playing, you will be given a very lackluster game which tried to be so much more than the sum of its parts, but falls flat. This is a mission based shooter where you are given a quest, and must ride your vehicle to the right base and shoot everyone in your way to complete it. You slowly upgrade your load out to be better at completing these quests. It is the same thing all the time though and because there is very little overarching story, you never feel compelled to do as you are told and carry out whatever you must do. It is not much of an open world either, so it’s not like you can ignore the quests you don’t like and play as you wish at your own rhythm. The fact that there is little freedom and yet asks that you travel from every mission back to a base kills any momentum and pacing the story may have. This would have worked much better as a linear corridor shooter (like Bulletstorm) or a truly open world shooter/RPG (like Borderlands) but instead we have something attempting to be a bit of both yet lacks the strengths of either. Imagine a less open Borderlands 2 with much less class, character and load out customization with no world map and devoid of humour or personality and you get Rage. And if you are playing on PC then add horrid texture pop in issues to that.
    I will give it one thing though, this is the best AI I ever faced this side of Binary Domain. I was very impressed with how aware the enemy AI was of my tactics and their reactions to my actions (like dodging or ducking when they see me aim or raise my weapon). I would have loved to face this AI in a better game.
    Expand
  24. Jan 21, 2014
    4
    I've actually had few graphical issues with this game, runs well on my system. I had a crash at startup for about a month until it cleared up for unknown reasons. Yet the real issue with this game, for me, is that it's very, very boring. I completely lost interest after just a couple hours.... and I'm not one to just leave a game unfinished. Although the shooty side of the game wasI've actually had few graphical issues with this game, runs well on my system. I had a crash at startup for about a month until it cleared up for unknown reasons. Yet the real issue with this game, for me, is that it's very, very boring. I completely lost interest after just a couple hours.... and I'm not one to just leave a game unfinished. Although the shooty side of the game was relatively satisfying, the missions were redundant. The story is immediately disengaging. The town and characters are like Borderlands 2 clones... I'm serious... it's remarkable how similar they are. Crafting is clunky and unenjoyable. Some missions send you to the same place several times to kill the same guys only for a different quest item. It's, actually, a lot like playing a more realistic looking Borderlands but without all things that made it fun.... Expand
  25. Mar 30, 2020
    4
    I would give this a 5 but it keeps giving me **** and repetitive missions! The game quality is mediocre and it was probably made with the xbox 360 hardware in mind. I hate how the game crashes for no reason at all. The weapons are great but the enemies are somewhat repetitive. The level design is top notch and I like the simplicity and the semi linear missions. Doom meets Borderlands & MadI would give this a 5 but it keeps giving me **** and repetitive missions! The game quality is mediocre and it was probably made with the xbox 360 hardware in mind. I hate how the game crashes for no reason at all. The weapons are great but the enemies are somewhat repetitive. The level design is top notch and I like the simplicity and the semi linear missions. Doom meets Borderlands & Mad Max. Most of the time, the combat is a broken mess, Buttons won't always react when you press them, and the whole combat mechanics are just awful. The enemies take way too much bullets to die and they have near perfect aim, they will rarely miss. The difficulty is insane but in a bad way, in an artificial way, which feels very boring. No health bar, so the health probably regenerates by itself. The pc port is a complete joke, it feels untested, and there are many invisible walls that will prevent you for exploring the world. The combat shotgun feels very weak as well as the pistol. The enemies voice acting is atrocious, enemies won't shut the **** up while in combat, and gets boring and repetitive very quickly. The quests are mediocre at best. Just go to a place, get something and come back, there are not even different paths or different results, just point A to point B, which on paper is not bad but here is poorly implemented. While the game has some good things, the majority of things are pretty bad, one of the worst ID games ever made
    Try to get the x360 version
    Overall: 4,4 (not recommended, maybe rent it if you like FPS)
    Expand
  26. Aug 6, 2021
    4
    Сюжет полная фигня ходить и убивать всех не интересно, есть пара видов оружия для пост-апокалипсиса. 2 вида транспорта, стрельба еле еле тянет на среднее!
  27. May 19, 2023
    4
    -3/10 story
    -5/10 gameplay
    -5/10 environments
    -4/10 characters
    -5/10 music
  28. Oct 12, 2011
    3
    I don't know what game the critics were playing but it wasn't this one. I played the PC version and I won't comment on the bugginess factor that is already well documented. I tend to judge a game not just on how much I enjoy a play through, but on the dollar value. In my opinion $1 = 1 hour of play time. If I play more hours than I paid than I consider it a success, if I play less hours,I don't know what game the critics were playing but it wasn't this one. I played the PC version and I won't comment on the bugginess factor that is already well documented. I tend to judge a game not just on how much I enjoy a play through, but on the dollar value. In my opinion $1 = 1 hour of play time. If I play more hours than I paid than I consider it a success, if I play less hours, than it wasn't worth my money. This is one of those things. The game itself was mediocre fun, I didn't touch multiplayer just single player. The quests were pretty much the same thing different area and you always ended the level where you started so you could hop right into your vehicle and speed off. No memorable moments just a lot of running around with your favorite gun tried to avoid mutants. No real engaging characters/relationships... which is really an expectation these days. I did not enjoy the racing aspect of the game, and being left handed, I had issues mapping some keys which killed some of the joy... I do admit that I had to play the game sporadically because the texture popping gave me headaches. I finished the $60 game after 25 hours... you can do the math. Expand
  29. Jan 26, 2012
    3
    Uninteresting, unoriginal, and boring are the only descriptions I can give this game. I pre-ordered it and bought into John Carmack's craze and was left holding a steaming turd. The gun mechanics are tight, but there's really nothing here to really keep you playing. The gameplay is mediocre: it has tight gunplay that only the id software can deliver perfectly, but everything else fallsUninteresting, unoriginal, and boring are the only descriptions I can give this game. I pre-ordered it and bought into John Carmack's craze and was left holding a steaming turd. The gun mechanics are tight, but there's really nothing here to really keep you playing. The gameplay is mediocre: it has tight gunplay that only the id software can deliver perfectly, but everything else falls flat. Waves of the same old tired baddies, and the mechanics are out of the 90s. Running around corners shooting people is nice and all for nostalgia, but a game in 2011 needs to be more than a game in 1999 with 2009-level graphics. Expand
  30. Jul 31, 2012
    3
    Not pretty, not engaging, combat is ho-hum, just really nothing to say is "good" in this game. Borderlands minus the fun. Happy I bought it on a deep discount or I would have been more RAGING at this wasted game.
Metascore
79

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 32
  2. Negative: 1 out of 32
  1. PC Games (Russia)
    Nov 23, 2011
    80
    A pretty, fast and aggressive shooter, striving in vain to be something more. [December 2011, p.62]
  2. LEVEL (Czech Republic)
    Nov 15, 2011
    80
    Far from perfect Rage somehow is has fun post-apocalyptic action where the principles are set –fortunately – bit different than in other games of FPS genre. [Nov 2011]
  3. CD-Action
    Nov 9, 2011
    75
    It seems id Software is still living in its golden days and failed to notice that times have changed since Doom and Quake. Rage is just a decent, linear, old school shooter combined awkwardly with an arcade racing game. The world is only 'kinda openish' and the story must have been written by the coders while they were compiling the alpha version. The game looks great though – if you're lucky enough to have the it run smoothly and without technical issues that haunt the PC version. [November 2011, p.46]