- Publisher: Activision
- Release Date: Oct 11, 2005
- Also On: Xbox 360
Summary:
Quake 4 is the first game to utilize id Software's revolutionary DOOM 3 technology. In the game, you are Matthew Kane, an elite member of Rhino Squad and Earth's valiant invasion force. Fight alone, with your squad, and in hover tanks and mechanized walkers as you engage in a heroic mission into the heart of the Strogg war machine. But, in this epic war between worlds, the only way to defeat the Strogg is to become one of them. Battle through early missions as a deadly marine, then after your capture as a marine-turned-Strogg with enhanced abilities and the power to turn the tide of the war. [Activision]
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| Rating: | M |
|---|---|
| Official Site: | http://www.quake4game.com/ |
| Developer: | Raven Software |
| Genre(s): | Action, Shooter, Shooter, First-Person, Sci-Fi, Sci-Fi, Arcade |
| Number of Players: | 1 Player |
| ESRB Descriptors: | Blood and Gore Intense Violence Strong Language |
| Offline Modes: | Competitive Cooperative Team Oriented |
| Connectivity: | Online System Link |
| Online Modes: | Competitive Cooperative Team Oriented |
| Resolution: | Widescreen |
| Number of Online Players: | 16 Players Online |
| Cast | Credit |
|---|---|
| Tim Willits | Executive Producer |
| Doug Pearson | Producer |
| Mal Blackwell | Design |
| Brian Raffel | Studio Head |
| Les Dorscheid | Additional Art |
| Eric Biessman | Project Lead |
| Rick Johnson | Programming Lead |
| Bob Love | Writer |
| Kevin Schilder | Audio Lead |
| Christian Antkow | Sound Design |
| James Monroe | Programming |
| Kevin Long | Animation Lead |
| Kevin Long | Art/Animation Lead |
| Kevin Long | Art/Animation Lead |
| Marcus Whitlock | Programming |
| Rosalie Kofsky | Line Producer |
| David Gulisano | Animation |
| Kenneth Scott | Art |
| Dwight Luetscher | Programming |
| Gil Gribb | Additional Programming |
| Jim Hughes | Design Lead |
| Bobby Duncanson | Motion Capture Lead |
| Jarrod Showers | Additional Animation |
| Scott McNutt | Level Design |
| Keith Fuller | Additional Programming |
| Kerry Sergent | Additional Programming |
| Andrew Trabbold | Art |
| Robert Gee | Additional Animation |
| Michael Chang Gummelt | Programming |
| Jeff Dischler | Programming |
| Ste Cork | Additional Programming |
| Nathan Rausch | Programming |
| Jerry Keehan | Design |
| Robert Duffy | Programming |
| Jan Paul van Waveren | Programming |
| Timothee Besset | Programming |
| Kekoa Lee-Creel | Associate Producers |
| Caryn Law | Art |
| Glenn Ige | Associate Producers |
| Zachary Quarles | Audio Lead |
| Christopher Reed | Additional Programming |
| Chad Bordwell | Level Design |
| Fred Hooper | Assistant Art Lead |
| Todd Rueping | Additional Art |
| Jeff Newquist | Programming Lead |
| Djordje Cakovan | Art |
| Derrick Hammond | Art |
| Kim Lanthrop | Art |
| Simon Mills | Art |
| Nichol Norman | Art |
| Isaac Owens | Art |
| Kurt Richards | Art |
| Paul Richards | Art |
| Arnie Swekel | Art |
| Matt Vainio | Art |
| Jeff Unay | Additional Art |
| Creat Studio | Additional Art |
| Michael Pleva | Assistant Animation Lead |
| Michael Egnew | Animation |
| Nick Maggiore | Animation |
| Dan Hay | Additional Animation Cinematic Consultant |
| Kimberly Sanchez | Additional Animation |
| Ryan Watson | Additional Animation |
| Ken Banks | Level Design |
| Matt Breit | Level Design |
| Roger Cordes | Level Design |
| Robert Bettenberg | Level Design |
| Ford Dye | Level Design |
| Mike Majernik | Level Design |
| Corey Peters | Level Design |
| Michael Renner | Level Design |
| Andrew Weldon | Level Design |
| Aaron Bahr | Programming |
| Bryan Dube | Programming |
| David Dynerman | Programming |
| Michael Ekberg | Programming |
| Aurelio Reis | Programming |
| Allison Salmon | Programming |
| John J. Scott | Programming |
| Jim Shepard | Programming |
| James Singer | Programming |
| Anthony Whitaker | Programming |
| Seve Houchard | Additional Programming |
| Ryan Hummer | Additional Programming |
| Chuck Nicholson | Additional Programming |
| Jerry Ashworth | Motion Capture |
| Jeff Degenhardt | Additional Motion Capture |
| Nick Stevenson | Additional Motion Capture |
| Patrick Williams | Level Design |
| Gretchen Carlson | Programming |
| Mark Nelson | Additional Art |
| Mark Nelson | Additional Art |
| Patrick Williams | Level Design |
| Gretchen Carlson | Programming |
Designer/Producer/Programmer credits provided by GameFAQs.
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