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Metascore
73

Mixed or average reviews - based on 30 Critic Reviews What's this?

User Score
7.1

Mixed or average reviews- based on 165 Ratings

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  • Summary: Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.
Score distribution:
  1. Positive: 18 out of 30
  2. Negative: 1 out of 30
  1. Jan 14, 2016
    90
    Lazy Bear Games have created a retro themed-world that is wonderfully entertaining and simply must be experienced by gamers far and wide.
  2. Jan 24, 2016
    80
    The final score-card on Punch Club is that it packs a huge amount of game into a tiny little package. This game, despite its cutesy appearance, is actually a pretty deep and sophisticated recreation of a struggling fighter’s life.
  3. Apr 6, 2016
    80
    Punch Club is not a game for everyone. Fans of the genre will love it, but a certain repetitiveness makes it not recommended to those looking for adrenaline and action in a videogame.
  4. Jan 22, 2016
    75
    Truly an homage to the glorious eighties, Punch Club is an interesting project with a good challenge level, partially ruined by passive fights and a repetitive campaign.
  5. Apr 6, 2016
    70
    25% point-and-click and 75% sports manager that starts out light-footed and turns into a heavy slugger towards the end.
  6. Jan 22, 2016
    70
    While it wasn’t at all what I expected, I found myself enjoying it more than I probably would have, had it been the brawler I anticipated.
  7. Feb 4, 2016
    40
    In a nutshell, Punch Club acted like a stamina-fueled boxer and wore me down. Over time I found myself loathing the training process I originally felt happy progressing in. What started as a fun progression from nobody to star became a tedious task of increasing numbers that may or may not affect the outcome of a fight.

See all 30 Critic Reviews

Score distribution:
  1. Positive: 12 out of 38
  2. Negative: 7 out of 38
  1. Jan 18, 2016
    10
    Nice game! RPG with elements of the sandbox. FIGHT CLUB in 16 bits! Nearly.
    Well it is killing time. It's nice to kick ass to those who stand
    Nice game! RPG with elements of the sandbox. FIGHT CLUB in 16 bits! Nearly.
    Well it is killing time. It's nice to kick ass to those who stand in your way a champion!
    Better some AAA projects (you know ;D).
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  2. Jan 15, 2016
    9
    This game is... I don't know how to describe it. Oh wait, I think I can describe in just one word: awesometacular. Really creative game. It'sThis game is... I don't know how to describe it. Oh wait, I think I can describe in just one word: awesometacular. Really creative game. It's really addictive, I could play it all day. It has some flaws though. It's flaws include it's lack of logic and reality. Other than that, this game is great. It's not popular YET and it has no fanboys YET; therefore making it great. Expand
  3. Jan 18, 2016
    8
    Nice Game. I invested about 16 hours to finish it twice and I really enjoyed it. I think it need some balance in the mechanics of the gameNice Game. I invested about 16 hours to finish it twice and I really enjoyed it. I think it need some balance in the mechanics of the game (fight styles and the go down system) but was good enough. I think it doesnt dissapoint. Expand
  4. Apr 3, 2017
    6
    1 – GENERAL

    Punch Club is a Indie RPG, retro style fighting simulator. Seems a bit of a mesh of concepts but the final product is
    1 – GENERAL

    Punch Club is a Indie RPG, retro style fighting simulator. Seems a bit of a mesh of concepts but the final product is interesting.

    Sounds and music are very good. That traditional 80s environment very well made in this game, combined with sublime 16 bit graphics and a lot of pop culture elements added into the game.

    A huge rule in a RPG is a proper story, and in this case I cannot go that far. The story is good enough, but nothing fancy. It gets the job done, and that is more than enough.

    2 – GAMEPLAY

    When you start playing you will be very excited with every new action or achievement that you got. You have to manage when to train, sleep, eat, work, and that seems simple and balanced enough. At this point you do not have many strategical choices when fighting, but you don't care, you are having fun. But then you start progressing, and you get into underground fights, being a hero, having friends and a girlfriend, you have to save to built a gym, and you are always being mugged when you have money in your pocket.

    Then you start to get bored with so much grind. When you start to get annoyed you realize that probably you have made some bad choices when building your skilltree. And at this point I can talk a bit about the replay value. On paper it has a lot. New skills, new fighting styles, new training options... but will you play the game again knowing that you have to grind all the way through all over again?

    3 – CONCLUSION

    So, are you a grinder? Are you ready to work hard to progress very slowly? If yes, I have to say that all that grind makes the game very realistic, but I want to have fun in a game, and at some point Punch Club becomes a full time job, and that's too much for me.
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  5. Aug 9, 2022
    6
    Size bir dövüşçü olma imkanı sunan Punch Club, dövüşçü olma yolundaki maceranızı hikayesiyle destekleyerek, çeşitli yapımlara göndermeleri veSize bir dövüşçü olma imkanı sunan Punch Club, dövüşçü olma yolundaki maceranızı hikayesiyle destekleyerek, çeşitli yapımlara göndermeleri ve oynanış tarzıyla güzel bir deneyim sunmayı başarıyor. Expand
  6. Jun 29, 2018
    5
    Steam achievements aren't supported in LINUX Ubuntu for this game. In addition, some bug graphics are present for GNU-LINUX.
  7. May 3, 2020
    0
    After first positive impression you realise that this game is clearly made for mobile devices and casual players.
    Gameplay looks like this.
    After first positive impression you realise that this game is clearly made for mobile devices and casual players.
    Gameplay looks like this. You make decisions just by pressing apropriate buttons. By buttons I mean graphical representation but in reality you could realise such game as buttons and progress bars.
    Most time spend in game is only by watching main character working out and fighting and this is like 10 hours of watching progress bars. I guess developers could just instantly present results of fights and workouts but story is so shallow that you could end up the game in 1 hour. Game is broken by design, management of money, your stats, possible paths of skills, everything is not consistent because you have to always invest into agility. Skills are gimmick in this game. All in this game is designed to make your progression slower the higher you get. Grind intensifies later and after all of that ending is just disapointing and stiupid. Yes I finished and cant recommend. Purchased for $2.49. Do not overpay for this mobile game.
    Expand

See all 38 User Reviews