- Publisher: Team Pixel Pi , Pixel Pi Games
- Release Date: Oct 20, 2015
- Critic score
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- By date
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Nov 13, 2015Pulse takes a distinctively different approach to blindness than Beyond Eyes. And while I welcome the gaming aspects that give you a sense of danger the audiovisual concept is hardly more than a tech-demo – a very arduous one, which makes the short playtime even sweeter.
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Nov 7, 2015For all the promise Pixel Pi shows amid the early phases, Pulse sadly delves little further into evolving from out its basic foundation — new ideas introduced later on feeling out of place and poorly executed, it’s hard to see them as anything other than square pegs forcibly shunt into round holes.
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Nov 3, 2015Playing a blind girl helped me see how challenging it was, but I wish I saw a reason to care about the world Eva lived in.
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Nov 1, 2015Pulse is a victim of the Kickstarter craze. It had a unique idea and successful campaign, but failed to go anywhere meaningful from a gameplay standpoint. The music and visual style are redeeming factors, but the short length and uninspired mechanics (not to mention the brain scrambling acid trip sections) make Pulse an experience that feels unfinished and one I can’t honestly recommend.
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Oct 26, 2015The idea of experience blindness is creepy and interesting in equal measure, but this is still halfway between a tech demo and a fully accomplished product.
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Oct 21, 2015Pulse is a great idea, translating the isolation of being blind into a funky adventure of discovery. It's just not much more than that really, as the concept can be short-sighted in the long run.
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Oct 20, 2015What Pixel Pi Games have with Pulse is a charming tale of peril and danger, all thrown squarely at a character with a major disadvantage.
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Oct 20, 2015If Pulse had a longer, more in-depth story with evolving gameplay, it would be easily recommendable. As it stands now, it feels more like a proof-of-concept than a full-fledged game.