There is, to the abhorrence of some onlookers, a deep hunger for this kind of rampant simulation of militarism and madness. Whether that hunger is sated with this early access version, I don't know. I still haven't gotten past the "Apartment Wars" quest which sees you choose between corpo pondlife or raver dirtbags. I cannot discount the endless empty rooms with hideously clashing textures, but it is also difficult, given the nature of a Consumer Softproducts blaster, to tell what is an unfinished area, and what is just meant to look unfinished. I won't discuss the surprising price tag any further, other than to say I recently spent the same amount of cash on a wrench, and I can say with solemn certainty that the bright moving images about getting my head shot off are more interesting. [Early Access Review]