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  1. Jun 1, 2026
    That being said, it definitely needs to put in the work. The survival-crafting mechanics clash with how the game feels it’s meant to be played, with base building feeling like such an unnecessary afterthought that I outright refused to engage with the mechanic beyond my initial curiosity. Enemies still feel buggy, and combat is nostalgically clunky, in a way that doesn’t make the game unplayable but could still certainly be improved. The uncanny feeling the game gives off, due to its heavy use of generic, flipped assets, permeates deeply and is hard to ignore, but it is a feeling that many players likely won’t care about or will get over quickly enough. [Early Access Review]