Prince of Persia Image
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82

Generally favorable reviews - based on 25 Critic Reviews What's this?

User Score
7.3

Mixed or average reviews- based on 526 Ratings

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  • Summary: Set in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness theSet in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life - an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince must partner with Elika, a deadly companion, to heal the world from the evil Corruption. [Ubisoft] Expand
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Score distribution:
  1. Positive: 22 out of 25
  2. Negative: 1 out of 25
  1. Prince of Persia is a wonderful and nearly magical game. It’s not very long but it’s long enough, as it will entail around 10-14 hours of continuous platforming and fighting, even if you don’t try to pick up the 1001 Seeds of Light.
  2. The new visual style works and the technical side of the game is flawless but ultimately this re-imaging of Prince of Persia ends up being a bit short and easy. In the quest to rid the game of all potential sources of frustration, the low difficulty level is unfortunate collateral damage. Fun and accessible but fails to match the brilliance of Sands of Time.
  3. 90
    The new title combines strong platforming fundamentals, Assassin's Creed's open-world structure, and some of Okami's wonderful aesthetic flourishes. What it introduces to action games is something truly wonderful.
  4. While Prince of Persia is definitely flawed and can even become tedious at points, it creates a dreamlike world that keeps you interested. It is an interactive extension of what good fiction tries to be, and while it's not for everyone, it can often leave you with a desire to come back for more.
  5. PC PowerPlay
    80
    Having said this, Prince of Persia is one of those games that has obvious flaws but manages to pull together to become so much more than the sum of its parts. The charmingly cliched story, the visuals, audio, and their sparkling polish come together to make the Prince of Persia a modern epic. [January 2009, p.51]
  6. Were it not for obtrusive hints and copy/pasted design, Prince of Persia would have taken its rightful place in our Hall of Fame.
  7. PC Gamer UK
    49
    Dumbed down; drawn out; deeply annoying. [Jan 2009, p.84]

See all 25 Critic Reviews

Score distribution:
  1. Positive: 33 out of 85
  2. Negative: 22 out of 85
  1. Dec 2, 2012
    10
    For me it was never a problem with game's difficulty. I liked the game more then i expected because it put me in the sense of flow that iFor me it was never a problem with game's difficulty. I liked the game more then i expected because it put me in the sense of flow that i rarely experience in video games nowadays. But what makes it stand out for me so much is that when you make the biggest game decision you never question your choice or it's outcome and you accept all consequences while saying "It was all worth it" and spilling a little tear at the end. The biggest pleasure i got was AFTER i finished the game and realized what was it about and why things happened how they happened. Its a masterpiece. Simple, but it doesn't have to be difficult to be good. Its a perfect example of story-based video games that actually put a "story" and a "video game" not running along but depending on each other 100%. Expand
  2. Dec 14, 2018
    10
    We never want this reboot but it was a great game I hope you continue to build this series and use diffrent names not farah for a princes and donkey:/
  3. BonidexG.
    Jan 16, 2009
    9
    Great game. At first, I felt sorry that the controls were so simplified. Later, my fingers and the keyboard thanked for that. It's good Great game. At first, I felt sorry that the controls were so simplified. Later, my fingers and the keyboard thanked for that. It's good that the game got easier than the 3 first ones. This way, it's possible to play it well on the keyboard and the mouse. I didn't like the story at first. But when we discover the twist at the middle of the game, then you realize: that's PoP, alright. The ending made me love this game. It's so dramatic. The connection I felt with Elika was so strong, that I could let her go. Expand
  4. LanceG
    Feb 18, 2009
    7
    Actually, I'd give it a 7.5, and here's why. Now, I am a huge fan of the previous POP games, particularly Sands of Time, but Actually, I'd give it a 7.5, and here's why. Now, I am a huge fan of the previous POP games, particularly Sands of Time, but initially, I had trouble getting into the game. The game just sort of throws you into the action without much explanation, and leaves you to figure most things out for yourself. That's fine and all, as you will soon realise that the game is really simple. On the plus-side, the game is visually stunning, and the very cool stunts the Prince can do remains intact. However, this game is completely and utterly void of any challenge what-so-ever. You simply CANNOT die - ever. If you fall into the abyss, or if you fall into the primordial black goo (or "corruption"), or if you accidently press the wrong button in the slowed-down quicktime events in the combat system, your new companion, Eleka, will save you. And then you just run through the very nice-looking worlds, fighting the same boss fights over and over again, collecting shiny balls, and occasionally encountering the random grunt baddy who dies the second you push them to the edge of the battleground. I really would have liked to see more combat sequences, and this new combat system is really unnecessary, as it just adds to the dumbing down and simplification of this already easy game. I liked how in Sands of Time the Prince's cool moves just flowed together with the combat. Not this time, as your character somehow loses the ability to JUMP in the combat system, and as an alternative, you can just roll over the bad guys, allowing you an opportunity to throw your woman at them as if she were some sort of potato sack, which she actually could have been replaced with as that would have made the game mildly amusing. Another annoying thing about this game is the painfully awkward and forced dialogue that goes on between the two characters - the Prince has become this cynical douchebag who sounds like an 18 year old North American teenager, and Elika is about as dynamic a character as a block of wood. Isn't this game suppose to be in "Persia"? Why do these people sound like a bunch of Americans? But, to be fair, I am nitpicking. I did get some fun out of this game, and i'm sure fans of the POP series will as well. However, the fact is Ubisoft has gone out of their way to make this game accessible for the "slower" demographic, and the game is over in less than 15 hours. I, my first play through, took the time to collect every single shiny ball (or "Light Seed"), and still finished the game in under 14 hours. So, it's good, but far from great. Probably best to rent it before you consider buying. Expand
  5. Jan 1, 2022
    7
    I've played the game as a child when it came out in 2008 and recently (2022) replayed it. The game aged quite well.

    Atmosphere *
    I've played the game as a child when it came out in 2008 and recently (2022) replayed it. The game aged quite well.

    Atmosphere
    * Soundtrack: truly amazing. The best scores as an example:
    ** https://music.youtube.com/watch?v=BNDnoWMyJ8M&feature=share
    ** https://music.youtube.com/watch?v=g-YR4VV7ovU&feature=share
    ** https://www.youtube.com/watch?v=4xLjL_-esEU&t=2648s
    * Art:
    ** Different locations feel unique and their style is diverse.
    ** Each location has 2 versions of art: corrupted and natural. This really makes you feel like you're making the difference in the world.
    ** The game has a load screen only few times in the story. This helps the immersion and an open-world feeling.

    Parkour
    * Has several simple elements combined differently to create an interesting path.
    * Feels really smooth and meditative. Acrobatics look nice.

    Companion
    * Elika plays a key role in the game play.
    * There are many interesting dialogues written between the main character and Elika. I was always waiting for its new pieces. It could have been a reaction to the surrounding, a backstory of a boss, a backstory of protagonists or just a chit-chat .
    * Elika is constantly shown in the game following the main characters and often the animations for their interactions are triggered making you feel like she is really there.

    Fighting:
    * Combos:
    ** Exploring and discovering different combos is entertaining.
    ** The movement transition is smooth and intuitive.
    ** Two characters combining their moves results in awesome looking acrobatics.
    * Enemies:
    ** Common enemies are all the same. Finishers are too easy to achieve and are done automatically so it's common to not be able explore/execute nice long combos.
    ** Bosses and their levels have their differences making them feel unique. Fights are taking longer giving an opportunity to shine the combos.

    Puzzles: there are 5-6 puzzles across the entire game. They are relatively easy but satisfying.

    Writing
    * The main story is cool. Main characters motivations are clear and the lore of the world is interesting.
    * The bosses lack details in their stories. The final encounters are interesting but all before don't reveal anything new about the bosses making the fights lacking the psychological character.
    * The ending is really emotional and hits the spot.

    DLC Epilogue undermines the main story and I suggest to even looking what happened there. In my opinion it should might have been a prologue to a sequel but the story of the first game is better without it.
    Expand
  6. Aug 29, 2020
    5
    This game has a great visual style, good styled world, well-built locations, nice graphics, parkour system is simple but interesting to watch.This game has a great visual style, good styled world, well-built locations, nice graphics, parkour system is simple but interesting to watch. That's where the pros end.

    In general, the game gives the impression that it lacks something. The gameplay is monotonous. The essence of the game is that in one large location you need to activate 20 places to revive this world, the whole process of moving from one place to another is the same everywhere.

    There are 4 power that open as the game progresses and allow you to use a new way of moving, something like a strong jump or flight, but it doesn't change the gameplay too much.

    There are only 2 or 3 puzzles in all game, and this is only in the last location. The plot is nothing, it is presented in the form of 2-3 words between the characters, the cut-scenes are poor, there is no disclosure of the characters, who they are, where they come from, and they are not interesting at all.

    Very terrible combat system, apparently the developers wanted to bring something new, but it's didn't work, it all comes down to the fact that you just need to press a certain combination of buttons in time (only like 4 combinations), just the same as with parkour.

    The whole game you just need to press the right buttons in time, the player can only choose which way to go and which of the 3 combinations of buttons to press in battle.

    I don't think this attempt of reimagining the series worked.
    Expand
  7. SeanT.
    Dec 10, 2008
    0
    This game rocks.

See all 85 User Reviews