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8.2

Generally favorable reviews- based on 1672 Ratings

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  1. May 30, 2017
    8
    The review is based on a fully completed game

    Bethesda has really surprised me with this game. I did not expect much of it so the gameplay and the setting really drew me in and I read every piece of info i could find to find out about the backstory of the place. The abilities are also nice. This game takes the mechanics from several games - Bioshock the most, Dishonored, Deus Ex,
    The review is based on a fully completed game

    Bethesda has really surprised me with this game. I did not expect much of it so the gameplay and the setting really drew me in and I read every piece of info i could find to find out about the backstory of the place. The abilities are also nice.

    This game takes the mechanics from several games - Bioshock the most, Dishonored, Deus Ex, Fallout (was surprised that i could not find a bobble head), Half Life and many others.

    The graphics are good but it might be problematic if you have an old PC (it only slowed down for me in one section when set on max, 1st time ever with this computer)

    There are several bugs, one of them annoying and almost game breaking, but it has been patched. The devs have been going for the Dishonored look of their characters and it backfired - every one of them has really a really ugly malformed face since they are not cartoonish enough. It is not a big problem, but it is worth mentioning.

    SLIGHT SPOILER AHEAD

    The reason why I am giving this an 8 and not a 10 is because of all the ripping off (even though it is well implemented, it is still not original) and because of the ending. I do not want to spoil it any more and you might like it more then I did since it is original and bold. It just did not work for me.
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  2. Oct 27, 2017
    8
    Fantastic game! Superb atmosphere. Love the gameplay. Old school type of level desing (OG Deus Ex, Half Life, System Shock). Interesting Story. Great sound desing. Good Graphics and great asthetics.
  3. Aug 8, 2019
    8
    Set in the Talos I space station, Prey stands as Arkane Studios's attempt to create a spiritual successor of sorts to the legendary System Shock 2. However, players are well advised not to walk into it expecting System Shock 3, on pain of courting disappointment. Whereas SS2 was a hybrid between the immersive sim formula associated with Looking Glass Studios and survival horror elementsSet in the Talos I space station, Prey stands as Arkane Studios's attempt to create a spiritual successor of sorts to the legendary System Shock 2. However, players are well advised not to walk into it expecting System Shock 3, on pain of courting disappointment. Whereas SS2 was a hybrid between the immersive sim formula associated with Looking Glass Studios and survival horror elements centered on resource and tension management; Prey, on the other hand, eschewed any survival horror elements and focused on creating an ambitious immersive sim that gave the player ample gameplay and character-building options.

    At this the game undeniably succeeds, primarily through the diverse suite of powers - many of which are highly environmentally interactive and combat symmetrical - that are implemented. The powers are unlocked through the use of consumables dubbed Neuromods, and they include skills for combat, sneaking, manipulating the various interactive elements in the station, and an impressive suite of psychic abilities that allows the player to become an unstoppable Esper. This diversity of options in character capacities is definitely one of the perks of immersive sims, and it is something which Prey delivers in spades. Apart from this, the game also boasts excellent level design.

    The flip side of the game's plethora of options is that it suffers from some balance issues, as the player can become so powerful that even the strongest enemies eventually cease to pose a threat, not to mention that the abundance of Neuromods means that the player will often be able to pick so many abilities he will not even have to specialize in a given role.

    Nevertheless, the game's environmental storytelling and interaction, emphasis on observation, and an open-endlessness that minimizes scripting in advancing the narrative all ensure that there is a symbiosis between Prey's excellent lore-world building and its gameplay that is rare in gaming. That, and the qualities of said gameplay, make it a worthy successor to the classics that inspired it.
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  4. May 13, 2017
    8
    This game is a sort of old but gold mix of adventure, role play game through RPG basic, horror but not survival in terms of Alien: isolation in my opinion and (especially) a narrative that lead the constant atmosphere of “one last man/woman standing against an incredibly dangerous and apparently unstoppable alien species” thematic that reminds me of the 1982 classic John Carpenter’s “TheThis game is a sort of old but gold mix of adventure, role play game through RPG basic, horror but not survival in terms of Alien: isolation in my opinion and (especially) a narrative that lead the constant atmosphere of “one last man/woman standing against an incredibly dangerous and apparently unstoppable alien species” thematic that reminds me of the 1982 classic John Carpenter’s “The Thing” based on John W. Campbell Jr. novel "Who goes there?".
    The setting here is the only difference. We’re not in Antartica but in a state of emergency space station named Talos One, located just on the other side of the Moon but still outside the orbit where planet Earth is still visible. It’s the year 2032, an alternative future where John F. Kennedy survived to the attempt of murder in Texas (1963) until his presidency became crucial from avoiding the Vietnam conflict to the stable standing, geopolitical relationship between USA and USSR through space conquests. So, Talos One itself represents basically that, in memory of Mr. President JFK. The main character (that can be shaped as male or female) is Morgan Yu, an engineer that lost part of his/her memory and it’s in constant needs of recover him/her pieces of lack through the whole story made of different decisions, including your own way to play that will affect the logic of game play approach.

    Prey it’s a first person shooter that borrows many elements from the most successful hits of our times such System Shock 2, Half-Life series and Bioshock series through something that many customers tends to underestimate in regards of the developers: pure passion for what they generally do and, in this case, the science fiction matter. This game still proves (in 2017, with DirectX11 and a relative old game engine) that the best experiences are single player only, without online co-op or whatsoever multiplayer useless competition that requires too much efforts and years of development spent on building huge worlds and testing it. The immersion is total especially when you move from an area to another going outside the station with a propulsor pack at zero gravity and, of course, zero atmosphere (very well represented with the sounds from the inside of your own space suit that we suppose to hear not exactly like an underwater situation). The audio segment is enriched with a lot of narrative, Italian in my case, beautifully localized and expressed. The music is perfectly tailored to the whole atmosphere and again, very Alan Howarth/Carpenter stylized. What about the aliens? Well, they really “stole” the scenery here...maybe not so original in the highest and most dangerous shapes mixed with usual elemental stuff like electricity, fire or pure psychokinetic capacities but with behaviors that are just what we want to expect inside a nightmare: when you realize that they are completely mimic to objects like mugs, tables, suitcases, so able to hide on plain sight, is definitely enough shocking until you don’t get it and learn different approaches in order to become from prey...to predator!

    In conclusion it's a game maybe not worth at full political price and aimed to pure sci-fi lovers audiences but with a 15%-20% off easy to reach on the net (especially PC versions) it might become a bargain and well balanced overall experience considering the total amount of hours 24H-28H of game play.

    Cheers!
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  5. May 22, 2017
    8
    Pros>
    the game mecanics are new and it works
    also the mechanics of the guns Multiple path to objetives and multiple path to get out. the world is pretty big The "upgrade mechanics" on your brain are pretty damn good Some "upgrades" like "mimic" will be familiar to other famous game mechanics based on hl2 engine. Cry engine still works (is not the best like before but still is good)
    Pros>
    the game mecanics are new and it works
    also the mechanics of the guns
    Multiple path to objetives and multiple path to get out.
    the world is pretty big
    The "upgrade mechanics" on your brain are pretty damn good
    Some "upgrades" like "mimic" will be familiar to other famous game mechanics based on hl2 engine.
    Cry engine still works (is not the best like before but still is good)
    The story is great
    On nightmare mode could take you alot of deads so is a fun factor when you fight an enemy you have to save ammo
    Great lore in game
    No annoying cinematics
    Torture Alive/Dead homo sapiens is fun

    Cons:
    Traveling back and ford could be annoying
    No fast traveling due to the size of the map and different areas should be considered
    Annoying constant "loading" screens between different areas
    Some popping textures (on 1.02) are still pressent
    Short in enemies varieties
    There is no multiplayer, if they make one some day with the pros it will be a fun multiplayer, trolling other players in torture chamber, converting them, or extract materials from them, also traveling from gravity to zero gravity.
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  6. May 22, 2017
    8
    I have already sunk many hours into this game, and I got to say that I really like it. The only thing that keeps it at an 8 at the moment it due to some bugs and glitches that I encountered with mimics and neuromods (but since it is still new with patches being made, I can't be too hard on that).

    The only game that I can really compare it to is Deus Ex: Human Revolution with their game
    I have already sunk many hours into this game, and I got to say that I really like it. The only thing that keeps it at an 8 at the moment it due to some bugs and glitches that I encountered with mimics and neuromods (but since it is still new with patches being made, I can't be too hard on that).

    The only game that I can really compare it to is Deus Ex: Human Revolution with their game play, skill system, and moral decisions. So if you were a fan of that game, you should really try it out.
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  7. May 24, 2017
    8
    I played Prey going in totally blind. Didn't know a thing about the game or have any sort of idea of what it'd be like. At first I was goofing off but after the into it quickly grabbed my attention. If you pay close attention from the very start (and I mean really close) you can tell something is up the entire time, but if you run through thinking this is a normal shooter you'll beI played Prey going in totally blind. Didn't know a thing about the game or have any sort of idea of what it'd be like. At first I was goofing off but after the into it quickly grabbed my attention. If you pay close attention from the very start (and I mean really close) you can tell something is up the entire time, but if you run through thinking this is a normal shooter you'll be disappointed. While I do dislike the lack of aim-down-sights it's not one of those games that needs it (think Bioshock) due to the powers you can unlock right after the intro (provided you don't go muck about and ignore the story). For best results play up till you find the psychoscope then feel free to explore as it helps unlock your entire arsenal. The only bad thing I can think would be the facial animations and lip-syncing, but I'm not the biggest fan of Arkane's art direction. Over all this game is an 8 from me, but the ending felt a bit rushed and leaves you with many questions that it only briefly explains. Expand
  8. Nov 1, 2017
    8
    An excellent atmosphere and well written dialogue creates a truly immersive setting which is something I haven't seen in a while. The game provides plenty of freedom for the player with the gameplay balanced nicely overall. The art style is refreshing and the graphics were consistent. I encountered no technical issues and had very favorable performance throughout my time with the game.
  9. Jul 1, 2018
    8
    ENG RU
    I must say that when I pass the game for the second time (ever), the score may be higher, but so far only 8. For a very long time I was trying to make an effort of approximately 2-3 months, to sit down and understand the system fight the mimic, phantoms, and other creatures. I'm too tired of the game type: Dishonored, Deus Ex and other stealth and not very games. But when I was
    ENG RU
    I must say that when I pass the game for the second time (ever), the score may be higher, but so far only 8. For a very long time I was trying to make an effort of approximately 2-3 months, to sit down and understand the system fight the mimic, phantoms, and other creatures. I'm too tired of the game type: Dishonored, Deus Ex and other stealth and not very games. But when I was sitting at the game for 2 hours, I began to like it, I adapted and already the meeting with the phantoms was not so long and hard for me. Arkane great fellows that were able to do from the afterlife project is really good, high-quality game, which the setting is no competition, after the passage of the new Prey played the old and I can say that I'm glad how the new game looks, the combat system, heroes, the plot and everything.Not only did not hit the dirt face and even surpassed all expectations and raised the bar for such projects.
    Сразу скажу, что когда буду проходить игру во второй раз (когда - нибудь), то оценка возможно будет выше, но пока только 8. Очень долго я пересиливал себя, а именно около 2-3 месяцев, что бы сесть и понять систему борьбы с мимиками, фантомами и прочими обитателями. Уж слишком мне приелись игры по типу:Dishonored, Deus Ex и прочими стелс и не очень играми. Но когда я не отрываясь просидел за игрой часа 2 то мне стало нравится я адаптировался и уже встреча с фантомами не была такой долгой и тяжелой для меня. Arkane большие молодцы что смогли из загробного проекта сделать действительно хорошую, качественную игру, которой по сеттингу нет конкурентов, после прохождения нового Prey поиграл в старый и могу сказать, что я рад как выглядит новая игра, система боя, герои, сюжет да и вообще все.Не только не ударили в грязь лицом да еще и превзошли все ожидания и задрали планку для подобных проектов.
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  10. Nov 14, 2017
    8
    + Great and un linear level design
    + Awesome and "interesting to explore" setting
    + Mick Gordon's soundtrack
    + Scary looking design of enemies
    + Pretty well optimized for PC

    - Mediocre shooter gameplay
    - Outdated graphics
    - Disappointing ending ( personally for me )

    Prey is a great example of very strong and solid game in immersive sim. genre. One of the best games in 2017.
  11. Jul 9, 2020
    8
    Действие Prey происходит в 2032 году. Вы обнаруживаете себя на лунной орбите, на борту космической станции «Талос-1». Эксперимент, в котором вы участвовали, должен был навсегда изменить человеческую расу, но привел к катастрофическим последствиям. Станцию захватили враждебные пришельцы, которые теперь ведут на вас охоту. Раскрывая мрачные тайны «Талоса» и собственного прошлого, вамДействие Prey происходит в 2032 году. Вы обнаруживаете себя на лунной орбите, на борту космической станции «Талос-1». Эксперимент, в котором вы участвовали, должен был навсегда изменить человеческую расу, но привел к катастрофическим последствиям. Станцию захватили враждебные пришельцы, которые теперь ведут на вас охоту. Раскрывая мрачные тайны «Талоса» и собственного прошлого, вам предстоит выживать, полагаясь на подручные средства, собственную смекалку, оружие и сверхспособности. Судьба «Талоса-1» и всех, кто находится на борту, — в ваших руках. Expand
  12. Jan 20, 2021
    8
    I'm shocked I'm giving a game a 8 that I had expected to be nothing special. This game is what I wish more were. A tight driven narrative, but it gives you options to play about with the story too. Your choices aren't to simply get the ending you want, but to express yourself. That is because there are always at least 2 ways to solve any roadblock. I hate crafting at this point in games.I'm shocked I'm giving a game a 8 that I had expected to be nothing special. This game is what I wish more were. A tight driven narrative, but it gives you options to play about with the story too. Your choices aren't to simply get the ending you want, but to express yourself. That is because there are always at least 2 ways to solve any roadblock. I hate crafting at this point in games. So while it was here, it at least was simple. Every item can be turned into 4 basic material types and then built into whatever you need. I would rather that there was no crafting, but I think it is excusable here because it plays on scarcity of resources like games in the horror genre tend to, and yes this game is scary sometimes. I hate to say it, but I was on edge any time a new enemy showed up. Of course that wears off, so thankfully the game stands on its own. Because even after you get all the upgrades you'll need, and you start to bore of the same enemies and their tricks, the story is there for you. And in the very end it gives you an actual score screen. I haven't seen that in ages. So then you can simply go and try again. While the game is a little too long for me to want to replay for a better score, I would do it for a different playstyle for sure. It is just under 30 hours for me, and I took my time. You can probably do it in under 20 easily. I wish we had more games that didn't fluff up with nonsense and respected your time like this game. They made a clean design, where the space you play in is much smaller than most, but there is still so much to explore, and many interesting secrets and side quests. I didn't do them all in the end, and that is okay. I didn't expect to be this invested in the end. However I enjoyed myself...and that is a hard thing to get me to feel anymore with games. I genuinely wanted to play through to the end. I doubt I'll see another game like this for while. Everyone is too busy milking decades old franchises to death and adding in microtransations, but for a while I remembered what fun felt like with Prey. The one thing that held the game back was probably the combat and movement. I actually liked that there weren't 100 BS weapons you never use and just a handful because they all had a distinct job. However there was room to make it better. So the shotgun and pistol could be upgraded yes, but I would have liked to be able to ironsight for better range, or have crit spots on enemies for the pistol. They could have also made special ammo, like psi-bullets and elemental or explosive rounds, or armor piercing rounds to deal with different enemies. I again, found movement could have been used better. The only real upgraded around movement was to make you run and jump better. In the end, they gave a lot of what you needed and none of what would have been a clutter.

    And just to end it I will say I hope to get Prey 2006, which also seems like a good game and its just not easy to find, so looking forward to that game next maybe.
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  13. Nov 18, 2019
    8
    Extraordinario juego en primera persona que huye de los convencionalismos de tiros "pasilleros" a los que tan mal acostumbrados estamos.
    Con una historia y un lore muy trabajado (los cuales no te lanza a la cara a base de cinemáticas) el juego te propone unas mecánicas "made in Arkane" y una jugabilidad abierta con un importante componente de toma de decisiones, tanto a nivel jugable(
    Extraordinario juego en primera persona que huye de los convencionalismos de tiros "pasilleros" a los que tan mal acostumbrados estamos.
    Con una historia y un lore muy trabajado (los cuales no te lanza a la cara a base de cinemáticas) el juego te propone unas mecánicas "made in Arkane" y una jugabilidad abierta con un importante componente de toma de decisiones, tanto a nivel jugable( distintas vías y empleo de determinado "armamento" para ganar zonas ocultas) como a nivel narrativo (ayudar a otros NPC's, moralidad...)
    Sin duda una joya, totalmente centrada en la jugabilidad (por encima del apartado técnico) y el diseño artístico ( mención especial al diseño de la Talos I y el empleo del backtraking).
    A mi juicio, pasó bastante desapercibida y fue injustamente infravalorada.
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  14. Mar 3, 2023
    8
    Добротная игра от одной из моих любимейших студий, фанатам жанра иммерсив сим советую
  15. Sep 6, 2022
    8
    Отличная игра, чем то напомнила резик 2 по тому как ходишь, ищешь коды, открываешь двери и сейфы, но разочаровали концовки, как то очень обрывчато, после прохождения чувствуешь не досказанность
  16. Apr 28, 2020
    8
    Prey es un juego como los de antes, es un muy buen reboot del Prey (2006). Bethesda ha sabido crear una ambientación y unos escenarios que te hacen introducirte en el universo de Prey. Los sonidos, los enemigos, la soledad de la nave, todos los apartados están muy cuidados. El sistema de combate y de movimiento son muy ágiles y divertidos. El sistema del sigilo muy satisfactorio. Todas lasPrey es un juego como los de antes, es un muy buen reboot del Prey (2006). Bethesda ha sabido crear una ambientación y unos escenarios que te hacen introducirte en el universo de Prey. Los sonidos, los enemigos, la soledad de la nave, todos los apartados están muy cuidados. El sistema de combate y de movimiento son muy ágiles y divertidos. El sistema del sigilo muy satisfactorio. Todas las mecánicas del juego están muy pulidas. Gráficamente luce muy bien y lo mejor de todo es que está bien optimizado. Recomiendo jugarlo hasta el final, ya que la trama es muy buena. Expand
  17. Jul 20, 2020
    8
    Arguably the most recent "shock" game particularly reminisent of system shock, possibly horror slanted depending on personal inclanation
  18. Sep 5, 2020
    8
    Overall I enjoyed Prey a lot. It reminded me of running through Half-Life back in the 90's. The graphics are very colorful and the game has a solid feel. You're inventory can become a good enough size that running back to Recycler machines isn't hugely problematic or annoying. There could have been more diversity in the enemies you faced. I would of also liked more active interaction withOverall I enjoyed Prey a lot. It reminded me of running through Half-Life back in the 90's. The graphics are very colorful and the game has a solid feel. You're inventory can become a good enough size that running back to Recycler machines isn't hugely problematic or annoying. There could have been more diversity in the enemies you faced. I would of also liked more active interaction with human characters. The end of the story was an interesting, although somewhat predictable twist based on the information you receive during the game. It was a solid and enjoyable game. It's unlikely I would play it again myself as it appears to have only low to moderate replay value, despite claims to the opposite. Expand
  19. Nov 5, 2020
    8
    одна из лучших игр в своем жанре, интересный сюжет, хорошо проработанный лор, большая вариативность в прохождении.
  20. Feb 15, 2022
    8
    Prey is a game to be praised for what it does well, and there’s a lot of it, but certain shortcomings it bears can hardly be overlooked even by the most avid of fans.

    Firstly, it’s important to recognize how beautiful, meticulous, and inspiring the presentation is, from the visionary, slick designs, all well-fitted together both stylistically and thematically, to the soundscape,
    Prey is a game to be praised for what it does well, and there’s a lot of it, but certain shortcomings it bears can hardly be overlooked even by the most avid of fans.

    Firstly, it’s important to recognize how beautiful, meticulous, and inspiring the presentation is, from the visionary, slick designs, all well-fitted together both stylistically and thematically, to the soundscape, dripping with atmosphere wherever you go. And you can go to lots of different places, all distinct in how they portray the environments, their function, and the traces of lives and activities of the space station inhabitants. Impressively, Talos I comes together as a cohesive, believable place, and manages to provide an assembly of intricate, engaging levels to explore at the same time.

    But it might feel like how you explore them becomes underwhelming closer to the second half of the game. Progression gives you different abilities to solve roadblocks and go confidently through obstacles, but because their design needs to accommodate the players that might not have certain abilities, there often, if not always, seems to be a way to bypass said obstacles and roadblocks with some clever use of movement systems, consumables and your glue gun (a wonderful tool and a fearsome weapon!). The latter way is more daring, more roguish, it feels like you are bending the rules a bit - so it feels more fun, which kinda defeats the purpose of a lot of “exploration” upgrades. It’s optimal to instead spend your progression currency on combat skills, but they’re mostly boring stat increases, and the combat isn’t that deep in the first place. Don’t get me wrong, the whole thing functions the first time you play it, combat encounters can be quite tactical and very dramatic, but I struggle to see any enticement to the second playthrough without some self-imposed limitations because, otherwise, the core gameplay is a little too chaotic for the mood the game sets, and the skill tree is fairly unbalanced, lacking clear intention. I noticed a similar lack of intention to loot, where there’s plenty of stuff yet only a few things really count, but the ingenious crafting system that allows disassembling anything into a few primary materials kept it from getting boring.

    Exploration also doesn’t benefit from the numerous loading screens, and the story does make you backtrack quite a bit towards the end, but it’s nothing outrageous. The plot keeps you on your toes almost the whole ride, it’s complex, psychological stuff, elevating the traditions of classic space horror tropes from Alien and alike to new heights with memory shenanigans, dysfunctional family issues, twist ending, and some actually well-written side stories from the voice logs.

    Overall, the space station Talos I is well worth exploring, but be mindful of the difficulties Prey’s core system struggle through.
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  21. Nov 9, 2020
    8
    ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎ ‏‏‎
  22. Jul 13, 2021
    8
    Игра хорошая, графика приятная геймплей средний прикольная система крафта и разбора не нужных вещей. Раздражает ходить по одним и тем же локациям, мне кажется игра затянута.
  23. Apr 13, 2023
    8
    Mi unico desconcierto fue el final, pero fuera de eso, buenos personajes, algunos con lore bastante entretenido de investigar ademas de que el mapa se adapta bastante bien a pesar de no ser gigantesco ya que se presta bastante bien a a la exploracion, llega a ser bastante inmersivo el cumpliar algunas de las misiones secundarias mientras investigas las diversas zonas de la estacionMi unico desconcierto fue el final, pero fuera de eso, buenos personajes, algunos con lore bastante entretenido de investigar ademas de que el mapa se adapta bastante bien a pesar de no ser gigantesco ya que se presta bastante bien a a la exploracion, llega a ser bastante inmersivo el cumpliar algunas de las misiones secundarias mientras investigas las diversas zonas de la estacion espacion, descubriendo poco a poco la vida y rutina de los trabajadores de la misma. Bastante entretenido. Expand
  24. Apr 17, 2022
    8
    It's a really solid game, but I think the story could be faster and less fragmented. I didn't enjoyed the stealth elements, some of them are kinda forced. Once you figure out how to play, the game is easy.
  25. Jan 22, 2021
    8
    Very good story rich game. However not my favourite genre but I enjoyed playing very much.
  26. Feb 27, 2021
    8
    good and enjoyable , there are many details in game play and a very attractive story , i like it , you need to explore every corner to understand the whole story , i'm playing now in 2021 !! for the first time
  27. Jun 28, 2021
    8
    Recomendado. Entretenido, regulable, la historia te invita a seguir descubriendo lo que está pasando. Me lo pasé en unas 28 Horas.

    Gráficos: No es ningún portento grafico pero aceptable para el juego que es. Historia: De lo mejor del juego, te invita a seguir jugando y descubrir que pasó. Progresión de personaje: Muy logrado con varios caminos por lo que optar que invitan a volver
    Recomendado. Entretenido, regulable, la historia te invita a seguir descubriendo lo que está pasando. Me lo pasé en unas 28 Horas.

    Gráficos: No es ningún portento grafico pero aceptable para el juego que es.

    Historia: De lo mejor del juego, te invita a seguir jugando y descubrir que pasó.

    Progresión de personaje: Muy logrado con varios caminos por lo que optar que invitan a volver a jugar subiendo un árbol de habilidades distinto. Muchas de las habilidades desbloqueadas son nuevas funcionalidades que tienen mucho peso en la progresión de la aventura y no nos simples pasivas.

    Crafteo: Muy entretenido, me encantó el sistema para reciclar materiales. La munición es escasa por lo que tienes que recolectar constantemente materiales.

    Exploración: Muy a lo resident evil en el sentido de que llegas a una nueva localización y hay x puertas en las que no puedes entrar hasta que avances en la historia y desbloques algo para poder volver y abrir esa puerta que te dejaste atrás. Hay múltiples posibilidades para entrar en determinados sitios lo cual es un puntazo.

    Bugs: Me he encontrado unos cuantos sobre todo con las físicas de los objetos, también situaciones extrañas en las conversaciones de los personajes cuando se juntan varios.

    Por último añadir que en las partes finales del juego cuando ya tienes todo o casi todo desbloqueado y tu única función es ir de del punto a al punto b las pantallas de carga se vuelven un coñazo ya que tienes que pasar de localización a localización constantemente.
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  28. Nov 13, 2021
    8
    Underrated hidden gem. Bethesda did a very bad and poor work with commercial. The game is a true immersive sim with greate atmosphere and fun mechanics. It has its flaws such as loading screens or unbalanced and annoying finale. But i think it's still an amazing game, it's a shame to see the low sales. Rip immersive sim genre.
  29. Jun 2, 2022
    8
    Nettes. Spiel es hat echt viel Spaß gemacht. Mehr davon! Nicht zu lang, nicht zu kurz. Genau richtig.
  30. Nov 18, 2022
    8
    this is a surprisingly good game which tells a surprisingly interesting story with SURPRISINGLY good gameplay
Metascore
82

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 38
  2. Negative: 1 out of 38
  1. Nov 15, 2017
    60
    Many of its elements never quite come together, so there’s no payoff. The clumsy human stories, the botched difficulty curve, the dangling gameplay threads, the pointless decisions, the cool 3D printer scavenging economy, the coral, the hunters, the various survivors who need saving. If I never had fewer than a dozen mana potions, what did it matter whether I did the quest to put mana healing into the water supply?
  2. LEVEL (Czech Republic)
    Jul 5, 2017
    100
    Prey offers one of the best gaming environments in the history and builds on it its sophisticated, exciting, and unusually entertaining gameplay. A weaker story and sometimes too high difficulty does not change the fact that Arkane studios has once again produced something special. [Issue#275]
  3. Jun 30, 2017
    80
    A great game of action and exploration, with rich, interlocking mechanics. May be a little bit derivative, but a tonne of fun nonetheless. [Issue#263, p.56]