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8.2

Generally favorable reviews- based on 1672 Ratings

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  1. Apr 2, 2023
    5
    This review contains spoilers, click expand to view. It is an okay game by the end of it. I have just completed it. It took a fair amount of time so is good enough to keep me playing. However, about half way through it became clear that a bunch of the story doesn't make sense. Key things that make you go... what? It loses its gameplay edge fairly early on too as it is clear exactly how much repetition and constant backtracking there needs to be. Some of the side quests are buggy. Some of them are stupid and could be resolve din 20 seconds if the protagonist could speak which he cannot. It is very 'woke'. Some people won't care or possibly notice but many will and I find it yet another attack on society through popular media, it is tiresome and over represented to an absurd level. There are better graphics out there but these fit with the game and are pleasant to look at. The biggest frustration however is the ending. You rush madly to fulfil your decision (which is a pretty polar opposite decision by the way and there appears to be little information to work with other than how you feel about life. Risk based decisions REQUIRE risk analysis conversation and resolution. I won't type much more in here to avoid clear spoilers but the potential was missed. Then, even missed you expect some narrative completion but no... Instead it is over UNTIL a secret extra ending at the end of the credits. This ending is just a giant gift of **** given from Bethesda to us. It is a classic NO NO NO, in story telling. It was not a clever twist, it undoes so very much of everything, makes light of the work you have done (and I'll be honest, at times I approached this game like it was work) and basically 'I woke up, and it was all (mostly) a dream is a slap in the face with a floppy. Oh well, pleased I bought it on super discount. Expand
  2. Jun 8, 2017
    7
    I can't believe I'm saying this after getting so pissed off at the game in the beginning, but I liked it. It has its charm. It's nothing special, for sure, it nearly chokes on all the cliches. It seems well made. The battle system can be harsh but you get a better hold on things as you progress further along. It does get repetitive after a while, since the map is a "space station". TheI can't believe I'm saying this after getting so pissed off at the game in the beginning, but I liked it. It has its charm. It's nothing special, for sure, it nearly chokes on all the cliches. It seems well made. The battle system can be harsh but you get a better hold on things as you progress further along. It does get repetitive after a while, since the map is a "space station". The moments of "suspense" accompanied by ear-bleeding sounds or "music" and all the loading instances can grind you down, sure, but it was nice. The characters were well made, the twist however predictable, still managed to get a chuckle out of me. It's a good game. Nothing special, but still worth the time. Expand
  3. Dec 22, 2020
    7
    Delightful plot.
    Interesting puzzles and quests.
    Terrible combat mechanics.

    My rating would have been higher if the option to buy the Prey had not been removed for the sake of this game (i mean game from 2006).
  4. May 31, 2017
    7
    I initially didn't recommend this game after my first playthrough but I did something I've never done before and that's replay a game I didn't enjoy the first time and I'm glad I did. After finishing my first run I discovered I had missed a lot, mechanics, quests etc, and this was the reason I disliked the game so much so I started again and I have just finished it for a second time andI initially didn't recommend this game after my first playthrough but I did something I've never done before and that's replay a game I didn't enjoy the first time and I'm glad I did. After finishing my first run I discovered I had missed a lot, mechanics, quests etc, and this was the reason I disliked the game so much so I started again and I have just finished it for a second time and now I would recommend it.

    The story is very interesting and it's told well, with great voice work from top to bottom, Prey also has multiple endings so replayability is an option if you like to get your monies worth. The general audio is also very good, helping to create a creepy atmosphere. Gameplay wise it's solid, there are plenty of weapons and gadgets to dispose of the Typhoon and I really liked the recycle and re-purpose mechanic. Visually it was also very good, with some great character models and environments. The one area it wasn't so great was performance, while definitely not bad at all it wasn't always smooth, some areas dropped for no apparent reason and there was some hitching at times, but nothing that ruined the overall experience too badly. Overall a solid package.

    One bit of advice is to take it slow, don't rush through the main story, there are many minor and major side plots to discover and I missed almost all of them on my first run, don't make the same mistake
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  5. Jul 12, 2021
    7
    14 saatin sonunda bitirdim. Normalde bu tarz yan görevlerin ve keşfin bol olduğu oyunların her yerine girer çıkarım ve her şeyi yapmaya çalışırım. Nitekim bu oyunda ilk yarısında öyle oynadım. Görev harici her yere girip çıkıyor, zor olsa da key card bulup odaları keşfediyordum. Gördüğüm yan karakterlerin görevlerini aksatmıyordum. Ancak ilk yarısından sonra oyunda neredeyse hiç yan görev14 saatin sonunda bitirdim. Normalde bu tarz yan görevlerin ve keşfin bol olduğu oyunların her yerine girer çıkarım ve her şeyi yapmaya çalışırım. Nitekim bu oyunda ilk yarısında öyle oynadım. Görev harici her yere girip çıkıyor, zor olsa da key card bulup odaları keşfediyordum. Gördüğüm yan karakterlerin görevlerini aksatmıyordum. Ancak ilk yarısından sonra oyunda neredeyse hiç yan görev yapmaz oldum ve düz ana görevden ilerledim. Bunun ilk nedeni etrafta dolaşmanın zor olması. Her yere girmek için nerede olduğu bilmediğiniz bir key card bulmanız gerekiyor. Bir iki neyse de bir yerden sonra sıktı ve uğraşmak istemedim. Diğer nedeni aynı yerleri dolaşıp durmaktı. Farklı görev için geçtiğiniz aynı koridordan ellinci kez geçmek sıktı. Normalde açık dünya oyunları bunu fast travel ile çözerler. Oyuncu aynı yerden geçip durmasın, sıkılmasın diye. Bunda o özellik de yoktu. Diğer yandan sürekli spawnlanan düşmanlarla uğraşmak baydı. Lan aynı koridordan ellinci kez geçiyorum zaten, bir de aynı düşmanı aynı yerde neden karşıma çıkarıyorsun. Combat zevkli değil ki üstelik. Bir de çoğu yan hikaye olarak tatmin edici değildi. Onu oraya götür, şu bozulmuş tamir et. Bunların peşinde saatlerce koşmak istemedim.

    Konuşmayan karakterimizle, tesiste yaşanan felaket hikayesiyle bana Half Life'ı anımsattı. Keşfe açık olması, her yere girip çıkabilmeniz ve keşfederken kullanacağınız yöntemin (hack, ağır eşya kaldırma gibi) tamamen sizin oyun tarzınıza ve dağıttığınız skill puanlarına göre belirlenmesi serbest bir oyun deneyimi sağlıyor. Skilleriniz ikiye ayrılıyor, büyü gibi doğa üstü yetenekler ya da mühendislik falan yeteneğiniz artırdığınız insani yetenekler. Büyü çok kasarsanız korkunç yaratıklar peşinize düşüyor, daha çok kaos oluyor, normalde size saldırmayan taretler sizi düşman olarak algılıyor.

    Oyundaki craft sistemini beğendim. Topladığınız ıvır zıvırı geri dönüşümde organik madde gibi şeylere dönüştürüp, 3d yazıcıda onları hammadde olarak kullanıyorsunuz.

    Düşmanlar çok çeşitli olmasa da yaklaşımınız düşman türüne göre değişiyor. Hepsinin zaafı olan silah veya skill farklı. O nedenle tek bir silahla oynayamıyorsunuz.

    Hikaye anlatım tekniğini çok sevmedim. Notlar, ses kayıtları ya da telefonla görüşmelerle hikaye anlatılıyor. Bunları takip etmesi bir süre sonra yorucu hale geliyor.

    Oyunun sonunu yani yaşadıklarımızın bir simülasyon olduğunu tahmin etmiştim ama yarı insan yarı yaratık olduğunu ve dünyanın zaten mahvolduğunu düşünememiştim.

    Sonuçta teoride güzel oyun olsa da atmosferi ve tekrar eden görev yapısı nedeniyle bir süre sonra sıkıyor.
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  6. Jun 18, 2021
    6
    Terribly boring, annoying all the time you have to look for something, everything is locked, enemies appers from nowhere, biggest enemies takes no damage, but makes tons of them
  7. Jul 17, 2022
    5
    After the intro, game falls horribly bad. ,
    The game simply doesn't tells you anything. Interface is like "Do you have to find a card? Go and find it, b***h. Not my problem."
    And you are trying the find the card in the literally one the worst video game map in history. You don't understand where is where. There is no minimap and objects are in absurd places. Plus you can't search thing
    After the intro, game falls horribly bad. ,
    The game simply doesn't tells you anything. Interface is like "Do you have to find a card? Go and find it, b***h. Not my problem."
    And you are trying the find the card in the literally one the worst video game map in history. You don't understand where is where. There is no minimap and objects are in absurd places. Plus you can't search thing in peace. Monsters are very powerful = You are dead if they find you. Funny thing is there is no death penalty so you are beginning to say "Let's die here and not waste ammo." Lol. Imo this game is a big failure, they simply couldn't balance it. Still i'm giving a 5 because of the ıntro, amazıng FPS camera (whıch is really rare in games) and some other mınor thıngs.

    I'm deletıng ıt after playıng ıt 4 hours, ı recommend ıt ıf you are a fan of both scı-fı and fps games (that doesn't make you vomıt because of movement).
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  8. May 5, 2017
    6
    I will say this game is ok i say its not a masterpiece but not bad either. A really solid 6 for me. . Game is a bit short i finished it in 9 Hours and also really easy i mean its not that hard of a game. The monster are also not very scary yes iam a big fan of system shock and *uck me that game was scary as **** but prey the monster are really boring and not scary at all dont know theyI will say this game is ok i say its not a masterpiece but not bad either. A really solid 6 for me. . Game is a bit short i finished it in 9 Hours and also really easy i mean its not that hard of a game. The monster are also not very scary yes iam a big fan of system shock and *uck me that game was scary as **** but prey the monster are really boring and not scary at all dont know they look like placeholders did they forget to implant the real enemies ? i hope that will get patched, Expand
  9. May 7, 2017
    7
    This review contains spoilers, click expand to view. Prey
    From Fun and Scary to Slow and Boring
    Prey is a first person survival horror game that seems to be heavily inspired by deus ex…
    you start the game by choosing your male or female character…
    You’re an experiment... and then things go wrong... the space station you’re living in has been overrun by aliens and guess who they’re after?
    You of course…
    The game starts out pretty interesting and terrifying...
    There are mimics around…
    this is all you know
    and at first all you have to fend for yourself is a wrench...
    And these mimics... they can be anywhere…
    as they take the shape of random items in the world…
    Randomly running into them was terrifying and made for many great jump scare moments…
    honestly a wrench and mimics is all this game needed it… but it didn’t stop there…
    it tried to do too much and they game becomes a boring drag because of it..
    This game reminded me a bit of deus ex and bioshock…
    mostly on the deus ex side though…
    There are neuromods around the world that you can pick up to unlock new skills
    these skills include the basics like being able to lift large objects, increase your health, or be able to hack locked doors…
    and you have to choose carefully because these skills are expensive and neuromods practically hardly exist compared to the prices…
    made even more ridiculous when you unlock even more mimic type skills from scanning enemies later on in the game.. it’s just too much for how little the game pays out…
    Speaking of too little to go around…
    health, and pretty much everything else…
    It doesn’t matter which difficulty you play this game on.. It’s going to be brutal…
    enemies are sponges even against fully upgraded guns... they do insane damage…
    And the food you find around only gives about 5 health... which is nothing... med kits are extremely rare…. And your health only regenerates to around 30…
    so you’re gonna die a lot…
    you can recycle trash at machines for materials or use recycle bombs for materials and then use these materials to craft medkits and ammo.. But still... these items aren’t all over the place and doesn’t necessarily make med kits or ammo extremely accessible... they’re still rare even with this crafting machine
    No worries you can just stealth around enemies…
    sort of…
    because they have magnets in their head…
    the game tricks you into believing they’re attracted to noise because of certain lure bombs you can use
    but this is a lie… I know this is a lie because there’s one mission in particular where you have to collect voice samples… one part of this mission challenges you to stay alive while a song plays.. After hiding in the room and failed I thought okay, clearly these enemies are attracted to the noise... ill click play and run down the hall and hide away from the room…
    I did this and guess which room the enemies came to?
    Not the one with the song playing... the one I was in just sitting there waiting for me to enter their line of sight to they could attack me…
    and this waiting happens a lot... they won’t move, they will sit and wait until they can see you
    it’s annoying and emersion breaking
    This game has its moments…
    its surprisingly varied considering you’re stuck in a space station…
    it’s fun and thrilling at times running from enemies while you try to find key cards and information to progress…
    But it’s also just as annoying since the game is inconsistent with telling you where to go to progress…
    sometimes your location is marked on the map.. sometimes you have to just feel your way around and search everything while dealing with monsters…
    The game also have a few progression bugs that will cause you to back in and out of a save..
    Which isn’t too bad since you can save at anytime youd like…
    As well as performance issues if you play too long..
    the inventory and weapon wheels start to lag…
    Bugs aside, Prey ultimately suffers from imbalance…
    There are far too few materials, health, or ammo for how spongy and excessive enemies are in this game..
    they become a nuisance instead of a scare…
    I could easily see this being a game of uncertainty with only a flashlight, a wrench, and some mimics…
    But instead Prey sets out to frustrate you for 16 hours… its becomes die and try again to get just a little luckier this time while dealing with over powered monsters… While I definitely did enjoy moments of prey… I didn’t enjoy most of the moments of prey… I give Prey a 7/10
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  10. Jun 8, 2017
    6
    So the bad guys are mostly various iterations of black goo and you even have a goo gun. Too much goo. It's hard to like Prey when it uses cryengine and doesn't look as good as Crysis 3 which is 4 years old. Mission objective's are vague, the intro tutorial is retarded, the weapons are pathetic, and there aren't enough recycler/fabricator stations to off-load all the crap you accumulate.So the bad guys are mostly various iterations of black goo and you even have a goo gun. Too much goo. It's hard to like Prey when it uses cryengine and doesn't look as good as Crysis 3 which is 4 years old. Mission objective's are vague, the intro tutorial is retarded, the weapons are pathetic, and there aren't enough recycler/fabricator stations to off-load all the crap you accumulate. Too much time is wasted finding keycards and passcodes. I'm not even going to comment on the hacking minigames. The story and ending are a bit weak too and predicable. Prey could be a lot better at all levels. Expand
  11. Jul 10, 2017
    5
    Well, what do you know. You start your first, sunny day of work at TranStar Labs in a big city and soon after find yourself up to your neck in trouble on a space station orbiting Earth, where things have gone very, very wrong. The transition from the first environment to the second is very well executed, it's probably the most memorable moment in the game. The rest is essentially SystemWell, what do you know. You start your first, sunny day of work at TranStar Labs in a big city and soon after find yourself up to your neck in trouble on a space station orbiting Earth, where things have gone very, very wrong. The transition from the first environment to the second is very well executed, it's probably the most memorable moment in the game. The rest is essentially System Shock 2 in 2017, which is a good thing for me. The game even openly acknowledges its roots (for example, a new holographic tech is named Looking Glass technology). It plays as an FPS with PSI powers and tech skills, and follows System Shock tropes, where you have a series of short term goals, and everything always goes wrong. "We need to restart the reactor. Oh no, it's stopped mid-sequence, we need to get the gizmo replaced and then retry. Damn, the replacement is in an area overrun by nasties". I love the gameplay, went full PSI powers on my playthrough and don't regret it.
    What's wrong with the game, then? It's yet another male-bashing fest. Maybe not so blatantly as in Horizon ZD, where "Men only bring destruction, I want no male children" clearly complements a long string of strong female warriors and meek, emasculated male nincompoops. Here it's subtler and potentially even worse, you notice it if you dig deep into the email system of the station: the picture that soon emerges is that males are unreliable, temperamental workers at best, while females are almost always dependable, often heroic. Real examples from the game include Loyd, who smokes near fuel manifolds, Frank, who harasses Emanuella, Dayo, who has no qualms getting live subjects killed in his experiments, a guy who keeps denouncing his co-worker's supposed sloppiness to their boss in order to ingratiate her, another one who uses the high tech equivalent of duct tape to seal leaks instead of using proper parts, yet another one who constantly accuses his colleague of having stolen his ideas, a paranoid one who wants to get a shotgun and seal himself in a bunker, a demented scientist who mistreats his female assistant, a military guy willing to commmit mass murder as easily as he makes coffee, a deranged serial killer, a guy who uses company material to build his own pet robot, a drunkard who dies in a refuse tank, and many more. Male employees disregard procedures, almost invariably freak out in the face of danger, and are often class A a**holes, especially when in a position of power.
    For the females, we have the tough-as-nails security chief, the heroic Mikhaila whose insists that you don't waste time getting her life-saving medicine, the courageous Annalise, who risks her very life to expose the illegal experiments, the strong and ingenuous Danielle, who remains alive against impossible odds and gives you vital help, and a string of people who do their daily job with conscience and care, and remain calm and rational even on the threshold of death. To balance things out, there is the female chief of a smuggler ring, but she is arguably much better than her male lackey, who goes grovelling back to the director and begs for mercy.
    I wish developers put a sticker on games such as this, reading "Feminism-compliant game" or something like that, so that I would know to avoid them. I would have never bought this game had I known of its "males are sad, inferior creatures" stance.
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  12. May 5, 2017
    6
    This is basically just a reskinned mixture of deus ex, dishonored, bioshock and a bit of system shock. Expected a shooter, received a semi-open-world crafting-looting-reading walking simulator with poor shooting mechanics. Points for good sound and music (Mick Gordon is a genius composer), optimization (better than dishonored 2, yeah) and somewhat "art deco" design. And I've been waitingThis is basically just a reskinned mixture of deus ex, dishonored, bioshock and a bit of system shock. Expected a shooter, received a semi-open-world crafting-looting-reading walking simulator with poor shooting mechanics. Points for good sound and music (Mick Gordon is a genius composer), optimization (better than dishonored 2, yeah) and somewhat "art deco" design. And I've been waiting for this game since trailers... made me very disappointed. Expand
  13. May 11, 2017
    7
    This game is very creative and annoying at the same time. The difficulty can be hard if you make it hard on yourself or it can be easy if you just think about how your approaching enemies. Its nothing like Dead Space but more like a first person "Deus Ex" or just "Dishonored" in space. I had fun playing it but the fluidness of the story is slow and pulled down by constant loading timesThis game is very creative and annoying at the same time. The difficulty can be hard if you make it hard on yourself or it can be easy if you just think about how your approaching enemies. Its nothing like Dead Space but more like a first person "Deus Ex" or just "Dishonored" in space. I had fun playing it but the fluidness of the story is slow and pulled down by constant loading times going from room to room. It almost kind of ruined the ending for me maybe a little. The graphics are good and the game runs great at 4k ultra so it gets points there. There are glitches and a few minor hiccups but the developers get major points for jumping on the issues within just two days with a beta patch. Unlike Mass Effect Andromeda's Multiplayer which will never be fixed. Also maybe this game just should have been a movie instead of a game or make it more like Alien Isolation. The game needs to be engaging but most of the time feels like a chore. Was it Worth $60 yes just barely. Expand
  14. Oct 29, 2017
    5
    This review contains spoilers, click expand to view. (Prey 2017)

    Ещё при первой демонстрации я заподозрил неладное, но готов был закрыть глаза на ВСЁ лишь бы финальный твист оказался хотя бы достойным! Приятно конечно, что я супер провидец, но ФИНАЛ - невероятная БАНАЛЬЩИНА. Тут даже
    хуже чем с HZD, благо игровой процесс не столь утомителен как в энной. Самое главное тут нет синхронности между механиками, как в той же серии Dishonored, а переплетаются они все настолько несуразно, что назревает разумный вопрос: "А может надо было поработать ещё с годик?". Это не халтура, это вменяемый боевик с отголосками стелса, где способности весьма оригинально поданы, картинка не раздражает, а антураж и музяка могут даже зацепить, но концовка портит ВСЁ! (Дальше СПОООООООООООООООООООООООЙЛЕР, читать только тем кто прошёл игру!) Мне откровенно жаль потраченных 2к, при этом я понимаю, что это лично мои трудности и для других игроков история об испытуемом организме может даже зайти, вот только лучше посмотреть заново "Шестой день", чем пройти PREY во второй раз!
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  15. May 19, 2017
    6
    Prey 2017 is really a Open Room Game. More Room than Half-Life.

    Graphics: 3/5 Everything in Prey is really detailed similar to Crysis 2 but the Characters and Monsters themselves are ugly. Game's content: 3/5 It's annoying that they made to many transition to move from place to place. And it take much time for loading screens. The "Finding people" missions seem to be excessive
    Prey 2017 is really a Open Room Game. More Room than Half-Life.

    Graphics: 3/5
    Everything in Prey is really detailed similar to Crysis 2 but the Characters and Monsters themselves are ugly.

    Game's content: 3/5
    It's annoying that they made to many transition to move from place to place. And it take much time for loading screens.
    The "Finding people" missions seem to be excessive because no one there when I came to right place. The other missions are not interested. The guide icons is like a mesh because they made me lost.
    Weapon system is like Half Life, not various and few. Character's abilities are interested only with Mimic's Transformation.

    In conclusion, Prey 2017 is a Open Room game because all you have to focus is finding key to open the rooms.
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  16. May 27, 2017
    6
    If you've played Deus Ex and Bioshock/system shock 2 then you don't really need to play this game. Prey copies parts from those games and doesn't bother to put a new spin on anything. The first half of the game is ok but eventually you run out of new enemies and weapons and it just gets boring. The side quests have mostly interesting stories but there is a lot of backtracking andIf you've played Deus Ex and Bioshock/system shock 2 then you don't really need to play this game. Prey copies parts from those games and doesn't bother to put a new spin on anything. The first half of the game is ok but eventually you run out of new enemies and weapons and it just gets boring. The side quests have mostly interesting stories but there is a lot of backtracking and eventually I just got tired of it all. I played the game on nightmare and overall it was easy until the heavy robots show up at the end and then I had to emp and hack everything at which point the game became tedious 100% of the time. The devs ran out of interesting and new combat scenarios and eventually you're just running around with no interesting gameplay while you move the story forward. The story is interesting though and it certainly does provide a fun twist on a bioshock like story but without interesting combat you're just running around pushing buttons and looking at loading screens. If you are going to play this game I would suggest playing it on Normal or Hard difficulty because Nightmare will just add to the tedium for the last 30-40% of the game. Expand
  17. May 21, 2017
    6
    Prey is a slow-burning survival-shooter in the vein of System Shock. It could have been amazing, but unfortunately the developers made a lot of mistakes:

    Lots of bugs, characters and quests glitching out, some hard crashes, several occasions where you go through a door and you lose items from your inventory which is devastating. Not good. It needs a lot of patching. Severe lack of
    Prey is a slow-burning survival-shooter in the vein of System Shock. It could have been amazing, but unfortunately the developers made a lot of mistakes:

    Lots of bugs, characters and quests glitching out, some hard crashes, several occasions where you go through a door and you lose items from your inventory which is devastating. Not good. It needs a lot of patching.

    Severe lack of enemy variety. There's only like 5 different enemies in the game. Some of them are the same enemy, but they shoot fire instead of energy or are slightly harder variations.. Some of them you only encounter once or twice.

    The weapons feel very underpowered (even when upgraded) up until you get the Q Beam which kills even the toughest enemies within 5 seconds and doesn't even use up a lot of ammo. It's jarring, there's a crazy lack of balancing that would at least make everything moderately useful. You can craft a lot of things in the game, but the only things worth crafting are neuromods and Q Beam ammo.

    Because almost all the weapons are bad, you are encouraged to use turrets to do your work for you, but they are also useless. You set up a turret and, even against the weaker enemies, it's a diceroll whether they do the instant-teleport-melee attack which knocks the turret over and destroys it, or they sit there and get shot to death. You just sit there and reload until it works out. You might as well not bother and use the Gloo gun + Wrench against everything, until the enemies can't be killed by anything other than the Q Beam. Really dumb.

    There's a story, but for the first 15+ hours of the game nothing really happens. You are only fed tiny bits of information. If you play games for the story, you will probably get bored here before the story starts going.

    The sound levels are seriously broken. Playing with headphones, sounds of things that are next to you randomly disappear, while you can clearly hear an enemy that's 2 floors above you like it's licking your ear. Audiolog/dialogue/ambient sound mixing is completely broken, with ambient sounds often drowning dialogue and other important things.

    There are glimpses of brilliance in Prey (the level design, soundtrack and atmosphere are great), but they get smothered in bad decisions and technical issues. Get it on sale after they patch it up.
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  18. Aug 11, 2017
    5
    This will make me sound like a wuss, but I can't stand the sound effects of the jump scares and enemies in general. Even when I can foresee a scare, having to listen to the banging in my headphones and being unable to reasonably dodge it just rubs me the wrong way.
  19. May 27, 2017
    6
    This review contains spoilers, click expand to view. I have played through to finish.
    This game was exciting in spots, satisfying in spots, interesting and cool to explore for a while.
    Then the limited ammo and the respawning enemies started to become a drag, there were a few glitches and un-finishable quests for me, the missions and re-visiting areas became not fun at all because of the micromanaging and balancing use of scarce resources, and when I finally finished it, they tell me it was all a freaking SIMULATION and none of it meant anything?!
    I was so deflated after finishing this game, I really wish I'd never bothered, what a total lack of payoff for all the troubles and stress endured throughout the game.
    To sum up: Gaming should be fun, this was largely not fun, I persisted through it because it seemed to be going somewhere and I wanted to see how it ended, but the ending turned out rubbish.
    Don't know what the developers were thinking, this game doesnt deserve the Prey namesake.
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  20. Aug 21, 2017
    7
    Pros :

    - story and unexpected end - stressing atmosphere - technical optimization - gameplay : mix of weapons and powers like Bioshock - quite long - recycling is a very good idea Cons : - low resolution textures which make the game graphically average - world divided in areas, separated by loading times - hacking too annoying and difficult : fortunately, I solved this
    Pros :

    - story and unexpected end
    - stressing atmosphere
    - technical optimization
    - gameplay : mix of weapons and powers like Bioshock
    - quite long
    - recycling is a very good idea

    Cons :

    - low resolution textures which make the game graphically average
    - world divided in areas, separated by loading times
    - hacking too annoying and difficult : fortunately, I solved this problem by downloading a mod on nexus site which strongly facilitates hacking
    - secondary missions not very interesting.
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  21. May 5, 2017
    6
    I like the whole consept of the game, it looks and runs well, but i find it to be very little noob friendly, you face enemies that will make your day a fricking nightmare right from the get go. I find myself walking around hitting chairs and trashcans cause i never know when i will dicked on by an alien who is cloacking. Ammo is really hard to find and without ammo a wrench aint much useI like the whole consept of the game, it looks and runs well, but i find it to be very little noob friendly, you face enemies that will make your day a fricking nightmare right from the get go. I find myself walking around hitting chairs and trashcans cause i never know when i will dicked on by an alien who is cloacking. Ammo is really hard to find and without ammo a wrench aint much use against the phantoms.
    I really had high hopes for this game and it sounded so promising, but so far i feel like im walking around with no real intention or dying more than i do in dark souls
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  22. Jul 9, 2017
    6
    You either follow the story closely or not. I did and the game was super interesting to me. Then I hit about 70% of the game and a lot of mission failing bugs started to show, although fixable when replayed. At about the same time the game-play starts to become really annoying. The story saves it as it is super interesting, because I wasn't sure what to think most of the time. TheYou either follow the story closely or not. I did and the game was super interesting to me. Then I hit about 70% of the game and a lot of mission failing bugs started to show, although fixable when replayed. At about the same time the game-play starts to become really annoying. The story saves it as it is super interesting, because I wasn't sure what to think most of the time. The environment, while quite big, feels kind of cheap as do the enemies. In the second half of the game I juggled a lot between interested and annoyed. Good game overall, but the mediocre game-play holds it back. The exploration and story are still very good though. Expand
  23. Feb 28, 2018
    7
    When Bioshock and Dead Space give each other a special hug you get PREY. Atmosphere and ambience are amazing, the weapon variety is solid, the shooting mechanics are acceptable and the graphics are above average. This game is worth at minimum a rental but I recommend a buy. 10/10 Would special hug again.
  24. May 7, 2017
    5
    locate Dr via security computer hes not on it so i had to use a guide game failed.

    Runs great the enemies are no really my cup of tea its very different from the original Prey which was really good and weird this is like Dead space in first person to me.
  25. Jan 2, 2018
    6
    Prey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'mPrey has elements that are 9/10 or better and other parts that are 4/10 or worse. It has a solid story, good atmosphere and ambience, and only crashed once. I couldn't stand the repetitive traveling in zones and I really didn't enjoy the combat. I would've much preferred a 6 hour game with the story compacted in there. Honestly, I would've preferred Prey as a walking simulator - and I'm someone who loves Deus Ex and Dishonored and enjoyed Bioshock, but I was just waiting on this game to end the last half or more. The stealth options are not anywhere near what Dishonored or Deus Ex bring. Expand
  26. Feb 6, 2020
    6
    A decent game with a few bad issues.

    The pacing is way off. Powers are unlocked super slow for the first 2/3 of the game. You can't experiment with all the different powers available to you because there aren't enough ability points to try them, and there is way way to reset your points to put them into other things. Then during the last 1/3 of the game, you get more ability points than
    A decent game with a few bad issues.

    The pacing is way off. Powers are unlocked super slow for the first 2/3 of the game. You can't experiment with all the different powers available to you because there aren't enough ability points to try them, and there is way way to reset your points to put them into other things. Then during the last 1/3 of the game, you get more ability points than you know what to do with.

    The backtracking is excessive. I started skipping side quests during the last half of the game just because I didn't want go to back the same areas I've already been to 4 or 5 times for other side quests.

    The enemies hit too hard. I was playing on the normal difficulty and just about everything kills in 2 hits. There are 2 settings higher than normal so normal probably should have been toned down. Lots of fights I only got through by save scumming or cheesing the AI. Speaking of save scumming, the "quick load" key should load the last point where I used quick save, NOT the last time the game decided to auto save on its own (usually in the middle of a fight where I'm at 5 health).

    The nightmare events should have just been removed from the game. A giant alien comes from nowhere and you have to kill it or hide. Killing is out of the question because it just takes too much ammo, health, etc. So hide it is. You have to hide for 3 minutes. Three. minutes. Nobody likes sitting in a game doing nothing for 3 minutes. It's not fun, it will never be fun. But this game has you do it over and over and over again.

    Also there are two loading screens for every transition for some reason? The first loading screen actually has a progress bar, then when it fills up, it goes to... another loading screen, this one without a progress bar. Weird design choice.
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  27. Dec 21, 2022
    6
    I could have liked this game a lot if it weren't for the banal techbro plot that was obvious from the very beginning. When you know where the story is ultimately going, it's not conducive to making people care about what happens along the way.

    There was plenty of other stuff not to like too, like the resource harvesting grind, the unsatisfying and overly complex combat against damage
    I could have liked this game a lot if it weren't for the banal techbro plot that was obvious from the very beginning. When you know where the story is ultimately going, it's not conducive to making people care about what happens along the way.

    There was plenty of other stuff not to like too, like the resource harvesting grind, the unsatisfying and overly complex combat against damage sponge enemies that are much the same black smear or annoying bots.

    There's one enemy that is hilariously lame and deserves special mention, because I think it's one of the most poorly designed enemies I have experienced in gaming. When you encounter this enemy, literally the best way of dealing with it is to simply walk away and do something else or check your phone for a few minutes while it's screeching away in the background. Yeah, it's an enemy so ridiculous the best way of beating is to stop playing the game!

    There was plenty of good too, like the exploration, interesting and much more enjoyable side quests, organic upgrading and the multiple approaches to objectives. A lot of this was well thought out and I had a lot of fun trying different things, or even discovering I could have done *this* instead of *that*. The good stuff was good enough to keep me going through the whole game to the end.

    Unfortunately the obviousness of the main story and the complete apathy it induced towards the NPCs and the main quest ruined the game for me. I was hoping it was going to surprise and not do the obvious, but it didn't. I killed them all in the end, and didn't feel bad about it in the least.

    Also, the game seemed to become increasingly unstable the further I progressed, with crashes on transitioning maps, disappearing weapons, passive enemies and more.

    I'd like to see another game with the good parts but with a less brain dead setting and more interesting enemies.
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  28. Dec 22, 2019
    5
    "I am the Gate Master, have you seen the Key Holder? "
    Here is what you gonna be doing :
    1. Find a keycard to go through a door, where you gonna find another keycard that is gonna work on another door somewhere else. 2. Kill spider looking fuzzy aliens, just glue them and club them 3 Repeat step No 1 and no. 2 x100000 That is the whole game!! 4. Try to find a bunch of junk, dumpster
    "I am the Gate Master, have you seen the Key Holder? "
    Here is what you gonna be doing :
    1. Find a keycard to go through a door, where you gonna find another keycard that is gonna work on another door somewhere else.
    2. Kill spider looking fuzzy aliens, just glue them and club them
    3 Repeat step No 1 and no. 2 x100000
    That is the whole game!!
    4. Try to find a bunch of junk, dumpster dive into trash to pick up banana peels and a roll of wires, because you will need to recycle a lot to have any sort of ammo and fixing your suit.
    5. The bigger monsters will teleport around you so you gonna be whacking around with your wrench (just like in Half Life 2, but the combat is a lot worse) , they will also teleport a fire or shock bolt whatever, so they are difficult.
    6. Back to the keys, you found the door that need to be opened after crawling around in shafts and figured out you can bash some windows in (others you can't) and/or found an alternate route 3 times on your way, because some other door (on your way to get a door key) was locked.
    7. Once you finally have the key, the game tells you to go back to the original location to open a safe or another door and finally you get either a video recording or voice recording plus 10 rounds to your pistol and maybe 1 health booster.
    8. The video tells you that you gonna have to go somewhere to repair or find someone (trust me he is dead, everyone dead in this game) , but in order to do that - you guessed it- find some other damn key and that key can be reached by only to find a key before that.
    This kinda drove me nuts. Also the monster aliens are respawned and you will be out of ammo and instead of looking for that damned key, you are trash collecting to make some bullets or glue ammo or whatever your favorite poorly performing weapon you settled on.
    While the game wants me to "sneak by" these monsters, because I'm weak, it forgets to mention, that many times it throws the biggest bullet sponge front of me and I gotta deal with it while it electrocutes me and if you put most of your points into sneaking, then you are now in trouble...
    Also the save system... is literally from 2002.
    The graphics is from 2006.
    The whole menu and inventory system is from 1998.
    The combat system is from probably 2005 or earlier, because it's really feels like I'm just waiving in the air and some display shows I did some damage, the weapons sound bad and feel nothing like weapons at all.
    I know, many people want hard games and this kind of a game (System Shock) is missing in action for a quite a while, but when I want to play something like System Shock, I don't literally mean that I want to play the same exact game, with obsolete functions and obsolete combat system, I mean heck, System Shock actually had a better combat than this.
    Anyway, beside combat and graphics and menu system, the real deal breaker for me is looking for keys to open the doors. It just can't be that anymore. We moved on from this.. I kinda had enough of that after Doom II in 1994...
    While I do like slow burning games, this game is literally patched together from similar previous titles, but did nothing to make it feel like it's 2017 (or 2019 was I'm writing this) .
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  29. Jun 3, 2018
    7
    I love the atmosphere of this game and the setting. It gains a lot of bonus points for really letting you tackle most situations in so many different ways. So a lot of complaints could be countered by the way I chose to play. For me, the gunplay felt weak and ammo was somewhat scarce, but with the fabricators and skill system you could basically break down everything you find into ammoI love the atmosphere of this game and the setting. It gains a lot of bonus points for really letting you tackle most situations in so many different ways. So a lot of complaints could be countered by the way I chose to play. For me, the gunplay felt weak and ammo was somewhat scarce, but with the fabricators and skill system you could basically break down everything you find into ammo and weapon upgrades. Using the alien powers is pretty cool too.

    I think my biggest complaint is really how good the game gets (combat aside) and then farts out one of the most dissapointing ending(s) possible. This game really would have benefitted from a new game plus mode too, but unfortunately doesn't have one. All in all, it's a good game but has its flaws that hold it back from being truly great.

    All in all, the game is fun and worth a play through, just be aware of the problems before going in.
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  30. May 20, 2017
    6
    What i liked about Prey:
    - the Art-Deco design and the overall design of the environment in terms of immersion - at least in the context of a sci-fi space station that defies basic physics like gravity.
    - the general level design and complexity of the environment (meaning clutter and overall immersion of walking around something that has been lived in and used) - the story - which is
    What i liked about Prey:
    - the Art-Deco design and the overall design of the environment in terms of immersion - at least in the context of a sci-fi space station that defies basic physics like gravity.
    - the general level design and complexity of the environment (meaning clutter and overall immersion of walking around something that has been lived in and used)
    - the story - which is not very deep and complex (its rather a 101 sci-fi "wake-up-no-idea-what-happened" story) but well presented via visuals and conclusions.

    What i do not like:
    - the gunplay - i cannot pin it down to a single reason - but i find the pacing unsatisfying. Weapons feel to have very little impact imo and or feel odd.
    - the AI - and i do not mean that the AI is particularly bad. But i felt like - at least in my experience so far - the AI seemed to charge into melee range in an instant most of the time - and kind of exploited the VERY narrow field of view; with the hit indicators being quite imprecise.
    - the aliens are anything but scary. There are a few jump scares - but their design is simply too simple.

    Also - and maybe it is just me, because i only casually played the game so far - the ability to mimic objects might be too perfect. They jump out of no-where. I would have preferred it if they imitated an object "almost" perfectly - so that i would be forced to pay much more attention to detail to spot them. Since they seem to be perfect in that regard - i do not need to pay much attention at all - i just need good reflexes.

    All in all it did not quite catch me with its atmosphere and immersion. The gunplay is not satisfying and the story is average.... which leaves me with an average product.
    Is is worth playing? sure - average is not bad ...
    Will it provide an exceptional experience (like the first time one played Bioshock maybe)? - no, i don't think so - but it is a solid time waster.
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Metascore
82

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 35 out of 38
  2. Negative: 1 out of 38
  1. Nov 15, 2017
    60
    Many of its elements never quite come together, so there’s no payoff. The clumsy human stories, the botched difficulty curve, the dangling gameplay threads, the pointless decisions, the cool 3D printer scavenging economy, the coral, the hunters, the various survivors who need saving. If I never had fewer than a dozen mana potions, what did it matter whether I did the quest to put mana healing into the water supply?
  2. LEVEL (Czech Republic)
    Jul 5, 2017
    100
    Prey offers one of the best gaming environments in the history and builds on it its sophisticated, exciting, and unusually entertaining gameplay. A weaker story and sometimes too high difficulty does not change the fact that Arkane studios has once again produced something special. [Issue#275]
  3. Jun 30, 2017
    80
    A great game of action and exploration, with rich, interlocking mechanics. May be a little bit derivative, but a tonne of fun nonetheless. [Issue#263, p.56]