- Publisher: Strategy First
- Release Date: Nov 21, 2002
- Summary:
Buy Now
- Developer: Digital Reality
- Genre(s): Strategy, Real-Time, Military, General
- # of players: 1-2
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 0 out of 13
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Mixed: 7 out of 13
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Negative: 6 out of 13
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These missions are very difficult. They are puzzles with very little margin for error, and as you load one for the second, fourth, and even 10th time, you'll find frustration overshadowing a lot of the game's strengths.
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There were too many shortcomings to bring a great idea into a finished product.
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Half of my frustration stems from the fact that I can imagine a ton of ways this could have been a really good game.
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How could such a complex war inspire such a shallow game?
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Tedious and frustrating. The emphasis on repeating each mission until you figure out the puzzle is exactly what strategy gamers don't want.
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My advice: do yourself a favor and stay clear of this well-marked landmine.
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Computer Gaming WorldA disturbing combination of poor control and frustrating, repetitive gameplay that feels more like a guerilla "Groundhog Day" than "Platoon." [Mar 2003, p.99]
Score distribution:
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Positive: 1 out of 4
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Mixed: 1 out of 4
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Negative: 2 out of 4
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Feb 5, 2014
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JimFeb 11, 2003is that any save during the game??
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BarryH.Dec 25, 2002
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OleA.Dec 11, 2002
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