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7.0

Mixed or average reviews- based on 1356 Ratings

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  1. Feb 11, 2014
    4
    I've been waiting for a stellar MMOFPS title. A friend recommended I give Planetside 2 a try, and try it I did. Planetside 2 is massive, as the genre classification would suggest, and offers tons of places to go. But the glaring problem is that PS2 is completely aimless, cheap, and at times ugly in its presentation. There is little rhyme or reason to what you're doing. There is nextI've been waiting for a stellar MMOFPS title. A friend recommended I give Planetside 2 a try, and try it I did. Planetside 2 is massive, as the genre classification would suggest, and offers tons of places to go. But the glaring problem is that PS2 is completely aimless, cheap, and at times ugly in its presentation. There is little rhyme or reason to what you're doing. There is next to zero help in getting started. There are several vehicles which are somewhat appealing but anything in the air is tough to control and requires an insanely high level of precision and mastery to be effective with. PS2 is perhaps the worst FPS experience for newcomers on the market. The graphics always look like they're stuck in beta builds no matter how powerful your graphics card is. I constantly wished for more cohesion amongst players and objectives but was constantly disappointed. The freedom aspect is a nice IDEA that is entirely left undeveloped. If you wish to do anything in this game, you MUST go where the hordes are. Taking bases can be fun but there's a heavy amount of patience required whether you're on offense or defense. PS2 made me long for Guild Wars 2's World vs World PVP, which I felt was a bit too massive and tough to work with. There is a pillar or two upon which Planetside 2 can stand on. It's a free to play game so there's no such thing as a waste of money, only time (but time is money, right?). There is some variation to play styles and classes and, when you finally do get the hang of the game after numerous hours and a terrible learning curve, there is some intense fun that can be had. But the fun is fleeting - coming and going almost in an instant. The best moments tend to be when a smaller pocket of resistance is met where you aren't potentially being targeted by 400 enemies. MMOFPS is a genre that is guaranteed to work, but titles like Destiny or The Division, which are on their way for PCs and consoles in 2014, find better balances and won't force you to constantly play with complete strangers or unorganized factions/guilds. If Planetside 2 could offer some good fun away from the large battles, maybe there would be something special here. But nothing is special, beautiful, reasonable or interesting about Planetside 2. Unless Sony completely overhauls a future title and I receive credible word about this franchise evolving into a complete game experience, I won't even bother with a free-to-play Planetside 3 and beyond. Expand
  2. Apr 22, 2013
    4
    The TTK or "time to kill" is absurdly low; 0.49 for most guns. That's crazy for a laggy game like Planetside 2. If you don't discover the person first then you'll be dead. There isn't any time to react. This is what brings Planetside 2 down. Not to mention the fact that using the Auto Join Squad feature puts you in squads that clans use who then proceed to kick you from said squad.The TTK or "time to kill" is absurdly low; 0.49 for most guns. That's crazy for a laggy game like Planetside 2. If you don't discover the person first then you'll be dead. There isn't any time to react. This is what brings Planetside 2 down. Not to mention the fact that using the Auto Join Squad feature puts you in squads that clans use who then proceed to kick you from said squad. Crappy UI mechanics also bring Planetside 2 down. Expand
  3. Mar 6, 2013
    4
    At first glance, Planetside 2 looks like what FPS fans would describe as a perfect FPS. Heaps of guns, huge maps, people running everywhere, vehicles and just generally massive scale warfare. Sadly, it is far from it, it could have been, but isn't. Planetside 2 is a game plagued with bugs that haven't been fixed, pay to win business model, especially when it comes to vehicles, optimizationAt first glance, Planetside 2 looks like what FPS fans would describe as a perfect FPS. Heaps of guns, huge maps, people running everywhere, vehicles and just generally massive scale warfare. Sadly, it is far from it, it could have been, but isn't. Planetside 2 is a game plagued with bugs that haven't been fixed, pay to win business model, especially when it comes to vehicles, optimization easily the worst I have ever seen (20-30 fps on my high end machine with every setting on dead low), disgusting textures (1997ish textures on low, impossible to play it higher), hackers everywhere with no solid attempt to overcome them (even though it is impossible to get rid of them in a F2P shooter so why bother i guess), awfully confusing UI, so bad that it actually causes performance issues, horrifically slow progression (after playing 70 hours I have unlocked 1 weapon which is the cheapest ones). Balance is pretty bad, players will never be able to be a pilot without spending money to unlock the must have items for the aircraft, and tanks can be improved as the default machine gun that most of the vehicles have are god awful. The price of the items are ridiculous, as usual with all free to play games, $15 subscriptions basically get you nothing and guns are like $7-10 dollars. Seriously, has any company actually tried selling their products at an acceptable price? Perhaps they would be more successful if they catered to people who aren't rich or have no sense of value with currency.

    Planetside 2 could have easily been that amazing MMO-FPS game that fans are really wanting, but with all these horrible issues that still haven't been fixed, or even improved upon after I returned to playing Planetside 2, I am quite skeptical that this game will ever be worth your time.
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  4. Dec 4, 2012
    4
    An MMO-shooter, which is good concept, but needs to be thought out more. Imagine playing WoW, but instead of starting at lvl 1 and going through questing zones and learning your class, you start at lvl 20, and are dropped into BattleGrounds and told "figure it out" while all the veterans farm you for points. And this is the beginning, middle, and end of the game. I played this game forAn MMO-shooter, which is good concept, but needs to be thought out more. Imagine playing WoW, but instead of starting at lvl 1 and going through questing zones and learning your class, you start at lvl 20, and are dropped into BattleGrounds and told "figure it out" while all the veterans farm you for points. And this is the beginning, middle, and end of the game. I played this game for about 4-5 hours, disliking it the whole time, but I assumed that I just hadn't found the delicious chocolate center inside this harsh, unwelcoming game. But once I realized that there was no such center, I stopped playing. So try it, it's free, but you better play with friends on skype/vent who know what's going on, or you'll be lost, confused, and free food for all the other people on skype/vent. Expand
  5. Nov 22, 2012
    4
    Yeah this game is pretty overhyped. It was a poor choice to take on such extreme graphics for a F2P game. It looks great, but runs like trash. The scaling in reduction of graphical settings is subpar at best. This leaves anyone with a mid to entry level gaming rig excluded from enjoying this game. The gameplay is a whole different story. The map is a **** giving you so much information youYeah this game is pretty overhyped. It was a poor choice to take on such extreme graphics for a F2P game. It looks great, but runs like trash. The scaling in reduction of graphical settings is subpar at best. This leaves anyone with a mid to entry level gaming rig excluded from enjoying this game. The gameplay is a whole different story. The map is a **** giving you so much information you cant process what is going on. There is no clear objective as to where you should be headed or going unless you are in a squad and receiving orders from another player. The scale of the game is questionable at best. The game draws heavily from the Battlefield series, but fails to deliver a controled mechanism for preventing an all out **** to occur. I have found myself kill spawned over and over and over. I have found myself spawning in a group of friendlies only to be pinned down by superior enemy forces. There really is no protection or passive base defenses. Aside from this the battles can last for hours, or dare I say days? This kind of scaling isnt fun for the average gamers, if you cant sit down and accomplish something significant in a 30-60 minute period, than the game development has been designed to accomodate a niche group of hardcore players. All in all Planetside 2 really has some potential for further development. The scale of the game and the sheer rigorous pacing of the game will turn many players off. Expand
  6. Nov 28, 2012
    4
    Key points ~ It's a shooter, and a persistent world. You can play any class at any time and optimize as you see fit . It has ground vehicle/infantry/aircraft mixture. It is a strategy game, caveat being it's largely MMO shooter based .. so can tend be be fairly random as to it's nature. Sometimes this emergence is fun, sometimes it's frustrating and defeating.

    This is not a pay to win
    Key points ~ It's a shooter, and a persistent world. You can play any class at any time and optimize as you see fit . It has ground vehicle/infantry/aircraft mixture. It is a strategy game, caveat being it's largely MMO shooter based .. so can tend be be fairly random as to it's nature. Sometimes this emergence is fun, sometimes it's frustrating and defeating.

    This is not a pay to win game. This is not a free to play game either in a sense of fairness, there are basic weapons you will want to buy.

    this is a grind game, so in the initial start for instance very few .. very very few have even optimized a single class the way they see fit. You have to grindand even a scope may take you a couple hours to work toward. Advatage unanimously goes to the game whales, this means people paying money will be better off buying farmed characters than paying for gold (I don't recommend either the game is actually fun). The most disconcerting thing in this game is the sheer rockface of farming that ust happen to achieve, it is likely to create a very selective player base .. which has nothng to do with "what" type of game they prefer .. but what a couple hoursof your freetime a night will profit an average player.

    This game is a descendent of tanarus and then planetside 1 both of which came out over 10 years ago.
    The strategy and fun is still there even while farming for weapon upgrades ect. But the whales will have a significant advantage maybe 20% over the new guy .

    I give this game an 7- 8 (going with 8 for now under benefit of doubt) for 2 reasons mainly ~ too many indistinguishable hacks/glitches, and 2 much farming. Otherwise I would give this game a 9 for it's creative / sandboxy feel and gameplay. This is also a very difficult game, in the sense a new player is going to have a rough time trying to get their feet in~ which is fine. But because it's bot farmy and difficult I think 2 strikes will not attract new players .. but rather only game abuses.
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  7. Dec 21, 2012
    4
    its fun if you pay for better things but if you want to play a balanced F2P this is not your game its gameplay is unbalanced, graphics are ok, this game is boring and unbalanced, this game had a chance for it to be good but its not, most f2p's arnt anyway, wait till survarium or warface
  8. Apr 25, 2013
    4
    I would like Planetside 2 alot but theres one problem the damn P2W (Pay 2 win) style of gameplay.

    Many of you might say it's not a P2W game but in reality it is P2W game because they made collecting in-game money really slow and weapons costs way too lot that you can buy by in-game money. Also i found that theres some huge balance problems that in some faction have lots of players and
    I would like Planetside 2 alot but theres one problem the damn P2W (Pay 2 win) style of gameplay.

    Many of you might say it's not a P2W game but in reality it is P2W game because they made collecting in-game money really slow and weapons costs way too lot that you can buy by in-game money.
    Also i found that theres some huge balance problems that in some faction have lots of players and other don't on server where you are playing.

    About the P2W thing ithat those don't by weapons and items for real money it takes very long to get them unlike people that buys weapons and items for real money they can get really good stuff on low lever that helps alot.
    For example, if there 2 players on 1 VS 1 and both low level players on same class, the other guy have the basic weapons and items that you can get from start of the game and other guy buys weapons and items for real money from start, the guy that buys weapons and items for real money owns the guy that don't buy weapons and items for real money unlike the other guy with starting weapons and items don't have any chance to kill that guy.
    So it force you buy weapons and items for real money to win 1 VS 1 fights other then that you need always have 1-3 teammates with you even fights turn out be 2-4 vs 1.

    But there was something good about this game and that was 2000 players each server, really big maps, really good looking graphics for F2P game, Controlls are almost perfect.

    Also not forget that sometimes the server balance is so bad you end up fighting like 20 enemys at same time own base where is only 2-5 own team mates and sometimes you and up fighting all 20 enemys alone.

    After i found Planetside 2 be alot pay 2 win style of game then i just stoped playing it and not waste of my time for collecting in-game money that you can collets very long time for single weapon.
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  9. Nov 21, 2012
    4
    At first I was really blown away by the game, then things started to get really boring, seeing as how SOE makes it extremely difficult to get different gear without paying for it. So customization is out the window. There's nothing really much to the game that's different from any other fps, other than the fact that you have very big maps, but even Arma easily covers that area. Then, IAt first I was really blown away by the game, then things started to get really boring, seeing as how SOE makes it extremely difficult to get different gear without paying for it. So customization is out the window. There's nothing really much to the game that's different from any other fps, other than the fact that you have very big maps, but even Arma easily covers that area. Then, I step back even further from the battles, and I see that basically, there isn't much chance of a faction winning an entire map, so it's just an endless war. After playing for approximately 6 hours straight, I'm not really impressed. I'm not shelling out money to enjoy myself. Expand
  10. Jun 18, 2013
    4
    This game is a waste of time if you don't have a $2000 system. Please don't support this game at all, don't play it. Although yes it is fun at times. It never stops lagging unless you have a newer NiVidia graphics card or a high end processor.
  11. Nov 23, 2012
    4
    This is a game with a lot of unrealised promise, which suffers at the hands of a new community.
    I love big, class based FPS games, I even loved MAG, but its pretty difficult to love PS2. Its scale is awesome, but you are unlikely to see most of the map given the spawns and hotpoints tend to be at small locations many Km apart. Its gunplay is pretty poor, guns are uninspiring and bland
    This is a game with a lot of unrealised promise, which suffers at the hands of a new community.
    I love big, class based FPS games, I even loved MAG, but its pretty difficult to love PS2. Its scale is awesome, but you are unlikely to see most of the map given the spawns and hotpoints tend to be at small locations many Km apart. Its gunplay is pretty poor, guns are uninspiring and bland with no impactful feel.

    There are youtube guides out there that state that the most important aspect of this game is logistics. This is true, the most useful people are usually the ones flying mobile spawn points but they are far above the action. As such, people rarely fly the mobile spawn points because the most useful part of the game is also incredibly boring.

    The other problem this game suffers from is that there is no sense of achievement, even when you capture an entire region of the map.

    The community at the minute is still adjusting, so while it may get better in the future at the minute the 10% of people that arent playing snipers are running round wildly with LMGs.

    The game is incredibly demanding on PCs due to its scale, and still has a lot of lag and bugs in the EU servers. The concept behind the game is excellent, the execution at the moment is just incredibly bland. In addition, for a game with this much stuff and scale, there is no real tutorial to speak of. A few notes exist in the in the pause/map screen but at the start of the game you are pretty much dropped in a warzone and told 'GO!' leaving you puzzled asking "go where? do what?" until you die.
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  12. Jan 7, 2013
    4
    This game had potential, but SoE's pay structure ruined it. Anyone with skill who doesn't want to spend money on the game can't enjoy the game because it's a struggle to level. While children with equally childish player names who spent their allowance on Station Cash sky rocket to level 30+ and then commence to harass anyone with unearned levels. Games with pay structures that affectThis game had potential, but SoE's pay structure ruined it. Anyone with skill who doesn't want to spend money on the game can't enjoy the game because it's a struggle to level. While children with equally childish player names who spent their allowance on Station Cash sky rocket to level 30+ and then commence to harass anyone with unearned levels. Games with pay structures that affect direct purchase of gear and leveling just don't work and won't last. Expand
  13. May 26, 2013
    4
    What are the good things? Well, no one buys their way in like in most F2Ps, and the class system is pretty good. The rest is sketchy at best. It is I guess supposed to be a little like Battlefield where you join a squad to complete an objective, but that objective never works. Your squad mostly attacks the tanks (which can spawn way too cheaply) and die, go the wrong way and die or justWhat are the good things? Well, no one buys their way in like in most F2Ps, and the class system is pretty good. The rest is sketchy at best. It is I guess supposed to be a little like Battlefield where you join a squad to complete an objective, but that objective never works. Your squad mostly attacks the tanks (which can spawn way too cheaply) and die, go the wrong way and die or just suck and die. The reason? There is way too much going on for the game's own good. I get they were trying to stay away from the conventional FPS where one man wins a war, but when 2500 players from three teams are fighting all the battles are are air strikes and kamikazes and nothing ever gets done. Picture MW with unlimited Harrier Strikes. The concept of huge scale war makes sense, but doing it in badly organized squads doesn't work. And don't try doing anything by yourself, getting nice weapons or rewards for anything is impossible. Expand
  14. Mar 5, 2013
    4
    Pointlessly overcomplicated Noob killing fest. Let's start, that my experience on online shooters ranges from the early-early Desert Combat games, all the way to BF3. I'm not really into the MMORPG, but for this review, doesn't need any.
    So, let's start with the positives. I like the idea. I like the ambitious effort and pushing the envelope to make online shooters progress to new,
    Pointlessly overcomplicated Noob killing fest. Let's start, that my experience on online shooters ranges from the early-early Desert Combat games, all the way to BF3. I'm not really into the MMORPG, but for this review, doesn't need any.
    So, let's start with the positives. I like the idea. I like the ambitious effort and pushing the envelope to make online shooters progress to new, uncharted territories. I like the idea of giant battlefields and mixture of doing different things at once. I also like the seems to be endless upgrades and making the players progress somewhere, let that be new weapons, outfits, vehicles and higher ranks. All these are all present but a diamond in a rough form in Planetside 2. Here comes my rant. I can understand the fact, that after a while everyone gets a grip of what is going on and how to read the map and figure out how to upgrade etc. But I'm afraid, it may be too late by then, since the immediate impression will turn off many, before they would start become interesting. Lacking any tutorials, or perhaps off-line maps with bots would help a lot. Almost all games we play including shooters- has some sort of an introduction into the mechanics and/or a walk through in real-time (not youtube videos!) In other words The game is making every newbie UNWELCOME. 1. Sign up; choose your passwords; pick a class; pick a side
    2. Get dropped into the battlezone and get shot dead.
    3. Try different things; run around the map; be confused about many things, get shot dead within a few minutes. 4. Rinse and repeat step 2 and 3 for a while. ...
    Problems right off from the first impression: I. The mini map is utterly confusing and pointlessly over complicated to a point, where it isn't even functioning as a map. Congested and displaying all sorts of stuff not really useful, or just simply too much. I'm not sure if it can be customized or not, I haven't found the option yet, which I would assume most newbie neither. II. The whole design of the large deployment map. I'm trying to figure out, if there are any differences between the middle; the corners and between, regarding what buildings/terrain/objectives variations there are, but after 9-10 hours of gameplay, it all looks like a photoshop pattern of basically repeating features and buildings. Actually, giving in a thought, they could have used 1/4 of the size of the maps, since it doesn't really matter when you get dropped into the fight zone, you know exactly what buildings you gonna find and you just gonna follow to find the power generators and the capture points. There isn't a memorable location, since you won't be able to memorize much, but you will know exactly what is what. III. Upgrades. There seems to be unlimited number of upgrades, but they all seem to be unreachable for those, who doesn't want to spend a bucket load of money. I leave that right there.
    IV. Balance. Many game in similar category gives the players the chance to familiarize themselves with the game, so they usually give the option of servers, based on experience level. We could have novice, intermediate and pro servers, just for this purpose. They could have made the game, that a newbie could enjoy a pro-server, but count on being the cannon fodder, but perhaps reward his bravery by making him gain exp. points faster, than on a noob server. Same deal in reverse. Pro player joining with high hopes of mass murdering the noobs, would end up not gaining much, perhaps revoke their super-duper maxed out equipment and make them fight with the basic given weapon and outfit. Or perhaps "ship" the pro players to a new planet or continent, where they face off similar high-level pro players. But no. Instead pro players seem to be mass-r.ping the newbies to gain more exp. points. Basically the game rewards those, who rather play like bullies, while leaving the newcomer in the dust. It may sound fun, if you got the equipment, but eventually it will destroy the game on the long run. Why? Because new people won't be joining, and old pro-players may just move on to whatever newer game come out in the near future. Eventually the servers will be abandoned to a point, where you gonna have these giant maps and only 10-20 people playing instead of 100. V. No real rewards. Weapons, outfits, masks, optics, extra ammo all sounds great, but what's the point? You gonna be doing the same thing with them over and over! What happened to rewards given to teams? Or what about giving rewards for platoons and factions, who conquered half of the map? What's good about having 3/4 of the map conquered compared to only half or 1/4 of it? Nothing. There should be team/platoon/squad based experiences given. How about a tactical nuke, or ability to call in airstrikes, indirect/direct artillery or orbital strike? Just some ideas. As of right now, this game is still just a newbie-hostile beta test, with missing objectives and limited real feel of progress.
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  15. May 30, 2013
    4
    Free to play pay to win

    Air vehicles are useless since 80 of the servers are running with max.s with unlocked Anti air guns , Really poor optimised cant run well on my i5 2500k & 6970 radeon Sides are unbalanced as hell Red guys are the best since they have most fastest fire rate Blue guys weapons hit hard but have high recoil & slow rpm making them worst in game . Draw
    Free to play pay to win

    Air vehicles are useless since 80 of the servers are running with max.s with unlocked Anti air guns ,
    Really poor optimised cant run well on my i5 2500k & 6970 radeon Sides are unbalanced as hell Red guys are the best since they have most fastest fire rate Blue guys weapons hit hard but have high recoil & slow rpm making them worst in game .

    Draw distance kills this game Flew bomber plane with 3 seats and unlocked some nice stuff to it AA cannon at the rear is useless against skilled fighter pilots and you are just free score Draw distance comes into play when flying you see enemy AA max when you are like 50 meters away from him and he can see you from 200-300 meters away GG rly .

    TLDR Overrated game pay to win unbalanced was fun for the first 20-30 hours.
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  16. Jun 5, 2013
    4
    I would love to like the game more, but I feel like the more chances I give them to address the issues that bug me the more I am let down.

    A few things to note about the game off the bat: 1) Hit detection is client side. 2) The game is HEAVILY CPU bound. 3) It is free to play, and you could theoretically play without paying anything..but that would take ages. 4) Most vehicle
    I would love to like the game more, but I feel like the more chances I give them to address the issues that bug me the more I am let down.

    A few things to note about the game off the bat:

    1) Hit detection is client side.
    2) The game is HEAVILY CPU bound.
    3) It is free to play, and you could theoretically play without paying anything..but that would take ages.
    4) Most vehicle weaponry costs 700 station cash (7 USD if you buy it straight up with no station cash sales).
    5) There are 3 factions, yet only two of them have any kind of face representing them on the dev team and one of the factions is heavily favored in the dev team.

    So going down the list.

    1) Hit detection being client side means the game has had droves of cheaters exploit that fact, and they have a hard time dealing with them. They have GMs announce their presence when they login so people can get cheaters dealt with a little faster, but these GMs are sporadic at best. And you have to either remember their name or hope you can scroll back to get it when you run into a cheater. Admittedly the cheating has gotten less rampant, but anytime there's a "special" XP event they come out of the woodwork and the GMs are never to be seen.

    On the topic of cheaters, there are players who exploit the game or exploit the spirit of the EULA, get banned for a week or two...but get to keep all of their ill gotten XP with a slap on the wrist. Many of them being pretty well known players. You'll notice a few of them were BR 100 (max level) weeks, maybe months ahead of the everyone else. With whacked out stats that seem impossible as hell on their stats page. SOE claims to not condone this behavior, yet it does nothing to discourage aside from a week long ban.....it's a stupid policy and just asks for people to abuse it.

    2) CPU Bound performance, Intel CPUs are the favored here. You want a higher clock speed rather than more cores as this game does not utilize cores very well. And often you will find your performance has dropped each game update. GPU matters, but not as much as it should.

    3) & 4)

    If you were to buy station cash right now to pay for something in game, it'd be 1 dollar for 100 station cash. They have deals where you can get double or triple station cash meaning 1 dollar would be 2x100 or 3x100. Or deals with places like Walmart where a 15 dollar game card 2000 station cash (20 dollar equiv) and can be doubled or tripled on the special deal events. But their prices normally are 7 dollars for any weapon worth having generally. Aesthetic items go from 100 to 2000 (different colored pistols being the highest priced item atm).

    There are membership subscriptions, XP boosters, and many other things to buy for the game. All to speed up your XP gain which means more certs. Which certs are used to upgrade or buy weaponry. You can not buy aesthetic items with certs. It is much more time efficient to buy the weaponry with station cash that you buy on one of the 2x or 3x deals and use the certs to upgrade stuff only.

    I will say I am a little under $100 bucks into the game at this point, and I used 2x/3x deals to buy the majority of it and bought a lot of my items in bundles or on daily deals (half off regular price for the day) to stretch out what I got. But on average I'm still paying 2-3 dollars per item.

    Now this wouldn't be so incredibly bad IF the items were not constantly screwed around with and nerfed to make room for the "new" guns to come out to get people to buy it for the latest and greatest.

    This is probably the primary reason I feel like the game is a sham right now, because they have to sell items to keep the doors open...so instead of making new interesting items, they keep reducing the effectiveness of existing weapons and pumping out similar items with old mechanics but better numbers.

    I'd say I easily have 40 dollars worth of weaponry that I don't even bother trying to use because it's pointless to even waste time with it since they've ruined it. I will direct your attention to any HE turret, not only did they lengthen it's reload time to crazy times, but they also lowered it's ability to damage to vehicles and players significantly since the game has been released. You are better off using any other turret than the HE unless you are shooting from super far off at infantry. There are plenty of examples in every weapon type of this game where items were just made completely useless through constant intentional and unintentional nerfs.

    5) It won't be a popular subject, but I play TR. I see that VS and NC are represented quite vocally on the dev team, NC especially with Higby. I'll just leave it at that, but I recommend picking NC if you want to be kept happy.

    I am reviewing this the day Game Update 10 was released. I am not a happy player or customer with the direction this game is going and how slow they are to address things.
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  17. Nov 9, 2013
    4
    I have nothing against games that are free to play in fact I quite like them, however I would appreciate it if they said pay to win instead of free to play when that is the case, Planetside2 is an example of pay to win. Yes items are obtainable via game play if you have 100 years to spare... You are fighting to achieve nothing, you can't win your contribution doesn't matter because thereI have nothing against games that are free to play in fact I quite like them, however I would appreciate it if they said pay to win instead of free to play when that is the case, Planetside2 is an example of pay to win. Yes items are obtainable via game play if you have 100 years to spare... You are fighting to achieve nothing, you can't win your contribution doesn't matter because there is no goal there is no aim just shooting, anything you capture would have swapped hands by the time you log back on again. So yeh mindless shooting without achieving anything this game is simply for those who like shooting. Expand
  18. Nov 21, 2012
    3
    Bugs, screen flickering, graphical distortions and lag issues make this an horrible experience. This game feels rushed and unfinished which seems strange because of the lengthy beta.

    I will try it out again over a month i think. Maybe after some patching up these issues will be resolved.
  19. Jun 17, 2013
    3
    I am not sure if it is my failure or there's but I had technical issues with this game across several machines which I never resolved. This had the effect of having a rather basic looking graphical experience.

    In terms of the game play I never understood what the fuss was about. Extremely mediocre. Personally, I found it extremely buggy, poorly supported and not worth the effort
    I am not sure if it is my failure or there's but I had technical issues with this game across several machines which I never resolved. This had the effect of having a rather basic looking graphical experience.

    In terms of the game play I never understood what the fuss was about. Extremely mediocre.

    Personally, I found it extremely buggy, poorly supported and not worth the effort to work through the bugs because the game is just not good enough.
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  20. Dec 2, 2012
    3
    This game is massively overrated, this game is rushed as hell, giving the devs less time to weave out the massive imbalances and bugs. The RPGs are equivalent to Nerf Water guns, the Max is unfair to play as and against, players are complete **** it's just a mess. Though the maps are nice, and what is does well, it does really well, not to mention it's a guilty pleasure.
  21. Jun 19, 2013
    3
    4/10 has potential but is just frustrating. No orientation or clear objective, nothing to acclimatize the player to the controls or HUD, just pick a class and shoot things. My experience of the game consisted of being killed by massively over-levelled players with better equipment who I couldn't even touch because starter equipment I had did as much damage as a water pistol. Constantly4/10 has potential but is just frustrating. No orientation or clear objective, nothing to acclimatize the player to the controls or HUD, just pick a class and shoot things. My experience of the game consisted of being killed by massively over-levelled players with better equipment who I couldn't even touch because starter equipment I had did as much damage as a water pistol. Constantly re-spawning and dying is not my idea of fun, thanks. Expand
  22. Feb 4, 2013
    3
    This game has a great premise, but unless you wanna shell out money in the cash shop, you'll never get anywhere... I'm all for pay2play, but not pay2win. Plus, getting team killed by frustrated beginners or douchey vets its a pain in the ass; and don't even get me started on the lag... It's not horrible... but it feels like a game thats still in beta.
  23. Jul 2, 2014
    3
    I didn't really like this game so I'll just focus on the bad points in order of most annoyances.
    1) Big **** mindless open world pvp, strategy and tactic is hard to pull off when you need either 100 people cooperating or your up agaisn't 100 enemies. Just so very mindless unless you hit low populated areas. 2) Certs are extremely slowly rewarded, frustrating stuck with starter weapons and
    I didn't really like this game so I'll just focus on the bad points in order of most annoyances.
    1) Big **** mindless open world pvp, strategy and tactic is hard to pull off when you need either 100 people cooperating or your up agaisn't 100 enemies. Just so very mindless unless you hit low populated areas. 2) Certs are extremely slowly rewarded, frustrating stuck with starter weapons and bored. 3) Pay2FastTrack game (another form of P2W) want to try lots of things and have fun? If you could Pay $60 to unlock everything (likes a normal game) that would be an absolute bargain in PS2, but you know they are greedy. 4) Yes it's a large scale game, but those graphics are ugly as hell, nothing stands out its just dull unless you are flying. 5) Overall ok game to start with but how you play you realise there are better games out there to play instead, on a side note Sony will kill H1Z1 if it has anything like a PS2 item shop.
    Expand
  24. Dec 17, 2012
    3
    Planet Side 2 is a "free-to-play" but "pay-to-win" game which is so far away from entertaining me. A huge sized map with no enemies around, sucking game mechanics, bad spawn locations, buggy graphics and horrible fun factor make the game unplayable for me. You can give it a try like me; I tried it and gave it 3/10.
  25. Dec 10, 2012
    3
    Massively overrated. If your not being killed or run-over by your own team-mates, your either running to a fight and generally one-shotted by enemy players that you could have been unloading a whole clip into their head. Either that or they are lag jumpping around. I have a high end PC and i find the graphics for this disappointing. If you get in a good fight of 50 to 150+ it can beMassively overrated. If your not being killed or run-over by your own team-mates, your either running to a fight and generally one-shotted by enemy players that you could have been unloading a whole clip into their head. Either that or they are lag jumpping around. I have a high end PC and i find the graphics for this disappointing. If you get in a good fight of 50 to 150+ it can be interesting but thats all this game is, an endless fight over buildings nothing else Expand
  26. Nov 21, 2012
    3
    Had great potential. Seems to have very bad optimization for Amd processors. Very low frame rates and game looks blurry even with settings maxed.
    I'm sure that it's a decent game, but it is unplayable on a mid range desktop.
  27. Dec 11, 2012
    3
    Planetside 2, some mix Massive shooter with RPG (?), in my opinion idea this game is great and underdone.
    On the + : Big maps, vehicles, graphic (not bad textures for that big game maps), re-spawn protect (!),
    On the - : Fight and flight too much arcade style, where is RPG system (?), after 40 min. is boring
  28. Dec 15, 2012
    3
    New player experience is horrible in this game. No tutorial, no training grounds, nothing. You just spawn in the middle of a warzone having no idea what the objectives are or how to achieve them. While you try to figure out how the game works you keep getting killed over and over. Worst first impression ever. For me, this is indicative of an unfinished product. Uninstalled after 20New player experience is horrible in this game. No tutorial, no training grounds, nothing. You just spawn in the middle of a warzone having no idea what the objectives are or how to achieve them. While you try to figure out how the game works you keep getting killed over and over. Worst first impression ever. For me, this is indicative of an unfinished product. Uninstalled after 20 minutes. I'll check back when it's a complete game and not a torso. Expand
  29. Jan 9, 2013
    3
    This game looks good; that's about the only good thing about it. There's no backstory or reason why these factions are fighting each other. There's a 30 second intro video and then you get dropped into battle. The first couple hours of me playing was me trying to look for a fight (playing at midnight) and when I did, I instantly got killed. High learning curve. Also, in a fight, you'llThis game looks good; that's about the only good thing about it. There's no backstory or reason why these factions are fighting each other. There's a 30 second intro video and then you get dropped into battle. The first couple hours of me playing was me trying to look for a fight (playing at midnight) and when I did, I instantly got killed. High learning curve. Also, in a fight, you'll mostly be trying to get outside of your base because there's constant spawn camping. I REALLY REALLY tried to enjoy this game, but I couldn't. There's nothing to pull you in. This game isn't necessarily hard; it's more annoying or frustrating. Expand
  30. Mar 25, 2013
    3
    Planetside 2 is one of those games that drops you in the battlefield without any experience or knowledge over what to do and how to do it. You're often wondering where the action is going on, and when it's there you're powerless. I had to give it a three because, for a free to play game, it looks stunning, but it's a dead hamster hidden in a beautiful box.
Metascore
84

Generally favorable reviews - based on 42 Critic Reviews

Critic score distribution:
  1. Positive: 38 out of 42
  2. Negative: 0 out of 42
  1. May 10, 2013
    75
    The shooter fundamentals are all there. The visuals are great but the progression just doesn't seem to deliver any payoff for players outside of the hardcore. It's not quite as much of a shameless cash grab as something out of Zynga, but it definitely sours the experience.
  2. Feb 19, 2013
    90
    Planetside 2 is a good free-to-play, strong functional and very funny, which does not envy anything to the founders of the first-person shooter genre.
  3. PC Master (Greece)
    Feb 4, 2013
    89
    It might look overly complicated, but PlanetSide 2 is nothing more than your average class-based, objective-oriented competitive FPS. What makes it stand apart from other F2P games (aside from the huge servers, of course) is the co-operation factor with other players. [February 2013]