User Score
7.7

Generally favorable reviews- based on 442 Ratings

User score distribution:
  1. Negative: 72 out of 442
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  1. Dec 27, 2016
    4
    It feels as though there are still some glaring issues, missing building pieces, not enough of other scenery pieces (bushes, benches, bins, etc), management and UI issues, and some much needed QOL improvements that are preventing me from saying it's a complete game. It's playable, and most of the time fun (whilst ignoring certain issues), but sometimes certain things can be veryIt feels as though there are still some glaring issues, missing building pieces, not enough of other scenery pieces (bushes, benches, bins, etc), management and UI issues, and some much needed QOL improvements that are preventing me from saying it's a complete game. It's playable, and most of the time fun (whilst ignoring certain issues), but sometimes certain things can be very frustrating.

    I've actually thought about shelving the game until the Spring, and then coming back to see what improves over the next few months. I played RCT3 off and on like that until Soaked! was released. Once Soaked hit, I went RCT crazy! I went even crazier with Wild! because at that point you could start building underground. Ehhhhhh... we'll see... I'm hoping my interest doesn't wane too much right now, because I currently don't have any other games that I'm looking forward to in the near future.
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  2. Dec 26, 2016
    0
    If you look closely, you'll notice that vast majority of the positive reviews were written on the day this game came out. This applies to both critics and regular Joe customers. In other words, they were all written based on a few hours of gameplay.

    I enjoyed the game a lot when I first started playing it, but frankly this game was pushed out before it was finished, and that becomes
    If you look closely, you'll notice that vast majority of the positive reviews were written on the day this game came out. This applies to both critics and regular Joe customers. In other words, they were all written based on a few hours of gameplay.

    I enjoyed the game a lot when I first started playing it, but frankly this game was pushed out before it was finished, and that becomes more apparent the more you play.

    At least the game was somewhat fun for your first few hours before the latest patch, but then Frontier went and gave us this "FREE WINTER UPDATE" which introduced a very poorly implemented ride reputation mechanic that makes the game incredibly not fun. If they'd spent half the time testing out their new feature as they did giving themselves butt-pats for giving it to us "FOR FREE", maybe it would've been actually a good thing instead of the terrible mess it is.
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  3. Dec 19, 2016
    3
    Well, it's not the worse game I've ever played, but it is one of the most boring. If all you enjoy doing is spending lots of time placing walls and roofs over and around shops and bathrooms or building coasters then this game you will like. But, if you want to build and manage a theme park, you should go back to RCT3 from over ten years ago.

    This game is pretty to look at, but simply
    Well, it's not the worse game I've ever played, but it is one of the most boring. If all you enjoy doing is spending lots of time placing walls and roofs over and around shops and bathrooms or building coasters then this game you will like. But, if you want to build and manage a theme park, you should go back to RCT3 from over ten years ago.

    This game is pretty to look at, but simply falls short in every other category. If's quite boring and bland. It has lots of different coaster styles but little of anything else. The parks are very small. Scenery around a coaster seems to be more important than if the coaster is actually exciting.

    Each consecutive update breaks the game a little bit more. I have a PC that exceeds recommended specifications, the game ran quite smooth until they began patching it. Now, not so much. It glitches and the graphics flicker, and more issues have come up with each patch as far as game play are concerned. I have around 21 hours in the game, and most of that was building structures, there is not much else to do. I have since quit playing and while hoping for some decent promised winter update with new content, sadly missed the deadline for a refund from steam.

    It has pretty good reviews overall, but I suspect that a lot of that has to do with how poor of a game RCTW turned out to be. People who wanted a modern version of RCT3 so much they could almost taste it are somehow able to look past how weak this game really is.

    The following will tell you everything you need to know about this game. I began a challenge park. There is no scenario editor. Plopped down 3 flat rides. 1 coaster. A drink stall. A food stall. A bathroom. Trained my janitors and maintenance employees two levels and had $30,000 in profits in about an hour and a half with nearly a thousand guests in the park. There is no challenge, and there is no need to worry about management because it is nonexistent. It is merely a decent coaster builder and a boring one at that.
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  4. Dec 22, 2016
    0
    The reputation side of things, while good in theory has been poorly implemented. Most people do not like having to replace the rides so quickly. It's not fun and it isn't actually realistic. Also, we NEED an option to autodelete scenary. There's nothing more annoying that the constant "obstruction" message coming up because a rock is in the way. The option to clear areas like drawing aThe reputation side of things, while good in theory has been poorly implemented. Most people do not like having to replace the rides so quickly. It's not fun and it isn't actually realistic. Also, we NEED an option to autodelete scenary. There's nothing more annoying that the constant "obstruction" message coming up because a rock is in the way. The option to clear areas like drawing a huge square like the rostas would be great too.

    Guests balancing needs a lot of work. Think about real parks. People will wait HOURS for the best coasters. This does not happen here where people will refuse to queue up or not pending on ridiculous queue requirements. I would also like to see more depth in general added. Weather and the introduction of Umbrellas from Information booths again. Ride accidents and guests fearful of getting on the ride which should effect Park Reputation. More balancing around shops too. At the moment you can have a shop open and not one person visit it. Yet other shops can be so overrun, that rides are abandoned.
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  5. Dec 27, 2016
    4
    Planet Coaster as a whole feels incomplete and/or rushed. I feel like we're still beta testing the game and that it launched far too early and is missing far too many quality of life features. The game is rich and full of content and gorgeous and ambitious, but a lot of things just feel a bit lacking, and it seems that most reviewers lean towards agreement with that.

    -The game launched
    Planet Coaster as a whole feels incomplete and/or rushed. I feel like we're still beta testing the game and that it launched far too early and is missing far too many quality of life features. The game is rich and full of content and gorgeous and ambitious, but a lot of things just feel a bit lacking, and it seems that most reviewers lean towards agreement with that.

    -The game launched without things like shop stock management, syncing shops, mass management of rides/guests/staff, no guest list, no scenario editor, and a few other basics from the genre including RCT3 which was entirely developed by Frontier

    -They added a new aspect of management just a week ago, which must have been planned well in advance. It also doesn't work very well on top of that and is the victim of a lot of criticism (ride reputation)

    -The game's management tools and gameplay are being regarded in essentially every review of the game as incomplete or lacking

    -Major tools that had been criticized through the game's entire development launched without being changed (like the path tool which had additions but is still a mess to deal with, and also noted in many reviews as being a chore)

    -Content was cut (Go-karts, security, picnic tables, guests getting lost, the scenario editor was planned at one point in some capacity, and I'm sure there's others I'm forgetting)

    -The game's ride count is less than half that of RCT3's base game, and also the shop count

    -Even new content feels incomplete, such as the shops we just got not having proper signage included. The arctic biome map was also 50% the size it should have been, which is a fair mistake to amke and was fixed within 24 hours, but it is still one of those "Nobody noticed?" situations where the player has to wonder how they could find something in 2 minutes that nobody on the dev team noticed at all :P Which isa problem in game development in general, not specific to PC. Almost every developer misses obvious things the players find in minutes, not Frontier's fault I suppose.

    -The water rides launched incomplete, log flume was updated in the winter patch with more controls and options

    -Game balance in pretty much every way is not balanced. Guests massively over-prefer water rides, guests hate queues that are 3 minutes long, guests storm certain kinds of shops, you're rolling in cash at all times, there's little in the way of "conflict", staff training is hardly ever necessary and the benefits are not very noticable, so on

    -The build and scenery systems are disjointed and follow different confusing rules, and AndyC has confirmed that they were developed as separate systems when the build mode wasn't entirely figured out yet, and they simply were never unified, which I would consider incomplete implementation

    -There are a number of bugs with building that make it harder than it was in alphas (pieces don't attempt to auto-stack anymore, pieces drop to ground level when duplicated sometimes, pieces just in general move around in unexpected ways, stuff like that)

    -Many build objects are missing between different build sets (Not every set has all the same pieces to make all the same things)

    -Many build objects and even some rides can't be recolored when it seems like they should be recolorable

    -At least two building pieces (castle minaret) are apparently placeholder models

    -The game's scenarios were made before the map size was finalized and are thus forever stuck in small maps

    I don't think enough of the game's features are complete enough to count as a complete game. I do feel like I'm playing an early access game. A really good one, but early access all the same.

    I'm hoping it stops feeling like that soon enough, but for now, that's how it seems. The career mode/challenge mode are unplayable to me because the management just isn't there and what is there just isn't balanced. Every time I go to play the game I have to fight against balance issues and tools to do what I want to do. The game is absolutely complete in terms of art assets and whatnot (except for missing building pieces) but when it comes to game mechanics, it's not quite there yet. We did just get an entire new biome and scenery set/building set, which are beautiful (the gingerbread set is my favorite in the game), but art assets are a dime a dozen and arguably the easiest thing to add to and improve. What we really need serious improvements on are core game mechanics, which feel like they're still in a sort of testing and balancing phase.

    Hopefully it continues to improve quickly in that regard. But I feel like we'd be having a better time of it if the game was still in beta, and not considered final release, or if the beta had been an appropriate length to gather feedback on all these aspects of play.
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  6. Nov 22, 2016
    5
    A shallow game for a shallow generation. There really is little behind the nice scenery and graphics. It fails to provide any type of challenge. Theme park from 1994 has more going on under the hood in regards to management and how your decisions effect visitors. No matter what you bulld your park will be full and have the exact same ratios of visitors 1:1:1, kids, teens and adults. ButA shallow game for a shallow generation. There really is little behind the nice scenery and graphics. It fails to provide any type of challenge. Theme park from 1994 has more going on under the hood in regards to management and how your decisions effect visitors. No matter what you bulld your park will be full and have the exact same ratios of visitors 1:1:1, kids, teens and adults. But none of that matters because this game has..... super fan boys. People who lie about the game and down vote any one with opposing opinion, they are so loud in their praise that it is very hard to find anything out about the game. If you are looking to put scenery on a map with no consequence or care this is the game for you. If you want to play an actual tycoon game this is basically fraud. Expand
  7. Dec 22, 2016
    0
    I was hugely excited for this game, and when it first came out I had a lot of fun.
    However, with each update, Frontier somehow makes this game worse, introducing new bugs and poorly implemented features. And because it is a steam game there is no way to play without the updates you don't like.
    Biggest problems with the game: -Updates introducing bugs: Frontier put a lot of effort
    I was hugely excited for this game, and when it first came out I had a lot of fun.
    However, with each update, Frontier somehow makes this game worse, introducing new bugs and poorly implemented features. And because it is a steam game there is no way to play without the updates you don't like.

    Biggest problems with the game:

    -Updates introducing bugs: Frontier put a lot of effort into patting their own asses about giving us a "free update" as a "Christmas present". This update included some holiday decorations and rides that should have really been in the game to begin with. Oh boy, you gave us bumper cars! Maybe you should've spent more than a week in Beta and given something that basic to use to begin with? But in addition to these "free features", they also added an incredibly poorly balanced ride aging mechanic that makes your ride only new for 3 in-game months, then aging and old for 15 in-game years (1 year passes about every hour and 15 minutes of the game passing) before hitting "classic". Peeps basically will not ride on "old" rides. So basically you either have to keep deleting and replacing the same ride every 15 minutes, or leave your ride abandoned for nearly a real-life day before people suddenly like it again. I get what they were going for, but the balance on that, like many other things in game, is total garbage.
    -Lack of content: There is a small handful of flat rides, and even small amount of shops, and there are many basic coasters you cannot build. No reverse chainlifts. No mixing of a launcher and a chain lift in the same coaster. No launchers and inversions on the same coaster. You can't build Boomerang or Montezuma's Revenge or California Screaming with the game's current coaster building system, because it is so inflexible.
    -Disconnected systems: The different systems in the game were developed by different groups that weren't talking to each other, and it shows. The scenery system is completely different from the building system, and they do not play nice together at all.
    -One type of terrain per map: Did you want to have a park like Disneyland with an Alpine mountain in one part and a small desert in another part? Yeah? Tough. You get desert, or you get snow, or you get grass. No mixing and matching.

    The game is very pretty, I will give it that. But the actual game part of the game is nearly non-existent. If I just wanted to build pretty stuff without worrying about gameplay, I'd just fire up my copy of 3DS Max.

    I was really hoping for more. This game has so much potential, but Frontier really just doesn't seem to be giving it much effort.
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  8. Nov 18, 2016
    5
    Overall I have neutral satisfaction with this game as I feel it lacks in content. Don't get me wrong, there's a lot of stuff in this game but it feels like it's mostly scenery. I would have liked to have seen more rides. The game also fails to incororate basic ride functions such as reverse chain lift and dualing coaster operations.
    I'm a bit shocked that weather was not included in the
    Overall I have neutral satisfaction with this game as I feel it lacks in content. Don't get me wrong, there's a lot of stuff in this game but it feels like it's mostly scenery. I would have liked to have seen more rides. The game also fails to incororate basic ride functions such as reverse chain lift and dualing coaster operations.
    I'm a bit shocked that weather was not included in the base game. All along, since the Alpha, I've seen the sunshine in the bottom right corner and just assumed weather would naturally be part of the base game, but that's not so. Our information kiosks are missing umbellas from the old franchise, as a matter of fact they don't even have park maps, which seems like would be easy to add.
    I was pleasantly surprised in the amount of bugs that were fixed between the very last beta update yesterday until todays launch today, however some bugs do still exist, even bugs that were made aware to Frontier during the beta.
    Guests are too picky about queue lengths in my opinion, it's understandable that 60-70% of guests may not want to wait in a very long line but once a line gets so long, nobody will queue for the ride, regardless of how much scenery that you have in the queue. Speaking of scenery in the queue, I believe that the requirements are a bit high.
    The graphics in Planet Coaster are absolutely stunning to say the least. I'm truly still amazed to this day of how beautiful the game looks.
    A lot of folks were really upset about the size of the parks and PC made them 2.5x larger but I fail to see how all of this land is going to be used considering the lack of content available in the game.
    The biggest issue that I have is that the game has very few management options for people like me who really want to get into the grind of running a theme park, not just building one.
    We really need more content, for free, in the base game. With nearly 40 hours on record with this game, including Beta, I'm already bored.
    That button that you're about to push says was my review helpful? It doesn't say "does this review agree with your feelings towards the game", so stop pushing that it's not helpful just because you like the game.
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  9. Nov 17, 2016
    6
    The game have great graphics. You can build your own roller coaster and that's very very cool. It could be the best theme park game ever but they screwed the management part and that's a shame. This game is EASY. Too easy.
    I mean, money is never a problem (maybe the first 5 minutes of the game). They did a very cosmetic game but didn't put any "management" in it.
    So, when you have
    The game have great graphics. You can build your own roller coaster and that's very very cool. It could be the best theme park game ever but they screwed the management part and that's a shame. This game is EASY. Too easy.
    I mean, money is never a problem (maybe the first 5 minutes of the game). They did a very cosmetic game but didn't put any "management" in it.
    So, when you have played 4-5 hours, built your park then...then..nothing. No problems to solve, no difficulties. So the game become boring..

    That's my opinion.

    Maybe a patch could add some management detail or difficulty but I highly doubt it.. Nowadays, everything is about cosmetic...
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  10. Nov 17, 2016
    10
    I've been waiting for a game like this since the original roller-coaster tycoon, nothing has come close, until now! This really is the best Theme Park sim ever!
  11. Nov 19, 2016
    1
    Planet Coaster? More like Planet Scenery. Also, there is very little management involved, making this game relatively boring. There are also many bugs still present.
  12. Dec 26, 2016
    0
    The new reputation system is a COMPLETE MISS. After the rides go into "old" they are just money sucks that no one uses anymore. So I have to either delete them and recreate them, which is very annoying. Also the scenarios all got a LOT harder because you are balancing at the core of the game without thinking about the actual implications... The only way to actually beat the more difficultThe new reputation system is a COMPLETE MISS. After the rides go into "old" they are just money sucks that no one uses anymore. So I have to either delete them and recreate them, which is very annoying. Also the scenarios all got a LOT harder because you are balancing at the core of the game without thinking about the actual implications... The only way to actually beat the more difficult scenarios now is to BUILD AS FAST AS YOU CAN, you took the "taking time and enjoying building new coasters" out of the game with this crap system. Expand
  13. Dec 28, 2016
    4
    Almost every feature or innovation in this game seems to be only half-baked. Excellent graphics? Sure, but virtually every player runs into performance issues sooner or later. Simulation Involved and the infamous Guest Brain? Excellent on paper, but guests are dumb as bricks in practice. Building tools? So much potential here thanks the Advanced Movement Gizmo, Undo system and DuplicateAlmost every feature or innovation in this game seems to be only half-baked. Excellent graphics? Sure, but virtually every player runs into performance issues sooner or later. Simulation Involved and the infamous Guest Brain? Excellent on paper, but guests are dumb as bricks in practice. Building tools? So much potential here thanks the Advanced Movement Gizmo, Undo system and Duplicate features. But the unflexible Grid throws you straight back to the limitation of 2002's RCT2. Let alone the mentioned incomplete sets, weird glitches in the Building mechanism, finicky an inconsistent Flexicolor tools. The Signs were so promising in the first concepts but what we got today is ugly and hardly usable in many cases.

    I just hope Frontier really finishes up the existing half-baked aspects and systems before starting groundwork on entirely new features like waterparks, safari stuff, content packs or whatever surprises they have in mind.
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  14. Dec 28, 2016
    2
    Planet Coaster is not even close to being a complete game.

    Could tell just how rushed the release was with how dense the timeline between "Alpha", "Beta" and release day were and by piecing together stuff said during the interviews and whatnot. Some stuff was cut, or didn't make it in time, and a lot of features weren't properly tested before being implemented, or didn't receive proper
    Planet Coaster is not even close to being a complete game.

    Could tell just how rushed the release was with how dense the timeline between "Alpha", "Beta" and release day were and by piecing together stuff said during the interviews and whatnot.
    Some stuff was cut, or didn't make it in time, and a lot of features weren't properly tested before being implemented, or didn't receive proper polish, mostly quality of life things and balancing.
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  15. Dec 28, 2016
    1
    Is it complete? No but i was not expecting it to be for like 2 years.

    Is it good enough for realease? Close but no quite. There a few glaring issue and content that feel is missing here and there. Should updates come for free? Well guest ai, management and missing pieces in some theme definitely. I'm also a little baffled by the lack of track ride. They improve the lack of shops
    Is it complete? No but i was not expecting it to be for like 2 years.

    Is it good enough for realease? Close but no quite. There a few glaring issue and content that feel is missing here and there.

    Should updates come for free? Well guest ai, management and missing pieces in some theme definitely. I'm also a little baffled by the lack of track ride. They improve the lack of shops (although I'm still waiting for one custom generic shop)

    Also im very unhappy with collisions dectection... Just saying.
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  16. Dec 28, 2016
    4
    The game launched with a severe lack of blue prints for the themes and coasters. They added more since the last update so at least they're improving it. But there's also the problem with having a tracked car ride and there's no theme option for all the unique themes they gave us. You get a cat, vintage car or now a sleigh. That feels very unfinished to me.

    There's also still a lack of
    The game launched with a severe lack of blue prints for the themes and coasters. They added more since the last update so at least they're improving it. But there's also the problem with having a tracked car ride and there's no theme option for all the unique themes they gave us. You get a cat, vintage car or now a sleigh. That feels very unfinished to me.

    There's also still a lack of signs for all the rides and shops. We are missing themed food/drink and gift shops and what happened to the unique shaped food stalls? Did those get nixed because of time constraints? I love that you guys give us these shops that go well with scenery but if you're just changing an interior give us more choices!

    We can't even change hats or have unique hat stalls for different themes. I also think 5 flat maps total for challenge/sandbox is very weak, there should have been more diversity in the maps for each biome. There's a reason why "starter maps" are popular on the workshop but you shouldn't have to rely on the workshop to get more than just a flat starter map.

    There are elements that are definitely lacking and feel half-baked.
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  17. Aug 15, 2020
    7
    A great management sim, and most of the challenges are quite difficult. The level of customisation is super impressive. However, some UI issues and controls are quite difficult to handle. At times the sheer volume of detail can be quite overwhelming to manage also. A nice change of pace to play inbetween the usual buffet of shooters and RPG's.
  18. Jun 28, 2019
    7
    There is no denying that this game is well made. it looks good, can be great fun and plays well. There is also no denying that you can create some wonderful parks if you have absolutely nothing else to do, including work. It can take hours upon hours to create even a decent looking small park which for me is massively frustrating. The path mechanics also very glitchy and annoying sometimes.
  19. Nov 17, 2019
    9
    This is a really fun game! and once your sick or average play, you turn on noclip mode and make the worst coasters in the planet! win-win!
  20. Dec 26, 2016
    0
    Ever since the latest update IT'S SIMPLY NOT FUN. Before It was fun to see your park grow, now it's a micro management mess of deleting and recreating rides all the time to stay in the green. I really don't know what they were thinking. It also doesn't make any sense that I can just delete a ride and plant the very same ride and people use it again. This is especially crap for rollerEver since the latest update IT'S SIMPLY NOT FUN. Before It was fun to see your park grow, now it's a micro management mess of deleting and recreating rides all the time to stay in the green. I really don't know what they were thinking. It also doesn't make any sense that I can just delete a ride and plant the very same ride and people use it again. This is especially crap for roller coasters where it's difficult to save and rebuild them.

    All of this should have been tested in Alpha. The game was rushed SMH
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  21. Mar 10, 2017
    10
    Frontier have pulled it off. Seriously, there had been a major drought in the Tycoon series and that awful game Atari put out recently was just an embarrassment to the series. This game is great because you can access user creations through the Steam Workshop. The customization is vast. Very happy with this game.
  22. Nov 17, 2016
    10
    An exciting start already with many cool features, dark rides, water rides, object triggers and many more things planned in future updates. The developer has vowed to continuously support the game with updates of content for the foreseeable future.

    Theme park creation a core feature supported by ground breaking tools, literally. Voxel based terrain editing, intuitive and flexible
    An exciting start already with many cool features, dark rides, water rides, object triggers and many more things planned in future updates. The developer has vowed to continuously support the game with updates of content for the foreseeable future.

    Theme park creation a core feature supported by ground breaking tools, literally. Voxel based terrain editing, intuitive and flexible editing of objects from giant rides down to individual planks of wood; flexi-paint colouring of objects just to name a few. The existing community creations have been mind blowing even at the beta stage

    Management of the park is in-depth from the overall work rosters of staff down to the amount of ketchup on the burgers. Balancing the books is actually an interesting challenge in the scenario mode. I look forward to the challenges of the release scenarios.

    Sharing via the workshop is simply fantastic and the community already has already created an awesome collection of objects, rides and parks to let you easily jump right in and make a great park of your own in minutes; or edit to your liking if you wish.

    The true next generation game of the theme park simulation genre. Every aspect of this game has been meticulously crafted by a passionate development team who has repeatedly shown respect to the community by listening to and acting on feedback.
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  23. Nov 17, 2016
    10
    It's a really good game lot's of management options and although the guests are cartoonish looking they behave like humans. This game feels like real life job, countless of management options. Realistic looking rides and great building tools. Don't look any further and purchase this awesome game. cannot wait for future DLC or free updates.
  24. Nov 17, 2016
    8
    Planet Coaster is a very deep, detailed, polished, and immersive theme park construction game that pretty much carried the genre to a whole new level all on its own. One can spend weeks playing this game and find every second spent playing it to be of pure bliss. A wide array of beautifully crafted objects/scenery items, passionately designed rides and coasters, and relatable NPCs willPlanet Coaster is a very deep, detailed, polished, and immersive theme park construction game that pretty much carried the genre to a whole new level all on its own. One can spend weeks playing this game and find every second spent playing it to be of pure bliss. A wide array of beautifully crafted objects/scenery items, passionately designed rides and coasters, and relatable NPCs will keep you glued to this game for significant portions of your day.

    That being said, while it is a fantastic theme park builder, it lacks a bit in being a theme park manager simulator. I'm not saying its management aspects are bad. I just really wished a little more depth was added in that aspect of the game. I personally found the campaigns very straightforward. There may be a degree of difficulty, but nonetheless the solutions are very straightforward. And with a lack of failure scenarios, there is little to no incentive in actually paying attention to all aspects of managing your own park.

    Then again, this is all my personal preference. And I hope - and believe - that these features might be added in future updates/DLCs.

    After all is said and done, Planet Coaster is hands down the current best theme park simulator of the last decade, if not of all of history.
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  25. Nov 17, 2016
    10
    I have played theme park / amusement park simulation games since the first one... Bullfrog's Theme Park. I was instantly obsessed with the idea of creating this magical place of fun and enjoyment and virtual escapism. I then got to experience Rollercoaster Tycoon in 1999 and found out very quickly what obsession / addiction looks like. I spent hours, nights, mornings, days, weekendsI have played theme park / amusement park simulation games since the first one... Bullfrog's Theme Park. I was instantly obsessed with the idea of creating this magical place of fun and enjoyment and virtual escapism. I then got to experience Rollercoaster Tycoon in 1999 and found out very quickly what obsession / addiction looks like. I spent hours, nights, mornings, days, weekends playing this game. Then the sequel and eventually Rollercoaster Tycoon 3. RCT3 was the first time that series went 3D and of course by todays standards it looks a little rough and obviously dated in the graphics department but it was still highly enjoyable and very fun to play.

    15ish years have passed and we have had a few attemps to revisit the genre. Thrillville, theme park world and a few others.... all failed to capture the magic that Rollercoaster Tycoon had. It was missing a special sauce and special ingredient.

    This brings us to Planet Coaster. I first heard about this game while searching Frontier's corporate website and mentioning it in a paragraph for their earnings statement on the success of their other self published game Elite Dangerous. I instantly was intrigued and not soon after I read that there was a trailer, a pre-rendered trailer with a really catchy song and dripping with charm. I felt those feelings that RCT gave me, I felt my face get flushed with excitement but I know better because pre-rendered trailers are typically not what we get in the "final game". This might very well be the first time, ever that the final game looks BETTER than the pre-rendered CG trailer.

    Planet coaster makes it very easy (once you learn the controls) to create anything you want. Using a wide array of props and building objects. I must say I am terrible at games like Minecraft or other games where I have to build stuff. It just always looks... bad. In Planet coaster that is almost impossible. Every piece/prop/item you use can be used in so many different and unique ways (look at the steam workshop for examples).

    The rides feel real, they exist they have physics and weight and aren't just "animated". They feel like machines, big huge machines that I fell in love with as a kid dreaming of one day being able to design a theme park where it felt real and also far from reality.

    I often compare this game to that of a PIXAR movie... the character like Chief Beef and Coaster King and many others within the game all have charm, personality and are very very lovable and very "cartoon" based. But in that magical PIXAR way. Like Woody and Buzzlightyear. But those characters exist in a real world with machines, and physics and trees and water and light...oh the lighting in this game is breath taking.

    I can ramble and go on for days about this game but I must tell you... this is hands down the best game I have ever played and easily the best game of the year and of the decade. I hope you love it as much as I do.
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  26. Nov 17, 2016
    10
    There is extremely little not to like about this game. Fantastic gameplay, great performance and the details are incredible. If you are even remotely interested in the genre of theme parks, city building, etc. Plane Coaster is a must buy without any doubt.
  27. Nov 20, 2016
    10
    Great Game. I very patiently followed this game from the start, it has been an incredible development to watch, they listened to the fans and gave us almost everything we cried out for, and holy cosmic cow they have nailed it! Beautiful visuals, incredibly detail, customisable rides, scenery and shops and an inspiring soundtrack. No regrets!
  28. Nov 17, 2016
    10
    Simulation has truly evolved! One of the best simulation games ever made, and the attention to detail is just wonderful. I'm building the park I dreamt of as a kid, and I'm have a fantastic time doing it. It's pure creation.
  29. Nov 17, 2016
    9
    Frontier really do not give us much to complain about. The absurd level of detail and customization given to the hands of the player makes it easier than ever to create your dream park. This game will stick with you wherever you may go; not only with you humming to its incredibly catchy and beautiful music while at work, but also with the bajillion ideas of things what you want to add toFrontier really do not give us much to complain about. The absurd level of detail and customization given to the hands of the player makes it easier than ever to create your dream park. This game will stick with you wherever you may go; not only with you humming to its incredibly catchy and beautiful music while at work, but also with the bajillion ideas of things what you want to add to your park, making you eager to come back home and begin playing it again. Expand
  30. Nov 17, 2016
    10
    This game is literally the game of my dreams and MORE ever since I first played Roller Coaster Tycoon 1 & 2 where my childhood imagination was captured by the pure possibilities of the creative freedom. While RCT 3 filled that gap there were many aspects of that title that felt never closed the visual in my mind.

    So... Planet Coaster, fulfills that visual gap, and allows you to make
    This game is literally the game of my dreams and MORE ever since I first played Roller Coaster Tycoon 1 & 2 where my childhood imagination was captured by the pure possibilities of the creative freedom. While RCT 3 filled that gap there were many aspects of that title that felt never closed the visual in my mind.

    So... Planet Coaster, fulfills that visual gap, and allows you to make truly stunning parks, down to every bolt and detail. You get lost in the detail for hours on hours. People talk of civ being "just one more turn". Planet coaster, manages to pull the same feeling, "just one more tweak" and the day quickly fades away. While some of the content is currently light on, it is all of the HIGHEST quality, there is more than enough to be creative with out feeling limited. In fact it is really endless, and the way the lighting captures my creations just fills me with smiles.

    Frontier have done an AMAZING job producing a game that ticks almost all boxes. I have never been so hyped for a PC game as this in the last 10 years! I'm excited for the possibilities of ongoing add-ons and releases.

    Buy this game.
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Metascore
84

Generally favorable reviews - based on 57 Critic Reviews

Critic score distribution:
  1. Positive: 56 out of 57
  2. Negative: 0 out of 57
  1. LEVEL (Czech Republic)
    Sep 29, 2017
    100
    Finally, a new amusement park tycoon king appeared. Playability is a brilliant game that lets you try every corner of your imagination. [Issue#277]
  2. Jul 12, 2017
    90
    A maniacally detailed and complex system of scenery and rollercoaster construction ensures that if there is at least a piece of handyman in you, then you will spend hundreds of hours in Planet Coaster easily. And you will have fun. Players who are looking for dynamic playability or challenge will leave without a buck, but for the builders the game is a paradise.
  3. Feb 10, 2017
    70
    You’ll rarely face a situation where you have an idea that the game wouldn’t let you expand on. Planet Coaster is just the most complete theme-park simulation game available.