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6.0

Mixed or average reviews- based on 4 Ratings

User score distribution:
  1. Positive: 1 out of 4
  2. Negative: 1 out of 4

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  1. Jun 27, 2018
    7
    Pixel Shopkeeper is a pretty good game, so long as you understand what it is and, more importantly, what its limitations are. TL;DR: It's a cute little distraction of a game that, for the right price ($5 or under) is a pleasant distraction for 5-10 hours.

    At its core, the gameplay loop of Pixel Shopkeeper is very simple: 1. Go into a dungeon to collect loot in a Tetris-style
    Pixel Shopkeeper is a pretty good game, so long as you understand what it is and, more importantly, what its limitations are. TL;DR: It's a cute little distraction of a game that, for the right price ($5 or under) is a pleasant distraction for 5-10 hours.

    At its core, the gameplay loop of Pixel Shopkeeper is very simple:

    1. Go into a dungeon to collect loot in a Tetris-style inventory management mini-game.
    2. Buy/upgrade furniture for your shop to enable more/better sales.
    3. Sell the loot in your shop / lure customers in.
    4. Level up your character and/or equip them with some of the loot you've found in the dungeon.

    Rinse. Repeat.

    1. Dungeon Runs: This process is mostly automatic. You character runs along the top of the screen fighting monsters (the outcome of these fights is determined by character stats). When you win a fight, loot drops. When loot drops (in shapes mostly resembling traditional Tetris pieces), you have to rotate it to fit it into your bag. The process is somewhat fast-paced, and if you take too long, you'll end up leaving some loot behind. Over time, you'll get different shaped bags for a little variety.

    2. Upgrade your Shop: It is wise to upgrade your shop before you start selling for the day. Here, you will take time to organize and/or pay some of your hard-earned gold to upgrade your shop and the furniture in it (some sales surfaces provide bonuses for selling certain items).

    3. Sell! Sell! Sell!: During the sell phase, you will try to lure customers to your shop (spending gold on advertising techniques). They will each be wanting a certain type of item so you'll be hoping that you've placed the right items for sale for the day (you can't edit your for-sale inventory once the sales phase has started).

    4. Level up your character: This phase doesn't have to be last, but I like to make sure I spend most of my gold on the shop, so I did it last every day. Here, you'll spend gold to level your character up, and/or equip them with some of the loot you've found in order to help them progress further in the dungeons.

    Overall, this is a charming, albeit overly simple version of a shop keeping sim. I was able to pick it up for $4 and it's been worth every penny. Unfortunately it retails at $8.99, and at that price it feels a little light on content. If you can find it for under $5 and you're a fan of shop keep sims, it is totally worth the cost of admission.
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  2. Apr 26, 2018
    2
    It's not terrible, it's just kinda plain and easy. This game is a somehow simpler version of Recettear with the dungeon elements reduced to a simplistic somehow less skill based version of tetris... I have to give it to the devs for managing to distill already very simple games to their very base most elements which seem to be clicking and navigating menus. Mostly clicking though. MindlessIt's not terrible, it's just kinda plain and easy. This game is a somehow simpler version of Recettear with the dungeon elements reduced to a simplistic somehow less skill based version of tetris... I have to give it to the devs for managing to distill already very simple games to their very base most elements which seem to be clicking and navigating menus. Mostly clicking though. Mindless clicking. There's a little bit of shop design strategy and min-maxing going on, but far too little to really call it a core gameplay loop. Expand