User Score
7.4

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 1 out of 7

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  1. Mar 19, 2018
    10
    Gran juego que representa todo el orgullo y esfuerzo mexicano, espero que sea todo un éxito en ventas, sin duda sin palabras sobre el juego, gran estilo tipo comic y una gran aventura con mucha diversión :)
  2. Nov 22, 2018
    10
    Muy bueno en cuanto a peleas se refiere y buen apartado visual... Un Punch out en toda regla.
  3. Jul 19, 2018
    6
    Un juego con una idea interesante que destaca en el apartado grafico pero carece en cuando al manejo de dificultad y variedad en cuanto a controles. Con una jugabilidad que se vuelve tediosa rápidamente, no lo recomiendo a menos que te gusten (mucho) los desafíos o seas masoquista.
Metascore
73

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 6
  2. Negative: 0 out of 6
  1. Jul 13, 2018
    80
    It's innovative, something new that gives you a different experience. The graphics provides a complex sensation and the game modes are funny there are puzzles, action and RPG events.
  2. Jul 9, 2018
    70
    Pato Box is a flawed experience but still fun. If you can live with the sometimes-uneven presentation, then the adventure segments will prove to be an exercise in tedium, especially with the small roster of enemies to fight. Then again, those fights bring back so many memories of the games it tries to emulate that you'll be willing to put up with walking around and doing odd jobs in between. Pato Box isn't exactly the spiritual successor to arcade boxing that many were hoping for, but it's worth a look.
  3. Jun 4, 2018
    70
    Putting a score to a game like Pato Box is painful as parts are worthy of the highest possible score, namely the boss fights that are some of the best seen in ages and truly capture, and even enhance the source of inspiration. However, there needed to be more of those to create a better difficulty curve and less filler content in-between. The story of a game like this does not need to make sense, but the content put into it needs to.