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7.4

Mixed or average reviews- based on 598 Ratings

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  1. Jun 23, 2020
    8
    I was quite surprised by Kingmaker, it is a great CRPG and a worthy spiritual successor to the old isometric rpgs such as Baldur's Gate. The story is simple but nice, the characters and companions are enjoyable but what I liked the most was definitely how immersive the game is and the huge amount of choices it offers. The kingdom management mechanics might not appeal to everyone, but II was quite surprised by Kingmaker, it is a great CRPG and a worthy spiritual successor to the old isometric rpgs such as Baldur's Gate. The story is simple but nice, the characters and companions are enjoyable but what I liked the most was definitely how immersive the game is and the huge amount of choices it offers. The kingdom management mechanics might not appeal to everyone, but I personally enjoyed that aspect. I didn't really enjoy the combat, but I fixed it thanks to the marvelous turn-based mod.
    I'll definitely be eager to play the next game.
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  2. Dec 14, 2020
    8
    This review contains spoilers, click expand to view. (1) First & foremost.. the AI system only has an on/off button, so the AI system of this game is literally ¡TRASH!
    (2) During the Amiri & Armag duel a BUG happens that ends the duel abruptly, which makes that part of its plot LAME, because it doesn't look good in the slightest.
    (3) At certain points.. all the options have the same result, such as.. if the player refuses to exterminate the Trolls.. the same 'll forcibly lose Ekundayo & it doesn't matter what one answers to him, like really.. what's even the point of having magical abilities like hypnosis.. if one can't just brainwash someone like Ekun.. ¯_ツ_/¯
    (4) Owlcat Games really messed-up my boy "Lander Lebeda" in this game.. like seriously.. ¿WTF?
    Lander Lebeda is a fairly decent noble.. in fact, his alignment even is Lawful Neutral, not Chaotic Evil, & not just that.. but Owlcats even turn him into a ¡BACKSTABBER! (╬ಠ益ಠ)
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  3. May 7, 2022
    8
    Don't know how this game is rated lower than divinity original sin 2
    1. Its more complex
    2. It has better story
    3. It has better setting
    4. It has more variety
  4. Feb 1, 2020
    8
    Since a year after release, Pathfinder:Kingmaker have become a good, playable game. It takes a lot of good ideas from other CRPGs and releases them in unique setting, which has not been used in games. Plot of Pathfinder is really good, characters are well-written, but yet, companions of main hero are not good enough to be remembered. Gameplay is classical for this type of games. Graphic isSince a year after release, Pathfinder:Kingmaker have become a good, playable game. It takes a lot of good ideas from other CRPGs and releases them in unique setting, which has not been used in games. Plot of Pathfinder is really good, characters are well-written, but yet, companions of main hero are not good enough to be remembered. Gameplay is classical for this type of games. Graphic is good.

    I think, that the main reason to buy this game is plot. it is really good, i liked it a lot. It is based on one of Pathfinder's series table game. I want to say that it is, perhaps, one of the best plots in RPGs i have seen, i really liked it all.

    So, in the end i want to say, that it is 8/10 game and i can recommend it to those, who like CRPGs. But yet, if you have not yet played games of this genre i recommend you to start with other games, like Dragon Age: Origins or Divinity:Original sin 2 because it is really hard to cope with local fighting system.
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  5. Apr 25, 2020
    8
    Mostly fun game with some minor issues. Long with good pacing throughout. Kingdom management can definitely be annoying. Added points for D&D, subtracted a bit for NPC dialog being too cutesy-wootsy for the setting.
  6. Jan 15, 2022
    8
    I am a fan of the genre and overall I loved this game. The "chaotic good" playthrough took me 140 h for about 95 % completion on normal.
    There are sadly some caviats: If you want a playtrhough with high completion rate you need to look up a lot of **** especially if you are not super well versed in the pen and paper mechanics. The game has a countdown of doom looming over your head all
    I am a fan of the genre and overall I loved this game. The "chaotic good" playthrough took me 140 h for about 95 % completion on normal.
    There are sadly some caviats: If you want a playtrhough with high completion rate you need to look up a lot of **** especially if you are not super well versed in the pen and paper mechanics. The game has a countdown of doom looming over your head all the time and you get the feeling you need to be super efficient with every decision and turn you take. The game is insanely hard and not always fair. There were quite a few situations i was hours deep in a dungeon and i had to reload because i simply coudlnt pass the skill checks / I didnt have the right counter or other stuff.
    On the other side: The romances, graphics, sound, VA, build variety, companions, world are really great!
    Sadly i feel like the game is too hard (in the trial and error unfun way) and I wont start a second playtrhough
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  7. Apr 23, 2022
    8
    Пиздатая днд, с годным сюжетом и геймплеем, но есть огромные минусы, это баги, даже за столько лет осталась вязка неприятных багов и супер душное управление крепостью начиная с середины игры, как и все подобные в ней поручения от спутников и прочих ублюдков. И на мой вкус слишком затянут мейн сюжет и не понятно нахуя вообще было добавлять приквел мейн сюжета в виде отдельного длс сПиздатая днд, с годным сюжетом и геймплеем, но есть огромные минусы, это баги, даже за столько лет осталась вязка неприятных багов и супер душное управление крепостью начиная с середины игры, как и все подобные в ней поручения от спутников и прочих ублюдков. И на мой вкус слишком затянут мейн сюжет и не понятно нахуя вообще было добавлять приквел мейн сюжета в виде отдельного длс с возможностью выгрузкой от туда в мейн сценарий, кароче, как игра заебись, но претензий так же приличное количество. Expand
  8. Mar 19, 2023
    8
    An extremely long RPG with a main story that truly puts you in the role of a king with cursed land. This games greatest success is really tailoring the story around you and your choices. It feels personal to your PC and by the end of the game you will really feel as though you've experienced an entire saga. This game isn't for everyone. The combat system and ruleset is very complex and notAn extremely long RPG with a main story that truly puts you in the role of a king with cursed land. This games greatest success is really tailoring the story around you and your choices. It feels personal to your PC and by the end of the game you will really feel as though you've experienced an entire saga. This game isn't for everyone. The combat system and ruleset is very complex and not properly explained in many ways. You will need a walkthrough, you will need to read forum posts, and you will be a friend of the wiki. These are strict negatives however your time investment in learning will be well rewarded as this is one of the longest quality CRPGs out there. My biggest complaint would be some of the enemy designs towards the end of the game which push the games difficulty to being unbearable without very particular additions to your party. Expand
  9. Jun 9, 2023
    8
    Absolutely fantastic RPG that feels like a true old-school epic. Quests are involved and complicated, there are many role playing opportunities both influential and not, and it escalates so well. You really feel like youre exploring and uncovering the secrets of an ancient land. Gameplay is awesome with many classes and builds. The only serious downside is that kingdom management, whileAbsolutely fantastic RPG that feels like a true old-school epic. Quests are involved and complicated, there are many role playing opportunities both influential and not, and it escalates so well. You really feel like youre exploring and uncovering the secrets of an ancient land. Gameplay is awesome with many classes and builds. The only serious downside is that kingdom management, while fun at times, is incredibly punishing and requires a lot of micromanagement. There are ways around it, but they often mean missing out on content. Also the early game balance is totally out of whack. Expand
  10. Aug 23, 2023
    8
    Very good adaptation of Pathfinder pen&paper rules to a computer game, the game is really long and good constructed, plenty of options and with solid mechanics, but the history behind it is not so good and tends to became boring late game. The kingdom management is a good idea but poorly implemented.
  11. Sep 6, 2021
    7
    Pathfinder: Kingmaker is the hardest game I've played this century. Granted, I sort of asked for it by playing on "Challenging" mode, but the combat isn't the hardest part. The difficulty is, in many ways, both its biggest strength and biggest weakness. Years in the future I'll remember how I got past the hardest fights in this game. In fact, I won't remember anything about thePathfinder: Kingmaker is the hardest game I've played this century. Granted, I sort of asked for it by playing on "Challenging" mode, but the combat isn't the hardest part. The difficulty is, in many ways, both its biggest strength and biggest weakness. Years in the future I'll remember how I got past the hardest fights in this game. In fact, I won't remember anything about the unremarkable story or the unremarkable characters. I'll only remember the PnP and how I actually managed to whoop the giant fireball that is the final boss.

    I both love and hate PnP rules. I understand why they made it like this. It makes a good succinct pitch to a board of directors because they don't play games and have short attention spans and they they will reject complexity. But you can hide complexity when you pitch it as "PnP rules", even though much of that complexity is outright gratuitous.

    There are half a dozen different ways to die in combat besides a zero hp. If dexterity on your mage is zero you die. If strength is zero, you die. If you turn to stone, you die. The default result for anything is you die, and reviving a dead player is so expensive you'll usually reload.

    Most of my reloads weren't because I actually lost but because things went sour in ways that were too annoying. There are dozen ways your enemies can break your 'will' score and make your team useless. You'll start fights charmed, confused, dazed, asleep, laughing uncontrollably, etc., I always reloaded and hurriedly cast one of dozens of completely different buffs before the fight. The same goes for if the enemy AI targets my mages instead of my tanks. (Quite a few fights come down to which of your people the AI decided to target.)

    I'm generally against streamlining in games, but does it really make sense that stoneskin protects against slashes but not arrows?

    At least the buff spells are guaranteed to work. Most offensive spells never work unless the enemy is already easy to defeat. P:K's fighting odds are stacked against the player who fights anything more than one level higher, while anything more than one level lower is very easy. Attacks on higher level enemies will nearly always miss, while lower levelled ones get hit with crits.

    If it's going to be like that then why have combat at all? Why not just auto-win any fight with lower level enemies and auto lose higher level fights?

    Too much of P:K's game play feels like I'm rolling dice and repeatedly reloading a save and re-rolling. No where is this more prevalent than the kingdom management. A hint to new players: your kingdom managers have to succeed. The dice are rolled once before the day of a project's completion. Keep reloading until they succeed.

    Playing P:K's kingdom management feels like playing Civilization on diety mode. Winning means reloading hundreds of times. To make things more annoying, there are situations where your entire kingdom is paralyzed for two weeks while you upgrade something or annex something. You often have to re-run that two week cycle in hope of rolling a better outcome.

    What happens when the outcome is poor? Your kingdom can die and the game ends. There are at least two separate stability scores that can fall to zero. I remember one particular time when I was crowned king and there was a long sequence of dialogue about how great I was doing. Then I ran the skip day feature and my kingdom flopped over like a wet corn flake. Stability equals zero. Game over.

    Nothing stressed me so much as that stability score. All sorts of things can reduce it and very few things bring it back up. Your kingdom is periodically invaded by hill giants or other stability-reducing enemies that would be a minor nuisance if you had to actually fight them. But you can't. Instead they have to be purged using kingdom management, and the stability penalty (usually) doesn't get restored after you've rolled the dice a dozen times and gotten rid of them.

    Thankfully, you can throw your citizens a feast and bring stability back. I spent most of my in game money on feasts.

    Speaking of feasts, if this game were a pizza it would be lined with ghost peppers. The hot spiciness would disguise the fact that the sausage is rancid and the dough has whitefly larvae the same way as the difficulty disguises the fact that the story is uninspired, the characters are a cliche mix of cutesy and arrogant, and the C&C is not all that deep. For example, there is one character whose entire persona turns out to have been completely false, but if you forgive him his betrayal he reverts to that deception as if it never happened and everyone else does too.

    That said, the game hides its depth well. I wasn't expecting some of the twists in the main conflict. The game is also pleasantly long. There are lots of environments and enemies crammed into it.

    Would I recommend P:K? Maybe. I'll definitely consider buying the sequel. But I'm not replaying the original.
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  12. Mar 6, 2019
    7
    I was really attracted to this game and wanted to play it back when it came out. I liked the look, I liked the system, it was so pretty, and I was hooked storywise from the start by the treachery of Tartuccio.

    But bugs. So many bugs. So I put it away and waited..until last a couple of weeks ago. By then the games was up to patch 1.16d. Surely by now I could enjoy this great game? No.
    I was really attracted to this game and wanted to play it back when it came out. I liked the look, I liked the system, it was so pretty, and I was hooked storywise from the start by the treachery of Tartuccio.

    But bugs. So many bugs. So I put it away and waited..until last a couple of weeks ago. By then the games was up to patch 1.16d. Surely by now I could enjoy this great game?

    No. At one stage, the "i" for inventory button stopped working and i was unable to see the inventory ..then all the other hotkeys stopped working too...loading an old save did not fix this. In the end I had to exit out of the game and restart before the keys would work again.

    Sometimes enemies become invincible - for example there will be a set of goblins on a map and you will kill most of them easily but the last one will be invincible...you will hit and hit but nothing kills him and finally your entire party is wiped out...so you reload from an old save, go back in and discover he's just an ordinary enemy this time and wiped out in seconds...

    There are items that give bonuses like "ac+1" - now i know these don't stack; for example if you have two items that give "ac+1" on one character then only one of the bonuses will be applied...(you can see this by inspecting the armour bonus; it will list in green all the bonuses that got applied and red all those that were not applied)

    But i got one item that was NEVER applied, no matter who I gave it to, and didn't even appear in the listing, red OR green....it may as well have been a piece of fluff. (I guess it was a cosmetic item!)

    I got my entire party up to level four and was able to wipe out several sets of bandits....one set included a warrior, a necromancer, an archer and a thief but I got them all..then entered the next map and was wiped out by a single "mature leopard" who was apparently invincible...I watched the combat log and noone in my entire party, even the magic users, got a single hit against him until he eventually wipe us all out... a single leopard!!

    If they ever get the bugs out, it could be a good game...but will they? It's been six months and from what I've seen for myself and others it's still a buggy mess, even to the point of game breaking bugs....

    I'm giving a seven, because it's so beautiful and when it works - when combat isn't bugged and hotkeys function and monsters aren't invincible and your party ai works - it's fun. I hope they do a better job next time - guys, whoever did your coding needs a kick in the ass. Fire them and keep whoever did the music, the graphics, the story writing and music and item design.

    Better luck next time deepsilver.
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  13. Sep 26, 2018
    7
    Great game in the spirit of Baldurs Gate, Torment, Pillars of Eternity etc. The Kingmaker series is one of my favorite RPG modules of all time, so seeing this was pretty exciting.

    The game out the gate is pretty good for a group of developers' first attempt. The game for the most part plays solidly, has good voice acting, and an engaging story. The visuals are on par with existing
    Great game in the spirit of Baldurs Gate, Torment, Pillars of Eternity etc. The Kingmaker series is one of my favorite RPG modules of all time, so seeing this was pretty exciting.

    The game out the gate is pretty good for a group of developers' first attempt. The game for the most part plays solidly, has good voice acting, and an engaging story.

    The visuals are on par with existing games in the same genre.

    I'm giving it a 7 right now instead of a higher score because there are some initial bugs that need worked out. Nothing has been game breaking for me, but I have had one crash to desktop, and there are little annoying minor things such as string place holders for descriptions showing, or the name of an item being called NULL. Little things like that.

    Bottom line for me is if you enjoy isometric RPGs, then this is worth checking out.
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  14. Nov 26, 2020
    7
    It scratches BG itch better than BG3 but ends up being too repetetive and relying too much on its pen and paper Pathfinder mechanics which means that the end game is an endless slog through the same enemies and micromanaging your equipment and skills. Loved it until I didn’t. Story-wise it’s solid but nothing groundbreaking. Also kingdom management is boring at best.
  15. Sep 28, 2018
    7
    Only played it for 2 hours and got a refund.

    1. Noticed a large amount of clipping and glitches. The characters don't even hold 2 handed swords properly, as the right arm is bent at an unnatural angle and looks very bad. Also, I couldn't get out of a room in the 1st part because apparently clicking on a space in the hallway outside the room, means the character needs to move to another
    Only played it for 2 hours and got a refund.

    1. Noticed a large amount of clipping and glitches. The characters don't even hold 2 handed swords properly, as the right arm is bent at an unnatural angle and looks very bad. Also, I couldn't get out of a room in the 1st part because apparently clicking on a space in the hallway outside the room, means the character needs to move to another spot in the same room. So obviously has some pathing issues as well.

    2. There is only one portrait for a human female, and that one looks bad as well. Overall very very small selection of portraits that I, personally, can work with.

    3. The combat is highly complex, with a lot of spells and gimmicks, and you don't get slowly introduced to them, you're just handed a whole party group in the first 15 min of the game, and they all have like 10 abilities each or something. I'm sure this is a good thing for many, but personally I cba with it.

    Overall, my sentiment is "meh!". Maybe I'll buy it again when I really have nothing else to play.
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  16. Oct 9, 2018
    7
    I'm biased being a backer of the game, so keep that in mind.

    To me this reminds me of those sandbox games of yesteryear, all the Pathfinder core classes (D&D "3.75" for the uninitiated) are there, plus a bunch of archetypes for each. There are also a handful of prestige (advanced) classes. The area(s) you explore are fairly big, loot a-plenty. While I like the game overall, there
    I'm biased being a backer of the game, so keep that in mind.

    To me this reminds me of those sandbox games of yesteryear, all the Pathfinder core classes (D&D "3.75" for the uninitiated) are there, plus a bunch of archetypes for each. There are also a handful of prestige (advanced) classes. The area(s) you explore are fairly big, loot a-plenty.

    While I like the game overall, there were balance issues & I still have some issues with kingdom building. The good & bad in equal measure is/are that OwlCat Games are addressing the issues. They've been releasing hotfix patches fairly often. Today they released the largest one yet (1.07 at 5.4 GB). That in itself is a potential problem, no one in their right or wrong mind wants to play a "buggy mess".

    My opinion as it stands, keep an eye on the player reviews on both Steam & GoG, as well as any game streams. They're currently mixed, but steadily getting more positive as time goes on. Once you see that that patches have essentially stopped then check out the title.
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  17. Mar 3, 2019
    7
    I like this game.. the story is rich and interisting ... you need like reading for enjoye this game
  18. Sep 27, 2020
    7
    Prepare for a 100+ hour ride. The game was riddled with bugs, but now, 2 years after release you can actually play it without a hitch. BUT you will have to manage

    - items, items, items, lots of them - your kingdom - the whims of your companions - your advisors. Early advice: do not go to Fangleberry cave early in the game since the SWARM will zero your party. You have been warned
    Prepare for a 100+ hour ride. The game was riddled with bugs, but now, 2 years after release you can actually play it without a hitch. BUT you will have to manage

    - items, items, items, lots of them
    - your kingdom
    - the whims of your companions
    - your advisors.

    Early advice: do not go to Fangleberry cave early in the game since the SWARM will zero your party. You have been warned :). Maybe after level 5!

    All in all a beautiful RPG, but requires a lot of time because of unnecessary micromanagement and too many, way too many options. Play it on cold winter days when you have literally nothing to do.
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  19. Aug 5, 2021
    7
    First half of the game is really nice. I enjoyed the character creation, turn based combat, open world (kind of) and really nice quests. After maybe 20-30 hours I felt like I'm wasting my time using turn based combat because there is a lot of fights with low-level enemies and it takes ages to go through quests. And what seemed to be a big world with a lot of locations turned out to be aFirst half of the game is really nice. I enjoyed the character creation, turn based combat, open world (kind of) and really nice quests. After maybe 20-30 hours I felt like I'm wasting my time using turn based combat because there is a lot of fights with low-level enemies and it takes ages to go through quests. And what seemed to be a big world with a lot of locations turned out to be a bunch of small places with single monsters and nothing really exciting.
    Anyway that's a really okay game if you like rpgs, maybe not the best but solid.
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  20. Apr 29, 2023
    7
    A well-meaning tRPG hitting on nostalgia notes of Baldur's Gate and Planescape: Torment. However, the balancing of the end-game is ridiculous. Wolves should not have higher stats than my level 16 barbarian ffs. Main story was good, side-stories could be hit or miss. Enjoyed overall tho.
  21. Oct 4, 2018
    6
    Half these reviews: Game needs fixing 10/10 That's not how scores work. As of 4 Oct not a single person has completed the game according to steam. Is it that long? Nope its so bugged out you cant even fkn complete it but my god 10/10.

    Numerous Kingdom bugged events that end the game entirely, your advisors bug out in your own throne room making numerous quest un-completable, Act 3-4 bug
    Half these reviews: Game needs fixing 10/10 That's not how scores work. As of 4 Oct not a single person has completed the game according to steam. Is it that long? Nope its so bugged out you cant even fkn complete it but my god 10/10.

    Numerous Kingdom bugged events that end the game entirely, your advisors bug out in your own throne room making numerous quest un-completable, Act 3-4 bug either ends your game or prevents you from moving forward at all. But call a game difficult and the hipsters come out of the woodwork to call a game that isn't even fkn finished a masterpiece.

    Game has good writing, amazing character backstories, great voicework on the parts that are voiced, and a ton of character customization.

    What it doesn't do is actually work at all. People who say nothing is wrong have no idea that a bunch of their items aren't granting bonuses at all. One misclick and items disappear from a bugged stash. That one advisor that walks up to you at your throne and talks about random stuff is actually supposed to be different people but he bugs out. Artisans capable of crafting you items at the beginning of every month almost all stop functioning.
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  22. Jun 2, 2021
    6
    I swear some times I like this game despite the developers' best efforts. I'm gonna give it a 6, but it's really like a 9 game bogged down by some truly baffling design choices. Very mild spoilers for a few very early fights, but I did my best to not give any specifics.

    The good: - Combat. Both real time with pause and turn based feel satisfying, turn based in particular is like
    I swear some times I like this game despite the developers' best efforts. I'm gonna give it a 6, but it's really like a 9 game bogged down by some truly baffling design choices. Very mild spoilers for a few very early fights, but I did my best to not give any specifics.

    The good:

    - Combat. Both real time with pause and turn based feel satisfying, turn based in particular is like playing the pen and paper game on a computer. They nailed the game play, at least on a mechanical level.

    - Sound. The music is great, and the voice acting is surprisingly good for an old school crpg. The sound effects, too, this is a genre that tends to suffer from bad voice acting and sound design. It's good to see owlcat thought of this when they made the game.

    - Kingdom management. If you like this sort of thing, the kingdom management is honestly pretty fun. Manage advisors, handle crisis situations and opportunities, build stuff to improve your barony's stats, it's got a lot to it.

    - The aesthetic. It looks like the game is written on a book, with the dialog choices and various cutscenes. The map is an actual map, with little toy pieces that slide around it. They spent a lot of time on the ui for this thing, I bet. It's beautiful.

    The bad:

    - Henchman balance. Harrim is a dwarven cleric with a dex of 8 and a cha of 10. He gets hit every other swing and his channeled healing is legitimate garbage. Valerie has mostly odd numbers for stats, literally wasting points. The only cleric that CAN heal properly, Tristian, can't wear freaking armor. Most tellingly? Amiri and Linzi are built using 20 points, like a mercenary. Valerie has 2 more points than the player, but they're wasted. Regongar and Octavia have 5, they're flat out better than the "main character". Ekundayo? 6! He's hilariously better than you, if you build an archer as well.

    - Combat balance. Some fights you steamroll over. Alternatively? In one area, there's a few bodies dead near a camp site. A skill check (knowledge nature) has a high difficulty, so you won't pass it by the time you get there. Gotta sleep, because some of the fights in this area are hard? Free camp site! Oh, but there's a demilich. That has an ac in the high 30s. Who is immune to healing spells. And magic missiles. And has concealment, so you miss 50% of the time. And casts fear every round. And has an automatic aoe electricity attack. You're level 3. Oh, and you know what skill you use to tell if something died from undead? It's not knowledge nature, it's knowledge religion. Another fight? invisible were rats that do like 20 damage per swing with sneak attacks, while you lose a lot of your defensive bonuses. The main tank in the game has about 60 hp at this point. She dies pretty much instantly. Another one? Bug swarms you can only kill with fire or aoe spells, that do damage and poison you. Again, level 2-3. With probably no mage, so you have very limited grenades (if you found any) or freaking torches.

    - Troll developers. That previous statement about the demilich that attacks out of nowhere? The game is full of that, random fights that are much higher level than you, and nearly impossible at times. With no warning. In an area you're set to at a level way below what you'd need to fight them. This has gotten better over time, but it's still a major problem.

    - The Deal With the Devil quest. This is a tie in to the Troll developers. Some dude on kickstarter paid 4 grand to put a quest into the game, and what he added was a mary-sue led adventure that the entire community absolutely hates. You have one path through it, it railroads you into helping this dude (Darven) and actually doesn't have any options to just end the quest or arrest the dude. Even though he kills people on sight, and is very very evil. Kill him? That's an evil action. Ignore him? Kingdom crisis events your advisors can't fix, slowly destroying your entire game. Oh, but help him? Your alignment is screwed, and you have 70k gold for some reason. It's actually the worst thing I've ever seen in a video game, and I played Ride to Hell Retribution.

    The final verdict:
    It's like dungeons and dragons, but you're playing with a malicious and vindictive DM. There are moments of absolute brilliance, but you will want to uninstall the game at times.
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  23. Oct 24, 2018
    6
    Should be called Roguefinder: Sneakmaker. Why? Because of its insane bias towards sneak attack.

    But 1st let state the obvious. There are a lot of new accounts on metacritic reviewing this game with 9s and 10s... think of that what you will but to me this says the real score is about 2 points lower than stated and that the group is either paying for reviews or making accounts to review
    Should be called Roguefinder: Sneakmaker. Why? Because of its insane bias towards sneak attack.

    But 1st let state the obvious. There are a lot of new accounts on metacritic reviewing this game with 9s and 10s... think of that what you will but to me this says the real score is about 2 points lower than stated and that the group is either paying for reviews or making accounts to review it themselves.

    Apparently, Pathfinder rules removes backstab immunity from everything and gave dexterity full damage bonuses via "agility" weapons. This renders the strength stat practically worthless by comparison since you also get armor class with dex as well as range weapon flexibility. They also added backstab feats to any class (precise strike). This is terrible design, for the obvious reason that is forces you to balance the entire game around backstab damage and that is exactly what they did. In this case, they overtuned enemy stats and sadly, this pigeonholes you even farther into sneak attack classes.

    Full caster can eventually do some damage at high levels but that comes very late in the game when you no longer need them to do damage. Before then, casters are very weak due to mediocre spell damage and high resists. Case and point, playing on normal, my level 5 sorcerer with greater necromancy feats tried to cast blind on a bandit lord, a not so strong enemy. Again, this is around a level 5 encounter and I beat him easily... but his fortitude save at level 5 is 40!!! To give a comparison, my dedicated tank units barely have a fortitude of 9 at the same level. A paladin may has about 14 or so tops at that level. I was able to land a hideous laughter on him after 4 tries (his will save was 23).

    On top of gimping every other non-thief class, this video game makes backstabbing ridiculously easy. You only need 2 units engaging an enemy in melee. Once the 3rd melee attacker engages, all 3 units can backstab with impunity from any angle... So basically, if you want to do any meaningful damage in melee through most of the game, you have to take thief or hybrid thief classes (trickster or that alchemist subclass) or backstab feats. Even a caster cant do anything without backstabs from touch spells for 80% of the game so you really need to take a rogue splash and the trickster class for damage.

    I did try a optimized high strength 2H build at one point just to see how it works out and as expected it has many weaknesses, the biggest is that it cant do any major damage until about mid way through the game. The only reason that short trial succeeded is because I got everyone a companion pet which doubled my party to 12 units. It was very sad to see that the extra 6 pet units barely made up for 2 rogue units on a previous run in terms of damage output. Its really ridiculous how powerful rogues are.

    Other issues to note. At hard and unfair difficulty, game devolves into a slot machine. Completely dependent on random roles for success for at least 6-7 levels before you have enough hit points and gear to survive a few bad roles. Dont be surprised if your custom made tank dies in 1 hit the 1st 4 levels because enemies have such high stats that even a dagger wielding kobold can kill anyone with 1 critical hit. It it manageable if you cheese via pets and all archers but it gets boring fast. How bad is it? At level 2, a bandit at one of the starting areas (just a regular bandit) has a attack of +17!!! At level 2 lol. My 2 hand weapon specialist with max strength and rage and charge barely hits +11. If I throw on a bard and bless we get up to +13. When my guy hits, he does so for about 6 to 18 damage on average with a greatsword. The bandit, who was asleep on the floor when the fight began, stands up, takes one whack and averages about 20 per hit and crits about 25% of the time for over 40. I should know, i had to save scum that fight about 15 times. His sidekick rogue backstabs on every hit for about 18 and has an AC of 28 lol. Yes, this is level 2 in a game where resting (which does not even completely heal you) is punished by invisible timers. It can be done, but the design is atrocious, depending too much on luck and specific builds.

    One of its biggest features was kingdom management which is completely broken and poorly implemented. Its not playable right now (prevents finishing the game) so just set it to easy so that you cant fail (failing = game over).

    Aside from the above issues, the game is actually ok. It is definitely not as good as the old infinity engine games and it has other annoyances like MEGA TONS of bugs and A LOT of slow load screens (actually stopped playing a few times because of this), but its still a fun game overall. You can still build traditional stuff but you need to be mindful of design biases and plan around them. I would say that in time, once everything is fixed, the game will be worth a play and is definitely more fun that most of the drivel being peddled by the big companies.
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  24. Feb 14, 2022
    6
    Pros: great idea to expand a typical RPG journey by building a kingdom :-) Companions have a short histories, but still well done. Easy and clear management of team, equipment, trade. A very stable game: I didn't experience even one crash.

    Mixed: nicely done companion progress, stats, fights but using overcomplicated DnD rules limites fun. Cons: difficulty of clashes constantly jumps
    Pros: great idea to expand a typical RPG journey by building a kingdom :-) Companions have a short histories, but still well done. Easy and clear management of team, equipment, trade. A very stable game: I didn't experience even one crash.

    Mixed: nicely done companion progress, stats, fights but using overcomplicated DnD rules limites fun.

    Cons: difficulty of clashes constantly jumps between trivial and impossible, in the same part of map. On normal difficulty you are going through enemies with little to none trouble then WHAM! a very next hostile brings your whole team to ground in a few seconds, or it is untouchable and you can't do jack. It happens with random encounters too, not just statically located antagonists like turbo-cat, Rambo-zombie or that overclocked troll in dwarf keep.

    Lacks field of view: how far enemies can see.

    I spent about 100h hours playing this game, it has the potential to be very enjoyable, but due to hidden timers in many quests I abandoned this game - if they were as clear and consistent, as timers of curses, then everything would be fine. Making such a decision screwed up the game for people, who aren't fanatics.

    Update: with "Kingdom Resolution" mod the game feels more controllable, it restores some fun, so finally I completed playthrough :-)
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  25. Jul 29, 2021
    6
    Story: 6/10 (pretty meh)
    Gameplay: 8/10 (good after recent fixes, but Kingdom management is still a joke)
    Voice Acting: 3/10 (very few lines are voice acted)
    Music: 7/10 (good, but not that many musics)

    Overall 6/10
  26. Oct 26, 2018
    6
    It’s a good game, though I would not compare it to the old classics like BG or modern one like PoE. As many here mentioned, it’s a faithful transfer of well known (in Pathfinder universe) P-n-P campaign with the same name. Let me say it again – TRANSFER. Not adaptation, not a “computer variation” – but literal transfer from one media (table top pen-and-paper) to another (computer). TheIt’s a good game, though I would not compare it to the old classics like BG or modern one like PoE. As many here mentioned, it’s a faithful transfer of well known (in Pathfinder universe) P-n-P campaign with the same name. Let me say it again – TRANSFER. Not adaptation, not a “computer variation” – but literal transfer from one media (table top pen-and-paper) to another (computer). The result – it did not work all that well.

    P-n-P is designed to work with a human DM (and creative group of human companions). DM is there to correct, interpret or simply remove the rules that spoil fun. He is there to help the group to solve the quests, to create the adventure. When you remove that DM and leave rules only, observed by a computer, you get what many call “unbalanced difficulty”, that in reality is simply a bare ruleset. All things DM would do – giving hints for the nature of the future encounters, description of atmosphere, directions for the party, so it would not wonder somewhere they should not have, ability to assess the danger by different means, creative use of skills and abilities, even simple things like to be able to “take 20” on a skill check – nothing is there. It’s just an animated basic rulebook with all variations and interpretations cut off. And the difficulty level is adjusted by universally hated bloating HP of the mobs and shifting probability of dice scores.

    Developers said it was done to accommodate the ability to save/load. The problem is, save/load was left as THE ONLY mean to get anything done in the game. You want to open the chest? Better save before, because you have only one chance to roll the dice (and the roll is not in your favor, and as I said, you can not “take 20”). You see a monster or expecting one? Save! There is no way to check his stats and it’s not what “monster manual” (not existing in the game, btw, use the book) will tell you. The fact that this little goblin in front of you has Strength and Dexterity of a young dragon, you will learn only during the fight.

    It would not be even that bad, if not for the engine problems. Owlcats used Unity – same as Obsidian for PoE (many features from PoE too, but not enough, unfortunately). However, they did not have enough skills/time/money to optimize it. Meaning first and foremost lag and long-long-looooong loading screens. So, you can (and you have to!) constantly save/load, but you will be swearing every time you do it, because of a long waiting time. Btw, those loading screens are everywhere and you will be swearing endlessly anyway.

    Kingdom management could be fun should there be any synergy with adventuring. So far one is always on the way of another. Add to this many artificial restrictions within already very restrictive system of kingdom management, many bugs and bad communication (a lot of things happen without so much as warning) – and the fun can be gone pretty fast. Again, faithful to PnP campaign but without DM. To their defense, there is an option of “automatic management”, that you might consider to use at your first run to see the plot.

    Speaking of plot – you would not really see it. It sure exists (!) but you will be too busy fighting the game (and the monsters to some degree) to notice it. And as in a campaign itself, it’s very discrete – to let you wonder around like you do in Skyrim, for example, forgetting about the main goal, yet, because of computer limitations, very strict – you have to do everything in a specific order, or you will ruin not only the current quest, but some quests after that you do not even know about yet. Somewhere in that plot supposed to be bits from Chris Avellone, but aside one companion (not typical for Avellone either) it's hard to find any. Well, at least Zhur’s music is there for sure and it's beautiful. Though, I can not help but wonder what if they spent money on a rules adaptation and the engine optimization instead of expensive luxury like famous writer and composer.

    Anyway, despite everything above, the game is good enough (or will be after bug fixing) to entertain CRPG lovers. Give it half a year and buy!

    P.S. IGN reviewer described problems very accurately.
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  27. Oct 16, 2018
    6
    I had to restart the game 4 times (new character, repeating all quests) and today I just gave up - it's broken again and I can't continue it past Act 4. That's it, I'm done.

    1) Buggy as Hell, basically unplayable. 4 times re-rolled, still unable to finish it. All hot-fixes are on. 2) Terrible loading times, 1+ min on a machine capable of running Witcher 3 on High 3) Almost every
    I had to restart the game 4 times (new character, repeating all quests) and today I just gave up - it's broken again and I can't continue it past Act 4. That's it, I'm done.

    1) Buggy as Hell, basically unplayable. 4 times re-rolled, still unable to finish it. All hot-fixes are on.
    2) Terrible loading times, 1+ min on a machine capable of running Witcher 3 on High
    3) Almost every location requires a loading screen to enter or exit
    4) Difficulty is not high or low, it is just ridiculous and stupid. You can wipe 3 monsters with ease, and in the next room you will be killed by one monster of the same type. DnD has always been about random rolls, but there is no touch with reality in this game.

    And still I liked the game, but I will never recommend it in THIS state.

    When tech is fixed it will be solid 7.
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  28. Sep 29, 2018
    6
    Pathfinder: Kingmaker is a faithful adaption of the pen-and-paper that seeks to emulate the old golden age of isometric RPG's such a Baldur's Gate and Neverwinter Nights, and in this it is successful for better or worse. The game definitely gave me a nostalgia trip, the writing and combat are very much reminiscent of the games it seeks to idolize. But as a fun CRPG competing with the likePathfinder: Kingmaker is a faithful adaption of the pen-and-paper that seeks to emulate the old golden age of isometric RPG's such a Baldur's Gate and Neverwinter Nights, and in this it is successful for better or worse. The game definitely gave me a nostalgia trip, the writing and combat are very much reminiscent of the games it seeks to idolize. But as a fun CRPG competing with the like of Pillar's of Eternity and and the Divinity: OS series it kinda falls flat on its face. The difficulty level is extremely variable between instances, you can easily carve your way through two dozen bandits without one tactical pause but god help you if you run into a spider swarm or any creature with poison or level drain because the incredibly fast stacks of these effects will wipe out even a high level party in a few paltry seconds. And in explaining these effects and how to counter them, the game does an extremely poor job. I found myself trawling through game books and bestiaries just so I knew what exactly the my poor characters was rolling against as the in-game bestiary is all but useless leading to more than a few frustrating moments where spamming healing spells and potions were all that got me through a 5 minute slog of a fight. Which brings another weakness of the game, a poor combat UI. Oh, you can easily see when your own characters health is going down, but trying to see if that wyvern you're attacking is nearly dead or if you're spell had any linger effect on it and it turns into a guessing game. In comparison to Pillar's of Eternity and it's open and helpful stream of information, I felt like i was flying in the dark for most fights. In this it definitely sticks close to it's pen and paper roots, but in a modern computer game it feels dated and a little cruel, though I'm sure old CRPG fans and Pathfinder fans will beg to differ. The only thing more frustrating than getting a party wipe are the quest bugs that prevent you from finishing a quest in the first place, twice now (30 hrs played) i've seen questlines break or otherwise railroad me into a decision just so I finish them without the game glitching out. The counter intuitive usage of the kingdom management section also irked me. Several timed missions may give you a year to complete it's conditions but will only lay down the quest strings for it's completion 3 weeks before quest failure, the lack of side quests in between these sporadic bursts of questing are a dull drone of aimless exploring and waiting for events and projects to complete improving a kingdom stat that... really doesn't change anything but does mess up the tension and pacing of the story. In conclusion, the game has promise. It's balancing issues and bugs aside, the aesthetic of the game and writing are beautiful but are dragged down by balancing issues, bugs and poor implementation of the kingdom management feature. I'll aim to complete this run through but I can't see much of a draw after to turn around and do another run through. Expand
  29. Oct 2, 2018
    6
    The game has alot of potential but it is not the masterpiece these 10/10 reviews claim. It is full of bugs, including many which are game breaking. Basic class feats don't function. The difficulty even on normal is very unbalanced to the point where you will reload just to hit an enemy, let alone win encounters.

    The content is definitely good but its not comparable to Baldur's Gate 2.
    The game has alot of potential but it is not the masterpiece these 10/10 reviews claim. It is full of bugs, including many which are game breaking. Basic class feats don't function. The difficulty even on normal is very unbalanced to the point where you will reload just to hit an enemy, let alone win encounters.

    The content is definitely good but its not comparable to Baldur's Gate 2. Graphics are pretty good but the loading times are very very slow. Story and voice acting is good.

    At launch and currently, the rampant issues seriously detract from its rating. 6/10. In time a 9/10 may be reasonable.
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  30. Oct 14, 2018
    6
    It is incredibly complex and lacks a meaningful tutorial where character progression and classes/races would be explained. The gigantic "encyclopedia" only complicates everything. I found only later that the game is based on a table game. So I guess that's why I was so frustrated with the whole combat system and character progression.

    So I guess it was targeted to the players who
    It is incredibly complex and lacks a meaningful tutorial where character progression and classes/races would be explained. The gigantic "encyclopedia" only complicates everything. I found only later that the game is based on a table game. So I guess that's why I was so frustrated with the whole combat system and character progression.

    So I guess it was targeted to the players who already played the table version of it. It does not mean It does not need to have better tutorial for complete newbies.
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  31. Oct 27, 2019
    6
    Странная игра. С одной стороны - есть интересные самобытные моменты, например, перемещение по карте, события по таймеру, которые просто происходят в определенный срок и ты или подготовился или нет, неплохая ролевая система. С другой стороны - абсолютно плоские характеры персонажей. Вот баба варвар, она тупая, она хочет рубить врагов, у нее меч, который в реале весил бы тонны полторы (почтиСтранная игра. С одной стороны - есть интересные самобытные моменты, например, перемещение по карте, события по таймеру, которые просто происходят в определенный срок и ты или подготовился или нет, неплохая ролевая система. С другой стороны - абсолютно плоские характеры персонажей. Вот баба варвар, она тупая, она хочет рубить врагов, у нее меч, который в реале весил бы тонны полторы (почти меч из Файнал Фентези, заточенное крыло от самолета на ручке). Вот баба паладин, она паладин, она за мир и справедливость. Вот мелкий хитрый злодей, который хитрый и злодей. Никаких граней, никакого именно характера - просто опереточные маски. При этом например все та же баба варвар рассказывает байки, как она стадо мамонтов за хобот таскала в свою деревню - то есть на юмор время нашли, а на описание нормального характера - нет, очень странно. Портреты многие просто сделаны анимешными, например все тот же мелкий хитрый злодей - он выглядит как аниме персонаж. Зачем? Почему? - не понятно. Итого - поставил ее и одновременно Пилларс оф Этернити 2 - после Пилларсов играть в Пасфайндера просто не приятно, слишком все какое-то несерьезное, и убогие персонажи. Удалил, играть дальше не стал. Ну и багов запредельное количество - кладешь в слот оружие, а оно не кладется, отменяешь - кладется, а иногда нормально все. В общем, рпг с большим потенциалом, но его не раскрыли. И не серьезный подход к сюжету и персонажам убивает весь настрой. Оперетка, играть в которую на фоне других рпг такого типа не хочется. Тем более жанр этот нишевый, и пытаться вот эти мотивы привносить несерьезные - очень странная идея. Надеюсь разрабы подумают над тем, что они делают и выпустят нормальную вторую часть. В общем, попытка была не плохая, но не получилось Expand
  32. Nov 30, 2022
    6
    Fightlar çok yavaş abi. 50 kez vuruyor 49u ıska. 60. saatten sonra bile yolda kamp kurmak da sıkıcı oluyor artık.
  33. Oct 20, 2020
    6
    It is a little bit sad. This could have been a great game, but there is one serious design problem: The balancing. I have NEVER seen a game with such a bad balancing. While the normal enemies are ok, when it comes to bosses or minibosses, it is possible that you cannot defeat them without lowering the difficulty. Even on Normal Mode, the encounters can be extremely unfair. Normal Mode isIt is a little bit sad. This could have been a great game, but there is one serious design problem: The balancing. I have NEVER seen a game with such a bad balancing. While the normal enemies are ok, when it comes to bosses or minibosses, it is possible that you cannot defeat them without lowering the difficulty. Even on Normal Mode, the encounters can be extremely unfair. Normal Mode is actually Hard Mode!

    However, this game was made with love, it can be seen clearly seen. They just did not find the right balance and obviously ran out of money during the development. But the end result is worse than it could have been. Which is a pity because the Story, atmosphere, companions and music are very good.

    --> Overall, I can recommend this game to cRPG fans. I would give it a 6/10 because of the bad balancing and horrific Kingdom Management. Otherweise it would be 8/10. Buy it at max 12 Euros on Sale. You can tone down the difficulty when things get too hard.

    Story:
    It is good. I liked it. It is deep and complex, sometimes serious, sometimes funny. A good mixture.

    Music:
    Music is done well, but nothing exceptional like Witcher 3.

    Combat:
    Combat is fun. There are so many spells and skills, it is really amazing. Real time with pause is good. However, in many fights even on Normal mode, the balancing was totally off, making it nearly impossible to defeat certain bosses

    Graphics:
    Graphics are cute with a lot attention to detail. I like it!

    World Design:
    You move on an overview map and enter the actual game maps from there which are quite small. Open World would have added to the immersion. Load screen are very often and annoying. No fast travel.

    Pros
    ===================
    - Nice graphics
    - Interesting Companions, deep character stories, good dialogues, good banter
    - Complex combat
    - Good music
    - Very long game (if you do all quests, certainly 200-400 hours)
    - Good atmosphere
    - Good story

    Cons
    ===================
    - Balancing of the fights is sometimes totally off, especially in the endgame where everything counts. Frustrating!
    - A lot of F5 / F8 involved in this game (Quickload, Quicksave) because outcomes are determined by virtual dice throws
    - Some quests are so vague that you don't know what to do next. This is not Ubisoft style of quests. Quests will make you Google like an idiot every 2 hours because you don't have any clue what to do next
    - Kingdom Management is a nice idea but totally broken so that sooner or later you will turn on "Easy Mode" or "Invincible Kingdom" anyway. Very annoying.
    - Load screens every time you go to a new minimap or go back to the main map, or enter a building
    - Voice acting only about 20-30% of the dialogues
    - The last chapter is such an enormous difficulty spike that it is absolutely annoying. Diffculty has to be lowered
    - Some quests have a time limit and since you have to travel back and forth on the map due to conflicting quests, this can be very annoying and stressful
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  34. Jun 18, 2022
    6
    No reason to play this game if you haven't played Pathfinder: Wrath of the Righteous - same game but better. Then you can come back to this one if you really want to.

    Pathfinder (D&D-like game) adaptation, all the Pen n Paper mechanics are implemented well, and overall it feels like a well made CRPG game. However Pathfinder rules are VERY tedious. Within first 20 hours I had to spend
    No reason to play this game if you haven't played Pathfinder: Wrath of the Righteous - same game but better. Then you can come back to this one if you really want to.

    Pathfinder (D&D-like game) adaptation, all the Pen n Paper mechanics are implemented well, and overall it feels like a well made CRPG game. However Pathfinder rules are VERY tedious. Within first 20 hours I had to spend more time in various wikies than in the game itself to understand how this and that works. Inventory and ability panels fill up with tens and tens of icons, and every one of them does something. You REALLY have to sink your time into it to understand it all, and I have no desire to sacrifice my time for that.
    Overall, it's a good game, but there is a number of games doing it better.
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  35. Dec 12, 2021
    6
    The game's flaunted apparent complexity tries to hide it's lack of useful content. So many choices provided to the player that in the end feel void, boring and useless. The whole world is shattered into small lands each with specific encounters and fetch quest deprived of any link with the main story and the overall territory the player is forced to explore.

    Characters are boring and
    The game's flaunted apparent complexity tries to hide it's lack of useful content. So many choices provided to the player that in the end feel void, boring and useless. The whole world is shattered into small lands each with specific encounters and fetch quest deprived of any link with the main story and the overall territory the player is forced to explore.

    Characters are boring and fights are repetitive. The only real way to enjoy this stuff is to either go for a solo run in hard difficulty or lower everything to the easiest setting, also forcing automated choice in managing your government.

    Overall it's too stuffed with useless crap that lacks any interest and feels like placeholder just to give something to the players. Replayability is complete grabage, being too boring.

    Amazing detail in creating maps and the world, but nothing more. Played through the game and uninstalled it. It's just too much boring and its pretense at being complex falls flat by its own liomitations clearly apparent for anyone experiencing fights and the managment system.

    I hoped for a better game. Totally inferior to Solasta.
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  36. Apr 24, 2023
    6
    I have a strong love-hate relationship with this game. I enjoyed the characters, but the bugs made it barely playable. I was also not a fan of the difficulty spikes.
  37. Feb 5, 2020
    5
    cheapo, art looks retarded lol
    cheapo, art looks retarded lol
    cheapo, art looks retarded lol
  38. Jan 24, 2019
    5
    This review contains spoilers, click expand to view. I was going to give it a 7, but instead I'll put down a 5 for all those brandspanking new accounts giving it a 10. I guess they hired a marking company to help with the bad reviews, bad form guys.

    Time to ramble a lot.

    So, I played this game for 160 hours, as a backer I did get my money's worth I'll admitted that. But many of those hours were painful and not really fun, I play on normal. I waited until November to play it. So, patch 1.1 roles in and I started playing. The 160 hours is due to a restart when I was at 55 hours in, because somehow kingdom management decides to spiral out of control. You don't know what is going on and you better hope and pray that stuff works out somehow. What I've learned is that taxes are bad.

    So, what to say about the rest. It's pretty, but Baldur's Gate/ never winter nights are far better. Less is more. It felt so special to get a +3 sword in those games. This game just gives you +5/+8 items like it's nothing. The stuff you work for, the artifacts you work hard to put back together, are worthless. There is always some superior free gear around. Oh wait, the point is to sell those "useless" +5's so you can bankroll the kingdom? That's just stupid.

    Remember when companions were memorable? Remember when they were useful. Well these aren't, your companions are an extra challenge, you'll need to overcome their weaknesses to make them usefull. There is no Mazzy Fentan or Minsc to save your bacon. Maybe that's why the game tries to kill them at the end. It's trying to help you, because a custom party is far better than your companions.

    Gimmicks oh the gimmicks. A gimmick is not a challenge. Ability drain and paralysis is easily countered with 50 scrolls of the appropriate counter spells. I mean you solve a problem but it's not fun. My characters should be solving those problems not a backpack full of scrolls. Don't forget the 50 scrolls of resurrection, you have money to burn anyway. Why even heal with low lv spell when you can res. or turn your non cleric into a full heal healer with 50 scrolls of heal.

    Be ready for 40+ AC on enemies. Not really a problem, right? Just haste up and keep on swinging until you get a crit. 15 damage resistance you say? ohhh my 28 str barb doesn't need to care. She needs to crit to hit and when she hits the enemies just explode. RNG not working? Best to pop that true strike wand. Come on, that's not fun. To give you a example, there is this epic black dragon you can fight. I went in thinking this will be a very hard, but epic fight. Nope... the RNG gods wanted me to win. Buff up, fight starts, fights over. Checked the logs. (ugh ohhh the immersion) Barb did two crits in a row and the dragon was pretty much dead.

    I guess that's about it. I killed a lot of time with this game, but in the end I didn't really have fun. POE 1 was cool, played it twice, played the expansions. POE 2 was meh, won't play the expansions although I'll get them for free. Kingmaker? I won't even bother with the next one.
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  39. Oct 2, 2018
    5
    This is not a finished game.

    I'm a big fan of the genre. I have logged many hours into Pillars, Tyranny and the like. I bought this game sight-unseen based on the premise alone, and I nearly requested a refund. I will re-asses this review after I have logged more hours (I'm currently around 5.) Here are the problems that the game is seriously suffering from, at least in its current
    This is not a finished game.

    I'm a big fan of the genre. I have logged many hours into Pillars, Tyranny and the like. I bought this game sight-unseen based on the premise alone, and I nearly requested a refund.

    I will re-asses this review after I have logged more hours (I'm currently around 5.) Here are the problems that the game is seriously suffering from, at least in its current version.

    1) Pathetic load times and poor optimization. I am playing on a top-end system. The initial loading screen now reads "first time loading may take several minutes, please wait." This is because every time you log in, you have to wait 2-5 minutes. We are past the days of Deus Ex running on a Compaq, and there is just no excuse for this.

    2) Questionable voice acting, from the first scene.

    3) Horrifically tuned encumbrance mechanics and no option to increase game speed. Your characters will be trudging through molasses, even when your party is not encumbered. If you find the default speed in Pillars to be slow, you will quickly either take up knitting or stop playing Pathfinder in frustration...and, unlike Pillars, there is no option to speed up the action.

    4) Poorly optimized difficulty settings. I started playing on "challenging" since I'm no stranger to the genre. I breezed through the initial encounters, and then came to the first main "outside of town" event. The encounter was impossible. I went to the next area in the hopes of leveling up, and the encounters were even worse. I lowered the difficulty to "normal" and got through with a tough fight...but the next main area was pathetically easy. You also have to play on normal (or custom) if you want to avoid the ridiculous encumbrance penalties. As noted above, even if you do avoid the penalties, you party will be moving like geriatric garden gnomes.

    All that said, I feel a spark of potential in this game. It is precisely the kind of game that I want to love. I just can't in its current version. I am very much hoping that the developers fix, primarily, the lack of speed issues...until then, I'll be plugging away while my patience lasts, which hasn't been for long.
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  40. Oct 6, 2018
    5
    Pathfinder: Kingmaker could become an outstanding game at what it wants to be: A Pen and Paper adaptation to it's core.
    For now it is unfinished. There are a lot of bugs. Story bugs, UI bugs. Abilities (or "feats") don't allways do what it says in their description. The kingdom management system gets out of control and sometimes you just can't do anything about it.
    In this kind of game
    Pathfinder: Kingmaker could become an outstanding game at what it wants to be: A Pen and Paper adaptation to it's core.
    For now it is unfinished. There are a lot of bugs. Story bugs, UI bugs. Abilities (or "feats") don't allways do what it says in their description. The kingdom management system gets out of control and sometimes you just can't do anything about it.

    In this kind of game your journey shouldn't allways go smooth. Not every enemy encounter should be fair. I absolutely agree. But in this game there is just too much that is totally messed up. If this was beta stage my tendency would be 9/10. But it is not ok to release a game in this condition.

    There is not even a way to finish the game yet, that's how broken it is. Noone has done it yet.
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  41. Jan 20, 2020
    5
    Overly and unnecessarily complicated game with boring and repetitive (same sized) sand-boxed areas. It tries to copy the PoE, but at this point it looks more like unfinished kick-starter project. it has the feel of a poor indie game. What irks me the most is that they try to substitute bad design with weird game mechanics, shoving in numbers and calculations, making it just overlyOverly and unnecessarily complicated game with boring and repetitive (same sized) sand-boxed areas. It tries to copy the PoE, but at this point it looks more like unfinished kick-starter project. it has the feel of a poor indie game. What irks me the most is that they try to substitute bad design with weird game mechanics, shoving in numbers and calculations, making it just overly complexes but not in a good way. It's one of those games that feel like chore. Skip. get PoE. Expand
  42. Feb 12, 2019
    5
    Kingmaker falls under the category of games we know could be critically acclaimed masterpieces, but sadly for one reason or another, fails to do so. For this grime-encrusted gem, there was a serious lack of play-testing and not enough development time. Had Deep Silver allowed for an additional three months of bug-squashing and fixes, the reception might've been much friendlier.Kingmaker falls under the category of games we know could be critically acclaimed masterpieces, but sadly for one reason or another, fails to do so. For this grime-encrusted gem, there was a serious lack of play-testing and not enough development time. Had Deep Silver allowed for an additional three months of bug-squashing and fixes, the reception might've been much friendlier. Unfortunately, they hastily pushed out their product like an actor with half his costume on and the game suffered greatly.

    What I don't understand is how the developers thought everything would be fine, despite the fact that no one could actually complete the game. That in it of itself should have stopped them in their tracks, but I'm sure the allure of ill-gotten cash from naive Steam users smelled too delicious.

    In conclusion: huge potential and brainless, drool-spilling release date.
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  43. Oct 4, 2018
    5
    To understand the severe issues with Pathfinder: Kingmaker we just have to look at what the Baldurs Gate and Neverwinter Nights series from BioWare did right: lots of character portraits, able to access character customization in the game, access to specific AI scripts for all your characters and lots of customization options on how you avatar/characters should look regarding the in-gameTo understand the severe issues with Pathfinder: Kingmaker we just have to look at what the Baldurs Gate and Neverwinter Nights series from BioWare did right: lots of character portraits, able to access character customization in the game, access to specific AI scripts for all your characters and lots of customization options on how you avatar/characters should look regarding the in-game model.

    Pathfinder: Kingmaker is rushed out the door in a terrible "alpha stage" (read the game-breaking bug reports on steam and it becomes quite evident that the game was not even in a BETA stage at release). The design concept regarding "timed quests" all over the board does not fit the game style at all.

    However, despite the current issues with Pathfinder: Kingmaker, it's a good game. Give it some months for "real patches" to kick in and I am sure the game will be "playable" and well worth your time. Until then you should not support the developers at all!!!
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  44. May 4, 2019
    5
    This review contains spoilers, click expand to view. When I look back after 140 hours of gameplay, i see no fun but rather pain. Version 1.2 - 1.29 or something like that.

    Game has cca 10 maps/dungeons that are worth to play and those take cca 20 hours of 9-10/10 rating gameplay. Those dungeons/maps are really original or at least ideas are combined very well. Some ot those dungeons takes some time to figure out what to do or how to beat it.

    Story is something I have seen in many games or movies, but can be original for many so np with that.

    All the rest is pure waste of time. Artificial prolonging game can be seen in almost every aspect of game.

    Some players say Kingmaker is like Baldurs Gate. Forget about it. Only because its similar in graphics and battle system doesnt mean its like Baldurs Gate. BG has great maps, basically every screen brings something new. Just imagine first map with Irenicus and all what happened there. Pathfinder has nothing like that, only max five maps are closer to this and those areas are spread all over so you waste your time by walking. You are revisiting same places with same graphics just only of sake to be something in game to visit.

    And now why this game is so pain and deserve 5/10?

    Simply because there are too many small things that adds to each other to the point you simply dont like it.

    Gameplay is very slow so Unity cheat program with speed hack is a must otherwise the game is boring and is waste of time.

    Kingdom - the way you take throne and how npc see you as their king is absurd. NPC bow to you like you are some kind of god and managing kingdom is simply clicking on cards and wait what happens. You can not affect results by yourself going to places cards are talking about. Basically its your kingdom, but everything is done by somebody else. If you stay at your kingdom for too long, you will loose and you have no idea, why is game over. It brings nothing to game and literally is not worth your time, there is no reward and no purpose, no sense. Better make computer take care of your kingdom and play game with your party. Nevertheless you still will have to go to city to click here and there. Garbage.

    Moving on map is another artificial pro-longing game. Why it is in game is question. Its waste of time. It brings really nothing, zero. And its slow even with speed hack.

    Loading and resting. OMG that is the worst thing about game. You load with every change: load map, load resting, load playing area.. Loading in this game is like 20% of game time (SSD), 20% is looking at big map and moving on it, 50% is in your kingdom and moving from place to place and only 10% of your time is real gameplay. This game utilize only 4 giga of ram - loading, loading, loading. I have no idea why you have to load traveling map or when your rest. And if you have party of pre-made NPC and you rest they start to talk crap and you waste minut(es) just by waiting till they finish their "bla bla bla" include waiting for info how long u hunt, if u coocked good meal etc. (and dont forget another loading screens). Garbage, garbage, garbage.

    Side quests of your party imo brings nothing special, but why not. Nevertheless only reason why you do them is xp.

    Replayability: zero. There is no challange and once you finish game you already know everything about game. I drop at lvl 9 with "perfect" party.

    If game had no loading screens all time, no moving on map, no kingdom management but pure isometric walking from map to map, game could be 8/10 maybe 9/10. But in the state it is now even 5/10 is really generous. Game was released 25 september but at the same date people give it 10/10 - its absurd as to finish the game you need minimum 50 hours even if you know everything about the game.

    SPOILER about gameplay:
    Gameplay is something like: "spoiler ahead": ............................................ you basically buff your characters, move tank or two to the front and rest is beating mobs to death. That is all, nothing more in this game. It can be fun in some parts of game but because of other game mechanics even that starts to be bothering. You can do some micromanagement, but you will find out soon its annoying so basically you buff and slaughter everything. Otherwise you are slaughtered.
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  45. Nov 29, 2020
    5
    I really wanted to like this game. I have nothing negative to say about it from a narrative standpoint, in fact I was pretty invested in that aspect of the game, and it's the only reason I'm giving it a 5. But the gameplay here is god awful. I've been playing a lot of CRPGs lately, and I've played tabletop games before, and I've NEVER seen this many misses in any game before. I'm notI really wanted to like this game. I have nothing negative to say about it from a narrative standpoint, in fact I was pretty invested in that aspect of the game, and it's the only reason I'm giving it a 5. But the gameplay here is god awful. I've been playing a lot of CRPGs lately, and I've played tabletop games before, and I've NEVER seen this many misses in any game before. I'm not exaggerating when I say that I had Harrim in my party for around 45 minutes, through several battles, before he finally landed a single attack. I thought it may just be me but when I looked it up it seems like a lot of players were screwed over by the biased rng in this game. It's unlikely to happen, but it needs to be fixed. I'd actually give it another go if it was. But for now I don't feel like putting up with artificial difficulty that just boils down to being annoying and time consuming. Expand
  46. Jul 22, 2023
    5
    Such a hard game to rate. It's a large, generous CRPG and the premise is refreshing. It's fun to both explore and govern. There's charm too in the characters even though so many of them are either Chaotic Neutral or Evil nut jobs.

    Unfortunately the execution slowly falls apart as the scenario progresses. Kingdom management is obtuse and flawed. Some quests are broken. Issues are well
    Such a hard game to rate. It's a large, generous CRPG and the premise is refreshing. It's fun to both explore and govern. There's charm too in the characters even though so many of them are either Chaotic Neutral or Evil nut jobs.

    Unfortunately the execution slowly falls apart as the scenario progresses. Kingdom management is obtuse and flawed. Some quests are broken. Issues are well known and remain unfixed. Meaningful choices are often made with little to no info on the outcomes. Too much playtime is spent picking up loot junk. I could go on.

    It's all the more disappointing because of the potential it shows. I feel like rating it higher and lower at the same time.
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  47. Dec 27, 2021
    5
    I tried for approximately 20 hours, but this game is pain. It is badly optimized and and it contains a lot of bad mechanics. Traveling just damage dynamic of Baldurs Gate, PoE or DAO. Quests are so unintuitive, that it is almost impossible to play without spoilers. (eg. sometimes to trigger next quest in main storyline you are to wait ~20 days and game just does not say anything about it;I tried for approximately 20 hours, but this game is pain. It is badly optimized and and it contains a lot of bad mechanics. Traveling just damage dynamic of Baldurs Gate, PoE or DAO. Quests are so unintuitive, that it is almost impossible to play without spoilers. (eg. sometimes to trigger next quest in main storyline you are to wait ~20 days and game just does not say anything about it; or you cannot travel to location which you are suppose to go without speaking with specific character who does not relate to particular quest at all!). I like D&D, I like RPG and I hoped, but I failed. AI of Companions also is a fail. either you do ultra micromanagement or they deliver something ultra stupid. I understand that creators are not a big studio, but the game just badly done. I'd like to continue with story and Characters development, but I had to abandon :(. Expand
  48. Aug 19, 2023
    5
    It's not a bad game but it's really tiring. It can get very boring. And yet somehow you keep playing.
  49. May 23, 2020
    4
    This review contains spoilers, click expand to view. Cannot recommend this without mods...if you buy it check out Nexus for some game fixing mods that rescue it... as usual it seems lately with many RPG's. The default companions are irritating aswell like PoE and PoE 2. My advice make your own party and don't worry about the *companion stories* they mostly aren't worth the effort of doing and the XP for them is skippable. My personal pet hate is the half orc sadist sorc....
    Sledgehammer difficulty spikes are apparently Owlcat's idea of making the game more challenging as well, severe absence of subtley in writing and design like i said get some mods to smooth the ride if you are determined to finish the game...i got as far as the *EVERYTHING in the Universe is trying to destroy your Kingdom!*, events and got tired of it personally. I mean whoever is behind all those over the top, even if you win you lose problems has to be some godlike mofo....at this point you can have the Stolen Lands it ain't worth the hassle, i'm off to play an actual good game :p...Sorry to say it but this is what happens when you give a big potential project to an amateur outfit like Owlcat.
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  50. Sep 27, 2018
    4
    There's no huge fundamental issues with P:K, just a bunch of small things that begin to add up to a less than enjoyable experience at times.

    I'm about 2 to 3 hours in the game (not counting the 2 hours I spent making my character), and have experienced just as much frustration as enjoyment. Overall I can't give this game a bad rating as there are definitely fun and awesome things about
    There's no huge fundamental issues with P:K, just a bunch of small things that begin to add up to a less than enjoyable experience at times.

    I'm about 2 to 3 hours in the game (not counting the 2 hours I spent making my character), and have experienced just as much frustration as enjoyment. Overall I can't give this game a bad rating as there are definitely fun and awesome things about it. Like I mentioned, I spent 2 hours making my character, but that was completely by choice. You can blaze through the character creator super quickly if you want (even by just choosing a pre-made character), or you can sit back and read about everything and choose, change your mind, consider other options, etc etc.
    After the creation I noticed one of the very trivial issues with these types of games: while the voice acting is great, there is no narrator. This results in having only part what's typed out said. You'll have typed out dialogue that features speech, narration, and then more speech, but due to the lack of a narrator you'll just hear the voice actor, and tiny pause about a second, and then the voice actor again. This causes the player to either have to read the narration super quickly (often while the voice actor is speaking) or waiting till the audio is done so they can go back and read the narration. I resorted to turning off voices to fix this issue as I'd like to get the whole picture of whats happening...not just what's being said.
    The next two issues are somewhat related to each other. The camera is fixed to an exact angle. I've personally always hated this as it quite literally hides things. Specifically this fixed angle—along with the fog of war—effectively hid the only way to progress out of the building my party was in. We walked down a hall way and into a room with a puzzle involving swords (don't worry I won't spoil anything) and couldn't see the door we could open due to it being hidden by the fixed camera angle. In similar isometric CRPG where you can rotate the camera this problem would never have happened for obvious reasons: the rotation of the camera! Because of this not only did I think we HAD to complete this surprisingly tough puzzle to progress, but I also became completely lost and confused when I eventually finished the puzzle and still was stuck in this building. Eventually after watching a few youtube let's plays, I found the door that was hiding in plain sight. This would be fine if the door was supposed to be hidden but when you spend 20 or 30 minutes looking for a door that you'd see in 0.1 seconds with a rotating camera that's no longer the player's fault....
    Lastly, and very briefly I experience a camera lock issue where I couldn't pan the camera in any direction and the only way to move it was to double click a character's portrait. So if they ran off the screen you'd have to double click each time they ran off the screen... A complete restart of the game fixed this issue though.

    All in all It's roughly worth it's base asking price of 39.99. I personally wouldn't bother with the more expensive special editions you can buy, but at the end of the day it's your money.
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  51. Sep 25, 2018
    4
    Pros:
    -Character creation. Everything here is amazing except the extremely limited number of portraits and the fact that elves can't have beards.
    Cons: -Crashes. Crashes on startup, crashes on exit, crashes sometimes otherwise. -Graphics. It's ugly and the characters look like they're from 20 years ago, even with all options on high on a great gaming pc. -Too similar to Neverwinter
    Pros:
    -Character creation. Everything here is amazing except the extremely limited number of portraits and the fact that elves can't have beards.

    Cons:
    -Crashes. Crashes on startup, crashes on exit, crashes sometimes otherwise.
    -Graphics. It's ugly and the characters look like they're from 20 years ago, even with all options on high on a great gaming pc.
    -Too similar to Neverwinter NIghts, in a bad way.
    -Extremely unoriginal
    -It should be turn based
    -Resting is tedious and unnecessarily time consuming.
    -Inventory management is ridiculous and unnecessarily time consuming
    -Too difficult/expensive to create your own group

    Edit: The game is just loading screens and small, bland, empty wilderness areas with nothing there. It's not fun, and I've enjoyed every D&D based game ever made.

    TLDR: The game feels like playing with a pedantic, punitive GM who is deliberately trying to suck all the fun out of it.
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  52. Oct 10, 2018
    4
    To understand this game you should get deeper into it. I spend 70h of Gameplay on it right now, and normally I would quit but I work in QA and thats why I move forward. Why I mention this? It's because game at current stage in not finished product. You got a ton of bugs, Check issues section on Steam it got over 2500+ posts. Some are minor like display of something, but others are likeTo understand this game you should get deeper into it. I spend 70h of Gameplay on it right now, and normally I would quit but I work in QA and thats why I move forward. Why I mention this? It's because game at current stage in not finished product. You got a ton of bugs, Check issues section on Steam it got over 2500+ posts. Some are minor like display of something, but others are like quests not working, characters roaming around without your interaction, spells vanishing from character, skills not working, missing descriptions and a ton of other things. For example so anticipated feature of building a kingdom is only partial at the moment, After building up and investing in my city it got high level and still looks like village full of peasants, so the video showing graphical advancement of your city was fake. At moment this is not implemented, one of major features of game which was advertised on video is not in game, and you still pay for it. The list goes and goes on, developers are trying to hotfix a lot but often with one fix they provide new defects. Its obvious that this game is lacking of good Testing team. I paid for it regular price and I'm not satisfied with result, and I must say that game has a huge potential but at this stage it should be called Beta, not official. Maybe if there would be a Modification tool for community, people would fix and improve game by themselves. For now I would wait around 2 months till everything gets fixed before buying it. I spend days playing rpgs when I was younger, finished BG, Icewind, Gothic and other multiple times with different ways but currently Pathfinder is the most bugged game which I have seen.
    Have a nice day.
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  53. Dec 26, 2018
    4
    This game has so much promise and started out addictively fun. The battle system is trash. The encounters are exercises in patience and frustration. Complete unbalanced mess. I wish I could have made it to the actual management part of the game that is in the title but I couldn't help setting at some of these quest missions setting dumbfounded at what it was that this game wanted me to do.This game has so much promise and started out addictively fun. The battle system is trash. The encounters are exercises in patience and frustration. Complete unbalanced mess. I wish I could have made it to the actual management part of the game that is in the title but I couldn't help setting at some of these quest missions setting dumbfounded at what it was that this game wanted me to do. Enemies with high spell saves, DR given out to enemies like it is **** candy. Healing castings that works but your party member immediately dies after being healed because **** you that's why. Never before in a game has auto-save and quick save been such a companion...on normal difficulty. There is challenging and then there is brutally unforgiving. This game revels in handicapping the player and tossing them into fights in which luck has more to do with you beating an encounter than any level of skill, planning, or equipment. I found myself on main quest modules hammering save before each fight and load several times as my party gets wrecked with not a clue as to why. This game reminded me why I hate the idea of random encounters in game and in D&D when I play it. It is like a D&D game ran by the most chaotic evil DM on the face of the earth. There is plenty good here but the gameplay kills every bit of fun that the opening hours of play seemed to glimmer with. I want to like this game but as it stands right now it is garbage. Redeemable? Yes. Playable? No. Expand
  54. Sep 30, 2020
    4
    If not for performance issues, I could rate this an 8.
    On PS4
    This game is a buggy crashing mess at least. I can honestly say I haven't had a play experience yet where I didn't get at least 1 crash or fatal glitch that forced me to stop playing and restart everything. Characters sometimes get stuck, bounce through walls, or just annoyingly get in your way. Just moments before this
    If not for performance issues, I could rate this an 8.
    On PS4
    This game is a buggy crashing mess at least. I can honestly say I haven't had a play experience yet where I didn't get at least 1 crash or fatal glitch that forced me to stop playing and restart everything. Characters sometimes get stuck, bounce through walls, or just annoyingly get in your way. Just moments before this review, I got the familiar save error (i.e. there becomes no way to save a game), so had to close the game and restart again. Load times are another pain in the ass and average 1+ minute.

    As for the story itself and the gaming elements, its excellent. Managing a kingdom, building towns, and seeing the progress is satisfying. The leveling systems are a bit interesting, though way too much for my tastes (really need 10+ schools of magic? 20+ classes?). Playing melee is the opposite experience as main builds learn almost nothing in skills. There are many questionable/terrible design choices along the way, like having limited control during battles, having commands ignored, etc. The crap battle management ( maybe a PS4 issue) makes issuing commands as fun as juggling broken glass bottles - all I can do is crank difficulty to 0 and let the crap AI auto everything. Even the equipment system is trashy as "more powerful" items seem to make no difference other than cosmetics.
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  55. Jan 30, 2021
    3
    It startsout really good butvall falls apart when you hit the open world. With glitches, awkward combat , ridiculas ballancing, you encounter almost invincible swarms and high level bosses just steps from the begining area. It throws yoi completely off the experiance.. Every side character has thr same damn story. Was not happy in their home town because life is hard fot wahmen and wahmenIt startsout really good butvall falls apart when you hit the open world. With glitches, awkward combat , ridiculas ballancing, you encounter almost invincible swarms and high level bosses just steps from the begining area. It throws yoi completely off the experiance.. Every side character has thr same damn story. Was not happy in their home town because life is hard fot wahmen and wahmen are amazing so they went off to lives on the streets and run around the wilderness. Expand
  56. Jan 7, 2022
    3
    Great underpinnings let down by horriffically poorly written code and text, bizarre design decisions and awful UI.

    This is the kind of game I should love, but I find myself barely tolerating. They all but force you to play a cast of insipid characters with painfully one dimensional personaities tied to the terrible D&D alignment system. You are all but forced to assign these poorly
    Great underpinnings let down by horriffically poorly written code and text, bizarre design decisions and awful UI.

    This is the kind of game I should love, but I find myself barely tolerating. They all but force you to play a cast of insipid characters with painfully one dimensional personaities tied to the terrible D&D alignment system. You are all but forced to assign these poorly optimised slobs to help run your kingdom too.

    The difficulty is stupidly harsh for how bad the NPCs you are given are, meaning you more or less have to min max to play the game on anything harder than easy. Stupid given that it's run off a very complicated D&D 3.5e clone called Pathfinder which is never explained in the game and basically relies on you having system knowledge and spend time googling to find out what spells exist, etc to plan your build.

    The UI for the kingdom management is terrible, never showing relevant info, making you dig around to do anything and pointelessly locking you out from making changes on some tasks. The UI for combat is glitchy and painful to use, the turn based mode ocaaisionally just not letting you use a character's turn for no reason. The dice roll DCs often lie, with stuff like 17 AC needing a 16 to hit with a +10 or the floating text laughably floating up saying something like "20 vs 9" and that somehow failing a save, or the inverse. The randomiser has some backend fudging going on where you will commonly see your characters rolling 1s and critically missing and enemies commonly rolling 5/5 16+s to hit you.

    Text has poor grammar, misspellings, and wordy paragraphs of stodge to waste your time. You are frequently railroaded into decisions, or made to make decisions that make no sense because the developers don't even understand the alignment system they insisted on using. Skill DCs are set far too high, being commonly failable even with min maxed characters, leaving no room for rp. Much of the issues are met with the refrain "Just cheat to fix that" from the community, which is mind boggling.

    Overall, this is a terrible effort at a crpg, but is at least pretty, with some nice music and a reasonable adaptation of the Pathfinder system for a video game. It's just a shame it's so badly put together. I have no idea how it scores so highly, and can only surmise that the Paizo fanboys are out in force, making excuses for one of, if not the first video game adaptation of the popular tabletop system. Or maybe people that kickstarted it trying to delude themselves that it was worth the money?
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  57. Jul 4, 2019
    3
    The game is simply too imbalanced.
    Despite during the kickstarter promise a game that present tabletop, the game designer decides to cut experience by 2/3. Yes you only get 1/3 exp or lower as you're supposed to get, which later turns to 1/10 then 1/100.
    Then, the designer decides to increase enemies stats irregularly. You get to fight BAB + 17 enemies at EASY mode around level 8 as
    The game is simply too imbalanced.
    Despite during the kickstarter promise a game that present tabletop, the game designer decides to cut experience by 2/3. Yes you only get 1/3 exp or lower as you're supposed to get, which later turns to 1/10 then 1/100.

    Then, the designer decides to increase enemies stats irregularly. You get to fight BAB + 17 enemies at EASY mode around level 8 as MAIN QUEST, ALONE. There are also miscellaneous power ups for random mobs.

    I know my pathfinder and D&D but this game is just Diabolo/Divinity pretending to use pathfinder rules where gears triumphed over characters. Sucks I backed it :(
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  58. Dec 1, 2018
    3
    Starts off great, a true RPG..... until you run into a game crushing bug. You can easily but 50-60 hours in to all of a sudden find out you can't even finish the game. My first play through I made the mistake of trusting the developer comments about setting kingdom management to the auto mode. I found the idea of constantly assigning advisors to meaningless tasks to be a burden after aStarts off great, a true RPG..... until you run into a game crushing bug. You can easily but 50-60 hours in to all of a sudden find out you can't even finish the game. My first play through I made the mistake of trusting the developer comments about setting kingdom management to the auto mode. I found the idea of constantly assigning advisors to meaningless tasks to be a burden after a dozen hours in, so I set the option to auto which specifically states in the menu option that your kingdom CANNOT FAIL in the auto-mode, which is great considering once you click this option you cannot undo it. After all, maybe I just want to adventure around my lands instead of manage it. Well, guess what? 50 hours go by and all of a sudden I get a game over screen because my kingdom has crumbled, and there is absolutely nothing I could have ever done about it. On top of this, you will have countless missions you cannot complete if you happen to select dialogue choices out of order, happen to have the wrong companion at any given time, or sell items you didn't know you were supposed to keep. You want a customized party to compliment your play style? Hahahaha..... too bad, here are a bunch of pregenerated companions with horrible stat allocation that you will have to babysit in order to stay alive. Or you can buy mercenaries for an absurd amount of coin, but then forego some of the MAIN GAME content. Sadly this game had great potential, but the execution of the game is horrid. Expand
  59. Dec 28, 2020
    3
    To summarize this game in one sentence: Critical socjus does unbalanced RPG that gets annihilated by a broken kingdom management sim doing piggyback.
  60. Mar 24, 2020
    3
    Pathfinder: Kingmaker es la historia de una promesa rota. La promesa es que va a ser un buen juego, y es lo que parece en un principio: una historia no espectacular pero con cierto interés, y un mundo abierto donde ir desarrollándote como quieres. Y una vez tienes tu baronía, pues mejor todavía, construyendo, desarrollando, etc. Todo ello en un sistema de combate (Pathfinder, al fin y alPathfinder: Kingmaker es la historia de una promesa rota. La promesa es que va a ser un buen juego, y es lo que parece en un principio: una historia no espectacular pero con cierto interés, y un mundo abierto donde ir desarrollándote como quieres. Y una vez tienes tu baronía, pues mejor todavía, construyendo, desarrollando, etc. Todo ello en un sistema de combate (Pathfinder, al fin y al cabo) sólido. Pero esa promesa se va truncando a medida que vas jugando. Primero, el sistema de alineamientos es terrible, y te obliga a hacer cosas para gestionarlo (si, como yo, juegas un paladín o clases similares), como hacer cosas "Legales Malvadas" porque necesitas puntos en "Legal" y no hay opción "Legal Buena" (y literalmente, te pone de que alineamiento es cada acción posible en una escena, pero no suelen estar todos representados. Y a medida que sigues avanzando en el juego, la trama se va volviendo cada vez peor e incluso llegan quests que carecen de todo sentido, como A Devil's Bargain, que es una basura de historia. Pero peor todavía, a medida que avanzas se van acumulando los bugs y problemas, hasta que el juego es literalmente injugable: salidas a escritorio, problemas de mecánica (como no poder seleccionar cosas), eventos del castillo que se buguean y no permiten avanzar... y, al menos en mi caso, finalmente bugs que evitan que se inicien las quests principales (la de los bárbaros para mi) lo cual implica que pierdes la campaña. Todo eso añadiendo errores graves de diseño, como la selección de consejeros que, para ciertos puestos, es absurda y malísima y te deja sin consejero en un puesto clave durante una buena cantidad de horas porque si.

    Gráficamente el juego es normalito, el sonido cumple sin sorpresas. Pero todo el resto es un desastre. Un 3.
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  61. Sep 16, 2020
    3
    I love RPG:s and this is the first time i've actually quit after a few hours. It's just boring. No immersion. Story is bad, music is obnoxious most of the time (had to turn it down), the table top rules just doesn't work in a PC game, it's just annoying.
    The game is not voiced as good or as much as Pillars of eternity, Dragonage, Wasteland 3 or anything like that. The UI is very confusing
    I love RPG:s and this is the first time i've actually quit after a few hours. It's just boring. No immersion. Story is bad, music is obnoxious most of the time (had to turn it down), the table top rules just doesn't work in a PC game, it's just annoying.
    The game is not voiced as good or as much as Pillars of eternity, Dragonage, Wasteland 3 or anything like that. The UI is very confusing when choosing skills etc.
    The movement is slow and clunky. Mind you Pillars of eternity also suffered from terrible combat trying to imitate Baldur's gate which was just good for it's time, but it was worth it for the immersion, voice acting, story, characters and humor. Etc.

    It's just a bad game. I doubt it would have gotten any better had I continued to play it. Maybe they had a really low budget or something. Sad, becuase I thought it would be something more like Divinity OS or such. It's just not on anywhere near that level.
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  62. Oct 1, 2018
    2
    The game could have been a solid rpg, but it's mawed by trying to stick too close to a tabletop rpg but yet use computer game tropes.

    Tabletop rpgs are turn based, and yet the game decides to be real time. The result is a cluster. Monsters are not properly balanced for all party makeups, and the game does not allow you to choose who joins you in the beginning nor does it tell you that
    The game could have been a solid rpg, but it's mawed by trying to stick too close to a tabletop rpg but yet use computer game tropes.

    Tabletop rpgs are turn based, and yet the game decides to be real time. The result is a cluster. Monsters are not properly balanced for all party makeups, and the game does not allow you to choose who joins you in the beginning nor does it tell you that a specific party makeup is neccessary. This game is the MMO of CRPGs without the experience of game designers who know how to make fun, tactical battles.
    To make matters worse, the AI for your comrades is nonexitence. You will spend a lot of time pausing and giving orders to your player. If you have played games like Pillars, Divinity, Dragon Age, where you don't have to micromanage party members, you'll miss them sorely.

    FOr those who manage to make the right party, and choose the right choices in the game, (i say right b ecause the game uses tabletop random encounters that range from things you can handle to things grossly out of your level ), then you wil have fun. However, there's 33 percent of people who've bought this game who the game has screwed.

    The only way to play the game is to min/max and power game. Making choices from a roleplaying point of view will cause you. Case in point, when the intro is happening u are gathering your starting party membres. However, you have chances to save certain people and change your alignment. If you don't choose evil, you will find yourself without an arcane magic user which is required (becaue of aoes ) for several encounters.
    Of course, nothing in the game will tell you that. You will spend 30 minutes fighting a spider swarm before you google things and realize that someone who has the srd figured out that the creature needs magic to attack. Well, here's the problem, no where in the game does it hint to how to hurt spiders.
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  63. Sep 30, 2018
    2
    In a game that was hyped for potentially great writing, the very first things you read in this game, in the character creator, are things like:

    "Everyone around target must succeed on a Fortitude save or become Nauseated for 1 round per 2d6+4 damage that alchemist bombs usually inflict. " There's no explanation what "2d6+4" means (I googled it; it means "6-16". Seriously.), nor what
    In a game that was hyped for potentially great writing, the very first things you read in this game, in the character creator, are things like:

    "Everyone around target must succeed on a Fortitude save or become Nauseated for 1 round per 2d6+4 damage that alchemist bombs usually inflict. "

    There's no explanation what "2d6+4" means (I googled it; it means "6-16". Seriously.), nor what a "fortitude save" is. You're bombarded with literally 300 word spell descriptions, full of cryptic spell descriptions that are indecipherable to anyone but an actual tabletop D&D player - and even then the length of the descriptions is preposterous.

    If that's the first thing they're showing a new player, I have no interest in the rest of the game.
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  64. May 29, 2021
    2
    Pathfinder miss-marker
    The game needs a serious overhaul when it comes to combat. fix the quest breaking bugs where quest doesn't trigger completely. fix to abilities cancelling due to animation freezes

    I can't recommend game that release 2018 and still have game-breaking issues
  65. Sep 29, 2018
    2
    Maybe in one Year the Game is really cool like Poe .But now the customers are the Beta Test for the Game.EA or work on the Game longer maybe the smarter choise.Now the Steam Review and support for the game is dropping
  66. Oct 5, 2018
    2
    Despite being sold as a full release, it clearly is an early access tittle, keep your distance for at least 6 months.
    Has great potential, but the developer's "vision" about difficulty is to lazily just break a d20 system by doing flat increases to the enemies stats almost reducing encounters to pure RNG, making players have to rely on save/load on every encounter, and even when
    Despite being sold as a full release, it clearly is an early access tittle, keep your distance for at least 6 months.
    Has great potential, but the developer's "vision" about difficulty is to lazily just break a d20 system by doing flat increases to the enemies stats almost reducing encounters to pure RNG, making players have to rely on save/load on every encounter, and even when travelling on the map, since you can get forced into encounters way above your level/abilities and there isn't any way to flee. While it's still plagued with several game-breaking bugs and the devs are slowly fixing them, it'll take a while for it to shine as much as it could.
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  67. Oct 4, 2018
    2
    I have played the tabletop RPG since it began and was looking forward to a computer version I could play solo. I was hopeful, but after a very short time...greatly disappointed. Icewind Dale (ID) CRPG series was a long time ago, yet Pathfinder kingmaker demonstrates minimal advancement. in fact in PK, you can only create one character but years ago in ID you could create your entire partyI have played the tabletop RPG since it began and was looking forward to a computer version I could play solo. I was hopeful, but after a very short time...greatly disappointed. Icewind Dale (ID) CRPG series was a long time ago, yet Pathfinder kingmaker demonstrates minimal advancement. in fact in PK, you can only create one character but years ago in ID you could create your entire party of six.

    In PK you're given a choice of some pre-generated characters to come along with you that you can level up, but the developers obviously missed that character creation is one of the most fun aspects of these games!

    However, the absolute worst aspect of the game is the time limit. You must do "X" by a certain date or the game is over. "X" was not obvious to me as I started exploring the world and getting total party killed by spider swarms, single trolls or a handful of were-rats depending on where I stumbled upon.

    I never saw anything to do with setting up or running a kingdom, as the "timer" ran out on the game. By the way...that timer continues to count down even when you're resting or spending time constantly swapping out armour of your party members in order to rest and avoid fatigue.

    In real-time I played about 10 hours and lost the game. In game time....it is a fantasy calendar...I obviously spent three months. Half of that was either travelling from A to B and resting/changing clothes.

    I play Skyrim, different kind of game, with no issues. I loved Icewind Dale, Temple of Elemental Evil...all great. How to fix PK? #1 is to remove time limit. #2 is to allow character creation for your entire party from level one.

    I bought this on pre-order. 10 hours later it's game over...failed? I'll shelve this until it is fixed.
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  68. Oct 15, 2018
    2
    There are very few redeemable features to this game.

    Given the sheer amount of bugs, this game should have stayed in early access, releasing this as a full-fledged product is practically making buyers into testers. At every corner, it feels like the game is far from finished...from minor text errors to bugs times a thousand, unpolished game mechanics, extreme poor balancing of
    There are very few redeemable features to this game.

    Given the sheer amount of bugs, this game should have stayed in early access, releasing this as a full-fledged product is practically making buyers into testers.

    At every corner, it feels like the game is far from finished...from minor text errors to bugs times a thousand, unpolished game mechanics, extreme poor balancing of minions/boss difficulties, to poor quality of life/game design...it doesn't matter if the story would have been epic, the process to get there has been unnecessarily torturous and this makes the game as a whole one thing = bad. *Do not buy unless it is on sale or many months down the line when they finally fix it to playable levels.*

    There are many other games made by small companies that did it right, rather than this one that did so much wrong that it feels like they didn't care for it's fans or customers. In my 20 years of gaming I have rarely seen a screw up of this magnitude.
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  69. Jun 17, 2019
    2
    Horrible game, each minute on the map I have to listen chit chat from the characters, where they talk about themselves, its very, very annoying and the worse aspect of it all (the talk is so bad that it made the player looks like a retard). Combat is terrible (9 in 10 times you see "miss" on the screen, meaning the characters fight like children), the quests are pointless, there is noHorrible game, each minute on the map I have to listen chit chat from the characters, where they talk about themselves, its very, very annoying and the worse aspect of it all (the talk is so bad that it made the player looks like a retard). Combat is terrible (9 in 10 times you see "miss" on the screen, meaning the characters fight like children), the quests are pointless, there is no story, you keep exploring the map in circles. The only good thing were the classes, those were fine, with diversity of builds, but unfortunatelly the devs spoiled the game with bad writing, annoying and useless talk (which is not immersive, quite the contrary), bad combat and a stupid AI. Wasted potential. Expand
  70. Aug 23, 2020
    2
    Not a fun game. It's boring due to the board game rules being followed so strictly. So, as the board game relies on dice rolls, the game also does and instead of being a Tactical/strategic RPG, it becomes a game based on luck. Good presentation, bad game mechanics.
  71. Nov 30, 2021
    2
    One of the very few RPG:s I actually stopped playing. It had nothing going for it. The voice acting is bad, the characters are not special, the story is meh and the combat is bad well.
    There is just nothing going for this game at all. Confusing leveling system which is more annoying than anything.
    When you play good RPG:s like Divinity Original Sin 2 and then come to this, it's just
    One of the very few RPG:s I actually stopped playing. It had nothing going for it. The voice acting is bad, the characters are not special, the story is meh and the combat is bad well.
    There is just nothing going for this game at all. Confusing leveling system which is more annoying than anything.

    When you play good RPG:s like Divinity Original Sin 2 and then come to this, it's just not worth your time.
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  72. Mar 20, 2022
    2
    Kingmaker faithfully adapts the pen and paper game to the video screen. This was seen by many as a huge plus - there is an in-depth tried and tested game system, rules, and adventure. But unfortunately what works with pen and paper doesn't work on a pc game. Yes, the rules are deep and you have hunderds of options for building you character - the only fun part of the game. But combat is aKingmaker faithfully adapts the pen and paper game to the video screen. This was seen by many as a huge plus - there is an in-depth tried and tested game system, rules, and adventure. But unfortunately what works with pen and paper doesn't work on a pc game. Yes, the rules are deep and you have hunderds of options for building you character - the only fun part of the game. But combat is a boring chore where you do the exact same moves every single fight and just mindlessly click away. Especially if you turn it to turn based mode, you'll see just how mindless and slow the game actually is.

    The story is alright, again you are presented with many different options on how you want to build your kingdom. But then you find out that the developers are highly biased towards "Chaotic Good" choices and disapprove of you choosing any other decrees. At one point my lawful character supported freedom of speech and this was counted as a chaotic action - what? Plot is linear and you aren't given much choice.
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  73. Aug 11, 2023
    2
    Supported them on Kickstarter. Hoped that they will deliver
    They didn't.
    Why 2? That's the amount of corrupted save files(ruined playthroughs) I got in 6 months.
    Absolutely terrible.
  74. Feb 13, 2022
    1
    FIrst half of the game not bad, Second half is bad. Ending is the worst piece of **** I've ever seen. **** story. Terrible level design, Horrible game balance. 10/10 regret for buy this miserable trash,
  75. Oct 25, 2018
    1
    I was hoping this time new promising game from Ru/Cis team will be a masterpiece, something better than we had before from ru/cis devs, but...We wanted the best, but it turned out as always (c)
    The game was and is swarming with bugs and glitches, it has several new patches in a week even after 1.5 month. It's hard to play at least several hours withour regular crashes or critical bugs.
    I was hoping this time new promising game from Ru/Cis team will be a masterpiece, something better than we had before from ru/cis devs, but...We wanted the best, but it turned out as always (c)
    The game was and is swarming with bugs and glitches, it has several new patches in a week even after 1.5 month. It's hard to play at least several hours withour regular crashes or critical bugs. Moreover despite all that someone from dev team recruited incompetent brainless community moderators who ban everyone on Steam discussions whose point of view they don't share. For example I was permabanned for statistical data about game revenues per country. If you like Saudi Arabia or North Korea you can risk to communicate there. Or if you feel nostalgic for old forums where forum owners could ban everyone they didn't liked.
    In the end I can't recommend to buy PF: Kingmaker in it's current state, best choice to grab it with 75% discount during some sale much later.
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  76. Oct 14, 2018
    1
    If you like reading the word "miss" on your screen, this is the game for you!
  77. Oct 10, 2018
    1
    epic bugs and as of now the game is broken....worst RPG game I've ever played
  78. Oct 24, 2018
    1
    Sadly, this game is a scam. It has huge potential but by all Desperation for a new cRPG, one should not ever Support the way this game was published. Small summery:

    Kickstarter asking for 500k, got ~900k - Devs knowingly released the game in an utterly broken state because the ran out of Money - reminding they nearly took twice as much as they asked for and cut A LOT of Content. The
    Sadly, this game is a scam. It has huge potential but by all Desperation for a new cRPG, one should not ever Support the way this game was published. Small summery:

    Kickstarter asking for 500k, got ~900k - Devs knowingly released the game in an utterly broken state because the ran out of Money - reminding they nearly took twice as much as they asked for and cut A LOT of Content.

    The devs are simply not competent enough to ever finish this game. They release Hotfixes every 3-4 days which break significantly more than they actuall fix.

    They did NOT learn from releasing this broken game in a rush, now they try to fix it in a rush. They are simply bad coders.

    Sad for the massive potential.
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  79. Mar 12, 2022
    1
    It's your call but for now it's not recommended.
    1/10 this game at that stage.
  80. Mar 18, 2019
    1
    Retarded imbalanced game that just forces you to kill everything on sight and if you can't you die without a chance to retreat. Disgusting and beyond words.
  81. Oct 14, 2021
    1
    Pathfinder MISSMAKER!

    Seriously, last 5 years there is not a single true PC based RPG exist. All they were trying to create some desktop RPG adaptation for PC platform. It's not working, stop lying yourself who gives high five for a broken PC game adaptation from desktop frp. I guess you are have no idea how a PC RPG should be. These paper and pen game designs aren't suitable for PC
    Pathfinder MISSMAKER!

    Seriously, last 5 years there is not a single true PC based RPG exist. All they were trying to create some desktop RPG adaptation for PC platform. It's not working, stop lying yourself who gives high five for a broken PC game adaptation from desktop frp. I guess you are have no idea how a PC RPG should be. These paper and pen game designs aren't suitable for PC platforms at all. RTwP gameplay design is a garbage and it's corruption for TBS system as well. Too many times you are missing to hit. UI and controls are not friendly. Story also too cheap to create. Staaaggg Loorrrddd STAAAGG LOOORRRDDD Boooo.

    I don't want to compare POE II vs Pathfinder Kingmaker vs Divinity: Original Sin II but it seems Divinity: OS2 is the winner as a new genre PC RPG adaptation. Even OS2 have many handicaps. Oh boy, I'm missing old time TBS-RPGs. All new adaptation RPGs are not providing real RPG experience at all. You can deceive yourself for giving high points to those worthless games.

    Edit: Game is a total disaster. I'm at act5 and I can say WTF is this! Debuffs make you cancer in this game. I admit some dialogs are really funny and enjoyable but couldn't save the broken game.
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  82. Sep 8, 2020
    1
    This game was released in 2018 - it's been 2 years, it's still an unplayable buggy mess. The devs have announced a sequel - and this garbage isn't even fixed yet!
    Expect crashes, quests not to trigger, area transitions not to trigger, also an error in the encumbrance system had all my items gain weight overnight - dropping the entire inventory and standing butt-naked didn't change
    This game was released in 2018 - it's been 2 years, it's still an unplayable buggy mess. The devs have announced a sequel - and this garbage isn't even fixed yet!
    Expect crashes, quests not to trigger, area transitions not to trigger, also an error in the encumbrance system had all my items gain weight overnight - dropping the entire inventory and standing butt-naked didn't change anything (no affliction, 16 strength fighter).
    Even if all the bugs would be fixed, this is average at the very best. PATHFINDER: KINGMAKER is basically a BALDUR'S GATE / ICEWIND DALE / PILLARS OF ETERNITY clone with a tacked on kingdom management system - which I disabled since I had zero interest in that kind of things. If you played the mentioned above games, why should you play PATHFINDER: KINGMAKER?
    You shouldn't!
    First off, the COMMAND & CONQUER combat system with pausing is obsolete. Either go DIABLO-style clickfest or go DIVINITY: ORIGINAL SIN 2 turn based combat (which would be my preference), but this combat system is garbage.
    Secondly, events with time limits are an absolute no-go! The first task has a time limit, run out of time: game over!
    Three: include the ruleset! Former RPG games of the 90s like EYE OF THE BEHOLDER had in-depth description of the D&D ruleset (on which PATHFINDER is based), even though that game only used a very simplified variety to them. Here you better have some knowledge or you're poop outta luck.
    Graphics and art style are ugly. Add terrible voice acting (Linzi, shut up!) but at least it has the typical "only every first line of each paragraph voiced" novel-length dialogues, so you won't have to put up with too much of it (Linzi ended up not in my party anyway). Sound effects and score are serviceable, but nothing more than that.
    Character portraits are a joke! Only a handful to choose from and not one was visually pleasing.
    A repetitive gameplay loop (especially if you've played the afore-mentioned games) with a copy & paste job of the HUD had me wanting to uninstall this garbage after only a few minutes.
    If you must play one of these COMMAND & CONQUER-RPGs, pick BALDUR's GATE II if you must, or PILLARS OF ETERNITY I & II to get the best of this type, but avoid this bugged, boring and bland BG-rip-off like the plague (you'll be glad you did!).
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  83. Sep 29, 2018
    0
    Areas that crash the game.

    Swarm of spiders early game that you cannot kill unless you see a dev post or a youtube video on how to get by them. The game gives all the early kingdom quests to a single advisor and one of those locks him for 60 days which means you fail all the other quests because he is the only one you can select for them. Main storyline quest "Ancient Curse" has a
    Areas that crash the game.

    Swarm of spiders early game that you cannot kill unless you see a dev post or a youtube video on how to get by them.

    The game gives all the early kingdom quests to a single advisor and one of those locks him for 60 days which means you fail all the other quests because he is the only one you can select for them.

    Main storyline quest "Ancient Curse" has a timer and hidden requirement that requires you hunt IRL forums for an obscure dev post on what you have to do, miss it and you're completely screwed. Enjoy watching the Eight-Legged Plague destroy your kingdom 2 days at a time and there is nothing you can do about it.

    I really wanted to like this game but this game makes it so hard. It's not fun running into game breaking bugs, bad design choices, and quests with hidden conditions that require you to hunt dev posts on forums to figure out what needs to be done.
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  84. Sep 28, 2018
    0
    Half baked, unpolished, bug ridden, and imbalanced. Any 10 reviews are fanboys or shills. Check out Steam reviews for a more accurate picture (currently it's at mixed reviews which just "meh").
  85. Oct 24, 2018
    0
    Do you like paying developers to beta test their games for them? If so, then go for it.
  86. Sep 28, 2018
    0
    Game is completely broken. I have never seen so many bugs in a game before, and this is after 2 patches. As to the game itself, graphics are good, performance is good, beyond that, things start to fall apart.

    Difficulty. I love challenging games. If I don't get my party wiped at least once every few hours in a game, then the game is far too easy. This game is not too easy. It is
    Game is completely broken. I have never seen so many bugs in a game before, and this is after 2 patches. As to the game itself, graphics are good, performance is good, beyond that, things start to fall apart.

    Difficulty. I love challenging games. If I don't get my party wiped at least once every few hours in a game, then the game is far too easy. This game is not too easy. It is hard. Unfortunately it is more hard than challenging. Yes, this game will kick your butt, but the problem is, it is due to inflated attributes, not encounter design. So you can have an encounter that wipes the floor with you. I mean, you don't kill a single enemy. But then, when you redo it, and use the exact same tactics, can wipe the floor with them, not losing a single party member. Challenging suggests that you need to apply strong tactics to win. Hard means reloading until you don't get one-shotted before you take your first action.

    To make a proper challenging game, you need to change the encounter for harder difficulty levels. Add more enemies. Replace weaker enemies with more powerful enemies, like casters. Enemies that are harder because they have more skills and abilities to use on the party. This game doesn't do that. It simply applies a formula that blindly boosts attributes of enemies. So, what happens is, the party misses 90% of the time, and the enemy hits almost every time. (They boost enemy AC and their attack rolls)

    The game is not all bad. You can tell they really tried to make a Pathfinder game that feels like the Pen and Paper version. They just made tons of mistakes. Given enough time, assuming the developers don't give up in it, it might become a great game. But it isn't today.

    The bugs are just too many. Not just bugs, the mechanics seem fundamentally flawed. The 6-second round system is broken. Flanking was redesigned to include simply being engaged to two enemies. So two fighters standing toe-to-toe with two rogues, in a battle line, and everyone is considered flanked. The rogues get to sneak attack the fighters standing in front of them. Not to mention any archers, regardless of where they are positioned.

    If they manage to fix the many, many bugs in this game and actually make it playable, I will rewrite this review. I want to like this game, I really do. But it was released in a sad, sad state.
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  87. Feb 9, 2019
    0
    This game really needs a beat down. They used a tabletop game, but then tried to convert it to a real time system while trying to keep the tabletop rules intact. The game is still after months plagued with bugs. Less than 3% of game owners have actually beaten the game. They put out DLC that no one was interested in, and have really bad communication to their player base. The game'sThis game really needs a beat down. They used a tabletop game, but then tried to convert it to a real time system while trying to keep the tabletop rules intact. The game is still after months plagued with bugs. Less than 3% of game owners have actually beaten the game. They put out DLC that no one was interested in, and have really bad communication to their player base. The game's normal difficult is set to superman, and you'll find yourself constantly losing battles that statistically you should have won, because the devs don't understand how random dice rolls are supposed to work. The enemies have a 60~100% chance of hitting you, but you have about a 30~50% chance of hitting the enemies regardless of how high of a level you are. The NPC that fight along side you are typically better than you are at their given roll. You'll find that main of the NPC end game quests are broken. The game itself doesn't offer a good tutorial so even if you're familiar with pathfinder tabletop you'll still have a hard time adjusting. The lack of quality items for your specific character will be hard to find as there isn't a ton of variety in the late game items to fill the needs of any specific build. This game really needs an overhaul, and should have never been released in it's current state. I would consider this game to be in alpha transitioning to beta. If the devs actually fix many of the bugs, and core design issues this game might be a 7. In it's current state it's not worth even picking up as you can't actually play through the entire game without encountering bugs. Great idea, poor execution from a new dev. Expand
  88. Oct 14, 2018
    0
    Kingmaker is a great game in concept only...sadly, the release version does not do the game justice. I would be very highly suspect of anyone who has voted this game higher then a 5; they honestly must not be actually *playing* the game.

    First off, the game breaking bugs and terribly limited game design decisions...there are thousands of people stuck halfway through the game, including
    Kingmaker is a great game in concept only...sadly, the release version does not do the game justice. I would be very highly suspect of anyone who has voted this game higher then a 5; they honestly must not be actually *playing* the game.

    First off, the game breaking bugs and terribly limited game design decisions...there are thousands of people stuck halfway through the game, including myself. Quest scripts are horrendously buggy, and if they break, they cannot be continued to allow access to later chapters. I havent been able to continue for over a week now, heh. Also, the choices the devs have set up in encounter responses FORCE you to take take actions that are not in accord with your characters alignment...it results in shifting your alignment rapidly. Want to play a Paladin or other alignment restricted character? Good luck with that.

    Secondly, nearly every aspect of the games core rules is broken in some way. More then half the feats dont interact with the game in the way they should, or with certain race/class combinations. Many of the spells are the same. The game even references some spells that are, apparently, not even in the game yet...sigh. With everything being a crap shoot as to whether its working or not its very hard to understand how the game in its current state was a release candidate. Monster stats...ah the monster stats..lol.. Okay, so in this game, "normal" difficulty has the NPCs sitting with at least +5 to +10 on most attributes...that means they deal TONS of damage and are almost impossible to hit with spells and effects due to having absurdly high levels of saves. Greater Owlbears have, no lie, higher stats in this game then Ancient Dragons do in the Pathfinder rules. Yep. Fortunetly there are difficulty sliders you can adjust to reign some of this stuff in, but in effect it makes the whole game feel bad from a player perspective... NORMAL should be core base rules and not having the stats of EVERY NPC bloated beyond reason.

    Thirdly, id like to touch on the Kingdom Manager aspect of the game, which is what sets it apart from the other 3d iso's out there currently. It too, is broken. Advisors that have maybe a plus 6 to plus 10 are excepted to make DC 30 tests. Sometimes the events bug out and pile up in your quest log causing a Game Over scenario with nothing you can do about it. The game literally locks you out of playing it for 14 days if you choose to do some of the event cards. If an event that requires IMMEDIATE attention pops up while your advisor is on a 60 day improvement quest, well sorry...your effed, as the advisor is LOCKED into there quest and cannot pause or end it to pursue something thats more pressing. This may not have been a problem IF you got more then 2 advisors that can qualify for doing the task......there is a severe shortage of advisors...severe. Your kingdom also currently does not improve in any way, not even visually, even with stats over 100! It doesnt bring in gold, no new vendors show up, nada.....In fact, the only bonus you get is to have the Artisan crafter occasionally gift you with something, which you will likely sell anyway.... The whole system is rubbish.

    So, if everything else is poorly implemented....The game must have excellent combat mechanics, right? No...nope. There is no agro management in the game. No scripts to tell your guys how to act within the combat system. Unless you micro everything you will surrender about 90% of your guys combat abilities......Rubbish.

    COMMUNITY SERVICE MESSAGE: Those who have voted the game 9 or 10, and have written one or two lines of review are paid reviewers. There reviews simply DO NOT reflect the current state of the game. Since its launch, 3300+ bug reports have been generated.

    Lastly....loading screens....Once you hit the Kingdom Manager about half the time will be spent in loading screens...there is just sooooo much screen flipping, ugh....Something must be done about loading screens.

    In closing, id just like to say that the Devs are working to correct the biggest issues, releasing one or two patches a week to solve the game breaking/ending bugs.. However, I as a player, I did not appreciate there "Studio Vision" posting on the steam forum....Its a load of drek which basically comes down to "We know better then the Players do". No, no you do not Owlcat. I wish they would just come about with something to the effect of "Hey, guys...we know we @#%@% up but had to release to keep the lights on. Our vision for the game and what the expectations were did not meet up, and we will do our best to fix it."....Sadly, nothing like this culpability statement has been posted.

    As it stands, Pillars of Eternity 2 has a much better feel to it and is the closer spiritual successor to BG 3 and the NWN nights series.
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  89. Nov 3, 2018
    0
    The game is too broken to enjoy. They keep releasing 'fixes' that they don't test not 1 bit. Each 'fix' breaks other items, quests, NPCs, really anything that can be broken will be broken.

    If this wasn't a Pathfinder game it may well have a 0 score from everyone. People like the base module and many users are liking the game just because it's "dnd"
  90. Oct 21, 2018
    0
    As the game stands right now, its really fun if you are into crpgs, but i can't recommend it, as it is not a finished product. you can really build up a group with great combat synergy and it gives you enough options to mold all the companion characters around your select characters role. Combat is fun and as fast or methodical as you need it to be. However the game has a plethora of bugsAs the game stands right now, its really fun if you are into crpgs, but i can't recommend it, as it is not a finished product. you can really build up a group with great combat synergy and it gives you enough options to mold all the companion characters around your select characters role. Combat is fun and as fast or methodical as you need it to be. However the game has a plethora of bugs and inconsistancies that pop up hindering your progress until you screen the forums for a work around or learn that you just have give up on some parts of the games stories and side quests. Its enough to make it not fun and pull you out of the experience as you always go back to wondering on whether or not you are doing things that are closing off options to you in game due to faulty coding on the developers behalf.

    Edit, having gone further into this misery Ive found an intellectually insulting kingdom management system. Like really... 'management" is, all it is.

    You gather BP "bp being, the currency you spend to manage and upgrade your kingdom." And I use the word, "upgrade", for the only other way to describe this process is "a measured exercise in doing something while you are breathing"

    Ohh dear reader i hear you say,
    "why do you gather BP?" to which I say,
    "so you can spend it" to which you say,
    "what do you spend it on" to which I say,
    "upgrading your ability to gather BP" to which you say,
    "well why do you need more BP if all you do is spend it to get it back." to which i say,
    "I dont rightly know, and neither does anyone else."

    during this whole process you are locked into countdown timers that will end the cycle of your kingdom unless you use Advisors to investigate events and reveal pertinent information as where to go on the map to prevent such atrocities happening to your kingdom.

    The problem with this, the game doesnt distinguish what is impending doom over what is a group of merchants just wanting a chat, thats right. youll have about anywhere from 5 to 15 of these " timed events" that youll have a very limited amount of rescources to investigate. All so you can figure out which one is related to the main quest and ultimately stave off that game over screen.

    That brings me to increasing your kingdoms stats, there are various kingdom stats that upgrade due to you building stuff in settlements you have founded, these settlements are generally a 3 by 3. grid with each cubicle representing a possible building that you can select to build. certain combinations of buildings side by side concede additional bonuses per month to the kingdoms overall stats. Stats upgrade in level every increment of 20. still with me? good. Now when we upgrade a stat, we have to choose an advisor to oversee the upgrades of these stats.

    In turn, this advisor requests you to oversee him, overseeing the upgrade in stats, which will advance time in game by so many weeks , so naturally, you click accept... and you get a F-cking game over screen because one of those events that kills your kingdom happens within this 14 day span and you werent even allowed to intercept it.

    So you do some save scumming, some testing, the days go by. you figure out a good date on which you can upgrade your Kingdom. you reload from a save file predestined to do exactly what you know will happen, Heres the big moment, you click accept, it completes, one of youre 10 seperate kingdom stats is now level 2... And you get nothing, nothing changes, no epic items, no visible upgrades to your kingdom, no extra dialogue. In fact you remember now that this is a crpg that has combat and tactics and trolls and fire spells, and you wonder... why the f-ck am I even doing this.

    To end, the kingdom management part of this game is so seperated from the game entirely it can only be described as ""a measured exercise in doing something while you are breathing".
    as for you, please dont be me.
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  91. Dec 14, 2018
    0
    Full of bugs. Constantly updating with several GB of files each time, yet no big improvements. They're already selling DLCs even though the game is obviously far, far from finished. They also ban people from their Steam forum for nothing. Critique is silenced quickly. I think that has to do more with whatever idiot they hired as moderator, rather than the developers themselves.
  92. Jul 20, 2021
    0
    DO NOT BUY FOR PLAYSTATION CONSOLES

    This game is a buggy horrible mess. It crashes constantly and has not been fixed in the 3 years of it being out, it won't ever be.

    The game was fun interesting and has something to it but I absolutely cannot recommend when it crashes nearly as much as cyberpunk.

    This was even on a ps5 and it didn't help it at all.
  93. Feb 3, 2020
    0
    This game is a glitched wreck. I was only able to play it for about an hour before the game crashed and from there, it would never load past the title screen. Paizo is a terrible company with non existent customer service. I will never purchase or play another Paizo product ever again.
  94. Sep 30, 2018
    0
    Any game that is bought and paid for and still can not be played after 5 days is a garbage game. If you are one of the very numerous people who are having problems, you can guarantee that Owlcat will put zero effort into addressing your issues. Buy at your own risk...its a gamble whether your money will be totally wasted or not.
  95. Oct 9, 2018
    0
    The game is full of mistakes, the characters are boring, fixing mistakes brings more mistakes than fixes. the quests are boring, the mechanics of the D20 are redone to nonexistence.
  96. Jan 15, 2019
    0
    Too many poorly designed encounters that are guaranteed to be a TPK unless they player was lucky enough to accidentally bring the right combination of classes. Dying over and over again until you go back to an earlier save game and switch to a different party is "Replay value" according to Kingmaker.
  97. Apr 10, 2019
    0
    What a piece of garbage. Unbalanced encounters and just terrible game play. Avoid at all cost, this is a waste of time and effort. Spider swarms taking out a group of level 3 adventurers even after you use 20 alchemist's fire LOL what a joke
  98. Aug 11, 2020
    0
    Legitimately the most miserable CRPG experience I have ever had. Boring, bland story around characters that you'd find in the RPG starter pack with some of the most atrocious combat I've ever seen. You'll randomly jump between insultingly easy encounters and ones with enemies that straight up one shot you. Less than halfway through I just wanted it to end.
  99. Jun 12, 2021
    0
    Played the most recent patch in June 2021.
    The Kingdom Management Minigame is boring and sucks.
    The balancing is horrible. Some Enemies are Paperweights and some are just unbeatable. Additionally the difficulty is increased by throwing mob after mob at the player. Last act is incomprehensible and has also horrible balancing. Story is the generic "ancient evil destroys the lands".
    Played the most recent patch in June 2021.
    The Kingdom Management Minigame is boring and sucks.
    The balancing is horrible. Some Enemies are Paperweights and some are just unbeatable.
    Additionally the difficulty is increased by throwing mob after mob at the player.
    Last act is incomprehensible and has also horrible balancing.
    Story is the generic "ancient evil destroys the lands".
    There are also technical difficulties. What can take approx 1min to save the game on a 8-core cpu with 32GB RAM and fast SSD?
    I had to force myself to finish the game.
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  100. Jul 22, 2022
    0
    Great game. Character generation is a bit difficult for me but overall fun. The variety of choices is satisfying from a roleplaying perspective as well (I'm not a powergamer anyway).
Metascore
73

Mixed or average reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 15 out of 33
  2. Negative: 0 out of 33
  1. CD-Action
    Feb 13, 2019
    75
    Pathfinder: Kingmaker offers an interesting world to explore along with satisfying combat, and the first half of the adventure is top-notch old school fun. Unfortunately later the game loses its momentum and becomes boring. Anyhow, it’s a solid RPG that should keep Baldur’s Gate’s fans happy for many hours. [12/2018, p.86]
  2. Jan 15, 2019
    80
    A great adaptation of the original Pathfinder gamebooks. The story is sidelined by tough tactical combat - its steep difficulty may be daunting to genre newbies, but D&D veterans will be delighted. There are technical problems, yes, but those are overshadowed by refreshing kingdom management and interesting companions.
  3. LEVEL (Czech Republic)
    Dec 31, 2018
    80
    RPG for the hardened. Get used to loadings and getting lost in the rules, get ready for an ok storyline - and in the return you will enjoy a deep level of challenge and great management of your own kingdom. Obsidian has a new competitor. [Issue#290]