Summary:
ParaWorld is a real-time strategy game in which warring tribes team with vicious prehistoric beasts wage brutal combat for control of a world that is parallel to our own. Armed with devastating weapons, commanding powerful fighting dinosaurs and controlling up to 50 units, players go into battle in gripping single-player and multiplayer action. Up to eight players can battle each other via a LAN or the Internet on one of more than 15 multiplayer maps and three multiplayer modes– Team Deathmatch, Defender (one player has to defend his base against all the other players), and Domination (capture the flag). ParaWorld utilizes an unprecedented unit management user interface called the Army Controller, which truly evolves the genre and goes beyond the typical RTS interface. The Army Controller interface appears unobtrusively on the screen. Players can view all of their units at a glance and have general awareness of each unit's health, danger, activity and level-up capabilities. Using the Army Controller, players can select several units consecutively, even if they are spread across the map, in just seconds by simply marking the unit icons in the Army Controller. In ParaWorld's robust single-player campaign players get to know and play three different tribes -- the Norsemen, Dustriders and Dragon Clan. Each tribe is based on a different ancient culture and each sports its own unique play style, units, architecture, skills, and controllable beasts. Utilizing their tribe's skills, and with the help of nine controllable hero characters, players explore 16 equally atmospheric and dangerous prehistoric scenarios located in five climatic zones. Each level contains main quests and side quests. [Aspyr Media]
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| Rating: | T |
|---|---|
| Official Site: | http://www.paraworld.com/ |
| Developer: | SEK Ost |
| Genre(s): | Strategy, Real-Time, Fantasy, General |
| Number of Players: | 1-8 Players |
| ESRB Descriptors: | Blood Language Suggestive Themes Violence |
| Number of Online Players: | 8 Players Online |
| Cast | Credit |
|---|---|
| Thomas Langhanki | Design Director |
| Steffen Priebus | Game Design |
| Markus Oberrauter | 3d Engine Programming |
| Pierre Langer | Music & Sound |
| Pierre Langer | Music & Sound |
| Tilman Sillescu | Music & Sound |
| Tilman Sillescu | Music & Sound |
| Ingo Neumann | Lead 3d Graphics |
| Ingo Neumann | Technical Director |
| Carsten Orthbandt | Lead Programmer |
| Christoph Pech | Programming |
| Andrej Treskov | Programming |
| Marko Schrenker | Programming |
| Peggy Koch | Programming |
| Florian Muller | Programming |
| Jan Neugebauer | Programming |
| Jasmin Kassner | Programming |
| Steffen Unger | Lead 3d Artist |
| David Fraab | 3d Artist |
| Paul Janssen | 3d Artist |
| Marcel Ludwig | 3d Artist |
| Benjamin Sauder | 3d Artist |
| Conny Geppert | Level Artist |
| Catherine Beyer | 3d Artist |
| Thomas Wolff | Senior 2d Artist |
| Marco Roth | Lead Animation |
| Bettina Grunefeldt | Senior 3d Animator |
| Piet Schonepauck | 3d Animator |
| Karsten Harle | 3d Animator |
| Julia Dufek | 3d Animator |
| Frank Hentschel | Lead Level Design |
| Claudia Kruger | Level Designer |
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