User Score
8.3

Generally favorable reviews- based on 2039 Ratings

User score distribution:

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Feb 15, 2014
    7
    Scarier than the scariest movie, which means it holds the tittle of the scariest game but by the time you near end it just drags on far too long.

    Could have been a 9/10 if they just ended it sooner. Turned from running for you life to fumbling in the dark. 1 hr less and this game would have been master piece.
  2. Oct 5, 2013
    7
    I'm starting to get the feeling that this is the new trend in horror games. Take every weapon away from the player and let them attempt to guide their character through dark linear buildings with just the faintest suggestion that violence may ensue. Games like Amnesia have not necessarily set the new "mold" for this genre, rather games like, Condemned: Criminal Origins, have shown usI'm starting to get the feeling that this is the new trend in horror games. Take every weapon away from the player and let them attempt to guide their character through dark linear buildings with just the faintest suggestion that violence may ensue. Games like Amnesia have not necessarily set the new "mold" for this genre, rather games like, Condemned: Criminal Origins, have shown us that we can still be terrified by conflict centered around some unsettling environments and settings. Sure, Castle Brennenburg was a grisly and unnerving place, but the scares are predictable, the enemies can be entirely avoided as well. In 2013's "Outlast," we are aided by a video camera that runs on two auspicious batteries that pop up all over the place to allow the player to utilize a night vision screen filter. The problem here is, it isn't unsettling or terrifying not being able to see in the dark. Its tedious. Yes it was tedious in Amnesia and its tedious here as well. In Condemned you couldn't avoid combat, often times you were shoved into it to get further through each area, which was a good way of connecting with a player: "You could constantly be in danger." In Amnesia its, "Hide here till the spooky spooks walk away and then proceed down the dark corridor." Which makes Outlast look even worse as it clearly complies with this logic. There are many reasons why Outlast "phones home" when it comes to its intentions, but its still a very well crafted game. It may even turn the genre around, but lets hope they don't all start building games around player-characters that are unable to combat anything around them. Waiting for some twisted in-mate to wander off from me in Outlast was about as boring as Amnesia's predictable grab-item triggered spooks and I hope someone sees that this is not necessarily the way to go in the first person horror domain. Condemned remains as the one the finest moments in that genre and remains to this day as having the most visceral combat system ever- coupled with real scares that were deeply unsettling. Expand
  3. Mar 26, 2014
    7
    The atmosphere and visuals are very well done, and lend greatly to the overall experience of the game. As a veteran to horror titles, however, I found the 'horror' aspect of the game to be somewhat lacking. Outlast certainly has it's share of creepy moments and well timed jump scares and is still a great game overall, but beyond the polish it felt as though something more was missing.The atmosphere and visuals are very well done, and lend greatly to the overall experience of the game. As a veteran to horror titles, however, I found the 'horror' aspect of the game to be somewhat lacking. Outlast certainly has it's share of creepy moments and well timed jump scares and is still a great game overall, but beyond the polish it felt as though something more was missing.

    My one real gripe with the game is that the vast majority of enemies you encounter in the game all follow a similar 'search and chase' AI that takes little effort to outsmart, which greatly detracts from the immersion and fear of evading and escaping them. There were also several times throughout the game when the "activate X number of things while evading a patrol" mechanic was used, all of which boiled down to performing the exact same "stay out of sight and move when they move" tactic, which took away from the overall experience for me. There were also a few times where I would become more frustrated than frightened over trying to deal with and evade enemies as I progressed.

    All of that said however, Outlast is still a very satisfying game to play, and is worth the asking price. Gameplay is smooth and fluid, character interaction with the environment is an uncommon and welcome touch, and the night vision mechanic is implemented very well. While it's not a game I would play through again, I certainly recommend it to anyone looking for another title in the horror genre to keep them occupied.
    Expand
  4. Feb 23, 2014
    7
    If you want something like Amnesia: The Dark Descent, then this is the game to play. It's not as atmospheric as Amnesia, nor is the storyline as intriguing, but you will still love Outlast start to finish.

    The scares are all done the right way. You will find yourself jumping out of your seat many times. You will find yourself in constant paranoia and getting bursts of fear-induced
    If you want something like Amnesia: The Dark Descent, then this is the game to play. It's not as atmospheric as Amnesia, nor is the storyline as intriguing, but you will still love Outlast start to finish.

    The scares are all done the right way. You will find yourself jumping out of your seat many times. You will find yourself in constant paranoia and getting bursts of fear-induced adrenaline for the large chunk of the game. The gameplay isn't mind-blowing, but still holds up extremely well.

    The only negative point I'll give this game is that some of the level design is very poor, and you could find yourself running around in circles or possibly getting killed because it can be cramped, confusing and repetitive, though that doesn't ruin the game in any sense. Overall, if horror games are your thing, this'll probably be in your top 10.
    Expand
  5. Feb 5, 2014
    7
    The game is the most scariest games I have ever played!! The atmosphere is amazing, graphics are very good. If you like scary games, you must play this!
  6. Nov 2, 2013
    7
    This review contains spoilers, click expand to view. This was a great horror game. The visuals were impressive and the music fit perfectly to create its eerie style. Unfortunately I was thrown out of the games atmosphere a little too often while playing, even though I always played in a dark room with headphones. Not really anything big, but little things like unmotivated act transitions. An example of this would be when you accomplish a goal in a room and turn around, all the doors in that room would be magically shut and locked and a previously closed vent would be open. Not all the transitions in the game are so lazily realized, but when they happened it threw me out of the atmosphere. Another common problem I found was I felt like my character almost wanted to stay trapped even though he was trying to escape. In particular I remember at one point I had to shimmy across open windows outside only a few stories high. I'm pretty sure any sane person would jump out of an open window in such an environment. The game play itself does start to get repetitive toward the end, but the game is relatively short so it doesn't ever get boring. Still, this game does a great job overall and will surely be a hit for many players who love horror games, including this reviewer. Expand
  7. Sep 15, 2013
    7
    The horror video game genre is a classic category that is at its peak by delivering a range of games that can throw in some gore or jump scares.
    Unfortunately, Outlast was no unique exception:
    While the game offers the similar suspense of walking through a ruined city at twilight with the distant snarl of a canine, it was short to offer depth and originality. Yes, I am happy to admit I
    The horror video game genre is a classic category that is at its peak by delivering a range of games that can throw in some gore or jump scares.
    Unfortunately, Outlast was no unique exception:
    While the game offers the similar suspense of walking through a ruined city at twilight with the distant snarl of a canine, it was short to offer depth and originality.
    Yes, I am happy to admit I didn’t go five minutes without being scared or freaked out whilst playing, but I was hoping it would deliver that emotion in a different way to the typical expectation thus this made the jump scares predictable and less intimidating. The story was something different, albeit unfinished and hinting towards a sequel but the atmosphere of an asylum has grown far above cliché for the horror genre not to mention yet another device the protagonist can use to see in the dark.
    If you like a game that scares you, this is a perfect choice, but if you want the next generation of horror video games, you’ll have to wait.
    Expand
  8. Jan 9, 2014
    7
    The atmosphere and sound of this game make it a true horror experience. It gives you that feeling of wanting to play to finish the game but also not wanting to play due to the fear it brings.

    Slightly linear at times and repetitive objectives slightly drag down the score but well worth a go for horror fans.
  9. Jan 2, 2014
    7
    Outlast is a polished experience. It's a great scare and it does what its job quite nice. It's just that it's job is not quite stretched for a full fledged game. It's a rollercoaster in a lunatic asylum. It has good visuals, great sound (and music) and some pretty basic stealth gameplay. That's it. The story is a mess (there isn't one), as it doesn't develop at all and beside the "hide inOutlast is a polished experience. It's a great scare and it does what its job quite nice. It's just that it's job is not quite stretched for a full fledged game. It's a rollercoaster in a lunatic asylum. It has good visuals, great sound (and music) and some pretty basic stealth gameplay. That's it. The story is a mess (there isn't one), as it doesn't develop at all and beside the "hide in the corner, wait for him to turn his back, now go" there is no gameplay at all. It reminds a bit of Mirror's Edge without the cool moves or level design. It lasts about five hours and at about 2 hours in you will see the limitations of the enemies, so the fear effect won't affect you any more.

    It's great for some good scares, it has some great baddies and it creates pure tension, but it's hollow. You'll do the "collect 3 stuff" or "flip 2 switches" 5 or 6 times and that's the game. I must say I was hyped for this game but utlimately I can't help but feel disappointed. I expected at least a better story development and some puzzles. There are none. Nevertheless, it's got a ton of jumpscares and it's great if you want to use it for that. I disliked the battery searching, it didn't feel "survival genre" at all. It felt survival when I was being chased.

    At least the checkpoints are good and the polish level is unexpected for this type of (indie) game. The night vision effect looks suberb and everything looks and sounds as it should.

    It is scary, it has atmosphere, but it doesn't qualify as a full game. It just feels hollow.
    Expand
  10. May 13, 2014
    7
    Absolutely the best horror game in a moment. The story is interesting and the jump-scares are not too scary. Survival feeling makes this game special and surprising. The best horror game in the moment but still 7/10. Only the story mode makes the game too small.
  11. Sep 11, 2013
    7
    I think this game is slightly overrated. Here's why: 1) There is a fundamental problem with the mechanics of the game that lead it to be overly boring and repetitive. The problem stems from the fact that you cannot attack enemies and thus don't need to regulate health, stamina, ammo, etc. All you can do is hide. It's ridiculous that I can't fight back when some scrawny guy missing hisI think this game is slightly overrated. Here's why: 1) There is a fundamental problem with the mechanics of the game that lead it to be overly boring and repetitive. The problem stems from the fact that you cannot attack enemies and thus don't need to regulate health, stamina, ammo, etc. All you can do is hide. It's ridiculous that I can't fight back when some scrawny guy missing his skin is beating me to death. 2) because of (1) above, you tend to get your ass kicked over and over until you've memorized a map and this is both frustrating and not scary when you get killed for the 20th time by the same wimp 3) the puzzles tend to emphasize knowing the map (collect X of some item) which relates back to (1) and (2) and finally 4) the story isn't really all that interesting or subtle. It's your typical sort of Resident Evil Operation Racoon stuff that's been done to death. Otherwise the game is OK. The graphics, sound effects, and general ambiance of the level design and atmosphere are top notch and this is why I give it 7/10. Expand
  12. Sep 5, 2013
    7
    This review contains spoilers, click expand to view. So I finished the game and taking with the two feelings, the story was downright bad and towards the end you will be a little shocked. The atmosphere you breathe icy breath until the end of the back and this is definitely a great title that his promise. It really is a game of survival horror and full of unpleasant moments.

    What struck me at the game but was greatly disappointed by game time. I finished the game for four hours, I enjoyed so only two nights and I feel very disappointed. The game had great potential and I feel very deprived. It is above average and great horror game that the knee precipitated a very short game time and sometimes poor AI.
    Expand
  13. Sep 5, 2013
    7
    This review contains spoilers, click expand to view. Outlast was by no means a poor game, and had all the ingredients for an amazing horror game. However, these ingredients weren't used to the fullest.
    The beginning of the game was amazing. The atmosphere sucked you right in, and the scares were placed just right to both scare you and teach you the game. As it got towards the middle and end, things began to lack off. Repetitive scare tactics lost their edge, and the designers even began to announce the entrance of major enemies to let you be aware that they were there, and that you should be cautious. Over exposure to the enemies was also a minor problem. I became used to seeing freaks everywhere and didn't pay much mind if one hit me. Also, the survival horror aspect is too forgiving (I think this of Amnesia too) a huge, beast of a man is introduced to you by ripping off an inmates head and when you encounter him, he just throws you or slaps you; almost every enemy in the game has to hit you twice.
    The platforming was great because it felt like you were just an average man, not some star athlete. You felt the breathing and effort in the long jumps.
    Lastly the ending areas were lackluster at best, a cliche ending to the game and a huge let down for the mystery and buildup it had going for it. I'll leave the ending at that.
    Overall, it was still worth my money and easily worth playing, just don't expect the 'scariest game ever' as it was hyped for.

    TL;DR
    Enemies lost their scariness and threat
    Reused scare tactics
    Atmosphere was stunning, but fell off near the end
    Had some amazing scares, but too many failed attempts
    7/10 would buy and play.
    Expand
  14. Sep 6, 2013
    7
    I feel like the people who are rating this game an 8+ must have only played for about 90 mins. The game does scary very well but it wears off so quickly that you really start to nitpick the rest of the game once its gone.

    The textures on pretty much all the people you meet in the game are exactly the same. The facial scaring etc.. are so reminiscent of Fallout's ghouls that it made me
    I feel like the people who are rating this game an 8+ must have only played for about 90 mins. The game does scary very well but it wears off so quickly that you really start to nitpick the rest of the game once its gone.

    The textures on pretty much all the people you meet in the game are exactly the same. The facial scaring etc.. are so reminiscent of Fallout's ghouls that it made me chuckle more than disturb or upset me in anyway.

    The story isnt really there. just sort of a walk along and read the odd note and chat it up with the poorly voice acted priest a few times.

    The run and hide mechanic gets really old once you realize you can sprint through every level picking up what you need with no real risk of ever dying or getting caught. You can literally run in circles around the games powerful nemesis "Walker" who chases you throughout your whole play-though. Seriously this guy loses all scariness once you make him do a few 360's.

    Admittedly Im not quite finished so maybe something else will happen to perk me up a bit, but overall I feel this game fell short in its mission of being the scariest game ever made. They really needed to add in a few more mechanics besides sprint and hide. Once you're no longer afraid of being caught or killed the only thing there to make it scary is the soundtrack which actually gets pretty damn obnoxious after an hour or so and most people I imagine will end up turning the volume down.

    Here's hoping machine for pigs delivers better.
    Expand
  15. Sep 7, 2013
    7
    Desde que Amnesia pego el bombazo con su sistema de juego y ambientación. Aunque hubo títulos similares en el pasado, parece que ha vuelto la moda de juegos de horror donde el protagonista solo puede esconderse, huir y poner todo lo que pueda enmedio de sus perseguidores. Este juego sigue esa senda, y todo hay que decirlo. Lo hace bien.

    Sus monstruos son perturbadores, sus escenas
    Desde que Amnesia pego el bombazo con su sistema de juego y ambientación. Aunque hubo títulos similares en el pasado, parece que ha vuelto la moda de juegos de horror donde el protagonista solo puede esconderse, huir y poner todo lo que pueda enmedio de sus perseguidores. Este juego sigue esa senda, y todo hay que decirlo. Lo hace bien.

    Sus monstruos son perturbadores, sus escenas macabras (Gráficos muy buenos), la inteligencia artificial está bastante pulida, el control es suave y no da muchos problemas excepto quizás en las escenas Quicktime. Los monstruos te persiguen sin trabarse, si saben que estás escondido en una de las taquillas te sacan arrastras de alli. etc. Una buena historia, quizás algo vista pero que se suple con los personajes secundarios tan "amigables" que te encuentras.

    Lo malo es que peca de una duración corta (es fácil, 5 horas y media), te dan demasiados golpes de limite (no necesitas buscar botiquines ni nada de eso, sino que recuperas la vida sino te golpean de seguido) y el entramado no te permite mucha exploración, demasiadas puertas cerradas y pocos cambios de escenario. Su precio es 18 euros, que yo los pague con gusto, creo que es rejugable aunque solo sea por revivir algunas de las escenas verdaderamente siniestras.
    Expand
  16. Sep 7, 2013
    7
    A game I've been looking forward to for a while after coming across some impressive youtube videos of it that made crave being locked in a darkened room with just candle light flickering and my head phones on for an immersive horror fix. The controls are simple to learn to navigate around the asylum with a camcorder which you can alternate between standard mode and night vision forA game I've been looking forward to for a while after coming across some impressive youtube videos of it that made crave being locked in a darkened room with just candle light flickering and my head phones on for an immersive horror fix. The controls are simple to learn to navigate around the asylum with a camcorder which you can alternate between standard mode and night vision for spookily hard to see areas (don't forget to set your gamma settings to low in game). Graphically the game is good and runs smoothly, NPCs are well modelled and look creepy but nothing to make you stop and say "oh wow look at that" so do not expect any eye candy, the camera modes are realistic and the grainy effect of night vision adds to the creepy atmosphere.

    Without giving much away the storyline is interesting as you gradually pick up research papers left around which are added to the journal and notes are added as the storyline progresses to each area. One criticism I have is the lack of environment interaction which I enjoy in some games, you are only able to pick research papers, open doors, jump and hide basically. It would of been nice also to of maybe have more of an investigative theme with (optional) hidden clues and puzzles to add more diversity to the game play.

    Like with most horror movies and games, sounds plays an important part in the overall immersiveness, Outlast manages to capture this effect to good use, though the droning high pitched sounds were slightly irritating after a while, saying that the sound effects are well placed and voice acting are very good.

    I did have a few jumpy moments and shocks primarily in the first hour of the game but then after I seem to become accustomed to the "monsters" running after me, having to sprint like mad and frantically try and find a place to hide. It took me around 5 hours to complete, I felt relativity satisfied that it's value for money though I doubt many people will want to play it through again, over all an enjoyable game and horror romp let down by one or two things that maybe could be improved on in a sequel.

    Pros Graphically spot on for a horror game, night vision mode is great, being in a creepy asylum is a scary experience, lots of frantic running and hiding with scary/jumpy moments.

    Cons Lack of environment interaction and exploration, no mod support, QTE (not a fan of them sorry). Not as intensely scary as I hoped for.

    Storyline 7/10
    Graphics 8/10
    Music, sounds & ambience 7/10
    Voice acting 8/10
    Gore 9/10
    Scariness 6/10

    Overall 7/10
    Expand
  17. Sep 10, 2013
    7
    Is it the best horror game ever? No.
    But that doesn't make it a bad game in fact the game it's pretty amazing in comparison to any other horror game released in the last 2-3 years.The graphics are the best it could offer with the Unreal Engine 3,and you would be amazed at some of the game scenery, though the NPCs faces look not so great and the game looses its sense of horror.The story
    Is it the best horror game ever? No.
    But that doesn't make it a bad game in fact the game it's pretty amazing in comparison to any other horror game released in the last 2-3 years.The graphics are the best it could offer with the Unreal Engine 3,and you would be amazed at some of the game scenery, though the NPCs faces look not so great and the game looses its sense of horror.The story starts out strong but you start losing interest at the half of the game and the end is pure mediocre like from a bad Hollywood horror movie.The fear of the game starts out with mostly jump-scares and then it rests on the atmosphere for trying to make the player paranoid.The characters are really cool and interesting from start to finish with a few exceptions.
    In the end Outlast is the best horror game in the last 2 years but not the best of all time.
    Expand
  18. Sep 10, 2013
    7
    This review contains spoilers, click expand to view. I have to say that Outlast was quite a well made game for an indie team. The graphics/visuals are very nicely done. The story itself was rather short and felt somewhat empty sadly, and the ending was rather disappointing. It felt rushed.

    However my experience playing the game was for the most part, fun.
    The game itself wasn't scary though. It was more thrills and suspense and the odd jump scare.

    The atmosphere in the game was pretty good. Some of the things you see patients doing was rather surprising but at the same time, it's something you would expect to see. All in all, I think the developers got the mental patient behaviors to definitely give off the feeling that you were in a mental institution. It could have been taken further in my opinion. But still I would say it was well done.

    I loved the camera and it's night vision. It really went well with the game and definitely was something I was happy to have.

    Enemies were not really scary. Pretty much all characters in the game that you encounter look extremely similar to each other, which left me a bit disappointed to be honest. They looked weird, but not in a scary way.

    Also while I enjoyed not being able to attack and having to run and hide instead, it felt extremely simple and in no way scary. It was more of a suspense feeling. Getting away from enemies was very easy, and with the AI intelligence, it felt somewhat unrealistic. They were not much of a threat. More of an annoyance and rather predictable very early in the game.

    The AI itself for enemies was very basic when they would look around for you. It felt very simple. However I will say watching them look under beds and in lockers was quite a chilling to experience. Heck, I even once had one of the enemies open the right one which took me by complete surprise! So that over there gets a star for thrills. Though the AI itself to me was still silly. See spoiler below as to why.

    SPOILER
    In once instance where Tager is looking for you, I was hiding under a bed, he looked under a bed right ahead of me. Yet he couldn't see me. But it was light enough that he should have. So it felt a bit odd. But I didn't mind so much since he was not a very nice enemy to be around. Long story short he will NEVER be my buddy..
    SPOILER

    Another thing that I felt was a bit odd was the portable lights on the floor. Surely the player should be able to move them or turn them off to hide from enemies.. So that was rather odd to me.

    The institution was quite nicely done. But in some areas it felt a bit repetitive. The gore was pretty gory I suppose. Definitely felt like something horrid had happened.

    The sound effects were decent. Hearing the character's breathing when scared was quite a nice effect and such.

    Overall, I don't really write reviews but here's my sum up.

    Story: 5/10
    Gameplay: 6/10
    Scare: 4/10
    Sound: 7/10
    Graphics: 7.5/10

    I would definitely recommend playing the game. It is worth the $20 USD price. And all in all, I hope the developers will continue to create games like this, but improve from feedback. The game had far more potential. But I reckon they can bring something even greater than Outlast. They've definitely shown some great skills in their work. All in all, I support them and I'm glad I purchased the game.

    If you're looking for some thrills and suspense, I highly recommend this game. It may be short and not the most in depth and interesting story. But it's definitely a game you should play at least once.
    Expand
  19. Sep 11, 2013
    7
    Well-done Red barrels,

    the best horror games out this year so far and had the guts to bring it out so close to Amnesia a machine for pig and kick is ass. made with the Unreal Engine 3 this is the best looking Horror game to date, I have been traveling while playing this game, so iv been playing it On a high to low to mid range PC's and from to low to the high settings it looks
    Well-done Red barrels,

    the best horror games out this year so far and had the guts to bring it out so close to Amnesia a machine for pig and kick is ass.

    made with the Unreal Engine 3 this is the best looking Horror game to date, I have been traveling while playing this game, so iv been playing it On a high to low to mid range PC's and from to low to the high settings it looks fantastic, of course is no Crysis, but its still the best looking horror game out at this moment in time.

    Gameplay- only armed with a camcorder with Night-vision, you have to sneak around a insane asylum and run and hide away from crazies mutilated people.a great game mechanic but not revolutionary but it is done effectively, But this game play is not without its flaws it gets abit repetitive, pushing or turning 2 or 3 things while snaking past monsters is ok one or twice, but here its done too many time. fortunately towards to end of the game it changes its pace making you think and act more quickly. also now and again a jump scare is done effectively.

    Just a quick point the music is fantastic don't know what to say about it but it is done really well also the folly sounds (foot steps breathing and atmosphere) are done perfectly

    story- ok it might seam to be the cheesy game you hear about a journalist going into a insane asylum because he hear bad things were happening and what a surprise his phone and radio stops working, and it is really cheesy, but for some reason it works. You pick up documents which tell and inside story from the workers and in certain places when you hold up your camera he writes down his notes, this makes it more immersive.

    Ok now the good is out of the way its now for the bad new. like i said before it can get abit repetitive, AI can be dumb at time and another time it can seem no matter what even if your hiding he can spot you. it is also abit linear and once you get about 2/3rds the way through the scares are no more, this is a problem with most scary games though, they can not scare you the whole time. Also they are too many batteries scattered about, One of the best times i had in the game is when you lose you camera. and you have to go searching in the dark for it.

    One more bad is horror games need puzzles, back tracking, inventory and regenerating health is a bad thing, 3 hits and you dead, is not a good thing, the only game i think did this well is the resident evil in the PS1 stage. its a shame we now lost that type of horror but saying that this still the best horror game to come out this year.

    Ok as you can see I gave this game a 7 but really i like to base it on price this game came out for 14.99 GBP the price i think its worth is 11.99 new, meaning fantastic indie game. but not with out its bad points and nothing new given to the genre.
    Expand
  20. Sep 15, 2013
    7
    This review contains spoilers, click expand to view. "Outlast" is probably one of the best horror games released in the past time, but it has its problems.

    The atmosphere is pretty good, but most of the tension comes from all the crazy people surrounding you and the corpses that are ripped apart in the most disgusting ways.

    People may be having another opinion on this, but I don't like that there are so many jumpscares in this game. "Amnesia: The Dark Descent" for example doesn't have this many jumpscares but is way scarier due to its amazing atmosphere.

    The camera with night vision is a great idea, I like it more that lanterns or flashlights because you can take a closer look at the amazing monster design without getting found.

    "Outlast" gets a bit over-violent in the end, I don't think it is necessary to put hundreds of litres of blood on the walls and the floor to make the player fear the final enemy.

    The end of "Outlast" is pure in my opinion. I never like it when the main character dies at the end of a game, but in a horror game it just feels completely unnecessary. The player feels sorry for Miles because he has to go through all of this and in the end the developers think "Let's just kill Miles. That'll make a great ending!"

    Even though it has it little problems and the worst game ending since Mass Effect 3, "Outlast" is a very good horror game with a good atmosphere and a deep story.
    Expand
  21. Oct 8, 2013
    7
    Long have I yearned for a game with almost perfect graphics since the days of Manhunt...and now I have been given OUTLAST AT LAST! The Best graphics this year, and though the storyline is pointless it still manages to be a decent game
  22. Nov 9, 2013
    7
    A game that will terrify you to begin with (to the point I screamed aloud), however you do get used to it but the story keeps you interested right until the end, (I didn't like the ending but wont spoil it for you). Overall a good game worth playing.
  23. Nov 9, 2013
    7
    I dont know if the game was worth the money but it was deffinately worth my time. Outlast is quite short like most survival horror games. The graphics are amazing. The story is decent and the gameplay is also great. if this game was as long as amnesia it would be almost as good as amnesia. Definitely better than a machine for pigs though.
  24. Nov 10, 2013
    7
    First things first, this game looks freakin amazing. It is dripping with atmosphere. The soundwork is also stelar, but unfortunaly those are the only things that are constant throughout the game. The game starts out really strong, but the final third of the game is quite disapointing and not very scary. The game starts using more jumpscares and less tension the more you advance through theFirst things first, this game looks freakin amazing. It is dripping with atmosphere. The soundwork is also stelar, but unfortunaly those are the only things that are constant throughout the game. The game starts out really strong, but the final third of the game is quite disapointing and not very scary. The game starts using more jumpscares and less tension the more you advance through the narrative. In the end, I still think it is a good experience. Expand
  25. Nov 6, 2013
    7
    Outlast is a game with good potential that was marred by some poor design choices. The environment is good, and the general idea of hiding is well executed. Yet for a game that clocks in at around 5 hours, it manages to be repetitive in it's design. I understand there's only so much you can do with the concept, but the game literally becomes go here, turn 3 valves, flip 3 breakers, etc.Outlast is a game with good potential that was marred by some poor design choices. The environment is good, and the general idea of hiding is well executed. Yet for a game that clocks in at around 5 hours, it manages to be repetitive in it's design. I understand there's only so much you can do with the concept, but the game literally becomes go here, turn 3 valves, flip 3 breakers, etc. While you hide from a guy who shows up to investigate each time you do it. This repetition removes any sense of fear that could be had, as if you know the person is always coming you cannot possibly be scared by them. A more minor complaint I would have would be the ending, which to put it bluntly, sucked hardcore. Outlast has a ton of potential and some great ideas, but they weren't executed as well as they could be. Overall, the game is probably overrated. It looks great and it plays well, but at the end of the day it's just repetitive and frankly the worst thing of all: It's just not scary. Expand
  26. Dec 3, 2013
    7
    I am not experienced with horror games and in all honesty this is only the second horror game I've played myself, with the other being Amnesia.

    One of the things that eventually frustrated me about Amnesia was that I felt like the core gameplay ended up being stuck in a big dark area with an objective or puzzle to solve which you must do while avoiding the monster(s) patrolling the
    I am not experienced with horror games and in all honesty this is only the second horror game I've played myself, with the other being Amnesia.

    One of the things that eventually frustrated me about Amnesia was that I felt like the core gameplay ended up being stuck in a big dark area with an objective or puzzle to solve which you must do while avoiding the monster(s) patrolling the area. Considering this game's gameplay is literally identical to Amnesia (with the exception of no sanity meter) this game falls down the same hole. Way, way too often does this scenario happen to where you have to wait in a locker or crouch in some dark corner and eventually die enough times to memorize the AI pattern and sprint your way to where you're going. It got to the point where whenever I thought of playing Outlast, I thought of waiting, and I'm sure that's not what any game developer wants their player to think.

    But don't get me wrong, on the "horror" side of things this game has some very scary moments. I was by far most scared during the first 30 minutes or so of the game, I thought the introduction to the asylum was done quite masterfully and during that first section, simply looking down one of the long, empty hallways filled me with dread. To me, everything started to kind of go downhill once the very cliche "Blackout Basement Breaker Run" kicked in. This game is loaded with cliches and it really hurts the experience of the game.

    Plotwise, the game starts out promising when you have no idea what's really going on, but as the game winds along it just falls apart culminating in a spectacularly awful ending. In the character department, there's really nothing remarkable here except for one specific character met about halfway through the game who despite only existing in the plot for about a maximum of 20 minutes is actually one of my favorite new characters of 2013. Otherwise all of the few actual recurring characters in this game (which is limited to you, the token religious crazy and the big guy stalking you the whole game) are remarkably dull of any kind of life with the exception of the protagonist's horrible mental dialogue that takes place in the form of notes he writes. He writes sarcastically about the asylum's environment and its characters, while in the midst of his life or death situation and as a result his personality comes across as detached from what the hell is going on around him and just kind of jerk-like. Aside from that one thing I don't have any problems with the character, and I liked his realistic breathing and I especially loved his full body awareness.

    But nevertheless I still think this game is recommendable, but that may just be due to my lack of experience or knowledge of the horror genre. It's a fine, short adventure with a well done atmosphere and some very doom-impending moments of walking in a massive pitch-dark sewer or a creepy, dead hallway where you have no idea what is around the infinite numbers of blind corners. Just expect things to get tedious.
    Expand
  27. Oct 21, 2014
    7
    Fantastic start, good visuals, pretty intense atmosphere, horror elements, twice I almost jumped out of my skin in shock, but then it slowly turns into a bad horror cliche fest and it gets boring quite quickly, most of the atmosphere is gone and all that is left is running in dark corridors, trying to not get killed by some monsters, it's hectic and tedious. It's also very linear whichFantastic start, good visuals, pretty intense atmosphere, horror elements, twice I almost jumped out of my skin in shock, but then it slowly turns into a bad horror cliche fest and it gets boring quite quickly, most of the atmosphere is gone and all that is left is running in dark corridors, trying to not get killed by some monsters, it's hectic and tedious. It's also very linear which doesn't help either and navigation can be pain sometimes. I was about to give this an average score, but without spoiling anything, the ending is really really good and improves the final impression at least 2 points up. 7/10 Expand
  28. Feb 19, 2016
    7
    Petit survival bien flippant, votre seule arme étant une caméra ce qui limite pas mal le gamepaly basé sur du jumpscare, le jeu est vraiment très court mais intense, un petit 7 bien mérité
  29. Jan 3, 2014
    7
    Very good survival horror game. The only negative things I have to say are smaller nitpicks. One, the game wouldn't be scary at all if your character had a 9mm, or even a small pocket knife.Two, the game after about the third encounter with a Variant (The psychopathic inmates) the entire hiding mechanic and button-pushing and valve-opening thing became very trivial and not very scary. ThisVery good survival horror game. The only negative things I have to say are smaller nitpicks. One, the game wouldn't be scary at all if your character had a 9mm, or even a small pocket knife.Two, the game after about the third encounter with a Variant (The psychopathic inmates) the entire hiding mechanic and button-pushing and valve-opening thing became very trivial and not very scary. This can probably be remedied with playing with the lights completely off, alone, with headphones on turned up very loud. Three, the ending was piss poor and was in no way an adequate resolution to an otherwise very good game. All together a very good game. Expand
  30. Mar 10, 2014
    7
    If this would be a horror, it should be different. I can say that the beggining was the best, then everything exagerated. Why you have to walk so much and suddenly you hit a ' crazed ' employee. This is not what I expected, truly, my opinion. I was waiting for a action-horror.
Metascore
80

Generally favorable reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 50 out of 59
  2. Negative: 0 out of 59
  1. Feb 21, 2014
    80
    A game that is not as innovative as you would hope. It is very old school. Nevertheless, this is a real horror-game and we can guarantee that you will freak out. It may be old school, but it is still a very good game that will blow you away.
  2. Dec 5, 2013
    80
    This is probably the most horrifying experience in videogames, ever!
  3. Oct 31, 2013
    80
    On one side, you have linear gameplay, at times simplistic game design and plenty of clichés. On the other – an exciting opportunity to star in a very cool horror ‘movie’.