- Publisher: The Adventure Company
- Release Date: Aug 28, 2008
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Outcry is one of the more surreal and impenetrable adventure games ever made.
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All in all, with such an intriguing premise and strong production values, the developers had the foundation to make a great game, but the corny plot, pretentious writing, uninteresting characters, and some questionable design issues prevent it from achieving its full potential.
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While there are many aspects of this game that are interesting, there are also many times when the gameplay is boring and lackluster. The story as a whole just doesn’t appeal or resonate, and the writing is bad.
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It is truly a work of Art which stimulates the senses, evokes your emotions and leaves you thinking. But it has that one fatal flaw which mars the whole experience.
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The problem with Outcry isn't that it was cheaply made, it's that the developers took what little they had, and made something unappealing and boring out of an interesting concept.
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If you like your puzzles tough and confusing, then Outcry might be a good choice for you, but otherwise I wouldn’t recommend it.
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Outcry is creepy, stylish, and atmospheric, and contains some interesting gameplay ideas. While getting high marks for an interesting and unusual concept, it falls short in regard to providing guidance for the player and fails to deliver on its lofty premise.
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All in all, I rather enjoyed Outcry. I am a fan of these types of titles and Outcry is one of the best adventure titles that I’ve ever played in recent history.
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All told, Outcry isn't a bad game. It's not one I would recommend for players who aren't already a fan of the genre.
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PC PowerPlaySome will be fascinated by its near-impenetrable story, but it is incredibly backwards in puzzle design and interface. [Feb 2010, p.61]
Awards & Rankings
User score distribution:
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Positive: 11 out of 17
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Mixed: 3 out of 17
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Negative: 3 out of 17
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Jul 9, 2012
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Jun 5, 2019