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No user score yet- Awaiting 1 more rating

User score distribution:
  1. Positive: 2 out of 3
  2. Mixed: 0 out of 3
  3. Negative: 1 out of 3

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  1. JasonK.
    Mar 8, 2003
    9
    The only reason it isn't a 10 is because of some lingering bugs that have kept me from expanding my league. But the ability to set any league size, start at any year in history, import real players from any year, expand or contract your league, manage every game or play GM, roleplay as a manager, customer service that has released a patch after 5 days fo the game being available, the The only reason it isn't a 10 is because of some lingering bugs that have kept me from expanding my league. But the ability to set any league size, start at any year in history, import real players from any year, expand or contract your league, manage every game or play GM, roleplay as a manager, customer service that has released a patch after 5 days fo the game being available, the best community built around a sports game EVER...how can you possibly complain about a game like this? Expand
Metascore
84

Generally favorable reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Expands on nearly every aspect of the series. The new game provides much more information than previous versions, so you feel more in control of your club.
  2. netjak
    78
    Remarkably deep when it comes to gameplay... Beware of the load times, though, they can be bad.
  3. Computer Games Magazine
    80
    Remains the best game on the market for simulating fictional leagues and playing in a multiplayer league with friends, but after five versions, it's time to focus more on fixing what's broken rather than adding more features. [July 2003, p.86]