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5.0

Mixed or average reviews- based on 560 Ratings

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  1. IrishCoffe
    Oct 17, 2009
    1
    Codemasters manages to kill Operation Flashpoint series, and this Dragon Rising doesnt offer anything mentioned by the AD campaign. In nearly every case, it's all about FUD for next to nothing a finished product. It can be clearly compared with "Big Rigs: Over the Road Racing".
  2. pekkav.
    Oct 17, 2009
    6
    If this was called "dragon rising", released only to consoles circa 2005 or so it woulda been worth a niner. Carrying a nametag of Flaspoint, working like a badly made PC port of a console game of 2005 and being marketed as something better than original flashpoint, it is asking for a six. Singleplayer campaign is short, small-scale, and has no real vehicle combat. AI wont reach the level If this was called "dragon rising", released only to consoles circa 2005 or so it woulda been worth a niner. Carrying a nametag of Flaspoint, working like a badly made PC port of a console game of 2005 and being marketed as something better than original flashpoint, it is asking for a six. Singleplayer campaign is short, small-scale, and has no real vehicle combat. AI wont reach the level it needs, expecailly if vehicles are involved. controls are retarded, again highlighted when vehicles are involved. The MP is simply horrible, having released at alpha-stage claimed as"ready" and the entire game has a feeling of Beta-test in it. shame, really. and in SP, Immersion is shot in the leg by using NO means whatsoever to ride the storyline up ingame. do NOT be fooled by the name flashpoint in the game. Expand
  3. AlS
    Oct 17, 2009
    1
    Rubbish AI who can't hit the side of a barn and don't even appear to see you when close, vehicle physics are rubbish, 20 tons tanks find trees invincible. Corridored play ( no open dynamic world here ), unbelievabley broken MP with no dedicated servers for PC, constant disconnects when in game, no cd key authentication, no anticheat ( the game has already been hacked to Rubbish AI who can't hit the side of a barn and don't even appear to see you when close, vehicle physics are rubbish, 20 tons tanks find trees invincible. Corridored play ( no open dynamic world here ), unbelievabley broken MP with no dedicated servers for PC, constant disconnects when in game, no cd key authentication, no anticheat ( the game has already been hacked to bit's and the leaderboards rendered pointless ). Maximum amount of entities in any one mission = 64 /= massive large scale feeling. How magazines rated this game highly is beyond me. Maybe they just didn't want to loose the advertising revenue. In conlusion - OPFDR is average in SP, completetly pants in MP. Overall it's a fail. Expand
  4. GreyPaws
    Oct 17, 2009
    4
    If you are expecting Code Masters to deliver a followup to the ground breaking Milisim 'Operation Flashpoint,' with this title you will be VERY disappointed. However, if you you are expecting a relatively fun 4 player co-op campaign, and are willing to overlook the glaring problems present in the current release of the game, you might actually enjoy yourself. There are many If you are expecting Code Masters to deliver a followup to the ground breaking Milisim 'Operation Flashpoint,' with this title you will be VERY disappointed. However, if you you are expecting a relatively fun 4 player co-op campaign, and are willing to overlook the glaring problems present in the current release of the game, you might actually enjoy yourself. There are many problems that detract from a fun experience. It is well known by now that there are no Dedicated Servers for this game, and the last official word from Code Masters was "this feature is currently not being worked on." There is also no mention of intent to release a SDK for the modding community to fix the problems with this game. The enemy AI, even when the game is set to 'Hardcore' is pathetically unrealistic in the way they respond to combat. Vehicle physics are simply a joke, vehicles tend to flip, the turning radius of most of the vehicles in the game is unacceptable, there is no way to use brakes without using a "handbrake." Your weapon seems to fire from the center of your model, so in some situations even with clear Line Of Sight to your target your rounds will impact objects you are using for cover (inexcusable for a shooter released in '09 ) The AI can track players and other AI through smoke, burning buildings and wrecks, as well as tall grass and vegetation, something a human player can not do without the assistance of optics. Weapon damage is unrealistic, plenty of examples of enemy AI taking a high caliber round to center mass, going prone, and then standing back up as if nothing was wrong with them. "...engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title..." I had to laugh at that one, most missions present very few targets, for example the opening mission of the campaign asks the player to disable anti-ship and anti-air installations on a small island off of the coast of Skira, to secure safe passage for a landing on the main island. Such a strategically important location seems to be defended by approximately 50 PLA soldiers, most of the players time is spent walking, or attempting to drive, through the bland and vastly empty landscape. There are many other problems that detract form the stated goal of this game, feel free to visit the Code Masters Forum pages on this game and see for yourselves. Expand
  5. hYBRISgODSLAYER
    Oct 17, 2009
    2
    Singleplayer is ok. Very linear feeling though. Multiplayer is catastrophic. Console version might be decent but for the pc players this is an EPIC FAIL. Codemasters totally destoys the name operation flashpoint. If you want a followup to the great game opf then go ArmA2 much bette in all aspects (except ragdoll physics)..but CM ragdolls become static when they die so throwing nades on Singleplayer is ok. Very linear feeling though. Multiplayer is catastrophic. Console version might be decent but for the pc players this is an EPIC FAIL. Codemasters totally destoys the name operation flashpoint. If you want a followup to the great game opf then go ArmA2 much bette in all aspects (except ragdoll physics)..but CM ragdolls become static when they die so throwing nades on corpces wont interact with the corpce. Expand
  6. jahpix
    Oct 17, 2009
    3
    Stupid console port, nothing to do with the original flashpoint. MP is broken, no dedicated servers in development. Utter farce i feel like ive been swindled by CM into thinking this game is something that its not.
  7. gulagdan
    Oct 17, 2009
    4
    Brief Review: Graphic engine has potential, but was not used to its greatest capacity, we are in 2009, it is not graphic for 2009, 2d trees and grass, very poor texture (it's like Delta Force Xtreme). Singleplayer gameplay is without war atmosphere, stupid AI, map size is the only good thing, but in multiplayer you can use only 4 km square without dedicated server. I would be given a Brief Review: Graphic engine has potential, but was not used to its greatest capacity, we are in 2009, it is not graphic for 2009, 2d trees and grass, very poor texture (it's like Delta Force Xtreme). Singleplayer gameplay is without war atmosphere, stupid AI, map size is the only good thing, but in multiplayer you can use only 4 km square without dedicated server. I would be given a higher score, but CM has lied to us too much, they don't deserve more, they were dishonest. Expand
  8. MichaelM.
    Oct 17, 2009
    3
    Graphics is good. But 11 missions to keep single player running is not enough. the missions can be handled on hardcore mode in 4-5 hours. Then there are the issues with multiplayer. Even theough the game looks and feels pretty this is nothing out of the ordinary, and every other game provider will be able to provide more interesting gameplay, more game time on single player and a fully Graphics is good. But 11 missions to keep single player running is not enough. the missions can be handled on hardcore mode in 4-5 hours. Then there are the issues with multiplayer. Even theough the game looks and feels pretty this is nothing out of the ordinary, and every other game provider will be able to provide more interesting gameplay, more game time on single player and a fully functional multiplayer environment upon release. There are also issues with validating genuine players from pirated players. Currently pirates and game cheaters play along side valid players, causing the multiplayer aspect to falter even more. The AI is not impressive and a patch production was set in motion prior to release, but the game got released anyway. Dont let graphics only indicate that the game it self is great. I will say this though, the game holds some potential, but only if many of the serious issues are addressed. Expand
  9. NickC.
    Oct 17, 2009
    3
    I have only played this on the PC, so I cannot comment on any of the console versions. On the PC it fails and fails badly... There are a lot of things wrong with it, The physics for vehicles are terrible, more like driving a car on an ice lake, you can empty a full clip into a jeep and it doesn't even make a mark. The AI switches from mind numbingly stupid to super human (normally 1 I have only played this on the PC, so I cannot comment on any of the console versions. On the PC it fails and fails badly... There are a lot of things wrong with it, The physics for vehicles are terrible, more like driving a car on an ice lake, you can empty a full clip into a jeep and it doesn't even make a mark. The AI switches from mind numbingly stupid to super human (normally 1 minute before you reach a check point, forcing you to play a large part again) the 11 missions are short, you can finish the game in 4 hours or less. But the biggest failing point is the MP experience... It uses P2P for all MP modes of which there are 3, Assignation, infiltration, and Co-op. There are no dedicated server files and CM have confirmed they wont be working on any. So therefore your only games online require someone at home running the game on their PC. Lag and dropped connections are a MAJOR issue. Couple to the fact there is no anti cheat (and lots of people cheating already) no CD key so they couldn't be banned even if there was. Do not believe the hype videos from CM there are nothing to do with the game. Oh and as for teh huge open world? sadly no, you are forced along a pre determined path, which if you stray out of results in a mission failed, so you can not go exploring in missions as advertised. This is a Xbox game directly ported and not changed at all except to allow you to use a keyboard and mouse (which is also not very responsive) If you really want this game wait a month or two it will be in a bargin bucket soon. Very Very poorly implemeted. Expand
  10. DannyB.
    Oct 17, 2009
    10
    fantastic game. Im so glad this isnt an arma 2 twin. the gameplay is far better, and a lot more fun and accessable than arma 2, which was over complicated, and ruined itselft by trying to be too realistic, which ruined the fun aspect. OF2 is excellent, and exceeds all my expectations. The gfx are brilliant, the AI is spot on (for me anyway), everyone has a different experience with the fantastic game. Im so glad this isnt an arma 2 twin. the gameplay is far better, and a lot more fun and accessable than arma 2, which was over complicated, and ruined itselft by trying to be too realistic, which ruined the fun aspect. OF2 is excellent, and exceeds all my expectations. The gfx are brilliant, the AI is spot on (for me anyway), everyone has a different experience with the AI. The atmosphere aswell, is also spot on. Best game ive bought for a very long time for pc, however the console versions arent very good at all. Expand
  11. OwenH
    Oct 17, 2009
    4
    First things first: I am deducting a solid point, point and a half for the multiplayer side of things. CM have delivered a game with *no dedicated server* and horrible disconnect issues. If you like multiplayer gaming this isn't the game you are looking for. They have no intention of providing a dedicated server either so I anticipate this one being dead on it's feet inside of a First things first: I am deducting a solid point, point and a half for the multiplayer side of things. CM have delivered a game with *no dedicated server* and horrible disconnect issues. If you like multiplayer gaming this isn't the game you are looking for. They have no intention of providing a dedicated server either so I anticipate this one being dead on it's feet inside of a couple of months. That aside it's a passable single-player/co-op game. It certainly has it's moments and if you pick it up for 20 quid or something it's possibly worth it. I've been regarding it more as a Ghost Recon sequel than an OFP sequel and taken like that it sort of works. The graphics are kind of ugly and blocky up close but seen at a distance it looks pretty decent and has very little in the way of slowdown even looking over an open field covered in smoke and exploding stuff. I suppose the 64 unit per map cap helps out here and the effects aren't that technically impressive. Taken together though, it is kind of cool advancing behind smokescreens from friendly artillery or sneaking around avoiding patrols with your thermal sight. Animations are a bit dodgy. They look weird in places and considering how much of a song and dance they made about making it all "as real as it gets" they've got a lot of stuff wrong. Sound design is basically competent although the guns sound kinda hollow and plasticy. It's especially noticable that the heavier calibre weapons lack boom. Voices are less robotic than ArmA2. The AI has some really nice touches (they pop smoke and run away :D ) but is kind of inconsistent in places. They've also toned their accuracy right down so they now shoot like Star Wars stormtroopers. The missions are mostly quite well thought out. Unlike the recent Ghost Recon games the recon team you play for half of the missions actually recon stuff and sneak around calling in airstrikes. The assaults actually feel assault-y in that you have friendly units backing you up. There's a few places where bugs or poor checkpoint placement had me punching the wall in frustration though. Also, there's only 11 missions and after you've played those, what then? Controls are a bit weak. It's obviously a console control scheme ported to PC. The command interface is clearly designed for d-pad. On PC you press a key to bring the menu up and then use the primary movement (ASWD) keys to give orders. It feels incredibly clumsy. Considering you have number, f- keys and a keypad on PC it seems like a poor choice. There's no lean keys... because the d-pad is being used for commands. Vehicle controls are laughably bad. Considering this is an engine developed for racing games the jeeps handle like hippos on rollerskates and the steering goes straight to full lock so you spend most of the time sliding/floating along above the ground. I should also say a word about them claiming this is the "true sequel" to Operation Flashpoint. It really isn't. It's much, much more limited in scope. It's really only about squad/fireteam sized infantry shootouts. Expand
  12. adams.
    Oct 17, 2009
    0
    Operation Flashpoint: Dragon Rising , without introduction this is a big disapointment for FPS players , why ? : 1 - Many game bug 2 - help popup who stop action 3 - the animation is realy made by beginers 4 - the AI , but we cant speak about ai in OFP DR your squad move like dogs who folow you , they even can dance with your steps . 5 - Controls are very lagy and not smoth 6 - if only Operation Flashpoint: Dragon Rising , without introduction this is a big disapointment for FPS players , why ? : 1 - Many game bug 2 - help popup who stop action 3 - the animation is realy made by beginers 4 - the AI , but we cant speak about ai in OFP DR your squad move like dogs who folow you , they even can dance with your steps . 5 - Controls are very lagy and not smoth 6 - if only they asked Infnity ward how to use focus aiming to have smoth smal controls not a tetris movement 6 - many many many problems so for who played Ghost recon ans seeked for a modern recon FPS this is not the good choice. Expand
  13. SteveL
    Oct 17, 2009
    0
    No MP support and no dedicated server support like the back of the box says. Jeeps bounce off of trees and tanks fly in the air.. Give me a break. The controls are made for consoles and ported over to pc, even though cm said they made 2 versions, bs.
  14. J.M
    Oct 17, 2009
    0
    This game took the name of the original, and lower the level. This game doesn't go anywhere near liberating the original installment, and the six years of development were wasted. Wasted on eliminating features rather than embedding them into the game for phenomenal gameplay. The sequel itself removed the "Operation Flashpoint" spirit, and seemed to be more of a Rainbow Six Vegas This game took the name of the original, and lower the level. This game doesn't go anywhere near liberating the original installment, and the six years of development were wasted. Wasted on eliminating features rather than embedding them into the game for phenomenal gameplay. The sequel itself removed the "Operation Flashpoint" spirit, and seemed to be more of a Rainbow Six Vegas with vehicles and bigger island. The island is also one of the downfalls of this game. It's quite desolate. There are no cities, only small villages and more vegetation. The game is empty in soul and spirit, and lacks any immense story. The controls are adequate, but no where near stellar. There is no leaning, whatsoever, which contributes to the elimination of "realism" in Dragon Rising. The game is a flop in my book. Don't forget that the developer was different and steered way around the way Operation Flashpoint was meant to be. Expand
  15. MikeJ
    Oct 16, 2009
    8
    Outstanding Co-Op play. Fun Single player. MP is okay, needs dedicated server files for clan support. Editor if great. If you think you might like playing a game with patience and skill that is sim 'ish and fun pick it up. If you love COD type play only, this isn't for you. No spawn/kill/die in this. Most missions you will go something in the way of 15:1 K/D ratio and played Outstanding Co-Op play. Fun Single player. MP is okay, needs dedicated server files for clan support. Editor if great. If you think you might like playing a game with patience and skill that is sim 'ish and fun pick it up. If you love COD type play only, this isn't for you. No spawn/kill/die in this. Most missions you will go something in the way of 15:1 K/D ratio and played well might take 30 minutes to an hour. 11 missions plus 6 bonus missions are available. Tons of user created missions are already out and more on the way. Plus you can make your own in a near drag and drop way. Plus you might enjoy the ability to fly transport and attack helos, drive tanks and APCs. I truly enjoy this game right out of the box and have high hopes for a few minor bug patches, so AI tweaks and the clan server files. If that happens and this is an easy 9-10. Expand
  16. AdamGaunt
    Oct 16, 2009
    5
    GLITCH GALORIE! Every time I beat a mission and decide im done playing it will make me start over from the end of mission 3 so single player blows online sucks because you can shoot someone 19 times in the chest watch blood spray everytime they shoot you once and you die lamesauce galore!
  17. pauls
    Oct 16, 2009
    9
    It is not what I was expecting as a sequel to OFP the greatest military sim ever IMO. I think if they labled this game something other than OFP2 there would not be so much mixed feelings about the game. The more fluid arcade like controls and interface in OFP2 are a welcome change but this game on release still leaves a lot to be desired from any hard core classic OFP fan. When the major It is not what I was expecting as a sequel to OFP the greatest military sim ever IMO. I think if they labled this game something other than OFP2 there would not be so much mixed feelings about the game. The more fluid arcade like controls and interface in OFP2 are a welcome change but this game on release still leaves a lot to be desired from any hard core classic OFP fan. When the major kinks and quarks and the mod community gets going for this game and dedicated server support is released OFP2 will truely reach its full potential. I remain optimistic as to the future of OFP francise. Expand
  18. PeteJ
    Oct 15, 2009
    10
    Awesome game. MP could be better, but the gameplay makes up for any problems. Needs a couple of tweaks, but apparently theyre due to be fixed in a patch that is due in a couple of weeks. The game is best played in Co-op with friends. It is seriously good fun, and I cant wait to see what the community produces with the built in editor.
  19. ShaneS
    Oct 15, 2009
    1
    PLEASE go to their website and read the forums before you buy this game. NO dedicated servers, very unrealistic, terrible graphics. Every claim the developers have made about the game was a lie. People are abandoning this game at an alarming rate. I am just frustrated that I was conned into buying this junk by Metascore's VERY genererous review of this game. It is more like 20/100. PLEASE go to their website and read the forums before you buy this game. NO dedicated servers, very unrealistic, terrible graphics. Every claim the developers have made about the game was a lie. People are abandoning this game at an alarming rate. I am just frustrated that I was conned into buying this junk by Metascore's VERY genererous review of this game. It is more like 20/100. Honestly. Research it and find the truth for yourself! Expand
  20. awrongun
    Oct 15, 2009
    4
    The game has potential and it is playable, but the things that let it down for me are: 1) AI - sucks, friendly and enemy 2) It's verrrryyyyy sloooowwwww - reloading or changing weapons - I'm sure if I had an enemy in front of me with a gun pointing to my head I would be able to reload a lot quicker ;) I think it is unrealistically slow. 3) The physics suck - as the first poster The game has potential and it is playable, but the things that let it down for me are: 1) AI - sucks, friendly and enemy 2) It's verrrryyyyy sloooowwwww - reloading or changing weapons - I'm sure if I had an enemy in front of me with a gun pointing to my head I would be able to reload a lot quicker ;) I think it is unrealistically slow. 3) The physics suck - as the first poster said, - vehicles fly up in the air if you run over a rizla.......The sad thing about all of this is that codemasters will probably patch this to some extent for the console users and then forget about the PC users just like they did with The Grid. It's a sad reality that the big companies like EA, Codemasters, etc do not really care about their customers, they just care about their shareholders and making that number every Q. Codies are also a publishing house so they are putting out games from other software houses as well as their own, so there is a very small window of interest after a game is released and then its history. I will be surprised if we even see a patch for dragon rising on the PC cos there is no money in that. The only way this will change is if the gamers vote with their wallets, but as half-decent FPS releases are so few and far between that will probably not change anyway - I certainly have been put off of anything that comes from Codemasters because of the lack of the LOOOOONG awaited 8ball DLC for the PC, and what happens with this game will compound that. Maybe I will avoid anything CM in future. Expand
  21. JulianYoung
    Oct 15, 2009
    1
    Absolutely appalled at the state of this game. the bugs, the poor multiplayer, lack of dedicated server support, poor graphics, roaming limitation etc. How it rated so high in so many magazines fills me with dread at the integrity of these so called game critics. I only wish you could get a refund for games. Such a pity.
  22. BradB
    Oct 14, 2009
    1
    First off because I got rid of *9 points, I'm going to give you the reason for each point being deducted. The short is that if you feel like participating as a BETA tester for OFP2DR then go ahead and spend $40.00 or $60.00 on the console side. If you want the Long explanation than keep reading. First I'll let you know the positive side. The game is open and has great graphics First off because I got rid of *9 points, I'm going to give you the reason for each point being deducted. The short is that if you feel like participating as a BETA tester for OFP2DR then go ahead and spend $40.00 or $60.00 on the console side. If you want the Long explanation than keep reading. First I'll let you know the positive side. The game is open and has great graphics for it's scale. But that's where the positive ends. Artificial intelligence: Codemasters bragged a lot about AI but there is simply a lack of intelligence of any kind, if you order a NPC team mate to do something chances are you'll be disappointed by the result and feel like killing them. They often don't move especially in multiplayer, they are pretty much useless and cause you to loose the battle online because they are standing around getting shot meaning more points for your enemy without a challenge. -1 point* Multiplayer: Simply put it sucks, there are only two game types Annihilation and Infiltration and for the two game types there are only 2 maps each about 2000 meters across... Far from open world and pretty much making helicopter action boring and impossible. Then there is the bugs... The multiplayer is plagued with many glitches and you'll often find yourself not able to find a game, and if you manage to find a game it drops you mid game, and if you manage to make it through chances are someone else wont and you won't gain any XP for ranked matches. -2 points* Controls: Vehicles are very choppy when moving, and ground physics are the worst I've seen since "Mario Cart" (the original) Pretty much when you hit a pebble on the ground your vehicle launches in the air about 30 to 40 feet and flips over, if you run into a tree you bounce off it like a toy car off of a rubber ball, and if you manage to avoid the pebbles and trees long enough and steer the glitchy moving vehicle then you run into another problem; there is no free look making the right thumbstick on a 360 completely unbound and your "realistic" inside view of a vehicle feels like a cops dashcam chase. Helicopter controls and physics are equally stupid, as you soon find out that in order to fly you constantly have to hold the right thumbstick up on the throttle while also using the same thumbstick to steer the helicopter left or right, at the same time your left stick is for yaw and pitch, there is no way to change this control without changing all of the controls together at once for ground, ground vehicle, and flight. Personally I like to have inverted helicopter flight and normal FPS combat, but there isn't any way to do that. And if you get off the ground and get used to that setup no matter how painful then your faced with small arms rifles being able to shoot you down almost the moment you take off and get close to an enemy target. Enemy AI has super-targeting and takes a super uber expensive chopper to the ground without breaking a sweat. -2 points* Campaign: There are many objective bugs that often make it impossible to finish your mission making for a long game based of repeating not based off of having fun. After you finish a mission it can glitch causing you to loose progress, and your AI team mates are pretty much useless but to be a distraction to the enemy while you attempt to surprise the all knowing enemy. But at the same time enemy AI glitches making it all too easy often and unrealistic. Also the story doesn't seem to co-exist, and you are faced with loading screens from mission to mission making the open world codemasters promised non-existent. -2 points* (the campaign is very important, and lacks attention to detail. An additional -2 points* for lack of customer service and initial release of a buggy game. Until this game gets recalled and reworked or the use of MAJOR patches it will be a mega Fail. I recommend if your looking for this experience on a console then don't, but if you've got a good rig get ARMA II for $50.00 the game is far better and although suffering some bugs, rest assured that the community on ARMA II is very active and the team at Bohemia Interactive listens to it's consumers and does actually work very hard at fixing bugs in the game. There have been enough patches to date now that bugs are rare, especially when compared to Operation Flashpoint: Dragon Rising. If your on a console then go ahead and get yourself CODMW2 when it releases at least you will have fun and have the confidence that the game has been tested prior to release. Expand
  23. T.P
    Oct 13, 2009
    4
    Stupid AI? Check...didn't expect genius, but this is not even close.More like retarded. -Lack of realism? Check...you can't even lean from behind the object, you can't turn around in vehicle. I mean , c'mon, games from 90's have that, and not game that boasts being "most realistic simulation" - Control problems? check... lazy console port, radial menu...it takes Stupid AI? Check...didn't expect genius, but this is not even close.More like retarded. -Lack of realism? Check...you can't even lean from behind the object, you can't turn around in vehicle. I mean , c'mon, games from 90's have that, and not game that boasts being "most realistic simulation" - Control problems? check... lazy console port, radial menu...it takes ages for controls to work sometime. - Limited online? check.. lack of dedicated servers ,no anti-cheat , maps are very small 4x4 km - Graphics are good , but this is fighting game not Sims. Game is not simulation as ARMA or arcade like COD, but some sort of renegade hybrid in between that have gone wrong.Not worth $39.99, more like at most $19.99, if you really must have it. Although i really don't know why would you want it. Expand
  24. Animus404
    Oct 13, 2009
    4
    Not the worst game I've ever played and definitely not the worst. Where this game falls down is that it was sold to the games playing public as a military simulator and many people but it thinking it is. However this is an arcade game masquerading as a milsim, I guess the bottom line is if your after a milsim buy Arma2 if you want a fun modern warfare game get COD4 you'll have a Not the worst game I've ever played and definitely not the worst. Where this game falls down is that it was sold to the games playing public as a military simulator and many people but it thinking it is. However this is an arcade game masquerading as a milsim, I guess the bottom line is if your after a milsim buy Arma2 if you want a fun modern warfare game get COD4 you'll have a better time with both of these, and they even have a dedicated server rather than a poor excuse for a multiplayer which ships with Operation Flashpoint: Dragon Rising. Expand
  25. Dr.Pulp
    Oct 13, 2009
    0
    This game looks awful and has nothing to do with Operation Flashpoint. It doesn't even come close to a simulation. The GFX look bad! The textures are all blurry and all colours are green-brown / brown. It doens't support Joysticks.
  26. Alex
    Oct 13, 2009
    9
    Great game ! I' have played the first 4 missions of the SP campaign. The airport assault is great, far better than ArmA 2 (which I also played). OFP Dragon rising gameplay is good and fluid. Great production, really. If you have a decent pc (Core 2, GeForce 8800), the graphics are quite good and functional to the gameplay. I'm happy until now that I bought it. ArmA 2 has annoyed Great game ! I' have played the first 4 missions of the SP campaign. The airport assault is great, far better than ArmA 2 (which I also played). OFP Dragon rising gameplay is good and fluid. Great production, really. If you have a decent pc (Core 2, GeForce 8800), the graphics are quite good and functional to the gameplay. I'm happy until now that I bought it. ArmA 2 has annoyed me with its bugs, graphical issues and useless complexity. OFP Dragon Rising has a good mission editor, too. Expand
  27. JonS
    Oct 12, 2009
    5
    Operation Flashpoint Dragon Rising has one problem. It's history. And they have failed to recreate that OpFlash feel, that only the original developer of the series could. First, Codemasters has deceived it's console users by stating "Open World Game Play". That couldn't be farther from the truth. It is restrictive, and you can't not explorer the island of skira, Operation Flashpoint Dragon Rising has one problem. It's history. And they have failed to recreate that OpFlash feel, that only the original developer of the series could. First, Codemasters has deceived it's console users by stating "Open World Game Play". That couldn't be farther from the truth. It is restrictive, and you can't not explorer the island of skira, either by a mission box or timer. Graphics are poorly made textures, and even worse on the PS3 Version. At least the PC you can adjust and improve them. But all look pretty poor. 11 Missions seem the same. I don't know how AA sites you have to destroy. The AI is not dynamic. They do the same thing over and over again, so it takes no time to figure out where they will be. They one bright spot is the sounds. Very nice audio for the weapons. I gave it a 5 because, the game starts correctly, plays with few bugs, on the PS3. This is a good filler game, if your waiting for another game. Bargin Bin or Rental at best. MP is just a joke on the PC. No SADS, and it's peer to peer. Can't join in progress is another problem. MP feels very limited and thrown together at the last minute. Expand
  28. ThomasLittler
    Oct 12, 2009
    9
    This game is absoulutly awsome. I have been waiting for this game ever since i finished the first one and its everything I was hoping for. The graphics and audio are second to none. It runs so smoothly and fluidly that it leaves you only one thing to think about - staying alive, rather than how much your gonna have to spend on a new PC to play it. Which is good, as staying alive isnt as This game is absoulutly awsome. I have been waiting for this game ever since i finished the first one and its everything I was hoping for. The graphics and audio are second to none. It runs so smoothly and fluidly that it leaves you only one thing to think about - staying alive, rather than how much your gonna have to spend on a new PC to play it. Which is good, as staying alive isnt as easy as it sounds. The a.i is very convincing and it feels more like your actualy fighting people rather than fighting robots which is how Arma seems to me. I see a lot of people are saying that it has fallen victim to consolitis and that it shouldnt have been dumbed down for the consoles, and a lot of people are saying the opposite and that its to realistic and not enough fun... I feel that codemasters have made an excelent compromise here between realism and fun, and the fact I can play it on my 360 and my PC i can only see as a bonus! This game is utterly fantastic! It brings back all the good memory's and aspects that made the original game so undeniably awesome. Expand
  29. DutchN
    Oct 12, 2009
    4
    It's realistic in the sense of combat but is the game fun? No it's not, rather it feels like work, just go play AA if you need something similar. If it had a better networking multiplayer system the score would be higher; ran up to a player point blank unloaded on him he turns around from his stationary position and just pops one shot. Dead. Just trying to navigate through the It's realistic in the sense of combat but is the game fun? No it's not, rather it feels like work, just go play AA if you need something similar. If it had a better networking multiplayer system the score would be higher; ran up to a player point blank unloaded on him he turns around from his stationary position and just pops one shot. Dead. Just trying to navigate through the menus take unnecessary time and in some cases will get stuck in certain option displays and pressing esc does nothing. There's a lot of running involved and the AI are not marksmen, you can pretty much shoot them down in a single shot while watching them flail their weapons like retarded offspring. Should of waited for BF:BC2, and i wish i could return this bore fest. Ya this was with the PC version. On the bright side, there was a few notable features that I did like... But looking back I can't find anything that makes it stand out except it's combat realism-ish. Don't let the trailers fool ya, it never gets intense in multiplayer. Once a vehicle is gone you can't get it back. Expand
  30. AnonymousMC
    Oct 11, 2009
    2
    PC impressions: The campaign is short and boring and HEAVILY scripted, very predictable (repel enemy, conquer, prepare for enemy reinforcements all over again), you don't get to drive anything interesting (infantry "simulator", I know, but still..). Visuals like textures, model detail, terrain detail or visual distance are HEAVILY reduced for the game to be able to run smoothly onPC impressions: The campaign is short and boring and HEAVILY scripted, very predictable (repel enemy, conquer, prepare for enemy reinforcements all over again), you don't get to drive anything interesting (infantry "simulator", I know, but still..). Visuals like textures, model detail, terrain detail or visual distance are HEAVILY reduced for the game to be able to run smoothly on consoles (yet it's the same on PCs) and it is covered with overusing "fancy" post-processing effects, concealment like bushes disappears after you move from it a couple of meters (making anything hiding behind it exposed), most of the animations are weird. The 63 entity limit completely blows the expectation of a mil-sim (as this.. thing.. was marketed) as well as the pathetic MP player limits, play area limits and the sad maximum distance between players in coop. Very little MP maps, NO SINGLE MISSIONS (you're only able to repeat missions from the campaign). The keyboard controls are horrible, the radial command control is very unfriendly, the field of view is very narrow and thus makes you sick, it has no real balancing (the difficulty is the same on all levels, you just lose some HUD gizmos). The AI is bad, sometimes it spawns right before your very eyes, sometimes the enemy is looking at you but "isn' aware of your presence" until you shoot. This thing is in NO WAY a military simulator and NOT EVEN a tactical shooter. It doesn't come close to new ArmA series, new CoD series, new BF series... and not even the old Delta Force series.

    Marketing this thing as a milsim and a successor to the original Operation Flashpoin was a baad move. I give it 3/10 - for the sounds of explosions, which were cool, and for a couple of laughs I had.
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Metascore
76

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 29
  2. Negative: 0 out of 29
  1. It's not perfect, there are little problems and niggles that can be found if you look for them, but none of them spoil the game or ruin the playing experience.
  2. Operation Flashpoint 2 is a simulation, but it’s a simulation that is actually fun to play.
  3. 83
    Maybe it lacks some innovation and graphics appeal, as if time had made expectations too great, but it is a very good first step for the series to continue.