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5.0

Mixed or average reviews- based on 560 Ratings

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  1. IrishCoffe
    Oct 17, 2009
    1
    Codemasters manages to kill Operation Flashpoint series, and this Dragon Rising doesnt offer anything mentioned by the AD campaign. In nearly every case, it's all about FUD for next to nothing a finished product. It can be clearly compared with "Big Rigs: Over the Road Racing".
  2. pekkav.
    Oct 17, 2009
    6
    If this was called "dragon rising", released only to consoles circa 2005 or so it woulda been worth a niner. Carrying a nametag of Flaspoint, working like a badly made PC port of a console game of 2005 and being marketed as something better than original flashpoint, it is asking for a six. Singleplayer campaign is short, small-scale, and has no real vehicle combat. AI wont reach the level If this was called "dragon rising", released only to consoles circa 2005 or so it woulda been worth a niner. Carrying a nametag of Flaspoint, working like a badly made PC port of a console game of 2005 and being marketed as something better than original flashpoint, it is asking for a six. Singleplayer campaign is short, small-scale, and has no real vehicle combat. AI wont reach the level it needs, expecailly if vehicles are involved. controls are retarded, again highlighted when vehicles are involved. The MP is simply horrible, having released at alpha-stage claimed as"ready" and the entire game has a feeling of Beta-test in it. shame, really. and in SP, Immersion is shot in the leg by using NO means whatsoever to ride the storyline up ingame. do NOT be fooled by the name flashpoint in the game. Expand
  3. AlS
    Oct 17, 2009
    1
    Rubbish AI who can't hit the side of a barn and don't even appear to see you when close, vehicle physics are rubbish, 20 tons tanks find trees invincible. Corridored play ( no open dynamic world here ), unbelievabley broken MP with no dedicated servers for PC, constant disconnects when in game, no cd key authentication, no anticheat ( the game has already been hacked to Rubbish AI who can't hit the side of a barn and don't even appear to see you when close, vehicle physics are rubbish, 20 tons tanks find trees invincible. Corridored play ( no open dynamic world here ), unbelievabley broken MP with no dedicated servers for PC, constant disconnects when in game, no cd key authentication, no anticheat ( the game has already been hacked to bit's and the leaderboards rendered pointless ). Maximum amount of entities in any one mission = 64 /= massive large scale feeling. How magazines rated this game highly is beyond me. Maybe they just didn't want to loose the advertising revenue. In conlusion - OPFDR is average in SP, completetly pants in MP. Overall it's a fail. Expand
  4. GreyPaws
    Oct 17, 2009
    4
    If you are expecting Code Masters to deliver a followup to the ground breaking Milisim 'Operation Flashpoint,' with this title you will be VERY disappointed. However, if you you are expecting a relatively fun 4 player co-op campaign, and are willing to overlook the glaring problems present in the current release of the game, you might actually enjoy yourself. There are many If you are expecting Code Masters to deliver a followup to the ground breaking Milisim 'Operation Flashpoint,' with this title you will be VERY disappointed. However, if you you are expecting a relatively fun 4 player co-op campaign, and are willing to overlook the glaring problems present in the current release of the game, you might actually enjoy yourself. There are many problems that detract from a fun experience. It is well known by now that there are no Dedicated Servers for this game, and the last official word from Code Masters was "this feature is currently not being worked on." There is also no mention of intent to release a SDK for the modding community to fix the problems with this game. The enemy AI, even when the game is set to 'Hardcore' is pathetically unrealistic in the way they respond to combat. Vehicle physics are simply a joke, vehicles tend to flip, the turning radius of most of the vehicles in the game is unacceptable, there is no way to use brakes without using a "handbrake." Your weapon seems to fire from the center of your model, so in some situations even with clear Line Of Sight to your target your rounds will impact objects you are using for cover (inexcusable for a shooter released in '09 ) The AI can track players and other AI through smoke, burning buildings and wrecks, as well as tall grass and vegetation, something a human player can not do without the assistance of optics. Weapon damage is unrealistic, plenty of examples of enemy AI taking a high caliber round to center mass, going prone, and then standing back up as if nothing was wrong with them. "...engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title..." I had to laugh at that one, most missions present very few targets, for example the opening mission of the campaign asks the player to disable anti-ship and anti-air installations on a small island off of the coast of Skira, to secure safe passage for a landing on the main island. Such a strategically important location seems to be defended by approximately 50 PLA soldiers, most of the players time is spent walking, or attempting to drive, through the bland and vastly empty landscape. There are many other problems that detract form the stated goal of this game, feel free to visit the Code Masters Forum pages on this game and see for yourselves. Expand
  5. hYBRISgODSLAYER
    Oct 17, 2009
    2
    Singleplayer is ok. Very linear feeling though. Multiplayer is catastrophic. Console version might be decent but for the pc players this is an EPIC FAIL. Codemasters totally destoys the name operation flashpoint. If you want a followup to the great game opf then go ArmA2 much bette in all aspects (except ragdoll physics)..but CM ragdolls become static when they die so throwing nades on Singleplayer is ok. Very linear feeling though. Multiplayer is catastrophic. Console version might be decent but for the pc players this is an EPIC FAIL. Codemasters totally destoys the name operation flashpoint. If you want a followup to the great game opf then go ArmA2 much bette in all aspects (except ragdoll physics)..but CM ragdolls become static when they die so throwing nades on corpces wont interact with the corpce. Expand
  6. jahpix
    Oct 17, 2009
    3
    Stupid console port, nothing to do with the original flashpoint. MP is broken, no dedicated servers in development. Utter farce i feel like ive been swindled by CM into thinking this game is something that its not.
  7. gulagdan
    Oct 17, 2009
    4
    Brief Review: Graphic engine has potential, but was not used to its greatest capacity, we are in 2009, it is not graphic for 2009, 2d trees and grass, very poor texture (it's like Delta Force Xtreme). Singleplayer gameplay is without war atmosphere, stupid AI, map size is the only good thing, but in multiplayer you can use only 4 km square without dedicated server. I would be given a Brief Review: Graphic engine has potential, but was not used to its greatest capacity, we are in 2009, it is not graphic for 2009, 2d trees and grass, very poor texture (it's like Delta Force Xtreme). Singleplayer gameplay is without war atmosphere, stupid AI, map size is the only good thing, but in multiplayer you can use only 4 km square without dedicated server. I would be given a higher score, but CM has lied to us too much, they don't deserve more, they were dishonest. Expand
  8. MichaelM.
    Oct 17, 2009
    3
    Graphics is good. But 11 missions to keep single player running is not enough. the missions can be handled on hardcore mode in 4-5 hours. Then there are the issues with multiplayer. Even theough the game looks and feels pretty this is nothing out of the ordinary, and every other game provider will be able to provide more interesting gameplay, more game time on single player and a fully Graphics is good. But 11 missions to keep single player running is not enough. the missions can be handled on hardcore mode in 4-5 hours. Then there are the issues with multiplayer. Even theough the game looks and feels pretty this is nothing out of the ordinary, and every other game provider will be able to provide more interesting gameplay, more game time on single player and a fully functional multiplayer environment upon release. There are also issues with validating genuine players from pirated players. Currently pirates and game cheaters play along side valid players, causing the multiplayer aspect to falter even more. The AI is not impressive and a patch production was set in motion prior to release, but the game got released anyway. Dont let graphics only indicate that the game it self is great. I will say this though, the game holds some potential, but only if many of the serious issues are addressed. Expand
  9. NickC.
    Oct 17, 2009
    3
    I have only played this on the PC, so I cannot comment on any of the console versions. On the PC it fails and fails badly... There are a lot of things wrong with it, The physics for vehicles are terrible, more like driving a car on an ice lake, you can empty a full clip into a jeep and it doesn't even make a mark. The AI switches from mind numbingly stupid to super human (normally 1 I have only played this on the PC, so I cannot comment on any of the console versions. On the PC it fails and fails badly... There are a lot of things wrong with it, The physics for vehicles are terrible, more like driving a car on an ice lake, you can empty a full clip into a jeep and it doesn't even make a mark. The AI switches from mind numbingly stupid to super human (normally 1 minute before you reach a check point, forcing you to play a large part again) the 11 missions are short, you can finish the game in 4 hours or less. But the biggest failing point is the MP experience... It uses P2P for all MP modes of which there are 3, Assignation, infiltration, and Co-op. There are no dedicated server files and CM have confirmed they wont be working on any. So therefore your only games online require someone at home running the game on their PC. Lag and dropped connections are a MAJOR issue. Couple to the fact there is no anti cheat (and lots of people cheating already) no CD key so they couldn't be banned even if there was. Do not believe the hype videos from CM there are nothing to do with the game. Oh and as for teh huge open world? sadly no, you are forced along a pre determined path, which if you stray out of results in a mission failed, so you can not go exploring in missions as advertised. This is a Xbox game directly ported and not changed at all except to allow you to use a keyboard and mouse (which is also not very responsive) If you really want this game wait a month or two it will be in a bargin bucket soon. Very Very poorly implemeted. Expand
  10. DannyB.
    Oct 17, 2009
    10
    fantastic game. Im so glad this isnt an arma 2 twin. the gameplay is far better, and a lot more fun and accessable than arma 2, which was over complicated, and ruined itselft by trying to be too realistic, which ruined the fun aspect. OF2 is excellent, and exceeds all my expectations. The gfx are brilliant, the AI is spot on (for me anyway), everyone has a different experience with the fantastic game. Im so glad this isnt an arma 2 twin. the gameplay is far better, and a lot more fun and accessable than arma 2, which was over complicated, and ruined itselft by trying to be too realistic, which ruined the fun aspect. OF2 is excellent, and exceeds all my expectations. The gfx are brilliant, the AI is spot on (for me anyway), everyone has a different experience with the AI. The atmosphere aswell, is also spot on. Best game ive bought for a very long time for pc, however the console versions arent very good at all. Expand
  11. OwenH
    Oct 17, 2009
    4
    First things first: I am deducting a solid point, point and a half for the multiplayer side of things. CM have delivered a game with *no dedicated server* and horrible disconnect issues. If you like multiplayer gaming this isn't the game you are looking for. They have no intention of providing a dedicated server either so I anticipate this one being dead on it's feet inside of a First things first: I am deducting a solid point, point and a half for the multiplayer side of things. CM have delivered a game with *no dedicated server* and horrible disconnect issues. If you like multiplayer gaming this isn't the game you are looking for. They have no intention of providing a dedicated server either so I anticipate this one being dead on it's feet inside of a couple of months. That aside it's a passable single-player/co-op game. It certainly has it's moments and if you pick it up for 20 quid or something it's possibly worth it. I've been regarding it more as a Ghost Recon sequel than an OFP sequel and taken like that it sort of works. The graphics are kind of ugly and blocky up close but seen at a distance it looks pretty decent and has very little in the way of slowdown even looking over an open field covered in smoke and exploding stuff. I suppose the 64 unit per map cap helps out here and the effects aren't that technically impressive. Taken together though, it is kind of cool advancing behind smokescreens from friendly artillery or sneaking around avoiding patrols with your thermal sight. Animations are a bit dodgy. They look weird in places and considering how much of a song and dance they made about making it all "as real as it gets" they've got a lot of stuff wrong. Sound design is basically competent although the guns sound kinda hollow and plasticy. It's especially noticable that the heavier calibre weapons lack boom. Voices are less robotic than ArmA2. The AI has some really nice touches (they pop smoke and run away :D ) but is kind of inconsistent in places. They've also toned their accuracy right down so they now shoot like Star Wars stormtroopers. The missions are mostly quite well thought out. Unlike the recent Ghost Recon games the recon team you play for half of the missions actually recon stuff and sneak around calling in airstrikes. The assaults actually feel assault-y in that you have friendly units backing you up. There's a few places where bugs or poor checkpoint placement had me punching the wall in frustration though. Also, there's only 11 missions and after you've played those, what then? Controls are a bit weak. It's obviously a console control scheme ported to PC. The command interface is clearly designed for d-pad. On PC you press a key to bring the menu up and then use the primary movement (ASWD) keys to give orders. It feels incredibly clumsy. Considering you have number, f- keys and a keypad on PC it seems like a poor choice. There's no lean keys... because the d-pad is being used for commands. Vehicle controls are laughably bad. Considering this is an engine developed for racing games the jeeps handle like hippos on rollerskates and the steering goes straight to full lock so you spend most of the time sliding/floating along above the ground. I should also say a word about them claiming this is the "true sequel" to Operation Flashpoint. It really isn't. It's much, much more limited in scope. It's really only about squad/fireteam sized infantry shootouts. Expand
  12. adams.
    Oct 17, 2009
    0
    Operation Flashpoint: Dragon Rising , without introduction this is a big disapointment for FPS players , why ? : 1 - Many game bug 2 - help popup who stop action 3 - the animation is realy made by beginers 4 - the AI , but we cant speak about ai in OFP DR your squad move like dogs who folow you , they even can dance with your steps . 5 - Controls are very lagy and not smoth 6 - if only Operation Flashpoint: Dragon Rising , without introduction this is a big disapointment for FPS players , why ? : 1 - Many game bug 2 - help popup who stop action 3 - the animation is realy made by beginers 4 - the AI , but we cant speak about ai in OFP DR your squad move like dogs who folow you , they even can dance with your steps . 5 - Controls are very lagy and not smoth 6 - if only they asked Infnity ward how to use focus aiming to have smoth smal controls not a tetris movement 6 - many many many problems so for who played Ghost recon ans seeked for a modern recon FPS this is not the good choice. Expand
  13. SteveL
    Oct 17, 2009
    0
    No MP support and no dedicated server support like the back of the box says. Jeeps bounce off of trees and tanks fly in the air.. Give me a break. The controls are made for consoles and ported over to pc, even though cm said they made 2 versions, bs.
  14. J.M
    Oct 17, 2009
    0
    This game took the name of the original, and lower the level. This game doesn't go anywhere near liberating the original installment, and the six years of development were wasted. Wasted on eliminating features rather than embedding them into the game for phenomenal gameplay. The sequel itself removed the "Operation Flashpoint" spirit, and seemed to be more of a Rainbow Six Vegas This game took the name of the original, and lower the level. This game doesn't go anywhere near liberating the original installment, and the six years of development were wasted. Wasted on eliminating features rather than embedding them into the game for phenomenal gameplay. The sequel itself removed the "Operation Flashpoint" spirit, and seemed to be more of a Rainbow Six Vegas with vehicles and bigger island. The island is also one of the downfalls of this game. It's quite desolate. There are no cities, only small villages and more vegetation. The game is empty in soul and spirit, and lacks any immense story. The controls are adequate, but no where near stellar. There is no leaning, whatsoever, which contributes to the elimination of "realism" in Dragon Rising. The game is a flop in my book. Don't forget that the developer was different and steered way around the way Operation Flashpoint was meant to be. Expand
  15. MikeJ
    Oct 16, 2009
    8
    Outstanding Co-Op play. Fun Single player. MP is okay, needs dedicated server files for clan support. Editor if great. If you think you might like playing a game with patience and skill that is sim 'ish and fun pick it up. If you love COD type play only, this isn't for you. No spawn/kill/die in this. Most missions you will go something in the way of 15:1 K/D ratio and played Outstanding Co-Op play. Fun Single player. MP is okay, needs dedicated server files for clan support. Editor if great. If you think you might like playing a game with patience and skill that is sim 'ish and fun pick it up. If you love COD type play only, this isn't for you. No spawn/kill/die in this. Most missions you will go something in the way of 15:1 K/D ratio and played well might take 30 minutes to an hour. 11 missions plus 6 bonus missions are available. Tons of user created missions are already out and more on the way. Plus you can make your own in a near drag and drop way. Plus you might enjoy the ability to fly transport and attack helos, drive tanks and APCs. I truly enjoy this game right out of the box and have high hopes for a few minor bug patches, so AI tweaks and the clan server files. If that happens and this is an easy 9-10. Expand
  16. AdamGaunt
    Oct 16, 2009
    5
    GLITCH GALORIE! Every time I beat a mission and decide im done playing it will make me start over from the end of mission 3 so single player blows online sucks because you can shoot someone 19 times in the chest watch blood spray everytime they shoot you once and you die lamesauce galore!
  17. pauls
    Oct 16, 2009
    9
    It is not what I was expecting as a sequel to OFP the greatest military sim ever IMO. I think if they labled this game something other than OFP2 there would not be so much mixed feelings about the game. The more fluid arcade like controls and interface in OFP2 are a welcome change but this game on release still leaves a lot to be desired from any hard core classic OFP fan. When the major It is not what I was expecting as a sequel to OFP the greatest military sim ever IMO. I think if they labled this game something other than OFP2 there would not be so much mixed feelings about the game. The more fluid arcade like controls and interface in OFP2 are a welcome change but this game on release still leaves a lot to be desired from any hard core classic OFP fan. When the major kinks and quarks and the mod community gets going for this game and dedicated server support is released OFP2 will truely reach its full potential. I remain optimistic as to the future of OFP francise. Expand
  18. PeteJ
    Oct 15, 2009
    10
    Awesome game. MP could be better, but the gameplay makes up for any problems. Needs a couple of tweaks, but apparently theyre due to be fixed in a patch that is due in a couple of weeks. The game is best played in Co-op with friends. It is seriously good fun, and I cant wait to see what the community produces with the built in editor.
  19. ShaneS
    Oct 15, 2009
    1
    PLEASE go to their website and read the forums before you buy this game. NO dedicated servers, very unrealistic, terrible graphics. Every claim the developers have made about the game was a lie. People are abandoning this game at an alarming rate. I am just frustrated that I was conned into buying this junk by Metascore's VERY genererous review of this game. It is more like 20/100. PLEASE go to their website and read the forums before you buy this game. NO dedicated servers, very unrealistic, terrible graphics. Every claim the developers have made about the game was a lie. People are abandoning this game at an alarming rate. I am just frustrated that I was conned into buying this junk by Metascore's VERY genererous review of this game. It is more like 20/100. Honestly. Research it and find the truth for yourself! Expand
  20. awrongun
    Oct 15, 2009
    4
    The game has potential and it is playable, but the things that let it down for me are: 1) AI - sucks, friendly and enemy 2) It's verrrryyyyy sloooowwwww - reloading or changing weapons - I'm sure if I had an enemy in front of me with a gun pointing to my head I would be able to reload a lot quicker ;) I think it is unrealistically slow. 3) The physics suck - as the first poster The game has potential and it is playable, but the things that let it down for me are: 1) AI - sucks, friendly and enemy 2) It's verrrryyyyy sloooowwwww - reloading or changing weapons - I'm sure if I had an enemy in front of me with a gun pointing to my head I would be able to reload a lot quicker ;) I think it is unrealistically slow. 3) The physics suck - as the first poster said, - vehicles fly up in the air if you run over a rizla.......The sad thing about all of this is that codemasters will probably patch this to some extent for the console users and then forget about the PC users just like they did with The Grid. It's a sad reality that the big companies like EA, Codemasters, etc do not really care about their customers, they just care about their shareholders and making that number every Q. Codies are also a publishing house so they are putting out games from other software houses as well as their own, so there is a very small window of interest after a game is released and then its history. I will be surprised if we even see a patch for dragon rising on the PC cos there is no money in that. The only way this will change is if the gamers vote with their wallets, but as half-decent FPS releases are so few and far between that will probably not change anyway - I certainly have been put off of anything that comes from Codemasters because of the lack of the LOOOOONG awaited 8ball DLC for the PC, and what happens with this game will compound that. Maybe I will avoid anything CM in future. Expand
  21. JulianYoung
    Oct 15, 2009
    1
    Absolutely appalled at the state of this game. the bugs, the poor multiplayer, lack of dedicated server support, poor graphics, roaming limitation etc. How it rated so high in so many magazines fills me with dread at the integrity of these so called game critics. I only wish you could get a refund for games. Such a pity.
  22. BradB
    Oct 14, 2009
    1
    First off because I got rid of *9 points, I'm going to give you the reason for each point being deducted. The short is that if you feel like participating as a BETA tester for OFP2DR then go ahead and spend $40.00 or $60.00 on the console side. If you want the Long explanation than keep reading. First I'll let you know the positive side. The game is open and has great graphics First off because I got rid of *9 points, I'm going to give you the reason for each point being deducted. The short is that if you feel like participating as a BETA tester for OFP2DR then go ahead and spend $40.00 or $60.00 on the console side. If you want the Long explanation than keep reading. First I'll let you know the positive side. The game is open and has great graphics for it's scale. But that's where the positive ends. Artificial intelligence: Codemasters bragged a lot about AI but there is simply a lack of intelligence of any kind, if you order a NPC team mate to do something chances are you'll be disappointed by the result and feel like killing them. They often don't move especially in multiplayer, they are pretty much useless and cause you to loose the battle online because they are standing around getting shot meaning more points for your enemy without a challenge. -1 point* Multiplayer: Simply put it sucks, there are only two game types Annihilation and Infiltration and for the two game types there are only 2 maps each about 2000 meters across... Far from open world and pretty much making helicopter action boring and impossible. Then there is the bugs... The multiplayer is plagued with many glitches and you'll often find yourself not able to find a game, and if you manage to find a game it drops you mid game, and if you manage to make it through chances are someone else wont and you won't gain any XP for ranked matches. -2 points* Controls: Vehicles are very choppy when moving, and ground physics are the worst I've seen since "Mario Cart" (the original) Pretty much when you hit a pebble on the ground your vehicle launches in the air about 30 to 40 feet and flips over, if you run into a tree you bounce off it like a toy car off of a rubber ball, and if you manage to avoid the pebbles and trees long enough and steer the glitchy moving vehicle then you run into another problem; there is no free look making the right thumbstick on a 360 completely unbound and your "realistic" inside view of a vehicle feels like a cops dashcam chase. Helicopter controls and physics are equally stupid, as you soon find out that in order to fly you constantly have to hold the right thumbstick up on the throttle while also using the same thumbstick to steer the helicopter left or right, at the same time your left stick is for yaw and pitch, there is no way to change this control without changing all of the controls together at once for ground, ground vehicle, and flight. Personally I like to have inverted helicopter flight and normal FPS combat, but there isn't any way to do that. And if you get off the ground and get used to that setup no matter how painful then your faced with small arms rifles being able to shoot you down almost the moment you take off and get close to an enemy target. Enemy AI has super-targeting and takes a super uber expensive chopper to the ground without breaking a sweat. -2 points* Campaign: There are many objective bugs that often make it impossible to finish your mission making for a long game based of repeating not based off of having fun. After you finish a mission it can glitch causing you to loose progress, and your AI team mates are pretty much useless but to be a distraction to the enemy while you attempt to surprise the all knowing enemy. But at the same time enemy AI glitches making it all too easy often and unrealistic. Also the story doesn't seem to co-exist, and you are faced with loading screens from mission to mission making the open world codemasters promised non-existent. -2 points* (the campaign is very important, and lacks attention to detail. An additional -2 points* for lack of customer service and initial release of a buggy game. Until this game gets recalled and reworked or the use of MAJOR patches it will be a mega Fail. I recommend if your looking for this experience on a console then don't, but if you've got a good rig get ARMA II for $50.00 the game is far better and although suffering some bugs, rest assured that the community on ARMA II is very active and the team at Bohemia Interactive listens to it's consumers and does actually work very hard at fixing bugs in the game. There have been enough patches to date now that bugs are rare, especially when compared to Operation Flashpoint: Dragon Rising. If your on a console then go ahead and get yourself CODMW2 when it releases at least you will have fun and have the confidence that the game has been tested prior to release. Expand
  23. T.P
    Oct 13, 2009
    4
    Stupid AI? Check...didn't expect genius, but this is not even close.More like retarded. -Lack of realism? Check...you can't even lean from behind the object, you can't turn around in vehicle. I mean , c'mon, games from 90's have that, and not game that boasts being "most realistic simulation" - Control problems? check... lazy console port, radial menu...it takes Stupid AI? Check...didn't expect genius, but this is not even close.More like retarded. -Lack of realism? Check...you can't even lean from behind the object, you can't turn around in vehicle. I mean , c'mon, games from 90's have that, and not game that boasts being "most realistic simulation" - Control problems? check... lazy console port, radial menu...it takes ages for controls to work sometime. - Limited online? check.. lack of dedicated servers ,no anti-cheat , maps are very small 4x4 km - Graphics are good , but this is fighting game not Sims. Game is not simulation as ARMA or arcade like COD, but some sort of renegade hybrid in between that have gone wrong.Not worth $39.99, more like at most $19.99, if you really must have it. Although i really don't know why would you want it. Expand
  24. Animus404
    Oct 13, 2009
    4
    Not the worst game I've ever played and definitely not the worst. Where this game falls down is that it was sold to the games playing public as a military simulator and many people but it thinking it is. However this is an arcade game masquerading as a milsim, I guess the bottom line is if your after a milsim buy Arma2 if you want a fun modern warfare game get COD4 you'll have a Not the worst game I've ever played and definitely not the worst. Where this game falls down is that it was sold to the games playing public as a military simulator and many people but it thinking it is. However this is an arcade game masquerading as a milsim, I guess the bottom line is if your after a milsim buy Arma2 if you want a fun modern warfare game get COD4 you'll have a better time with both of these, and they even have a dedicated server rather than a poor excuse for a multiplayer which ships with Operation Flashpoint: Dragon Rising. Expand
  25. Dr.Pulp
    Oct 13, 2009
    0
    This game looks awful and has nothing to do with Operation Flashpoint. It doesn't even come close to a simulation. The GFX look bad! The textures are all blurry and all colours are green-brown / brown. It doens't support Joysticks.
  26. Alex
    Oct 13, 2009
    9
    Great game ! I' have played the first 4 missions of the SP campaign. The airport assault is great, far better than ArmA 2 (which I also played). OFP Dragon rising gameplay is good and fluid. Great production, really. If you have a decent pc (Core 2, GeForce 8800), the graphics are quite good and functional to the gameplay. I'm happy until now that I bought it. ArmA 2 has annoyed Great game ! I' have played the first 4 missions of the SP campaign. The airport assault is great, far better than ArmA 2 (which I also played). OFP Dragon rising gameplay is good and fluid. Great production, really. If you have a decent pc (Core 2, GeForce 8800), the graphics are quite good and functional to the gameplay. I'm happy until now that I bought it. ArmA 2 has annoyed me with its bugs, graphical issues and useless complexity. OFP Dragon Rising has a good mission editor, too. Expand
  27. JonS
    Oct 12, 2009
    5
    Operation Flashpoint Dragon Rising has one problem. It's history. And they have failed to recreate that OpFlash feel, that only the original developer of the series could. First, Codemasters has deceived it's console users by stating "Open World Game Play". That couldn't be farther from the truth. It is restrictive, and you can't not explorer the island of skira, Operation Flashpoint Dragon Rising has one problem. It's history. And they have failed to recreate that OpFlash feel, that only the original developer of the series could. First, Codemasters has deceived it's console users by stating "Open World Game Play". That couldn't be farther from the truth. It is restrictive, and you can't not explorer the island of skira, either by a mission box or timer. Graphics are poorly made textures, and even worse on the PS3 Version. At least the PC you can adjust and improve them. But all look pretty poor. 11 Missions seem the same. I don't know how AA sites you have to destroy. The AI is not dynamic. They do the same thing over and over again, so it takes no time to figure out where they will be. They one bright spot is the sounds. Very nice audio for the weapons. I gave it a 5 because, the game starts correctly, plays with few bugs, on the PS3. This is a good filler game, if your waiting for another game. Bargin Bin or Rental at best. MP is just a joke on the PC. No SADS, and it's peer to peer. Can't join in progress is another problem. MP feels very limited and thrown together at the last minute. Expand
  28. ThomasLittler
    Oct 12, 2009
    9
    This game is absoulutly awsome. I have been waiting for this game ever since i finished the first one and its everything I was hoping for. The graphics and audio are second to none. It runs so smoothly and fluidly that it leaves you only one thing to think about - staying alive, rather than how much your gonna have to spend on a new PC to play it. Which is good, as staying alive isnt as This game is absoulutly awsome. I have been waiting for this game ever since i finished the first one and its everything I was hoping for. The graphics and audio are second to none. It runs so smoothly and fluidly that it leaves you only one thing to think about - staying alive, rather than how much your gonna have to spend on a new PC to play it. Which is good, as staying alive isnt as easy as it sounds. The a.i is very convincing and it feels more like your actualy fighting people rather than fighting robots which is how Arma seems to me. I see a lot of people are saying that it has fallen victim to consolitis and that it shouldnt have been dumbed down for the consoles, and a lot of people are saying the opposite and that its to realistic and not enough fun... I feel that codemasters have made an excelent compromise here between realism and fun, and the fact I can play it on my 360 and my PC i can only see as a bonus! This game is utterly fantastic! It brings back all the good memory's and aspects that made the original game so undeniably awesome. Expand
  29. DutchN
    Oct 12, 2009
    4
    It's realistic in the sense of combat but is the game fun? No it's not, rather it feels like work, just go play AA if you need something similar. If it had a better networking multiplayer system the score would be higher; ran up to a player point blank unloaded on him he turns around from his stationary position and just pops one shot. Dead. Just trying to navigate through the It's realistic in the sense of combat but is the game fun? No it's not, rather it feels like work, just go play AA if you need something similar. If it had a better networking multiplayer system the score would be higher; ran up to a player point blank unloaded on him he turns around from his stationary position and just pops one shot. Dead. Just trying to navigate through the menus take unnecessary time and in some cases will get stuck in certain option displays and pressing esc does nothing. There's a lot of running involved and the AI are not marksmen, you can pretty much shoot them down in a single shot while watching them flail their weapons like retarded offspring. Should of waited for BF:BC2, and i wish i could return this bore fest. Ya this was with the PC version. On the bright side, there was a few notable features that I did like... But looking back I can't find anything that makes it stand out except it's combat realism-ish. Don't let the trailers fool ya, it never gets intense in multiplayer. Once a vehicle is gone you can't get it back. Expand
  30. AnonymousMC
    Oct 11, 2009
    2
    PC impressions: The campaign is short and boring and HEAVILY scripted, very predictable (repel enemy, conquer, prepare for enemy reinforcements all over again), you don't get to drive anything interesting (infantry "simulator", I know, but still..). Visuals like textures, model detail, terrain detail or visual distance are HEAVILY reduced for the game to be able to run smoothly onPC impressions: The campaign is short and boring and HEAVILY scripted, very predictable (repel enemy, conquer, prepare for enemy reinforcements all over again), you don't get to drive anything interesting (infantry "simulator", I know, but still..). Visuals like textures, model detail, terrain detail or visual distance are HEAVILY reduced for the game to be able to run smoothly on consoles (yet it's the same on PCs) and it is covered with overusing "fancy" post-processing effects, concealment like bushes disappears after you move from it a couple of meters (making anything hiding behind it exposed), most of the animations are weird. The 63 entity limit completely blows the expectation of a mil-sim (as this.. thing.. was marketed) as well as the pathetic MP player limits, play area limits and the sad maximum distance between players in coop. Very little MP maps, NO SINGLE MISSIONS (you're only able to repeat missions from the campaign). The keyboard controls are horrible, the radial command control is very unfriendly, the field of view is very narrow and thus makes you sick, it has no real balancing (the difficulty is the same on all levels, you just lose some HUD gizmos). The AI is bad, sometimes it spawns right before your very eyes, sometimes the enemy is looking at you but "isn' aware of your presence" until you shoot. This thing is in NO WAY a military simulator and NOT EVEN a tactical shooter. It doesn't come close to new ArmA series, new CoD series, new BF series... and not even the old Delta Force series.

    Marketing this thing as a milsim and a successor to the original Operation Flashpoin was a baad move. I give it 3/10 - for the sounds of explosions, which were cool, and for a couple of laughs I had.
    Expand
  31. DazzlorD
    Oct 11, 2009
    4
    This game made me feel sick. I felt obliged to get it and unfortunately, it is that bad I forced myself to comment, (something which I have never done....EVER). Stay away, it is nothing like OFP, stick to ARMA. The perfect description for this game would be, COD4 mixed with sick. Though I imagine this game is an Ideal game for a console I must stress that the PC version should never have This game made me feel sick. I felt obliged to get it and unfortunately, it is that bad I forced myself to comment, (something which I have never done....EVER). Stay away, it is nothing like OFP, stick to ARMA. The perfect description for this game would be, COD4 mixed with sick. Though I imagine this game is an Ideal game for a console I must stress that the PC version should never have been created. Compare ARMA 2 with this and quickly becomes one of those NERF sponge missile simlulators. Expand
  32. RickNiceguy
    Oct 11, 2009
    5
    "Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players "Taking gamers as close to war as they'll ever want to get, Operation Flashpoint: Dragon Rising is the much anticipated return of the genre-defining military conflict simulator. Set to deliver the total combat experience, Flashpoint: Dragon Rising challenges players to survive the chaos and rapidly evolving situations of modern warfare in a new contemporary theatre. Players experience the intensity, diversity and claustrophobia of a modern conflict from the unique perspectives of an infantry marine, a helicopter pilot, a Special Forces officer or a tank commander, each engaged against the full force of the Chinese PLA on a scale never previously experienced in a military action title. Gameplay simulates an immense conflict between advanced forces and provides unparalleled scope with different military disciplines, vehicles and equipment for players to utilize." Yeah right hahaha. Expand
  33. BastiaanL
    Oct 11, 2009
    5
    Man.... I really don't know how to describe how disapointed i am with this game. So i'll just make a list! Bare in mind that I am an enourmous OFP fan, so obviously i expected a sequel...which is defenatly not what i got. - OFP had an incredibly good story line, OFP:DR has NO story line. Nothing at all! Just 6 missions in a row! - Campain short. Very very very very very very Man.... I really don't know how to describe how disapointed i am with this game. So i'll just make a list! Bare in mind that I am an enourmous OFP fan, so obviously i expected a sequel...which is defenatly not what i got. - OFP had an incredibly good story line, OFP:DR has NO story line. Nothing at all! Just 6 missions in a row! - Campain short. Very very very very very very short. Easily finished within 5 hours. Which is pretty bad for a game in this price range. - Lots of options (driving tanks, flying attack helicopters, boats, laser guided air strikes, JDAM air strikes, artilery) All those options, and the campain ignores 50% of them. No tank missions, no heli missions, no laser guided air strikes, no APC missions... -no free look in trucks, helicopters, landing a plane is pretty much impossible (just like commanding an NPC to a direction which ain't directly in front of you) All in all. Definitely not worth the "Operation Flashpoint" name. Expand
  34. AnonymousMC
    Oct 11, 2009
    4
    - Stupid AI? Check...didn't expect genius, but this is not even close.More like retarded. -Lack of realism? Check...you can't even lean from behind the object. I mean , c'mon, games from 90's have that, and not game that boasts being "realistic simulation" - Control problems? check... lazy console port, radial menu...it takes ages for controls to work sometime. -- Stupid AI? Check...didn't expect genius, but this is not even close.More like retarded. -Lack of realism? Check...you can't even lean from behind the object. I mean , c'mon, games from 90's have that, and not game that boasts being "realistic simulation" - Control problems? check... lazy console port, radial menu...it takes ages for controls to work sometime. - Limited online? check.. lack of dedicated servers ,no anti-cheat , maps are very small 4x4 km - Graphics are good , but this is fighting game not Sims. Game is not simulation as ARMA or arcade like COD, but some sort of renegade hybrid in between that have gone wrong.Not worth $39.99, more like at most $19.99, if you really must have it. Although i really don't know why would you want it. Expand
  35. MichaelJ
    Oct 11, 2009
    9
    I think its weird how different people perceive this game, i think its awesome, a bit more "Arcady" than Arma II but thats not a bad thing IMO. I bought the game yesterday and spent 5-6 hours with 4 of my friends doing the co-op missions and i havent had this much fun in a long time. The game is far from perfect, but it is definitely worth buying if youre in to games like Arma/Arma II - I think its weird how different people perceive this game, i think its awesome, a bit more "Arcady" than Arma II but thats not a bad thing IMO. I bought the game yesterday and spent 5-6 hours with 4 of my friends doing the co-op missions and i havent had this much fun in a long time. The game is far from perfect, but it is definitely worth buying if youre in to games like Arma/Arma II - GRAW 1 & 2 and those type of games. Ill give it 8.5 out of 10. Expand
  36. TomTommo
    Oct 11, 2009
    3
    I've rated this game a 3, a point for each hour that this game is worth playing for. They have disgraced the original with this effort. Bland, boring, ugly, too many adjectives needed to discribe it. If you want to play the sequel to Operation Flashpoint then play Arma2. Arma2 is really good these days with the new patches. Stay clear of OFPDR and save your money!
  37. danielS
    Oct 10, 2009
    1
    The game is a piece of crap. I don't recommend anyone buying it. Not even fanboys. But it has potential, unfortunately with over 10 years of experience from FPS games that potential will never be cashed in upon. It's not like ARMA, OPFLASH or GRAW. It's like the earlier Ghost Recon games but with updated graphics. I.e lots of retro design and aged gameplay. Unfortunately The game is a piece of crap. I don't recommend anyone buying it. Not even fanboys. But it has potential, unfortunately with over 10 years of experience from FPS games that potential will never be cashed in upon. It's not like ARMA, OPFLASH or GRAW. It's like the earlier Ghost Recon games but with updated graphics. I.e lots of retro design and aged gameplay. Unfortunately this game also suffers from an extreme amount of bugs and fact errors. It is on par with ARMA2 release, and almost Söldner. Completely useless for multiplayer. Console port is obvious in menus, it is unlikely they'll sidetrack it more. I can say this, it's the last game I'm buying from Codemasters that isn't a car game. They certainly know nothing about this FPS thing everyone is chatting about. Touch and feel is Colin Mcrae 3 + guns. Except vehicle handling takes the skiddy feeling of CM-games to an extreme. The vehicles flings around like you're sitting on top of a spring. AI has lots of flaws, and is best utilized as flanking bait for the enemy because they respawn whenever you reach a checkpoint. They're annoying as hell if they stick around and sometimes they treat you to a SMAW round in the back of the head... or whatever weaponry they currently equip. Expand
  38. TommyV
    Oct 10, 2009
    1
    Bought the games yesterday 2 minutes to shops closing time.. happy i finaly got it.. try to install i get an error, try it again same thing try it more same thing again and again. There is triangular mark on de cd probally production fault.. went back to shop and they said im not the first one. I decided a refund and didnt want the game anymore. After what i read about the multilpayers Bought the games yesterday 2 minutes to shops closing time.. happy i finaly got it.. try to install i get an error, try it again same thing try it more same thing again and again. There is triangular mark on de cd probally production fault.. went back to shop and they said im not the first one. I decided a refund and didnt want the game anymore. After what i read about the multilpayers issues. Its a disgrace they put something on the market for pc without even a serial key. Not to mention no dedicated servers. Expand
  39. DaveT
    Oct 9, 2009
    7
    Many of the missions are quite similar to be honest..although the A.I. is good some times ..seeking to always flank you..but most times its really stupid!...i mean one guy i was shooting at just ran around in a circle like a confused headless chicken...seriously he moved around a 20 sqr foot area back and forth..whilst his mate next to him (obviously the one with the brains!) was crawling Many of the missions are quite similar to be honest..although the A.I. is good some times ..seeking to always flank you..but most times its really stupid!...i mean one guy i was shooting at just ran around in a circle like a confused headless chicken...seriously he moved around a 20 sqr foot area back and forth..whilst his mate next to him (obviously the one with the brains!) was crawling away from the danger area!... My sniper rifle has a MAJOR FLAW! it only seems to work with a direct head shot!...try shooting at the legs or torso and its as if the bullet dont exist!...no damage at all..only head shots do any damage..instant death....hit the body 10 times and nothing!!..now that surely is a major issue.... As for your medic..Duhhhh!!!..mr dumb himself he is! i lay on the floor bleeding...shouted MEDIC!..he pops over gets his trusty bandage out then just proceeds to look at me like he's dazed and transfixed ...he stays like that with me while i continue bleeding and shouting medic to ask for his assistance!..all the time my health is draining away!....eventually he gets shot in the head and we both end up on the floor dead...and i have to re-start 35 mins of gameplay all over again!.Arghhhh!!!!.. These bugs are bad,, very bad..it spoils the immersion and realism no end! I shot a lorry full of soldiers and the thing swerved and crashed off down a small hill and stopped on a boulder next to the beach..all the soldiers just stayed inside and made no attempt to get out...i walked right up to it and they were all looking around out the widows like it was a old pensioners day out!...the dozy muppets!!!.. some missions are very irritating whilst others are just great...when it all hangs together it outshines arma2 in many ways, graphics seem smoother and the grass and vegetation are awesome, as is the starry night sky and full moon missions lol...but after a while it all gets a bit samey..and the awful round team control interface you need to scroll through when issuing orders is just a joke and so slooooww!.... Arma2 is better in so many ways and more realistic also in a sim way..which is what i hoped this would be... Its good but only in a 7 out of 10 way! Expand
  40. FredM
    Oct 9, 2009
    6
    It's unfortunate that the console is literally destroying PC games. I was a big OPF fan and now that I have played a fair amount of this sequel, my verdict is that it's ok. ARMA II is a far superior product even with it's bugs and lack of polishing in voice acting and personalities of the NPC. Dragon rising feels like a console game on my PC which has resulted in an average It's unfortunate that the console is literally destroying PC games. I was a big OPF fan and now that I have played a fair amount of this sequel, my verdict is that it's ok. ARMA II is a far superior product even with it's bugs and lack of polishing in voice acting and personalities of the NPC. Dragon rising feels like a console game on my PC which has resulted in an average product. This is the straw that has broken the camels back for me in terms of games developed for the PC and all consoles. Now, back to ARMA II ! Expand
  41. Mikec
    Oct 8, 2009
    9
    Have played ofp, arma, arma2, bf1-2142, cod, moh. this is what arma2 should have been. nice graphics, nice sound, fairly good controls. they didn't make this game a 100% realistic BORING sim. they made this game a realistic FUN sim. sure it needs some tweaking here and there but its NOTHING like how bad arma2 is. running 1920x1200 max EVERYTHING and getting 60 fps. i'm not a bigHave played ofp, arma, arma2, bf1-2142, cod, moh. this is what arma2 should have been. nice graphics, nice sound, fairly good controls. they didn't make this game a 100% realistic BORING sim. they made this game a realistic FUN sim. sure it needs some tweaking here and there but its NOTHING like how bad arma2 is. running 1920x1200 max EVERYTHING and getting 60 fps. i'm not a big fan of alot of multiplayer games since cheaters and people that play video games as a career have ruined most. i have not tried PVP but the campaign CO-OP is FUN! like someone else said, moving and changing weapons/inventory would be nice. would love to see lots of addon maps/scenarios to co-op play. it's not run and gun like cod, moh, bf1-2142 but its also not OVERLY boring like arma1-2 and the original flashpoint. Expand
  42. KyleH
    Oct 8, 2009
    8
    Out wit the enemy, not out rush. This is how OPF2 plays. The game is all about achieving the objectives and doing so without loosing your assets (teammates, other allies). You have to be efficient and prioritize. Instead of rushing a SAM missilie objective in order to destroy it, flank you team left. You should then flank right and sneak up behind the opposition that is engaged with your Out wit the enemy, not out rush. This is how OPF2 plays. The game is all about achieving the objectives and doing so without loosing your assets (teammates, other allies). You have to be efficient and prioritize. Instead of rushing a SAM missilie objective in order to destroy it, flank you team left. You should then flank right and sneak up behind the opposition that is engaged with your team. Drop your charges and scramble out. BOOM. Objective destroyed, withdraw your team. This is how OPFL2 is played and if you like live action problem solving combined with. Expand
  43. JonD
    Oct 8, 2009
    5
    Its a bit of a dumbed down expirience (probably due to it being a direct console port) but it doesnt detract from the enjoyability of the game. The real issues arise with multiplayer, which has absolutely NO dedicated server support, no anti-cheat, is completely P2P local hosting through lobbies and does not support joining games in session. Maybe 1 in 100 games are actually hosted by Its a bit of a dumbed down expirience (probably due to it being a direct console port) but it doesnt detract from the enjoyability of the game. The real issues arise with multiplayer, which has absolutely NO dedicated server support, no anti-cheat, is completely P2P local hosting through lobbies and does not support joining games in session. Maybe 1 in 100 games are actually hosted by someone with enough bandwith and processing overhead capable of providing a smooth, lag free expirience. The other 99 times... Vehicles lag, direct hits are ignored, soldiers lag out etc. Not a whole lot too fun to play. Without dedicated server support the multiplayer aspect of this game will be dead within a month of release, which is a bummer, because the potential is there. Hopefully CM will release a patch ASAP to address these issues, but I'm not holding my breath. Expand
  44. AndreasM
    Oct 8, 2009
    10
    Operation flashpoint: Dragon Rising lives up to operation flashpoint 1, but the perk is that this is more smooth, more entertaining and last but not at least it is very dynamic. The gameplay is truly awesome. THX codemasters you did it again.
  45. ChrisW
    Oct 8, 2009
    10
    I've only had time to play through the first couple of missions.... but I'm really loving this game. The game-play feels very fluid and keeps your heart pumping. I love the option of going wherever I want to go to complete a task. I'm not stuck to the path that someone else has chosen for me. The graphics are beautiful and believable. The sound effects are absolutely I've only had time to play through the first couple of missions.... but I'm really loving this game. The game-play feels very fluid and keeps your heart pumping. I love the option of going wherever I want to go to complete a task. I'm not stuck to the path that someone else has chosen for me. The graphics are beautiful and believable. The sound effects are absolutely amazing. I put on a pair of nice headphones and was blown away by the immersion I felt from the sound and graphics. The command system takes some getting used to. In order to command your squad mates you hit the "Q" key and it will bring a central display that has 4 directional choices which can be selected using "W,A,S,D". The only problem I have with this system is that you have to stop moving in order to issue simple commands. Other than that, the layout is very intuitive. I have played ARMA2 quite a bit and find that it's too simulator like for me and feels obtuse and unnatural. Operation Flashpoint: Dragon Rising is a great balance between simulation and fun game-play. Expand
  46. JohnnyS
    Oct 8, 2009
    4
    Consolization has ruined another great franchise. Why oh why games like this are made multiplatform? This was a poor man's Operation Flashpoint. Reminded me more about Battlefield Bad Company than OFP. Consoles has their great limitations, so why bother to make this kinda game for them? Biggest disappointments in this game: disappearing bodies, cannot move when using inventory, Consolization has ruined another great franchise. Why oh why games like this are made multiplatform? This was a poor man's Operation Flashpoint. Reminded me more about Battlefield Bad Company than OFP. Consoles has their great limitations, so why bother to make this kinda game for them? Biggest disappointments in this game: disappearing bodies, cannot move when using inventory, crappy unit commands, too short campaign, general AI and the cherry atop the cake: vehicles in cameo role. YES, forget the vehicles in singleplayer mode! If you wanna wreak havoc in battlefield with every thing on the arsenal, play multiplayer. In singleplayer you had to do with few jeeps and a static tank. The good thing in this game was the atmosphere, generally nice graphics, especially artillery barrages and sounds. But that was it. Big bad BOOOO for this game. Keep you console trash! Expand
  47. LukeM.
    Oct 8, 2009
    6
    Best Game Ever!!!!
  48. SPMXVC
    Oct 8, 2009
    5
    Sadly I'm not impressed one bit with this game. It's just another run of the mill simulation style shooter. The fact that I've had team-mates die on me because my medic refused to heal them, well that's just disappointing. I've had on several occasions a team-mate bleeding against cover, call the order to heal wounded. What does the medic do? walk backwards and Sadly I'm not impressed one bit with this game. It's just another run of the mill simulation style shooter. The fact that I've had team-mates die on me because my medic refused to heal them, well that's just disappointing. I've had on several occasions a team-mate bleeding against cover, call the order to heal wounded. What does the medic do? walk backwards and forwards to and from the wounded soldier. It seems to happen a lot around cover and trees. The AI needs plenty of work, the enemy soldiers are no exception. So far from approx 5 hours of play I've seen the enemy fire on me when I'm either hiding in long grass motionless, can't see the enemy through tree-lines, or even hiding inside buildings (again, motionless and in the dark.) If this is supposed to be a simulation type game, I'd maybe like the enemies to be simulations, rather than being up against Robocop. You better not like using the mouse scroll to view your weapons. As soon as you hit the scroll, you become immobilized and unable to turn. What am I doing when I use the mouse scroll? is my character running along then suddenly just stops and says "I wonder what equipment I have on me, oh I better check it right here on this spot even though I'm being fired upon from 360 degrees." Commands can be frustrating as hell, taking items from crates/soldiers is clumsy, and the general feel of the game isn't as smooth as I am running with 30kg of weight on my shoulders. Yeah I know it's a "simulation" but there are just things in it that make it not fun. There is and always will be a thing in games I like to call the Realism Ven Diagram. Think of it like this, make the game TOO realistic (like one bullet in the leg and all of a sudden you're immobilized and need your team mates to carry you, I can't imagine a soldier walking, let alone carrying that much equipment AND walking after he's been shot in the knee by a rifle, but let's not do that! that would ruin the game!) and you lose the aspect of it even being a game, it'd become boring, unplayable, just a task. If you take a successful game like the latest COD games (and I personally hate those, so I'm not being a fanboy) Imagine if they made it so you had to actually put your cross hair on the grenades to pick them up and throw them back, or better yet! take away the grenade indicator! If you were playing the game on high difficulties the main campaign would just be death after death after death after death. Sorry, that's war, live with it. Games that try to be realistic need to balance out the realism and the fun aspect so that people can actually pick up the game and start having fun right away. Yeah yeah yeah I know, a lot of people will say "It's a simulation! It's supposed to be like that!" I agree, it is a simulation, it IS supposed to be like that. What I don't like about this game is just bits and pieces, there are too many kinks in it at this current time. Call it constructive criticism. As far as I've seen so far, only 2 things save this game from the unplayable category. 1 - The game is realistic, it takes you to the front lines, throws dirt in your face, makes you feel like you're actually under enemy fire! 2 - The weapons and the vehicles are mechanically correct, they act very similar to their real life counter-parts. I do believe there is hope, I do believe this game has alot of potential. This game needs a patch or two to fix some of the problems, AI, managing weaponry, inventory etc. Until then I'll probably play it once or twice through, the game in my eyes is overall a playable simulation GAME, just not all the way there... yet. Expand
  49. phanj
    Oct 7, 2009
    7
    Consolitis. There's a nice game in here but it sure does suffer from a bad case of consolitis. The entire multiplayer part of this game screams console game, and that's a very bad thing. There are no dedicated servers, you can't join games in progress, the loadout selection menu is very unfriendly, and even the game's menus which you are forced to repeatedly navigate Consolitis. There's a nice game in here but it sure does suffer from a bad case of consolitis. The entire multiplayer part of this game screams console game, and that's a very bad thing. There are no dedicated servers, you can't join games in progress, the loadout selection menu is very unfriendly, and even the game's menus which you are forced to repeatedly navigate to play multiplayer games is slow and demands you press enter key instead of clicking too often. All that said there is some real potential with this game. It's main competitor is ArmA2. There are some parts of the game that are better than ArmA2 and some definitely that are worse. The sounds are definitely better in OF:DR than ArmA2. Much better. Game performance is also much better. The game is GPU bound, not requiring much nearly as much CPU as ArmA2. Also I'd say the game is far less buggy than ArmA2 on release, but there are bugs to be found. The single player game, what I've played of it so far, seems decent. My impression is the AI is decent or even nice to play against. This is not a twitch shooter like CoD. You'll need to take a steady aim and the gameplay isn't along narrow corridors. Some people are comparing this to BF2 but it really isn't like BF2 much at all. BF2 is much better for what it does, PvP and BF2 has a great client/server system which OF:DR does not. Also BF2 isn't a sandbox milsim. For you BF2 players out there, stick with BF2 for PvP, it's far better for that. And Project Reality mod for BF2 is in no danger from OF:DR. OF:DR is a terrible PvP game because it lacks dedicated servers and also because the consolitis interface. Really, don't even think of this game as being similar to BF2. It isn't. BF2 does urban settings far far better than this game. Is this game worth retail price of $40? It depends on what you want and how attached to the money you are. If you are OK with enjoying OF:DR for 10 or 20 hours and then putting it aside, go ahead and buy the game. I highly doubt without real servers that this game will offer you or almost anyone much replay value. Expand
  50. JQ
    Oct 7, 2009
    8
    To put all this as short and clear as possible, the game itself has all the great features to make a superb shooter, but blatantly poor developer decisions really impair this game. The decisions are baffling.. For example, you have this huge 250 km open world, and ideally your one set soldier that's part of one set squad roaming the open world taking out enemy defenses and any To put all this as short and clear as possible, the game itself has all the great features to make a superb shooter, but blatantly poor developer decisions really impair this game. The decisions are baffling.. For example, you have this huge 250 km open world, and ideally your one set soldier that's part of one set squad roaming the open world taking out enemy defenses and any objectives that are radio'd in by HQ, but the developers decided rather than that they just load you up as random soldiers in different parts of the map for each of 11 missions. The objectives are in the general area you're loaded into, rarely do you travel over a kilometer, so you NEVER get immersed. You load in complete an objective and then you're a new guy in a new place that has to do an objective in that place. Also, you have NO say in your class/loadout. I like beinga sniper, but no, the game makes me a rifleman in every mission I've done so far and you have no choice in what equipment you want to role out with. The MP is practically the same deal.. you all race to pick a class that the next guy didn't already take and I've never got to play as a sniper yet in mp. These aren't things that just feel through with limitations, the developers has all the ingredients set out and just used them all wrong. I really don't understand it. Expand
Metascore
76

Generally favorable reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 29
  2. Negative: 0 out of 29
  1. It's not perfect, there are little problems and niggles that can be found if you look for them, but none of them spoil the game or ruin the playing experience.
  2. Operation Flashpoint 2 is a simulation, but it’s a simulation that is actually fun to play.
  3. 83
    Maybe it lacks some innovation and graphics appeal, as if time had made expectations too great, but it is a very good first step for the series to continue.