Don't go in expecting a game like Binding of Isaac or Gungeon. It's a roguelike dungeon crawler, more like actual rogue (I believe). You move one tile each turn on a tiled map or grid. Combat is done by bumping into enemies, they attack you for X amount of damage and you them.
I really like the progression system, finding better weapons and gear along the way. There are 6 classes and eachDon't go in expecting a game like Binding of Isaac or Gungeon. It's a roguelike dungeon crawler, more like actual rogue (I believe). You move one tile each turn on a tiled map or grid. Combat is done by bumping into enemies, they attack you for X amount of damage and you them.
I really like the progression system, finding better weapons and gear along the way. There are 6 classes and each plays differently from each other, on top of that they each have a unique profession with their own skills and abilities. Boss battles are very creatively executed and manage to provide the same dynamic as action or soulslike games where you have to learn the boss attacks and punish them afterwards
The game can be grindy and there are micro-transactions that provide ingame advantages. The game offers a fair way for F2P players to earn premium currency and enjoy the premium benefits (55 diamonds each day from quests and watching 5 adds (€0.55), 700-1000 diamonds in promo codes, and more from login bonuses and finding them in game (2-5 in chests)). It's far from the most egregious micro transaction systems and it's an F2P game too as well, from a small developer. The games' "hardcore mode" also disables all pay2win systems effectively. That being said, this type of monetization is still a bad development for the industry and I'm taking points off the game for it. All in all I can understand why the developers did it this way for this particular game and I don't blame them but the point stands… Expand