This is a loving homage to Zelda and specifically, feels like a mashup of Wind Waker and Minish Cap. If you love those games, you should absolutely take a look at Ocean’s Heart. There is definitely some indie jank here but I’m blown away by how well this game recreates the Zelda magic.
+ Classic Zelda gameplay: Bombs, Arrows, Dungeons, Heart Containers etc.
+ Amazing pixel art, clearlyThis is a loving homage to Zelda and specifically, feels like a mashup of Wind Waker and Minish Cap. If you love those games, you should absolutely take a look at Ocean’s Heart. There is definitely some indie jank here but I’m blown away by how well this game recreates the Zelda magic.
+ Classic Zelda gameplay: Bombs, Arrows, Dungeons, Heart Containers etc.
+ Amazing pixel art, clearly channeling The Minish Cap
+ Excellent world design: Clearly inspired by Wind Waker. It's made up of countless small islands that are connected by bridges, swamps, etc. No sailing, which gives the game a unique vibe even compared to WW and Phantom Hourglass
+ Giant world full of secrets. Mini dungeons, sidequests, and collectibles are everywhere.
+ Lot of freedom to explore at your own pace. Most of the game is optional content and even the first main dungeon can be skipped
+ Feels like BOTW or Souls at the start where you're so weak and just want to explore to get stronger
+ Weapons and armor can be incrementally upgraded with hidden items, incentivizing exploration.
+ Enemies don't drop hearts or money. I didn't like this at first but it's one more thing to make you want to explore and find upgrades and chests
+ Main Dungeons are good too, especially in the second half of the game. The ship graveyard is probably the best 2D Zelda dungeon I've played
- Some control oddities: Can't use joystick and d-pad, only 2 item slots, menu-rotate buttons cannot be used for other function. Hopefully these can be patched
- Difficulty fails to keep up as you progress. There is an in-world difficulty toggle that I'd recommend for veterans. You can turn it off if you don't like it
- Enemies respawn in overworld whenever you go into a cave or house which is really tedious. Thankfully doesn’t happen in dungeons
- Item roster is pretty weak, few puzzles require anything but bow and bombs
- Magic is similarly worthless, you can’t get 3 of the 4 spells until you’re at the very end of the game
- The story lacks urgency and direction, even if the writing is good. You’re just trying to find your father for the entire game and you slowly get pulled into stopping some pirates, with little reason to care
- My biggest issue is there are too many villages and a few of them are too large. It can take an eternity to talk to every single NPC to get sidequests when you just want to explore the world. I was skipping all NPC dialog by the time I was halfway
- The game also starts with back to back villages so I really disliked the first hour. But stick with it for a couple hours and hopefully you’ll be as hooked as I was.
Ultimately these problems are pretty minor. I cannot understate how excellent the world design and exploration are in this game is. It’s a massive, well-constructed world that’s bursting with secrets that are actually valuable. It’s got some rough edges but the core Zelda experience shines brightly in this gem. Many Zelda-style, such as Alundra (too many dungeons/puzzles) or even Twilight Princess (too linear, worthless secrets/money), fail to capture the sense of adventure that this game has, even if it isn’t as polished. I’m shocked more people aren’t talking about this game and if nothing else, this game is MUCH better than the very generic Blossom Tales.… Expand