Metascore
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 0 out of 2
  1. Aug 24, 2020
    80
    Nexomon: Extinction ends up being a great monster-catching RPG thanks to its clever character writing and overall epic narrative. You’re on a quest to save the world, but how you get there is made entirely up to you. There’s some balance that needs to be addressed when it comes to the opening moments along with the game’s difficulty level, but the systems and adorable creatures make this a worthy entry in the genre.
  2. Sep 2, 2020
    75
    Nexomon: Extinction isn’t going to dethrone Pokémon, but it’s a rather interesting alternative for those who want to hunt yet even more mons before the next big game comes out. Its story is pretty decent, has a good sense of humor, and the environments are really beautiful. Still, it has pretty rough edges in terms of progression, balance and design. Some will get patched in time, others will likely remain untouched.
User Score
7.6

Generally favorable reviews- based on 17 Ratings

User score distribution:
  1. Positive: 12 out of 17
  2. Negative: 3 out of 17
  1. May 10, 2023
    10
    A really well done game. Has a lot of similarities with Pokemon but in some areas I find it even better than some Pokemon games. It's reallyA really well done game. Has a lot of similarities with Pokemon but in some areas I find it even better than some Pokemon games. It's really fun and the graphics and atmosphere are really nice. Full Review »
  2. Mar 19, 2021
    5
    On paper, this game seems like an amazing alternative when it comes to pokemon. The art style is amazing and so is the animation, the worldOn paper, this game seems like an amazing alternative when it comes to pokemon. The art style is amazing and so is the animation, the world and story are built in a good way.
    BUT......
    The game is super shallow when it comes to the diversity in the monster's skills, which is actually the reason why people play these kinds of games, for the great turn-based combat with the RPG elements.
    Yes, there are a lot of monsters to choose from on paper, and each one looks super unique on paper. But the skills are so lacking. Whoever created the game didn't take the time to create unique skills for monsters or even monsters that can use skills from different elements.
    The combat and skills are so shallow it's crazy and even when you level up you might get a weak skill that another monster starts with, every monster on level 64 gets the same op skill.
    I really advise you not to play it, I put a lot of hours into it and it really disappointed with this combat variety.
    I give it 6 only for the art style and the fact that it runs well.
    Full Review »
  3. Sep 18, 2020
    10
    It's easy to look at games of the same sub-genre and refer to them as "clones." Duke Nukem is a Doom clone, Banjo-Kazooie is a Mario 64 clone,It's easy to look at games of the same sub-genre and refer to them as "clones." Duke Nukem is a Doom clone, Banjo-Kazooie is a Mario 64 clone, Outer Worlds is a Fallout clone. What's important with these titles, though, is not to look at the aspects they borrowed, but the ones that set them apart. Duke Nukem has a self-aware sense of humor, Banjo-Kazooie has a more immersive world, Outer Worlds is actually consistently functional. Nexomon: Extinction is a monster-collecting JRPG with one-on-one, turn-based combat, with a maximum party of 6 and with 4 move slots. But that's not what makes this game worth every penny and then some. That is just the hook. It's everything that it does so much better than other games of its sub-genre that really set it apart.

    Technically the third game in the series, Extinction takes place a full millenium after the previous title. Since the defeat of the villain of Nexomon, the world has found itself the battlefield of a war between colossal Tyrants, fighting each other to claim the title of King of Monsters, and leaving the world in shambles as collateral damage. You are a 15-year-old orphan. Now a man or woman in the eyes of society, you embark to join the Tamer's Guild to learn how to control the monsters that inhabit your world, the Nexomon, in order to join the fight to protect what remains of humanity from the Tyrant menace.

    Already, Extinction sets itself apart with its premise. But this isn't the kind of game that's going to set up a plot about giant monsters on a rampage, only to have it solved by someone else before you can even get to them. Extinction keeps your character at the center. This is truly your story, and it's a dang good one too. Though the game has a lot of humor in it, almost to a fault with the number of fourth-wall breaks, the main plot is kept tense and exciting, and will easily grip you throughout the 30-50 hour story.

    Combat takes on a traditional style, with both monsters taking turns to attack. Unlike the original Nexomon, turn order is not alternating, but based on a Speed stat. Rather, I should say, it's based on two. Attacks in Extinction aren't just flat values, rendering 90% of a monster's moveset useless. Instead, each attack not only has its own base power, stamina consumption, and accuracy, but its own speed modifier and critical hit chance, meaning that even the weakest moves have their uses. Combine this with the fact that a Nexomon can only learn one type of elemental move, and thay every Nexomon was held to a base stat total standard in its final form, and you get a crazy side-effect: every monster in the game is perfectly viable on your team.

    Let's talk recruiting monsters. Capturing a Nexomon isn't as basic as reducing its health or giving it a status effect. While these still help greatly, you can also feed a wild Nexomon food, or increase its odds of capture passively by finding whistles scattered throughout the game map. Once you're ready to capture it, you can use either a basic trap, or a rarer one that's specifically made for that type of Nexomon. Even then, you have a brief quicktime event that can add just a smidge on to your capture rate. All of this combines together to really give you the feeling of taming the monsters, instead of enslaving them. Plus, filling out your database isn't just its own reward, but also increases your odds of finding super rare Cosmic Nexomon to show off.

    There's so much more that I could rave on about, from the fun animations, to the great soundtrack, to the downright absurd amount of community support the developers have shown. All of it just continues to point to Nexomon: Extinction as being more than just a clone, and more than just an alternative. It stands proudly alongside Digimon Story: Cyber Sleuth, Snack World, and several other great monster collecting games of this generation, and in my humble opinion surpasses them all. Truly, Nexomon: Extinction is a Tyrant in its own right.

    Verdict:
    10/10
    Full Review »