User Score
5.3

Mixed or average reviews- based on 466 Ratings

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  1. Apr 10, 2015
    3
    SUMMARY: Enormous waste of potential and previous solid developer work, I can't recommend it any more.

    I really enjoyed the game at the beginning, enough to invest into a few "packs" (even though pricing in this MMO is much, much higher than it other F2P games; a mount - albeit account-wide - can cost 30EUR or more!). The good points include: - active, dynamic, interesting combat
    SUMMARY: Enormous waste of potential and previous solid developer work, I can't recommend it any more.

    I really enjoyed the game at the beginning, enough to invest into a few "packs" (even though pricing in this MMO is much, much higher than it other F2P games; a mount - albeit account-wide - can cost 30EUR or more!).
    The good points include:
    - active, dynamic, interesting combat (console-like low active skill limit, different class mechanics etc)
    - attractive graphics
    - rich world, though mostly thanks to rich Dungeons & Dragons lore
    - enormous potential user-created content (could) bring; the content users provide is often exceptional, but it is not utilized to it's full potential
    - web-based gateway to interact with game world, including crafting, guild, auction house and ENORMOUSLY FUN dice game

    Unfortunately, blatant money-grabbing becomes obvious really fast and the game becomes a gear grind, with content locked behind gear score (or your CC number).
    While you can personalise your build, any change you'd make requires payment (or enormous amount of grind to exchange in-game currency to real-money currency).
    Bugs are rampant, but never fixed or acknowledged.
    Economy is in serious trouble because of rampant hackers and botters, but these issues are rarely addressed or fixed.
    There is almost no support to in my opinion the greatest, most unique feature the game offers, namely user-created content (Foundry).
    PvP is painfully unbalanced and heavily Pay to Win, modes are limited.

    To make matters worse, Mod 6 (April 2015) rose lvl cap to 70 but only way offered to level up are repeatable HOURLY quests, limited to 4 at a time, in re-hashed, re-used locations.

    I tried to like this game. I really did enjoy levelling (up to 60, in Mod 5 so before April 2015) - again, enough to invest (substantial) amounts of real cash into it.
    But developers seem incompetent, ignorant or too under the heel of Sales department to produce any quality content.
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  2. May 18, 2015
    3
    Positive -
    Combat is great.
    Graphics are awesome. Monsters and the basic world is amazing - it's a very well developed and documented world. User created dungeons. Negative - It's not open world ! WTF ! The areas are linked by doors to travel through. This style of game NEEDS to be open world. D&D should feel like you can go anywhere and do anything. The user created dungeons
    Positive -
    Combat is great.
    Graphics are awesome.
    Monsters and the basic world is amazing - it's a very well developed and documented world.
    User created dungeons.

    Negative -
    It's not open world ! WTF ! The areas are linked by doors to travel through. This style of game NEEDS to be open world. D&D should feel like you can go anywhere and do anything.
    The user created dungeons don't work if you need to reload a map within a map. You can play in a map for an hour, advancing a lovingly crafted story and then it will refuse to load another area. There are complaints about this on forums all over the place and it's inconceivable it has not been fixed.

    Overall - Very disappointed. This game could have been amazing with unlimited scope for user created content. Instead it has a closed feeling with even the best user content not working.
    When I was 11 some friends of mine bought a book called basic dungeons and dragons. We paid 5c per page to photocopy it at the local library. Adventuring in dungeons and dragons with my friends was some of the best times of my life. I still remember running out of arrows while perched on a castle wall and throwing my shoe at a troll. I rolled a 20 and killed it. So much fun. I played right through my teens, 20's and into my 30's. Family and work now gets in the way, but d&d still holds a VERY special place. To get my fantasy rpg fix I play wow, elder scrolls, diablo and a few other games. D&D online sucked. Neverwinter held so much promise with great graphics, mmo and most of all, unlimited user created dungeons. But they stuffed it up. It's not open world which is unforgivable for d&d. You can't close in a d&d world with doors. Sure, put up mountains and don't have flying mounts if you can't spare the time to flesh out the whole damned globe. But don't have linear paths and small maps that aren't linked.
    Please try again. You got so many things right. But you ruined the spirit of the game.
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  3. May 21, 2015
    3
    This game went from good, to potential is there, to ok, to meh..
    The last release was just terrible, I mean terrible and they are doing very little to win veterans back to it. All but ignored the last preview testing and Mod 6 literally broke the game.. I mean most of the power/feats were broken for the first month and they are JUST now slowly rebuilding it. In addition if you come from
    This game went from good, to potential is there, to ok, to meh..
    The last release was just terrible, I mean terrible and they are doing very little to win veterans back to it. All but ignored the last preview testing and Mod 6 literally broke the game.. I mean most of the power/feats were broken for the first month and they are JUST now slowly rebuilding it. In addition if you come from say middle of the mods 2-3 , there isnt much new for you at all. They did increase difficulty settings by a factor of about ten give or take though, so its much harder then it was. Up to you if you like that or not.

    They have adding many time/pay and grind gates and each week , seem to take another player bonus away. They have recently hired some new people, but it seems that the company that made the game and operates it (cryptic) is in direct contrast to what the money side wants (pwe) cryptic wants a game thats fun, but PWE just wants a vehicle to make money.

    The best games make both happen, this one ATM doesn't, I can no longer recommended this game to people, I would suggest you look elsewhere until they fix it.
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  4. May 11, 2018
    3
    Neverwinter online is a fake MMO. Here are the 3 main reasons, not necessary in the order of importance:
    1. Rigged RNG - opening boxes with VIP keys is an exercise on frustration. The people who win are, 90% of time, devs on disguise or players who bought dozens/hundreds of keys with real money, a fact never advertised.
    2. Daily adjustment of dungeons and poorly designed tooltip on
    Neverwinter online is a fake MMO. Here are the 3 main reasons, not necessary in the order of importance:
    1. Rigged RNG - opening boxes with VIP keys is an exercise on frustration. The people who win are, 90% of time, devs on disguise or players who bought dozens/hundreds of keys with real money, a fact never advertised.
    2. Daily adjustment of dungeons and poorly designed tooltip on pourpose - long story short devs change everything daily and make dungeons suddenly more difficult in order to *scare* the players and made them buy new stuff to become more powerful. The only enjoyable class, less prone to be destroyed by this, is the Oathbound Paladin, at least until the *end game* dungeons. Those are brutal and require to be BiS (best in slot) aka spend 60 + millions Astral Diamonds or 1200 dollars.
    3. The game is plagued by min/max players and guilds who control crafting and the Auction House. Their builds never worked past a certain level because they are either devs in disguise manipulating the odds against them or cheaters who survive impossible hits/mechanics grace to third party software.

    Stay away.
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  5. Nov 2, 2018
    3
    2018 REVIEW: The most positive aspect of the game is the foundry, which grants creative players the ability to script/write custom quests and dungeons, theoretically making an unending supply of new content. Character design and background information is also impressive, though rolling dice (literally, not a metaphor) for stats like strength and charisma is objectively poor design and2018 REVIEW: The most positive aspect of the game is the foundry, which grants creative players the ability to script/write custom quests and dungeons, theoretically making an unending supply of new content. Character design and background information is also impressive, though rolling dice (literally, not a metaphor) for stats like strength and charisma is objectively poor design and still hasn't been re-worked into a point-buy system since the game's release. The classes are relatively interesting, though suffer from one-dimensionalism that many other MMORPGs on the market avoid.

    Unfortunately, the game is also covered in hidden pay-to-play mechanics (such as only two character slots before having to pay for more) and a horrendous leveling experience. Just to be clear, the game is a railroad of quests- you cannot deviate, otherwise you cannot progress with your character. There are better MMO experiences to be had elsewhere- Elder Scrolls Online, World of Warcraft (a private server if you really want)
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  6. Jan 29, 2014
    2
    This game should be released 10 years ago, then maybe it could have been new and interesting. Now it just boring, with dump gameplay and outdated graphics.
  7. Jun 22, 2013
    2
    Typical free to play MMO. The Foundry is 'ok', but HIGHLY dependent on players. That means some good content, but mostly 'meh'. They gouge you in the pay shop, and those bundle things are a scam.
  8. Jul 18, 2013
    2
    Content gets boring rapidly. My main concern is the fact all the bosses feel the same. Avoid the red circle stand in the blue circle and deal with way too many ads (adds don't despawn after the boss dies many strategies involve purposely dying after the boss to generate a despawn). Bosses are reduced to finding exploits to avoid massive add spam such as luring the boss away or findingContent gets boring rapidly. My main concern is the fact all the bosses feel the same. Avoid the red circle stand in the blue circle and deal with way too many ads (adds don't despawn after the boss dies many strategies involve purposely dying after the boss to generate a despawn). Bosses are reduced to finding exploits to avoid massive add spam such as luring the boss away or finding methods to prevent add aggression. The other major concern if the fact each hour has an event attached to it, some of these events are rather pointless pre 60 and others are useless once you hit level cap of 60. Basically it felt like the only time worth playing is before and during a specific event pops which is the dungeon delve. Certain classes are required in a dungeon most noteably is the control wizard to punt things into lava etc and the healer. I played mostly as a healer and the mechanics are counter intuitive with tanks. If you had someone who tanks well and takes all aggression that is actually a bad thing. The only reliable heals are area of effect so damage needs to be spread out over several party members as your heals will be the same on a tank as it would for another dps and you do not have reliable single target heals. This renders the tank class virtually useless (in comparison to taking another control wizard or Rouge) for all but one dungeon where they can bug the final boss with their taunts. Poorly designed and rapidly feels repetitive, with a limited window of gametime that is randomly generated where your guaranteed a reward. Expand
  9. Sep 8, 2013
    2
    This game can't decide if it wants to be a PVP focused battle arena game, or a PVE/role-playing game. In order to make the PVP "balanced" between the classes, all the classes that D&D fans know and love have been reworked into some homogeneous soup. Class diversity has been scrapped, and all classes are designed to "kill each other equally" making them boring to an extreme. The classicThis game can't decide if it wants to be a PVP focused battle arena game, or a PVE/role-playing game. In order to make the PVP "balanced" between the classes, all the classes that D&D fans know and love have been reworked into some homogeneous soup. Class diversity has been scrapped, and all classes are designed to "kill each other equally" making them boring to an extreme. The classic D&D rules are gone, and now leveling up entails selecting a tiny increases to marginal stats and cooldowns (1% damage increase here, 1% cooldown reduction there). No more role playing. In the end, this is a very average MMO, that ignores everything that made D&D in general (and Neverwinter Nights specifically) great. Expand
  10. Oct 25, 2013
    2
    This has to be the buggiest game known to man. The developers don't seem to care a hoot about making this game fun to play. Very poor design overall and the execution is terrible. Needs a new owner/management.
  11. Jun 15, 2015
    2
    Alot has changed since my first review, almost entirely for the worse. When this game was released it had huge potential and it was fun for quite awhile but long delays for patches followed by huge let downs and massive pushing of the cash shop have effectively made the game a cash sink if you want to compete and pretty stale. Huge changes in game philosophy and design have also hurt theAlot has changed since my first review, almost entirely for the worse. When this game was released it had huge potential and it was fun for quite awhile but long delays for patches followed by huge let downs and massive pushing of the cash shop have effectively made the game a cash sink if you want to compete and pretty stale. Huge changes in game philosophy and design have also hurt the game and nearly a year and a half after I quit there is virtually nothing new to show after going back and checking out what I had missed since i last logged on. Don't waste your time here, the developers crumbled under the pressure. Expand
  12. Dec 9, 2013
    2
    Not worth the time. With so many other free to play games available, there is no reason to play this game. I found myself searching for anything about the game to be worthwhile and was left empty handed. The story development is dry and confusing, the game play is repetitive and boring, and the general feel is that this is a rushed game. Unfortunately, I find nothing about this gameNot worth the time. With so many other free to play games available, there is no reason to play this game. I found myself searching for anything about the game to be worthwhile and was left empty handed. The story development is dry and confusing, the game play is repetitive and boring, and the general feel is that this is a rushed game. Unfortunately, I find nothing about this game appealing and felt like I had wasted my time playing it. Expand
  13. Aug 3, 2014
    2
    The game have a nice story and can be played... and that's just about it. There is very evident paywall between you and everything else - any upgrade for your companions, gear, and respec points. This damages the experience so much that at some point the "henchman" you bring along with you actually gets in the way more than it helps. This alongside with the very poor AI attached to yourThe game have a nice story and can be played... and that's just about it. There is very evident paywall between you and everything else - any upgrade for your companions, gear, and respec points. This damages the experience so much that at some point the "henchman" you bring along with you actually gets in the way more than it helps. This alongside with the very poor AI attached to your companions will often get you frustrated with their limited ability to act effectively . Same goes for the profesion trees. You practicaly have no use for any of them but leadership witch alow you to get some aditional astral diamonds. The game have 3 currencies. Gold (largely useless), astral diamonds (can be used for almost anything) and Zen (you can get anything with it). Zen can be obtained (at the moment) only with real money. There is astral diamond to Zen exchange but at this moment the Zen backorder is so high that it takes ages to get any and this is only logical as the only way to get one is for a player to sell it. The sad truth about it is that you have absolutely no incentive to sell Zen as you can have anything with Zen...

    The chracter progression is so flat that it actually doesn't matter what stats you will get... The only thing you can make is difference is the skill pick order and its really limited difference. I have played a tank based control wizard - and it have less than 20% difference in combat time... ... ... ... worthless to say the least. Just get health on any character and you win.

    PVP is the stupidiest idea you can have in the endgame... The only way you can win is to get items with alot of ZEN and to be pay-to-win player. I played like 2 matches at level 60 (end game level) and totaly quit the PVP.

    Besides all that nonsence the game have like 1200-1700-2000 miliseconds server lag that kills any idea for player risks. Don't even try to approach that game as MOBA. It will be your worst mistake.
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  14. Dec 29, 2014
    2
    As a heavy MMORPG Gamer, I look for many aspects that the game provides. First off

    Pro's: 1.) The game has a fantastic battle system. It has great features regarding the spells, and attacks of a player. 2.) It features a great range of items, and weapons that you can use in combat to help aid you through the game. Con's: 1.) Dungeon monsters are extremely repetitive. You run
    As a heavy MMORPG Gamer, I look for many aspects that the game provides. First off

    Pro's:

    1.) The game has a fantastic battle system. It has great features regarding the spells, and attacks of a player.
    2.) It features a great range of items, and weapons that you can use in combat to help aid you through the game.

    Con's:

    1.) Dungeon monsters are extremely repetitive. You run into the same monster 10+ times while in the dungeon. Making only about 5 monsters altogether in a 1 hour dungeon.
    2.) Quests are just plain out awful. Let's be honest. The way they are set up, the way the completely hold your hand, and provide an awful story; is beyond an embarrassment to MMO's
    3.) Class & Races. They are sort of thrown at you, they really make no sense. They don't explain what each class or what each "special" ability does.
    4.) The amount of EXP you get from a monster is RIDICULOUSLY LOW!!! I went through a level 20 dungeon at level 5, and when I came out. I only went up about 1 exp bar. THE DUNGEON LASTED AN HOUR! Maybe the reason for the low EXP was because I was such a low level. But if you get a low amount of XP for killing a monster way out of your level range. Then that's a done deal for me. I'll quit that game in a split second. It's an awful game overall. And needs to be re-done.
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  15. Jan 18, 2015
    2
    Not worth investing too much time into.

    Before level 60, it's not as obvious that it's a pay to win game. At level 60, if you pve everything is fine unless you like being kicked out of dungeons so you can't loot. If you are into PVP, expect highly unbalanced matches with whatever broken class comes into play. Expect that you're going to see people with paid for items annihilating
    Not worth investing too much time into.

    Before level 60, it's not as obvious that it's a pay to win game. At level 60, if you pve everything is fine unless you like being kicked out of dungeons so you can't loot.

    If you are into PVP, expect highly unbalanced matches with whatever broken class comes into play. Expect that you're going to see people with paid for items annihilating you and broken skills.

    Loyal players have stuck it through only to be given horrible customer service. Items lost over bugs and their items not refunded. If you buy the packs that cost over 50 dollars (there's even one that is 200 dollars) you might get better treatment...don't count on it.

    People getting banned for dumb reasons only to finally get unbanned weeks later.
    Exploiters not getting banned even though they should.

    If you enter the forum with concerns about how broken the game is, mods close down the threads. They do not care about their customers and it's a very toxic environment all around.

    In October, they raised 30,000 dollars from us players for extra life charity. They promised we'd get rewards within a couple of weeks. Still haven't obtained them. Once again, another slap in the face.

    Avoid this one like the plague.

    -Long time player finally fed up with the game.
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  16. Jul 2, 2020
    2
    This game was just as fun as wow during WoTLK, right up until the pay to win mechanics started kicking in. Shame people ruin perfectly good games with micro transactions, if it was subscription based this game would have been so much better.
  17. Jul 3, 2023
    2
    It's difficult for me to classify Neverwinter as an MMO. I feel a much better description would be a dungeon hack-and-slash with some MMO trappings. Character customization is bare bones, even leaving out the fact that certain iconic races are locked away behind the pay wall. You're able to choose your character's sex, race, and class along with his/her origin and patron deity. The latterIt's difficult for me to classify Neverwinter as an MMO. I feel a much better description would be a dungeon hack-and-slash with some MMO trappings. Character customization is bare bones, even leaving out the fact that certain iconic races are locked away behind the pay wall. You're able to choose your character's sex, race, and class along with his/her origin and patron deity. The latter two are surprisingly limited, given the setting; even in 4th Edition's greatly reduced pantheon, there are a number of gods and goddesses worshipped by the people of Faerun, yet the game only gives you a fraction. Likewise, the origins only cover a handful of locales in the Realms. It quickly becomes apparent that this game was not made for diehard fans of Forgotten Realms.

    If you're looking for a worthy successor to Neverwinter Nights, you will not find it in this game. The Foundry is a poor substitute for that legendary series' robust world-building and DM tools, with even the most highly regarded player-created dungeons essentially boiling down to the same formulaic hack-and-slash gameplay of the main game. I cannot recommend this game to anyone looking for a meaningful MMO experience. With a friend or two, some fun can be had in fighting your way through waves of kobolds and orcs so long as you keep your expectations in check.

    Overall: Pass
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  18. Jul 3, 2013
    1
    This game has last century DX9 graphics and a horrible P2W cash shop. Nevermind that the game is full of exploiters, hacks and the character customization is the worst in MMO history.
  19. Jun 30, 2014
    1
    The game looks good. Wizards are okay and warriors feel okay. But... Clerics are so badly designed one wonders if the team on them ever actually played D&D. But that's not why the game is poor overall.

    Like most MMOs NW fails to make my character feel special. I have no need to be a foot-soldier. I feel like that in my office. In a game I want to be a proper hero. Also, PvP?
    The game looks good. Wizards are okay and warriors feel okay. But... Clerics are so badly designed one wonders if the team on them ever actually played D&D. But that's not why the game is poor overall.

    Like most MMOs NW fails to make my character feel special. I have no need to be a foot-soldier. I feel like that in my office. In a game I want to be a proper hero. Also, PvP? Broken/hideous. Back-end security for the game? Seemingly non-existent. Never write down or communicate your details? Never download and open trojans etc? Protect your PC and do all your 'housekeeping'? You can still get hacked and customer service won't help you!
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  20. Jun 20, 2013
    1
    A huge disappointment, and I will explain why.

    (1) Forget about customizing your character. Unlike in something like DDO.com, where even in character creation you're picking feats, skills, spells and stats, Neverwinter gives you almost no ability to customize your character. Playing up to level 10 or so, I've not seen any serious flexibility in the abilities my character has. You can
    A huge disappointment, and I will explain why.

    (1) Forget about customizing your character.
    Unlike in something like DDO.com, where even in character creation you're picking feats, skills, spells and stats, Neverwinter gives you almost no ability to customize your character. Playing up to level 10 or so, I've not seen any serious flexibility in the abilities my character has. You can only slot about 5 different attacks, maximum, unlike in other D&D games where you could have literally dozens of abilities available at any time. This makes Neverwinter seem dull even in comparison to games like DDO and NWN which were released many years ago.

    (2) Start caring about your twitch skills
    Combat in Neverwinter is very different to any other D&D game I've played. In most D&D games, it is your armor, your spells, your general character build that matter. It doesn't matter if you stand in a pile of kobolds if you have crafted yourself some armor of invulnerability, have enough armor class, or the right spells, they cannot hit you AT ALL. Other D&D games reward thinking, planning, and generally knowing your stuff. Neverwinter doesn't care about any of that, all it rewards are twitch skills. Enemy mage about to fireball you? Forget having fire resistance gear. Forget ducking around a corner. Forget casting a protective spell, or trying to take him out first. In Neverwinter, a red circle appears on the ground and you run away from it. That's it. It takes all the depth out of the game, making it more about your average first person shooter's twitch skills than anything which resembles any other D&D game I've ever played.

    (3) Get ready to be treated like you're 8
    Everything in Neverwinter glows, flashes, or sometimes both at once. Yes, it looks pretty, but after awhile you start to feel like the game's designers consider you their personal lab rodent easily distracted by anything shiny.

    (4) Enjoy your weak-ass characters
    Going back to DDO.com, in that game, I can construct a level 4-7 mage who can one-shot kill entire groups of enemies with a single spell. Yes, it takes game knowledge, crafting, etc, but it is possible. If you know your stuff you can absolutely kick ass in amazing ways. In Neverwinter, it takes a long time to kill each enemy, and AOE effects tend to be quite weak. The result is that, for my class (wizard/sorc) at least, it plays more like a slow grind fest than a game in which I'm supposed to be an offensive caster.

    Upsides:
    Neverwinter does look pretty, and the ability to have player-created dungeons is great. That said, nothing can disguise the fact this game is based on the horrible 4th edition rules, which severely limit your gameplay in all the ways that actually matter. If your child wants an easy introduction to D&D, give them this. If, on the other hand, you're considering trying this yourself, don't bother. Even ancient D&D games like NWN, or MMOs like DDO, have far deeper immersion and more meaningful choices.
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  21. Jan 7, 2014
    1
    This game is the perfect reason why people should hate Free to Play games. (Pay to Win)

    The combat is the only thing that is pretty nifty in the game. Other than that it's a grind and how you have to pay real life money to get a random bag to not even get what you want is a joke. Want that cool companion that isn't garbage that you initially get? Well for $30.00 you can get a pretty
    This game is the perfect reason why people should hate Free to Play games. (Pay to Win)

    The combat is the only thing that is pretty nifty in the game. Other than that it's a grind and how you have to pay real life money to get a random bag to not even get what you want is a joke. Want that cool companion that isn't garbage that you initially get? Well for $30.00 you can get a pretty decent companion.. well what if you want to raid and only have the crappy companion that the game gives you.. good luck. I've seen people get booted for not having the epic character companions.

    Want to craft things, well after waiting over 8 hours or more for your hirelings to finish (unless you pay to speed it up) it takes forever. Most crafting items later on will require items that you can only get from the AH which will be super expensive or you can pay $16.00 for random loot bags that might contain the hammer or pick or sheer tool.. all depends but I've spent over $50.00 to get a hammer so I can progress and zero luck.

    Just a huge money sink to progress and I'm ashamed of myself for falling into this trap of a game.
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  22. Jun 28, 2013
    1
    Leveling characters, gameplay and graphics provide quite a nice experience. Apart from that, the gameplay gets boring pretty fast. The Pay-to-win aspect of the game is pretty minimal. I got everything I needed for 4 level 60 characters without spending a single dime. My biggest complaint about the game is the lack of end game content and how actually easy it is to clear all content soLeveling characters, gameplay and graphics provide quite a nice experience. Apart from that, the gameplay gets boring pretty fast. The Pay-to-win aspect of the game is pretty minimal. I got everything I needed for 4 level 60 characters without spending a single dime. My biggest complaint about the game is the lack of end game content and how actually easy it is to clear all content so fast. Sure there will be expansions, but at the moment, the ever dull gameplay (although quite pleasing at first) and the unbalanced dungeon run rewards makes this title really good for a 1 week experience but not more. Expand
  23. Mar 23, 2021
    1
    A terrible, Linear MMO that no one wanted. This was supposed to be Neverwinter Nights 3 but instead this trash MMO was foisted on Forgotten Realms fan and met with the proper dislike it deserve.

    Just a money-making, NON-Neverwinter Nights RPG. Don't waste your time or money on this junk.
  24. Dec 1, 2013
    1
    I wanted to like this game. I really did. I even spent money on it. If you want to play. play for free but do NOT buy Zen (Perfect World's game currency). I did and the game was no more engaging or manageable. It was a waste. Play for free until you get sick of it. And you will.

    Pro's: Good graphics. Good quality, I don't think I ever crashed and the performance seemed reasonable.
    I wanted to like this game. I really did. I even spent money on it. If you want to play. play for free but do NOT buy Zen (Perfect World's game currency). I did and the game was no more engaging or manageable. It was a waste. Play for free until you get sick of it. And you will.

    Pro's: Good graphics. Good quality, I don't think I ever crashed and the performance seemed reasonable.

    Cons: All the following and more.

    Poor playability: It starts out fun but at the high end the quests go from challenging to impossible. I felt frustrated and angry. I'll admit I'm not a 12 year old twitcher who lives the game. However, I'm not a rookie either. I'd say I fall in the middle of the bell curve. The end-game is not designed for the casual gamer.

    Zen costs: this is a pay as you go game. As I said above. Don't bother paying. The prices for in-game items are beyond sanity and they don't do a whole lot to differentiate your character or allow you to make it through any quest that might be giving you ulcers.

    Feats: tons of feats with no real objective. They're just carrots. They don't provide any major character differentiation or any serious bonuses to game play.

    Powers: again, lots of powers. Some good, some WTF. Basically the feat tree and the power tree look as though the designers needed to fill in space. It's akin to a bad high school essay where the teacher says it has to be at least xxxx number of words. Allow me to explain in a 20 word sentence. The game designers really, really, really, really, really, really, really didn't put a lot of thought into the progression process.

    Crafting: the system isn't bad but, except for the Leadership skill, the products are crap. You get better items from adventuring, which leads to the question: why am I doing this? In NW's defense, I haven't seen any MMO get crafting right. It seems like it's always thrown in as an afterthought so marketing can say, "Yes, we have crafting!" No, you really don't.

    Quest rewards: akin to crafting. You just busted your butt beating up the boss. Can't wait for that tasty end of story arc quest reward? Awe, sorry. It's just a regular item with a fancy name.

    House keeping: there are no mailboxes or banks in zones besides Protector's Enclave (the "home" zone). However, you can buy a "Bag of Holding" for a 1,000 zen. 1,000 zen costs $10. Yep, you have to pay $10 for a virtual friggin' bag. Can you say ridiculous.

    Classes: at the time of writing this there are only 5. And none of them seem to live up to there respective roles.

    Customization: Little to none. Unless, of course, you want to buy some dyes.

    Travel: Most zones only have one way in or out. Getting to or from the further parts of the zone is a time waste. This isn't my biggest complaint as the zones are reasonably sized but they could have done a better job.

    Overall this is a game with potential that falls prey to sloppy game design and unrealistic pricing schemes. Like most online games it seems to follow the mantra, "Let's throw crap at our customers until they complain, then maybe we'll fix it." I'm tried of paying companies to test their theories. Hire a UX consultant to do that.
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  25. Apr 8, 2014
    1
    WORST F2P game ever made the developers don't care about gamers because they get 0 money from this so they ignore gamer requests they don't effectively fix bugs and most of all u can't even create an account because their customer service suckkkks ass.I waited 5 days for a confirmation email that i never got.I got the chance to play it multiple times at my colleauges pc and it wasWORST F2P game ever made the developers don't care about gamers because they get 0 money from this so they ignore gamer requests they don't effectively fix bugs and most of all u can't even create an account because their customer service suckkkks ass.I waited 5 days for a confirmation email that i never got.I got the chance to play it multiple times at my colleauges pc and it was horrible no depth and no kill for skill u just get 5000000000 bollion xp and reach level cap in a matter of days .It also falls to usual mmo rpg traps the graphics are good but THIS GAMES IS LIKE A BLOND GIRL SHE MIGHT LOOK PRETTY BUT SHE ISN'T SMART FINAL SCORE FOR THIS PIECE OF CRAP TIME GRABBING NO CARING **** GAME IS AN 1 OUT OF 10 MANY THAT PLAY THIS KIND OF GENRE FOR THE FIRST TIME WILL SAY IT IS GOOD BUT VETERANS WILL SIMPLY HATE IT WE HAD BETTER GO PLAY DIABLO 2 OR PATH OF THE EXILE Expand
  26. Aug 5, 2014
    1
    This could be a really good game, but it is riddled with bugs and glitches, regular unplanned maintenance and the customer support is absolutely disgraceful, i cannot even begin to explain how bad it is. The game has great gameplay when it works but this should really be renamed "Neverworks" . Avoid it as you will only be dissappointed
  27. Jun 18, 2015
    1
    This game just keeps going from bad to worse. My previous negative review has gotten worse since the release of module 6. Main Problems with the game: Soulless greed. Broken Promises. Wasted Potential. Milking the D&D brand for all its worth to fund other projects while letting this one fall to the wayside and go completely underdeveloped. A majorly broken game (with main characterThis game just keeps going from bad to worse. My previous negative review has gotten worse since the release of module 6. Main Problems with the game: Soulless greed. Broken Promises. Wasted Potential. Milking the D&D brand for all its worth to fund other projects while letting this one fall to the wayside and go completely underdeveloped. A majorly broken game (with main character powers that are broken for months if not years) with no apologies or apparent intention to actually fix the problems THEY created to rush re-used, stale, content out the door. ALL of these problems are abundant and rampant in this game. This very much is a PAY2win scenario game, and they keep trying to make that situation even worse with every new module. I could not recommend this game to anyone for any reason at this point. Avoid this game. Don't say you weren't warned. Expand
  28. Dec 23, 2014
    1
    It's not a DnD game. It's making use of DnD to create a f2p game. It could be as well about walking in a forest and picking mushrooms. Any time you want to do something, you feel you're f2p-ed. That is, you wan walk around, see the content, but to actually play you'll have to pay.
    It's not apparent during the levelling phase. In one week you'll enjoy many different realms with many
    It's not a DnD game. It's making use of DnD to create a f2p game. It could be as well about walking in a forest and picking mushrooms. Any time you want to do something, you feel you're f2p-ed. That is, you wan walk around, see the content, but to actually play you'll have to pay.
    It's not apparent during the levelling phase. In one week you'll enjoy many different realms with many different quests and stories. After one week you're lvl 60 (cap level). This is where the best thing to do is to leave. If you choose to stay, you'll face the ugly choice of paying for gear or keep your money but lose any hope of ever be on par with the environment. You're given basically free gear, but very very weak. To make it usable you'll have to farm 170 hours. Not a way of speaking, 170 actual hours. Foor one item. And you have ten items (not counting your pants and shirt), plus the items of your pet. Same goes for anything. Mounts, char stats. For this too you'll have to farm for thousands of hours, or to pay..
    Now for the game itself: it's terrible. It failed to avoid all the well-known issues that may exist in any MMORPG. Lag? Yes, tons of. Class balance? Nope. ChineseFarmerDotcom spammers? Flooding any chat. Raids? There is ONE. PvP maps? There are TWO. Unfixed bugs? The number of tickets by the players is approaching 3 millions. Following DnD? Not really. In this game the Cleric is a DPS, the Warlock is a healer, the Ranger is Melee. Go figure.
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  29. Mar 31, 2015
    1
    The critics are lying and have probably been paid off. Neverwinter is extremely buggy with grotesque balance for the different classes. Neverwinter handlers are notorious for making a class extremely strong in comparison to other class so people spend money on making new characters and gearing them up so they can use the overpowered class. Then, they switch the overpowered train to aThe critics are lying and have probably been paid off. Neverwinter is extremely buggy with grotesque balance for the different classes. Neverwinter handlers are notorious for making a class extremely strong in comparison to other class so people spend money on making new characters and gearing them up so they can use the overpowered class. Then, they switch the overpowered train to a different class and so people will either get destroyed by one class or have to switch to the new overpowered class and spend inordinate amount of money to gear the new overpowered class up. The game is extremely pay to win and has been recently having patches that are not in the patch notes to make it harder for people to farm for anything decent.
    Their refinement point system is atrocious and requires at least 600dollars to refine your item to a useable point or use a third party site or just bot the game. Hardly anyone plays the game when they log on, they all just afk farm because that is the only way to compete in the game without getting bankrupt. People log on not to play the game but to afk farm in a foundry. The games pvp is dead and the classes are too unbalanced for people to enjoy the game. If you look on their forums you will see that most of the forums are complaints about our their rogues or another class is one hitting on one rotating another class with the same level and gear. The flavor of the month classes can fight 2-3 of the best players of another class and win. Flavor of the month = the class that the devs have decided to make overpowered so people can spend money.
    PLEASE DO NOT FALL INTO THIS FREE 2 PLAY TRAP. This game is horrible and the money who still play it do so because of their friends and the friends they made in the game. Pvp players make rules for matches so as to limit the overpowered classes so the players for the other classes can have fun.
    I hope this review helps.
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  30. Apr 10, 2015
    1
    I've been playing this game for 2 years and I still cannot post in the forums.
    Cryptic studios and perfect world are sick of working with each other and it shows.
    They are both working on new games and funneling any proceeds from never winter directly into. The new areas in module 6 were cut copied and pasted together to make "new areas" with the same monsters that have had their names
    I've been playing this game for 2 years and I still cannot post in the forums.
    Cryptic studios and perfect world are sick of working with each other and it shows.
    They are both working on new games and funneling any proceeds from never winter directly into.
    The new areas in module 6 were cut copied and pasted together to make "new areas" with the same monsters that have had their names changed lol!!
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Metascore
74

Mixed or average reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 35
  2. Negative: 0 out of 35
  1. Oct 8, 2013
    70
    As a D&D and Neverwinter Nights fan, I wanted to see what an MMO version offered, and I came away feeling that it accomplished its goals, if only for a month or so. It's like a single-player sandbox dungeon; when I reached what felt to be the proverbial end, it was time to move on.
  2. Sep 17, 2013
    55
    Neverwinter is a disappointing MMO. There isn’t a lot of freedom for players to roam and it doesn’t re-imagine itself in the open world genre. For a free-to-play game it offers too little.
  3. Sep 6, 2013
    88
    Neverwinter is one of the best free-to-play games this year, with its fluid combat, extensive amount of quests, and Foundry tool in which players can create their own adventures. Most importantly, premium points and items don't affect the game for those who choose to adventure on the free route. Role-playing fans owe themselves an extended journey to the world of Neverwinter.