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5.3

Mixed or average reviews- based on 466 Ratings

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  1. Jun 27, 2013
    4
    If you want something to pass a few hours time then sure give Neverwinter a shot, it's 'Free' after all. But note that every single thing in the game has a charge, and not a small one either. For example to respec costs real money, to get anything more than a standard bag to hold items is also paid with real money. Any more than two characters, faster mounts, everything. A bag to holdIf you want something to pass a few hours time then sure give Neverwinter a shot, it's 'Free' after all. But note that every single thing in the game has a charge, and not a small one either. For example to respec costs real money, to get anything more than a standard bag to hold items is also paid with real money. Any more than two characters, faster mounts, everything. A bag to hold items worked out to be about 7 or 8 euros. For 1 bag.
    The lag spikes and rubber banding were awful in pvp and cities, and the fact they kept saying 'its in beta' yet happily took your money for items was a bit of a joke.
    Also (and this was the worst for me) if you are grouped with a friend waiting to do pvp or an instance, you cannot quest any further than the immediate vicinity you are in. Most of the areas to quest are instanced and so if you are in a party it simply tells you that you cannot leave as you are in a party. so you have to make a choice, sit on your ass and wait for the instance call (which can be a while 25mins at times) or leave the group with your friend and queue alone.
    Great design there guys.
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  2. Jul 23, 2013
    4
    While the game is somewhat fun to play at the beginning, in that mindless action kind of way, it's not really that fun for the time you invest. There's no real narrative story, and no real sense of fun. Max Level end game is even worse, the PvE monsters just have a ridiculous amount of health and the minions just keep respawning. It's a cheap way to make it seem difficult when it's not,While the game is somewhat fun to play at the beginning, in that mindless action kind of way, it's not really that fun for the time you invest. There's no real narrative story, and no real sense of fun. Max Level end game is even worse, the PvE monsters just have a ridiculous amount of health and the minions just keep respawning. It's a cheap way to make it seem difficult when it's not, and it's not fun. You're literally just hitting the boss monster for 15-30 minutes waiting for it to die while trying to stay alive, seriously. There's also not much to do at end game, and what's worse is everything is geared toward trying to get you to spend money on the game at ridiculous cost vs the value you get. They also nerf the classes for stupid reasons which may break your character build, and they have traps where if you choose wrong during leveling, you have to pay money to fix it later. The whole game is designed around getting you to invest time in the game, and then trying to get you to give them money. If you are a fan of D&D or the previous Neverwinter Night PC games, this Neverwinter MMO is nothing like either of those. You're better off not even trying it. Expand
  3. Jun 25, 2013
    4
    From the get go this game seems to pull off what it was going for, a f2p instanced MMO that delivers a solid experience for both D&D lovers and newcomers to the IP.

    However after several game-breaking bugs Exploiting Foundry to get 60 in 2 hours, then after that nerf exploiting quests to get 60 in 20 minutes, then after that exploiting bosses to get unlimited loot.. to finally
    From the get go this game seems to pull off what it was going for, a f2p instanced MMO that delivers a solid experience for both D&D lovers and newcomers to the IP.

    However after several game-breaking bugs Exploiting Foundry to get 60 in 2 hours, then after that nerf exploiting quests to get 60 in 20 minutes, then after that exploiting bosses to get unlimited loot.. to finally exploiting the AH to DUPE millions of IGG.) the game has lost it for me, I don't believe they can continue to provide a solid, fun and consistent experience for anyone serious about MMO's.

    Not awful but certainly a ways off from the big boys.
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  4. Jul 21, 2013
    4
    I really wanted to like this game, but couldn't get into it. There were too many bugs to feel comfortable and it seemed just a bit too money hungry. Maybe in time it will improve.
  5. Mar 21, 2014
    4
    I started the game to see if I’d like it's supposed focus on action packed combat. To be honest I was disappointed. The potential for the combat system was immediately apparent to me but an almost criminal lack of polish or customization, and boring gameplay withhold this title from greatness.

    The good: 1. it's free (self-explanatory I hope) 2. it's accessible: your character's main
    I started the game to see if I’d like it's supposed focus on action packed combat. To be honest I was disappointed. The potential for the combat system was immediately apparent to me but an almost criminal lack of polish or customization, and boring gameplay withhold this title from greatness.

    The good:
    1. it's free (self-explanatory I hope)
    2. it's accessible: your character's main attacks are mapped to the mouse buttons like in Diablo III or Torchlight II. You also will not ever find half your screen occupied by different abilities and stats screens such as in WoW.
    3. the population is healthy: even in the starting area this far into the launch there was a large volume of players present. This at least means you won't be lonely in the land of....eh...whatever it's called.

    The Bad:
    1. "is that supposed to be lip sync?" is what I wondered at every piece of cheesy dialogue. there was a full second delay between the voices of NPC's and their character model's lips moving up and down stiffly.
    2. graphics are atrocious: I have maxed out the settings on my beefy rig and my god does it look bad...please, if you value graphical fidelity avoid this.
    3. It's buggy: voices playing through each other, constant patching scripts, getting stuck in geometry... all the hallmarks of a low polish title are here.

    disclaimer: please note that I did not play more than 2 hours of the game. I have a large library of games at my disposal and precious little play time available. I stopped playing the game because I did not feel like it was worth my time. tastes will differ and I recommend you balance my bad review with positive ones. But in my opinion it's just really bad and not worth your time. the concept behind the battle system has so much win in it though. Hence I refuse to give this title a 1.
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  6. May 16, 2014
    4
    An MMO on rails. Graphic elements are repetitive, and variation in dungeon layouts are lacking. If you prefer to explore and free roam, this is not a game for you. You follow the quests, and there is no way to get lost, since the environments are highly constrictive. In the same vein, the classes are also highly restricted, no deviation at all in classes. Your class are strictlyAn MMO on rails. Graphic elements are repetitive, and variation in dungeon layouts are lacking. If you prefer to explore and free roam, this is not a game for you. You follow the quests, and there is no way to get lost, since the environments are highly constrictive. In the same vein, the classes are also highly restricted, no deviation at all in classes. Your class are strictly confounded to a certain set of armor and weapons. Also, you are constantly being reminded that you need to spend money if you want to really advance, the micro-transaction aspect of the game is always in your face.

    On a good note, the game gives you the feeling of being uber terrific tough by letting you kill hordes of enemies. The real time targeting system is also enjoyable because it makes the game feel more than a running spreadsheet. The Internet features, the mini game, and crafting aspects are also a nice addition to the game.

    Overall, though the strengths of the game cannot overcome the very restrictive environments and classes. You really feel you are playing an arcade game, long live Golden Ax.
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  7. Aug 8, 2014
    4
    summary : money money money y
  8. Aug 22, 2014
    4
    Pros:
    1. the game combat system is dynamic & very simple which makes it good breather.
    2. it is F2P and unlike other chineese korean MMO's it is not a pay2win game which is huge since the company is PWE and Neverwinter is something new 3. This game is Pay For Convenience so basically pay for mount and save a month of saving which is great for real money payers 4. The existance Of Zax
    Pros:
    1. the game combat system is dynamic & very simple which makes it good breather.
    2. it is F2P and unlike other chineese korean MMO's it is not a pay2win game which is huge since the company is PWE and Neverwinter is something new
    3. This game is Pay For Convenience so basically pay for mount and save a month of saving which is great for real money payers
    4. The existance Of Zax where you can trade ingame currency farmed by F2P players for exchange of Zen (real game currency) so Zen Sellers get access to ingame currency and F2P get access to Real Money Store
    5. Multi Language Client
    Cons:
    1. This is MMO so grind your way out to be something in it
    2. Support from Devs are minimal unless a crisis happens considering cryptic got tons of projects to administrate and other game it is understandable
    3. Fast Content Release without further revision on test servers before the release on live servers because they are pressed by release date to wizards of the coast.
    4. Zen Store Items are High, so be ready to spend like $1,000 to get your characters best gear and enchants.
    5. BOA and BOE killed the game free economy and dungeon runs, so dungeon runs are just for the sake of fun and not profiting
    6. Game Consume lots of Memory and FPS get high so much in many occasions
    7. Characters Cinematic portray are not like WOW and in comparison fails to give us franchise appealing characters which is major disappointment since this is a D&D the mother of RPG and Lore story telling

    but considering it .. it is one of the very best F2P MMO games with cool graphics but minimal support
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  9. Jun 26, 2013
    3
    I give it a 1 to be friendly. Because this is the worst mmo i have ever experienced since 2003.
    Full of exploits hackers, bots. High priced zen shop you can buy end-game gear with cash directly from auction house by trading zen-diamonds. Most of classes are broken and become boring after a wile.
    Terrible optimized huge lag spikes everywhere. PVP is a arena of bots and exploits.
  10. Jul 14, 2013
    3
    This game starts out quite fun. Decent combat for an MMO, linear questing and the foundry is an interesting concept.

    But after you've scratched the surface, you'll find nothing but exploitative PW cash shop (pay IRL money for respecs????) the game has been hacked to shreds and they refuse to reset not to mention the region locking.

    Avoid.
  11. Dec 9, 2013
    3
    Note: it looks to be a quite enjoyable game, and the cinematics are stunning. The low review is due to tech and customer support, which is nil as I couldn't even contact them. If this improves, I'm more than happy to up the review.

    It looks a lovely game but beware the firm's tech support. I've just tried to play a new character, but their server failed mid-game. I'm told to report the
    Note: it looks to be a quite enjoyable game, and the cinematics are stunning. The low review is due to tech and customer support, which is nil as I couldn't even contact them. If this improves, I'm more than happy to up the review.

    It looks a lovely game but beware the firm's tech support. I've just tried to play a new character, but their server failed mid-game. I'm told to report the error, but their website actively stops you from doing so due to abysmally poor design (demanding I select catergory, yet I had already done so). Going to contact them directly about this additional error, I'm told 'Your question hasn't been submitted'.

    So far I've played 15 minutes, but spent 30 trying to report a server failure to them, and having to navigate their pathetic website. Sadly, as this game is online, server stability, website function, and helpful support are aspects of the gaming experience. I could log into the game, but my character couldn't be retrieved, nor could I make another one to just get playing again, and best of all, I couldn't even access their shop. So the login worked, but nothing else did!

    In summation: Enjoy the free game and the beautiful cinematics of Neverwinter, but be extremely cautious about giving this firm any money. I doubt you'll be able to contact them if something inevitably goes wrong. I just hope that my experience was a one off.
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  12. Aug 19, 2013
    3
    The game seems ok on the surface but its really pretty shallow and reaaaalllly buggy. The people running the game are also complete asshats. I had 6k of Astral Diamonds (in game currency) just disappear from my inventory and then got the following response from customer service.

    Hello I'm sorry to hear you lost your Astral Diamonds. Unfortunately, we won't be able to assist you with
    The game seems ok on the surface but its really pretty shallow and reaaaalllly buggy. The people running the game are also complete asshats. I had 6k of Astral Diamonds (in game currency) just disappear from my inventory and then got the following response from customer service.

    Hello

    I'm sorry to hear you lost your Astral Diamonds. Unfortunately, we won't be able to assist you with this issue. At this time Astral Diamonds which are disappeared without any trace do not qualify for reimbursement or replacement.

    We would like to encourage you to submit a Bug Report, with your findings, directly to our QA team. This may be done by selecting 'Bug Report' from the list of available help options. Do note that Bug Reports are reviewed by members of the QA team, however you will not be able to edit or view any reported bugs. Additionally, Bug Reports do not receive personalized responses.

    We appreciate your patience and understanding in this matter. Thank you for playing!
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  13. CWM
    Aug 14, 2014
    3
    When you start the game it feels awesome! However the more you play the less it feels like D&D.
    The combat ist fun! But after a couple days you realize that the whole combat happens around evading enemy special attack via shift-move into a direction. In fact a Tank is totaly gimped cause he cant evade instead he blocks and gues what blocking is nonsense in this game. The higher you get
    When you start the game it feels awesome! However the more you play the less it feels like D&D.
    The combat ist fun! But after a couple days you realize that the whole combat happens around evading enemy special attack via shift-move into a direction. In fact a Tank is totaly gimped cause he cant evade instead he blocks and gues what blocking is nonsense in this game. The higher you get the less people need a tank.
    Because the whole combat is NOTHING but evading special attacks a class that can control enemys is superior. That means many high end groups consists of 4 mages and a cleric..... but even the cleric isnt needed when the mages are good.
    As a perfect World game its a pure DPS race.... you played Star Treck online? Yes same here. No strategy.... DPS > All

    Game can be played for free, and for quite some time.... you WILL buy a Horse eventualy (30€ alone for that on average lol). Bigger inventory helps too. Nothing gamebreaking.... untill you get to max level. Enchanting your weapons can cost a fortune. So in the endgame you realy need so invest some Cash if you plan to compete in PVP.

    Overal the game is not a strategic D&D game but a asian action grinder. But a GOOD one! So you like asian action grinder then you will LOVE this game! All others dont INVEST cash.
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  14. Oct 14, 2013
    3
    I wanted to love this game and stayed through the 2nd big expansion. BUT...
    bugs are late to be fixed,
    cap is way to fast (really, this is the opposite of a grind), no auto route was fine until they started adding dailies, dungeons all are same with different pixels maze insane adds at end, 'changes' to class abilities got old fast and devs dont seem concerned (as if they made the
    I wanted to love this game and stayed through the 2nd big expansion. BUT...
    bugs are late to be fixed,
    cap is way to fast (really, this is the opposite of a grind),
    no auto route was fine until they started adding dailies, dungeons all are same with different pixels maze insane adds at end,
    'changes' to class abilities got old fast and devs dont seem concerned (as if they made the game for them and not the customer)
    Best gear ought to make your time in the mmo easier (not saying it should be easy)- but not here and if you go back to lower lvl to help someone it actually seems harder than your first time around,
    money grubbing... at these prices, I should have gone to Disneyland.
    They got me and what a waste. Just wish I could get the time and back to put into something that I can play for more than a few weeks.
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  15. Aug 8, 2014
    3
    No início é até bom, por toda a ambientação que um dia já li nos livros e joguei nos tabuleiros, mas depois vai ficando fácil e enjoativo. Apresenta bugs.
  16. Nov 28, 2013
    3
    This is mechanically sound ARPG crippled by redundant WOW features and horrible monetisation scheme.

    Bugs that are well documented but never get fixed for months. Broken and not working character abilities. AH dupe that destroyed the economy. Goldsellers spam in chat like its Diablo 2. Terrible community, players that never say hi and leave without a word. Lockboxes gambling. P2W PVP
    This is mechanically sound ARPG crippled by redundant WOW features and horrible monetisation scheme.

    Bugs that are well documented but never get fixed for months. Broken and not working character abilities. AH dupe that destroyed the economy. Goldsellers spam in chat like its Diablo 2. Terrible community, players that never say hi and leave without a word. Lockboxes gambling. P2W PVP with 2 maps ruined by the absence of matchmaking, constant leavers and players who have few thousand dollars worth of enchants thanks to aforementioned AH dupe. Itemshop prices that begin from 30$. Centered around whales: "You pay me 5$? Sorry but I don't think I want your money". Incredibly dull completely instanced PVE with all zones having absolutely the same structure and progression without any chance for exploration. Stay away from Neverwinter.
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  17. Apr 20, 2014
    3
    The engine and graphics are 'good enough'. The 'action' combat feels slow and plodding enough to completely shatter the illusion, the audio feels like it was mass-purchased from stock audio sites.

    The missions are tedious, and the sort of thing you've seen a hundred thousand times before in MMO's. The main draw to this game, the Foundry, could have been excellent but was so marred by
    The engine and graphics are 'good enough'. The 'action' combat feels slow and plodding enough to completely shatter the illusion, the audio feels like it was mass-purchased from stock audio sites.

    The missions are tedious, and the sort of thing you've seen a hundred thousand times before in MMO's. The main draw to this game, the Foundry, could have been excellent but was so marred by bugs that it turned the game into an exploit-a-lot for those who weren't willing to pay the extortionate microtransaction fees.

    Overall, my entire experience of this game felt like some cheapskate had knocked together a generic, iPad app-style game, slapped the Dungeons & Dragons logo on it, and stood there refusing to let me have any kind of tolerable experience until I passed them my credit card. If you like to just give away money, send it to me. I'll at least be honest and say you'll get nothing in return.
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  18. Jun 6, 2014
    3
    You REALLY want to like the game - it's got the brand of course, the themes, the potential for sharing adventures with your friends and potentially meeting new ones. Oh and it's got the D&D 'BRAND'; so it MUST be excellent content, right?

    It's simply hundreds of INDIVIDUALS online who are simply trying to go about leveling their characters as fast as possible and to collect and
    You REALLY want to like the game - it's got the brand of course, the themes, the potential for sharing adventures with your friends and potentially meeting new ones. Oh and it's got the D&D 'BRAND'; so it MUST be excellent content, right?

    It's simply hundreds of INDIVIDUALS online who are simply trying to go about leveling their characters as fast as possible and to collect and auction/swindle/scam epic/rare in-game items for redonkulous amounts of Astral Diamonds/In Game Currency. No one even interacts with others. You may as well be alone in your own instance - seriously - a MMO RPG - and NO ONE is interacting with others. The main chat window is constantly spammed with useless classified ads that are full of abbreviations.

    Some parts of the game are truly spectacular, and it does have parts that are enjoyable. Unfortunately as a whole it feels like a very broad puddle; shallow from end to end.
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  19. Jun 19, 2014
    3
    This game may be an MMO of quality on some level, but it is NOT Neverwinter, nor is it D&D. I don't know what it is, but it's not D&D. I feel like it's a bought name for a franchise better left in the hands of Bioware.

    The character cosmetic sliders were fun, but then I came to the stats "roll". These rolls are not true die rolls but a bag of about 20 pre-determined "sets" of stats
    This game may be an MMO of quality on some level, but it is NOT Neverwinter, nor is it D&D. I don't know what it is, but it's not D&D. I feel like it's a bought name for a franchise better left in the hands of Bioware.

    The character cosmetic sliders were fun, but then I came to the stats "roll". These rolls are not true die rolls but a bag of about 20 pre-determined "sets" of stats based on what the gamemakers think the proper stats are for a rogue, wizard, fighter, etc.

    The toons feel like something purchased on eBay with predetermined stats and leveling upgrades. Customization, beyond cosmetics, feels absent. Just because a rule set is the latest, doesn't mean it is the greatest. Ugh.

    Outdoor competition on fetch and carry quests that we've already seen waaaaaaayyyyy too many times. Ugh.

    Player crafted dungeons offer random game generated loot. What's the point? Why does my rogue need a shield? Ugh.

    I couldn't make it past L13. It felt like a WoW clone given a D&D name to market their crap to the D&D audience. Fail.
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  20. Dec 5, 2014
    3
    Neverwinter is basically a new Neverwinter Nights that tried to become an MMO game and failed big time. It is not a real MMO nor a true D&D game.
    The action combat and graphics are the game's best features. Most other well known MMOs (like WoW, Tera, Rift, Aion, AoC etc) lack in either graphics or combat (or both), since most are quite older games. But graphics are very glitchy and
    Neverwinter is basically a new Neverwinter Nights that tried to become an MMO game and failed big time. It is not a real MMO nor a true D&D game.
    The action combat and graphics are the game's best features. Most other well known MMOs (like WoW, Tera, Rift, Aion, AoC etc) lack in either graphics or combat (or both), since most are quite older games. But graphics are very glitchy and problematic in some areas of the game (eg Malabog's Castle, Sharandar) and overall game performance is crap even on high-end rigs. The game uses the ancient graphics engine of STO (star trek online) that simply is not made for MMOs.
    There is no raiding (upcoming Tiamat raid is a joke), PvP is a bad joke, and the whole game is one of the most linear games I've ever played.
    NW is free-to-play but more like pay-to(NOT)-win. Since day 1 of open beta there was huge exploiting, cheating, botting, hacking and all the banes of MMOs you can imagine. Exploits have been reduced over time but not in a timely manner, there are quite a lot even now after 2 years.
    Account security is minimal to non-existent, people are getting hacked and robbed all the time and IF they are lucky they MIGHT get a character roll-back after a couple of weeks that might also delete some legit items and further damage their character. The company makes sure to hide such issues by not allowing discussion in official forums (lock/move/delete threads when people saying they got hacked/robbed).
    The biggest problem of this game is its non-existent customer support and huge lack of respect for the customer (whether a paying customer buying Zen or a free player).
    For at least 1 year now there have been random mass bans (probably auto bans from scripts), that remove from the game bots/gold sellers and legit players alike, without notice or explanation. Even whole guilds have been banned like this, players that did nothing wrong (after all Cryptic never bans any dungeon exploiters). You cannot post or inquire about a ban only send an email to their support department that now belongs to PWE and get ignored.
    Neverwinter might be a cool game for casual players and the content up to max level (60) is nice, although linear (and doing any dungeons at all is a huge waste of time till lvl 60), but after that it simply lacks the content and the appropriate systems and character progression to support long-term MMO players. Apart from a ridiculous amount of dailies farming/grind there isn't much more.
    It was a game with huge potential that got progressively destroyed over the course of 2 years by Cryptic and their greedy bosses, PWE/PWI. I would recommend staying away from any PWE/PWI or Cryptic games in the future or at least not spend any money at all on them.
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  21. Apr 10, 2015
    3
    SUMMARY: Enormous waste of potential and previous solid developer work, I can't recommend it any more.

    I really enjoyed the game at the beginning, enough to invest into a few "packs" (even though pricing in this MMO is much, much higher than it other F2P games; a mount - albeit account-wide - can cost 30EUR or more!). The good points include: - active, dynamic, interesting combat
    SUMMARY: Enormous waste of potential and previous solid developer work, I can't recommend it any more.

    I really enjoyed the game at the beginning, enough to invest into a few "packs" (even though pricing in this MMO is much, much higher than it other F2P games; a mount - albeit account-wide - can cost 30EUR or more!).
    The good points include:
    - active, dynamic, interesting combat (console-like low active skill limit, different class mechanics etc)
    - attractive graphics
    - rich world, though mostly thanks to rich Dungeons & Dragons lore
    - enormous potential user-created content (could) bring; the content users provide is often exceptional, but it is not utilized to it's full potential
    - web-based gateway to interact with game world, including crafting, guild, auction house and ENORMOUSLY FUN dice game

    Unfortunately, blatant money-grabbing becomes obvious really fast and the game becomes a gear grind, with content locked behind gear score (or your CC number).
    While you can personalise your build, any change you'd make requires payment (or enormous amount of grind to exchange in-game currency to real-money currency).
    Bugs are rampant, but never fixed or acknowledged.
    Economy is in serious trouble because of rampant hackers and botters, but these issues are rarely addressed or fixed.
    There is almost no support to in my opinion the greatest, most unique feature the game offers, namely user-created content (Foundry).
    PvP is painfully unbalanced and heavily Pay to Win, modes are limited.

    To make matters worse, Mod 6 (April 2015) rose lvl cap to 70 but only way offered to level up are repeatable HOURLY quests, limited to 4 at a time, in re-hashed, re-used locations.

    I tried to like this game. I really did enjoy levelling (up to 60, in Mod 5 so before April 2015) - again, enough to invest (substantial) amounts of real cash into it.
    But developers seem incompetent, ignorant or too under the heel of Sales department to produce any quality content.
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  22. May 18, 2015
    3
    Positive -
    Combat is great.
    Graphics are awesome. Monsters and the basic world is amazing - it's a very well developed and documented world. User created dungeons. Negative - It's not open world ! WTF ! The areas are linked by doors to travel through. This style of game NEEDS to be open world. D&D should feel like you can go anywhere and do anything. The user created dungeons
    Positive -
    Combat is great.
    Graphics are awesome.
    Monsters and the basic world is amazing - it's a very well developed and documented world.
    User created dungeons.

    Negative -
    It's not open world ! WTF ! The areas are linked by doors to travel through. This style of game NEEDS to be open world. D&D should feel like you can go anywhere and do anything.
    The user created dungeons don't work if you need to reload a map within a map. You can play in a map for an hour, advancing a lovingly crafted story and then it will refuse to load another area. There are complaints about this on forums all over the place and it's inconceivable it has not been fixed.

    Overall - Very disappointed. This game could have been amazing with unlimited scope for user created content. Instead it has a closed feeling with even the best user content not working.
    When I was 11 some friends of mine bought a book called basic dungeons and dragons. We paid 5c per page to photocopy it at the local library. Adventuring in dungeons and dragons with my friends was some of the best times of my life. I still remember running out of arrows while perched on a castle wall and throwing my shoe at a troll. I rolled a 20 and killed it. So much fun. I played right through my teens, 20's and into my 30's. Family and work now gets in the way, but d&d still holds a VERY special place. To get my fantasy rpg fix I play wow, elder scrolls, diablo and a few other games. D&D online sucked. Neverwinter held so much promise with great graphics, mmo and most of all, unlimited user created dungeons. But they stuffed it up. It's not open world which is unforgivable for d&d. You can't close in a d&d world with doors. Sure, put up mountains and don't have flying mounts if you can't spare the time to flesh out the whole damned globe. But don't have linear paths and small maps that aren't linked.
    Please try again. You got so many things right. But you ruined the spirit of the game.
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  23. May 21, 2015
    3
    This game went from good, to potential is there, to ok, to meh..
    The last release was just terrible, I mean terrible and they are doing very little to win veterans back to it. All but ignored the last preview testing and Mod 6 literally broke the game.. I mean most of the power/feats were broken for the first month and they are JUST now slowly rebuilding it. In addition if you come from
    This game went from good, to potential is there, to ok, to meh..
    The last release was just terrible, I mean terrible and they are doing very little to win veterans back to it. All but ignored the last preview testing and Mod 6 literally broke the game.. I mean most of the power/feats were broken for the first month and they are JUST now slowly rebuilding it. In addition if you come from say middle of the mods 2-3 , there isnt much new for you at all. They did increase difficulty settings by a factor of about ten give or take though, so its much harder then it was. Up to you if you like that or not.

    They have adding many time/pay and grind gates and each week , seem to take another player bonus away. They have recently hired some new people, but it seems that the company that made the game and operates it (cryptic) is in direct contrast to what the money side wants (pwe) cryptic wants a game thats fun, but PWE just wants a vehicle to make money.

    The best games make both happen, this one ATM doesn't, I can no longer recommended this game to people, I would suggest you look elsewhere until they fix it.
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  24. May 11, 2018
    3
    Neverwinter online is a fake MMO. Here are the 3 main reasons, not necessary in the order of importance:
    1. Rigged RNG - opening boxes with VIP keys is an exercise on frustration. The people who win are, 90% of time, devs on disguise or players who bought dozens/hundreds of keys with real money, a fact never advertised.
    2. Daily adjustment of dungeons and poorly designed tooltip on
    Neverwinter online is a fake MMO. Here are the 3 main reasons, not necessary in the order of importance:
    1. Rigged RNG - opening boxes with VIP keys is an exercise on frustration. The people who win are, 90% of time, devs on disguise or players who bought dozens/hundreds of keys with real money, a fact never advertised.
    2. Daily adjustment of dungeons and poorly designed tooltip on pourpose - long story short devs change everything daily and make dungeons suddenly more difficult in order to *scare* the players and made them buy new stuff to become more powerful. The only enjoyable class, less prone to be destroyed by this, is the Oathbound Paladin, at least until the *end game* dungeons. Those are brutal and require to be BiS (best in slot) aka spend 60 + millions Astral Diamonds or 1200 dollars.
    3. The game is plagued by min/max players and guilds who control crafting and the Auction House. Their builds never worked past a certain level because they are either devs in disguise manipulating the odds against them or cheaters who survive impossible hits/mechanics grace to third party software.

    Stay away.
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  25. Nov 2, 2018
    3
    2018 REVIEW: The most positive aspect of the game is the foundry, which grants creative players the ability to script/write custom quests and dungeons, theoretically making an unending supply of new content. Character design and background information is also impressive, though rolling dice (literally, not a metaphor) for stats like strength and charisma is objectively poor design and2018 REVIEW: The most positive aspect of the game is the foundry, which grants creative players the ability to script/write custom quests and dungeons, theoretically making an unending supply of new content. Character design and background information is also impressive, though rolling dice (literally, not a metaphor) for stats like strength and charisma is objectively poor design and still hasn't been re-worked into a point-buy system since the game's release. The classes are relatively interesting, though suffer from one-dimensionalism that many other MMORPGs on the market avoid.

    Unfortunately, the game is also covered in hidden pay-to-play mechanics (such as only two character slots before having to pay for more) and a horrendous leveling experience. Just to be clear, the game is a railroad of quests- you cannot deviate, otherwise you cannot progress with your character. There are better MMO experiences to be had elsewhere- Elder Scrolls Online, World of Warcraft (a private server if you really want)
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  26. Jan 29, 2014
    2
    This game should be released 10 years ago, then maybe it could have been new and interesting. Now it just boring, with dump gameplay and outdated graphics.
  27. Jun 22, 2013
    2
    Typical free to play MMO. The Foundry is 'ok', but HIGHLY dependent on players. That means some good content, but mostly 'meh'. They gouge you in the pay shop, and those bundle things are a scam.
  28. Jul 18, 2013
    2
    Content gets boring rapidly. My main concern is the fact all the bosses feel the same. Avoid the red circle stand in the blue circle and deal with way too many ads (adds don't despawn after the boss dies many strategies involve purposely dying after the boss to generate a despawn). Bosses are reduced to finding exploits to avoid massive add spam such as luring the boss away or findingContent gets boring rapidly. My main concern is the fact all the bosses feel the same. Avoid the red circle stand in the blue circle and deal with way too many ads (adds don't despawn after the boss dies many strategies involve purposely dying after the boss to generate a despawn). Bosses are reduced to finding exploits to avoid massive add spam such as luring the boss away or finding methods to prevent add aggression. The other major concern if the fact each hour has an event attached to it, some of these events are rather pointless pre 60 and others are useless once you hit level cap of 60. Basically it felt like the only time worth playing is before and during a specific event pops which is the dungeon delve. Certain classes are required in a dungeon most noteably is the control wizard to punt things into lava etc and the healer. I played mostly as a healer and the mechanics are counter intuitive with tanks. If you had someone who tanks well and takes all aggression that is actually a bad thing. The only reliable heals are area of effect so damage needs to be spread out over several party members as your heals will be the same on a tank as it would for another dps and you do not have reliable single target heals. This renders the tank class virtually useless (in comparison to taking another control wizard or Rouge) for all but one dungeon where they can bug the final boss with their taunts. Poorly designed and rapidly feels repetitive, with a limited window of gametime that is randomly generated where your guaranteed a reward. Expand
  29. Sep 8, 2013
    2
    This game can't decide if it wants to be a PVP focused battle arena game, or a PVE/role-playing game. In order to make the PVP "balanced" between the classes, all the classes that D&D fans know and love have been reworked into some homogeneous soup. Class diversity has been scrapped, and all classes are designed to "kill each other equally" making them boring to an extreme. The classicThis game can't decide if it wants to be a PVP focused battle arena game, or a PVE/role-playing game. In order to make the PVP "balanced" between the classes, all the classes that D&D fans know and love have been reworked into some homogeneous soup. Class diversity has been scrapped, and all classes are designed to "kill each other equally" making them boring to an extreme. The classic D&D rules are gone, and now leveling up entails selecting a tiny increases to marginal stats and cooldowns (1% damage increase here, 1% cooldown reduction there). No more role playing. In the end, this is a very average MMO, that ignores everything that made D&D in general (and Neverwinter Nights specifically) great. Expand
  30. Oct 25, 2013
    2
    This has to be the buggiest game known to man. The developers don't seem to care a hoot about making this game fun to play. Very poor design overall and the execution is terrible. Needs a new owner/management.
Metascore
74

Mixed or average reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 18 out of 35
  2. Negative: 0 out of 35
  1. Oct 8, 2013
    70
    As a D&D and Neverwinter Nights fan, I wanted to see what an MMO version offered, and I came away feeling that it accomplished its goals, if only for a month or so. It's like a single-player sandbox dungeon; when I reached what felt to be the proverbial end, it was time to move on.
  2. Sep 17, 2013
    55
    Neverwinter is a disappointing MMO. There isn’t a lot of freedom for players to roam and it doesn’t re-imagine itself in the open world genre. For a free-to-play game it offers too little.
  3. Sep 6, 2013
    88
    Neverwinter is one of the best free-to-play games this year, with its fluid combat, extensive amount of quests, and Foundry tool in which players can create their own adventures. Most importantly, premium points and items don't affect the game for those who choose to adventure on the free route. Role-playing fans owe themselves an extended journey to the world of Neverwinter.