Summary:
If you've never experienced the Neverwinter Nights adventure, then the Gold Edition is a good place to start. Neverwinter Nights: Gold Edition includes both the original game plus the Shadows of Undrentide expansion pack. You'll go on a dangerous quest--either alone or with friends--to save the town of Neverwinter from evil forces. The game also includes an Aurora Toolset, which lets you create your own world of monsters and magic and act as Dungeon Master to 64 of your friends.
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| Rating: | T |
|---|---|
| Developer: | BioWare |
| Genre(s): | Role-Playing, Miscellaneous, PC-style RPG, Compilation, Western-Style |
| Number of Players: | 1-64 Players |
| ESRB Descriptors: | Blood Violence |
| Online Modes: | Cooperative |
| Cast | Credit |
|---|---|
| Frank Bry | Sound Effects |
| Jeremy Soule | Music |
| James Ohlen | Cinematics Lead Design |
| James Ohlen | Game Designer |
| Rob Bartel | Cinematics Core Design |
| Rob Bartel | Game Designer |
| Rob Bartel | Game Designer |
| Ross Gardner | Programming |
| Scott Greig | Additional Programming |
| Scott Greig | Lead Programmer |
| Scott Greig | Lead Programmer |
| Ray Muzyka | Co-Executive Producer |
| John Winski | Cinematics Scripting & Date Entry |
| John Winski | Cinematics Scripting & Date Entry |
| Mark Darrah | Programming |
| Trent Oster | 2d Artist |
| Trent Oster | Prototype Artist |
| Trent Oster | Prototype Artist |
| Trent Oster | Prototype Artist |
| Trent Oster | Prototype Artist |
| Greg Zeschuk | Co-Executive Producer |
| Mark Brockington | Game Designer |
| Mark Brockington | Programming |
| Mark Brockington | Programming |
| Tobyn Manthorpe | 2d Artist |
| Tobyn Manthorpe | Prototype Artist |
| Tobyn Manthorpe | Prototype Artist |
| Tobyn Manthorpe | Prototype Artist |
| Marc Holmes | 2d Artist |
| Marc Holmes | Prototype Artist |
| Marc Holmes | Prototype Artist |
| Marc Holmes | Prototype Artist |
| Marc Holmes | Prototype Artist |
| Don Moar | Game Designer |
| Don Moar | Lead Tools Programmer |
| Brent Knowles | Cinematics Lead Design |
| Brent Knowles | Game Designer |
| Enrique Deo Perez | Lead Animator |
| Carman Cheung | Cinematics Animation |
| Carman Cheung | Game Animation |
| Steve Gilmour | Game Animation |
| Mark How | Cinematics Animation |
| Mark How | Game Animation |
| John Santos | Game Animation |
| Henrik Vasquez | Cinematics Animation |
| Henrik Vasquez | Game Animation |
| Tony de Waal | Cinematics Additional Effects |
| Tony de Waal | Prototype Artist |
| Tony de Waal | Prototype Artist |
| Chris Hale | Cinematics Animation |
| Chris Hale | Game Animation |
| Rick Li | Cinematics Animation |
| Rick Li | Game Animation |
| Larry Stevens | Cinematics Animation |
| Larry Stevens | Game Animation |
| Lindsay Jorgensen | 2d Artist |
| Lindsay Jorgensen | Prototype Artist |
| Casey Hudson | Prototype Artist |
| Alex Scott | Effects Artist |
| Mike Grills | 2d Artist |
| Sung Kim | 2d Artist |
| Sung Kim | Promotional Art |
| Sean Smailes | 2d Artist |
| Mike Leonard | 2d Artist |
| Mike Leonard | Promotional Art |
| Rob Sugama | 2d Artist |
| Jono Lee | 2d Artist |
| Jono Lee | Cinematics Models |
| Nolan Cunningham | 2d Artist |
| Nolan Cunningham | Cinematics Models |
| Arnel Labarda | 2d Artist |
| Kalvin Lyle | 2d Artist |
| Chris Mann | 2d Artist |
| Alex Rodrique | 2d Artist |
| Mike Sass | Cinematics Additional Art |
| Mike Sass | Promotional Art |
| Todd Grenier | Additional Art |
| Todd Grenier | Promotional Art |
| Todd Grenier | Promotional Art |
| Todd Grenier | Promotional Art |
| Ryan Blanchard | Additional Art |
| Ryan Blanchard | Cinematics Models |
| Ryan Blanchard | Cinematics Models |
| Ryan Blanchard | Cinematics Models |
| Yunkyung Kim | Additional Art |
| Elben Schafers | Additional Art |
| Cass Scott | Additional Art |
| Sherridon Routley | Additional Art |
| Sherridon Routley | Cinematics Models |
| Sherridon Routley | Cinematics Models |
| Sherridon Routley | Cinematics Models |
| Sherridon Routley | Cinematics Models |
| Jason Spykerman | Additional Art |
| David Hibbeln | Cinematics Director |
| David Hibbeln | Director Of Art |
| Michael Sass | Director Of Promotional Art |
| Alan Miranda | Associate Producer |
| Alan Miranda | Audio Producer |
| David Chan | Sound Design & Integration |
| David Chan | Sound Design & Integration |
| John Henke | Sound Design & Integration |
| John Henke | Sound Design & Integration |
| Paul Gorman | Sound Effects |
| Mike Spalding | Cinematics Models |
| Drew Karpyshyn | Cinematics Core Design |
| Kevin Martens | Cinematics Core Design |
| Preston Watamaniuk | Cinematics Core Design |
| Preston Watamaniuk | Cinematics System Design |
| Dave Gaider | Cinematics Core Design |
| Luke Kristjanson | Cinematics Core Design |
| Aidan Scanlan | Cinematics Core Design |
| Andrew Nobbs | Cinematics Scripting & Date Entry |
| Andrew Nobbs | Cinematics Scripting & Date Entry |
| Mike Geist | Cinematics Additional Design |
| Bob McCabe | Cinematics Additional Design |
| Cori May | Cinematics Additional Design |
| Dan Whiteside | Cinematics Core Design |
| Keith Soleski | Assistant Producer |
| Don Yakielashek | Assistant Lead Programmer |
| Howard Chung | Additional Programming |
| Howard Chung | Programming |
| Brenon Holmes | Programming |
| Paul Roffel | Programming |
| Dan Morris | Programming |
| Mike Devine | Programming |
| Noel Borstad | Lead Programmer |
| Sophia Smith | Programming |
| Jason Knipe | Additional Programming |
| Jason Knipe | Graphics Programming Lead |
| John Bible | Additional Programming |
| John Bible | Graphics Programming |
| Peter Woytiuk | Graphics Programming |
| Stan Melax | Original Graphics Engine Design |
| Pat Chan | Tools Programming |
| Chris Christou | Tools Programming |
| Aaryn Flynn | Tools Programming |
| Sydney Tang | Lead Tools Programmer |
| Darren Wong | Tools Programming |
| Owen Borstad | Tools Programming |
| Marc Audy | Tools Programming |
| Rob Babiak | Additional Programming |
| Charles Randall | Additional Programming |
| David Falkner | Additional Programming |
| Michael Devine | Additional Programming |
| Andrew Gardner | Programming |
| Janice Thoms | Programming |
| Craig Welburn | Programming |
| Steve Sim | Sound Design & Integration |
| Steve Sim | Sound Design & Integration |
| Yaron Jakobs | Cinematics Core Design |
| Keith Warner | Cinematics Core Design |
| Tony de Wal | Game Animation |
| Kim Sung | Art Direction |
| Kelly Goodin | Additional Art |
| Matthew Holdman | Additional Art |
| John Hallagher | Director Of Conceptual Art |
| Enrique Deo | Cinematics Animation |
| Perez John Santos | Cinematics Animation |
| Darey Pajak | Assistant Producer |
| Rob Boud | Programming |
| Ruan Hoyle | Additional Programming |
| Neil Flynn | Lead Tools Programmer |
| Christopher Mann | Cinematics Additional Effects |
| Christopher Mann | Cinematics Lead Character Modeler |
| Justin Smith | Additional Programming |
| Christopher Mann | Cinematics Additional Effects |
| Christopher Mann | Cinematics Lead Character Modeler |
| Neil Flynn | Lead Tools Programmer |
| Justin Smith | Additional Programming |
Designer/Producer/Programmer credits provided by GameFAQs.
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