- Publisher: cdv Software
- Release Date: Nov 17, 2002
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Promising idea, lackluster execution. Different from the rest, but not really -- an enjoyable gaming experience, but nothing compared to what it coulda, woulda, shoulda been.
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PC GamerLike visiting Disneyland during the off-season: crowds are few, there's not much pampering of customers, and many attractions are closed or under renovation. [Mar 2003, p.90]
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If you can put up with the banality of the missions and NPCs, and the fact that all the player characters look the same, Neocron is slowly becoming one of the most interesting MMORPG worlds.
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For those EQ players who are looking for a new addiction and were disappointed by "Anarchy Online," Neocron might just fit the bill.
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Computer Gaming WorldFrom the moment you enter CDV Software's postacoptalyptic online world, you'll be confused, bored...and lonely. Which is shame, because as far as concepts go, Neocron has promise. [Apr 2003, p.118]
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Despite the poor level of in-game documentation and the required learning-curve, its still the only title of its kind that I could comfortably recommend to players new to the genre.
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Certainly the higher-level player vs. player content has potential, but it should be a crime to require a player to wade through hours of mind-numbing gameplay to get there.
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While the promise of political intrigue among colorful factions in a futuristic setting will draw you into the game, Neocron's inability to make a significant impact with any of these things will push you away.
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Cheat Code CentralThe cities are huge but they don't look as good as I expected. All the areas suffer from sameness.
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Computer Games MagazineThere is a great deal of depth in the game's history for the developers to build on, and a great deal of depth in the skill system for players to explore. [Mar 2003, p.82]
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Suffers from the same thing as most MMORPGs out there, a lack of things to do besides the monotonous.