- Publisher: EA Games
- Release Date: Oct 31, 2006
- Also On: PlayStation 3, Xbox 360
Buy Now
- Critic score
- Publication
- By date
-
EA tries to do a lot with NFS: Carbon, but that still doesn't help me shake the feeling that the accelerated pace of NFS releases is in many ways pointless and counter-productive. It dilutes the overall impression of the franchise, rather than make it more appealing to the fans.
-
BoomtownA lazy effort.
-
The Canyon Duel and the returning Drift Race, which has been absent in recent years, are both exciting and engaging additions to the already impressive list of race types carried over from "Most Wanted."
-
With many games supporting widescreen out there, it’s a shame that EA’s games still ignore it.
-
A great addition to the series for fans and probably a decent rental for most. While things have been upgraded and new elements added on, it’s still NFS and it still gets repetitive and boring after awhile. It’s like EA’s "Madden" of racing.
-
A solid racing game. It might have a few rough edges and frustrating spots, but overall it’s a fun game.
-
Even though the wingman mechanics and canyon races don't quite pan out, it's still a stylish and enjoyable street racer.
-
So what if Carbon isn't redefining the street racing genre - really, at this point, what could? It hits a sweet spot of intensity, danger, and style.
-
Need For Speed lives up to its heritage staying at the forefront in the evolution of racing simulations. Although I wish there was more revolution I can’t deny its status of a rock-solid racer.
-
This is a solid racing game that has evolved the need for speed series and just tightened and improved upon many of the things that were left unfurnished in the last game.
-
The drifting is an acquired taste (but it's good), the canyon duals are decent changes (though not great), and the crews...well, they suck. Of the myriad new features, the addition of muscle cars and the online functionality are the best.
-
What the series needs is not useless gimmicks and badly rehashed game mechanics, but good, old-fashioned racing fun. We don’t need customisable bells and whistles; what gamers really want is a Need for Speed that uses its strengths, and doesn’t try to shoe-horn in its weaknesses for the sake of bullet points on a press release.
-
PC FormatEngaging enough, but where's the innovation that the franchise so badly needs? [Christmas 2006, p.93]
-
PC GamerThese niggles aside, Need For Speed Carbon delivers an entertaining blend of racing, performance tuning, and professionally acted FMV storytelling. [Feb. 2007, p.64]
-
PC Gamer UKCarbon manages to look uniformly bland. [Christmas 2006, p.82]
-
Fans of the series will still find it entertaining, and newcomers will have plenty to see and do, but there's simply not enough new content to recommend it over "NFS: Most Wanted." [Jan 2007, p.90]
-
Regardless of that feeling of déjà vu, Carbon is another solid racer from EA, and the Auto-Sculpt feature is absolutely fantastic, not to mention the impressive car roster and functional online component.
Awards & Rankings
User score distribution:
-
Positive: 320 out of 561
-
Mixed: 200 out of 561
-
Negative: 41 out of 561
-
Apr 20, 2013
-
Jul 27, 2013
-
Aug 28, 2011