- Publisher: Sierra Entertainment
- Release Date: Feb 14, 2003
Summary:
Battle your way to the lead pack in the most immersive racing game of the season! Go bumper-to-bumper against all of your 2003 NASCAR favorites on all 23 real-life tracks, or draft to gain speed and blow right past them at 200 mph. Take the checkered flag and experience the thrill that only NASCAR can deliver. [Sierra]
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| Rating: | E |
|---|---|
| Developer: | Papyrus |
| Genre(s): | Driving, Racing, Simulation, Stock Car, Stock Car, Automobile |
| Number of Players: | 1-32 Players |
| Connectivity: | Local Area Network Online |
| Online Modes: | Competitive |
| Cast | Credit |
|---|---|
| Dave Flamburis | 2d Art |
| Mat Matera | 3d & 2d Art |
| Mat Matera | 3d & 2d Art |
| Randy Cassidy | Principal Engineer |
| Richard Yasi | Design & Production Director |
| Richard Yasi | Gameplay Production |
| Richard Yasi | Gameplay Production |
| John Carbone | Lead 3d Car Artist |
| Peter Inglis | 2d Art |
| David Chait | Producer |
| David Chait | Technical Lead |
| David Chait | Technical Lead |
| David Sweet | 3d & 2d Art |
| David Sweet | 3d & 2d Art |
| George Grimshaw | 3d & 2d Art |
| George Grimshaw | 3d & 2d Art |
| Greg Hill | Associate Designer |
| Greg Hill | Gameplay Production |
| Sean Thompson | 3d Art |
| William Farquhar | Engineering |
| Grant Reeve | Engineering |
| Kirill Kryukov | 2d Art |
| Brian Simpson | 2d Art |
| John Beatty | 2d Art |
| David Flamburis | Art Director |
| Eric Busch | Gameplay Production |
| Eric Busch | Producer |
| Steve Myers | Gameplay Production |
| Steve Myers | Producer |
| Rich Reily | General Manager |
| Matt MacKenzie | Engineering |
| Kevin Iannarelli | Gameplay Production |
| Michelle Balkan | User Interface Art |
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