- Publisher: Bungie Software , Bungie
- Release Date: Nov 30, 1998
Summary:
Building on the excellent plot and gameplay featured in Myth: The Fallen Lords, Myth II: Soulblighter also upped the ante by incorporating destructible environments as well as new game modes. The near-infinite gameplay permutations that ensued, ensured that Myth fans had lots of new toys to play with in the game world. Myth II also enjoyed a comprehensive update in the shape of the the Myth II expansion pack: Chimera. [Bungie Studios]
| Rating: | M |
|---|---|
| Developer: | Bungie Software, Bungie |
| Genre(s): | Strategy, Real-Time, Fantasy, General |
| Number of Players: | 1-16 Players |
| ESRB Descriptors: | Animated Blood & Gore Animated Blood and Gore Animated Violence |
| Cast | Credit |
|---|---|
| Tuncer Deniz | Level Design |
| Tuncer Deniz | Project Leader/Level Design |
| Tuncer Deniz | Project Leader/Level Design |
| Jason Regier | Programming |
| Konrad Sherinian | Programming |
| Jonathan Haas | Programming |
| Mark Bernal | Artwork |
| Mark Bernal | Level Design |
| Mark Bernal | Level Design |
| Paul Clift | Artwork |
| Paul Clift | Level Design |
| Paul Clift | Level Design |
| Frank Pusateri | Artwork |
| Frank Pusateri | Level Design |
| Frank Pusateri | Level Design |
| Juan Ramirez | Artwork |
| Juan Ramirez | Level Design |
| Juan Ramirez | Level Design |
| David Bowman | Level Design |
| Bob Settles | Level Design |
| Bob Settles | Story |
| Bob Settles | Story |
| Nathan Bitner | Level Design |
| Robt McLees | Story |
| Marty O'Donnell | Sound & Music |
| Marty O'Donnell | Sound & Music |
| Mike Salvatori | Sound & Music |
| Mike Salvatori | Sound & Music |
| Paul Heitsch | Sound & Music |
| Paul Heitsch | Sound & Music |
| Jason Jones | Story |
| Jason Jones | Story |
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