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  1. Jan 2, 2017
    0
    Multimirror is a very basic puzzle game. Played on a grid, the premise is quite simple – you are trying to get a red dot to a yellow dot. Placed on the board are blue dots, green dots, and black dots. The rules are very simple:

    • You can flip any blue, green, or red dot over any other blue, green, or red dot, placing the dot you are moving the exact same distance away from the target
    Multimirror is a very basic puzzle game. Played on a grid, the premise is quite simple – you are trying to get a red dot to a yellow dot. Placed on the board are blue dots, green dots, and black dots. The rules are very simple:

    • You can flip any blue, green, or red dot over any other blue, green, or red dot, placing the dot you are moving the exact same distance away from the target dot as it was initially, simply on the far side of it.

    • Black dots cannot be flipped or flipped over.

    • Green dots disappear if you choose them as the dot to flip over, but can flip over other dots freely. Simply passing over a green dot is not enough to delete it from the board; you must intentionally flip over that specific dot.

    • You cannot flip two dots onto the same position on the board.

    That’s it.

    The game itself is fifty levels long, and each level has a target number of flips to get 3 or 2 stars.

    These targets are often a joke; in many cases, you can beat the levels in a handful of flips, even though you could use 15+ flips to reach the final destination and get three stars.

    My total playtime on the game was 83 minutes, and that’s including the time I went into the options menu to disable to the music so I could listen to music of my own while playing. In theory, it is endless; you can play on boards made by other people, after all. But I wasn't left feeling like I wanted to do that at the end.

    Indeed, I was left without a feeling of having achieved anything; the target numbers were really easy and the game itself was largely pretty simple, with only a couple of levels really getting me stuck on them for any length of time. I blazed through most of the game without much difficulty, and, as noted, the game as a whole took less than an hour and a half. I never really felt like I had to try all that hard, nor did I ever really feel clever while playing it. For a puzzle game, it felt remarkably rote and mindless.

    I had a bit of an itch for a simple puzzle game, and in the end, this didn’t really feel like it scratched it.
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  2. Jan 2, 2017
    0
    Multimirror is a very basic puzzle game. Played on a grid, the premise is quite simple – you are trying to get a red dot to a yellow dot. Placed on the board are blue dots, green dots, and black dots. The rules are very simple:

    • You can flip any blue, green, or red dot over any other blue, green, or red dot, placing the dot you are moving the exact same distance away from the target
    Multimirror is a very basic puzzle game. Played on a grid, the premise is quite simple – you are trying to get a red dot to a yellow dot. Placed on the board are blue dots, green dots, and black dots. The rules are very simple:

    • You can flip any blue, green, or red dot over any other blue, green, or red dot, placing the dot you are moving the exact same distance away from the target dot as it was initially, simply on the far side of it.

    • Black dots cannot be flipped or flipped over.

    • Green dots disappear if you choose them as the dot to flip over, but can flip over other dots freely. Simply passing over a green dot is not enough to delete it from the board; you must intentionally flip over that specific dot.

    • You cannot flip two dots onto the same position on the board.

    That’s it.

    The game itself is fifty levels long, and each level has a target number of flips to get 3 or 2 stars.

    These targets are often a joke; in many cases, you can beat the levels in a handful of flips, even though you could use 15+ flips to reach the final destination and get three stars.

    My total playtime on the game was 83 minutes, and that’s including the time I went into the options menu to disable to the music so I could listen to music of my own while playing. In theory, it is endless; you can play on boards made by other people, after all. But I wasn't left feeling like I wanted to do that at the end.

    Indeed, I was left without a feeling of having achieved anything; the target numbers were really easy and the game itself was largely pretty simple, with only a couple of levels really getting me stuck on them for any length of time. I blazed through most of the game without much difficulty, and, as noted, the game as a whole took less than an hour and a half. I never really felt like I had to try all that hard, nor did I ever really feel clever while playing it. For a puzzle game, it felt remarkably rote and mindless.

    I had a bit of an itch for a simple puzzle game, and in the end, this didn’t really feel like it scratched it.
    Collapse