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  1. May 27, 2015
    2
    Complicated menus and a system that doesn't really work. What I mean by the latter I will explain with an example. Let's say a movie has aComplicated menus and a system that doesn't really work. What I mean by the latter I will explain with an example. Let's say a movie has a very bad story, but everything else is good: a high score for music, FX, CGI... everything. My last movie had 37/100 for story but everything else was between 80-100. Yet, the overal mark was 40/100. How is this possible? Why can't a movie have a bad story and still be a good movie. Look at the latest Mad Max movie: there's almost no story and yet it's awesome! In this game, it's not possible to make that kind of movie. Full Review »
  2. Dec 31, 2014
    4
    Both "Movie Studio Boss" from the year 2003 and this sequel were developed by the small and independent company Edward GrabowskiBoth "Movie Studio Boss" from the year 2003 and this sequel were developed by the small and independent company Edward Grabowski Communications Limited, which is basically a one-developer workshop with the help of a designer.

    Of course this isn't the first game ever where you slip into the (dual) role of a movie producer and owner of the production company. Other studios have gone down that road before, some (ie. The Movies) with an apparently bigger budget while others (ie. Hollywood Mogul/Hollywood Movie Studio) were an amateur one-man-project. Some were successful while others were not, some created a very in-depth game while others appealed to the masses. It's obvious that "Movie Studio Boss: The Sequel" has been created by a very small group of people and needs to be judged accordingly. Lets see where it stands.

    This second game in the series called "The Sequel" feels more like version 1.3 than anything else. Although I didn't play the original game back then, looking at old videos and screenshots makes one thing very clear to me. The 2003 game was touched up a bit, which made it possible to sell it as a new release in 2014. Aside from this quite necessary maintenance work, little else has been done to change or improve the game.

    All the things which I didn't like in "The Sequel" were already present in the original game over 10 years ago. So the question needs to be asked: why did the developer not spend a single moment on actually improving his game? It's not like a total redesign would have been required, when the major issue of a in-game menu navigation could have easily been implemented in a few days or weeks of development time. It feels a bit like a kick in the teeth to a player like me, that the menu was touched up graphically but stayed the same functionally.

    My conclusion: This could very well be a perfectly fine tycoon game, but I knew from the beginning that the complicated and unwieldy menus would drive me crazy soon enough. That's why I stopped after making my third movie.

    My rating: The 4 out of 10 is solely due to the fact, that this comes from an indie developer. I have a soft spot for them, which is why two thirds of my game purchases in 2014 were not from major publishers. When I found out, that the same game was already released once over ten years ago, I couldn't in good conscience rate this any higher than I did.
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